Strawhart’s Enter the Mindsquall update brings with it a much-anticipated content update for the Valecrest area including a completely new finale path, gunpowder-packed naval vessels, and a sunrise system.
Valecrest
Added a brand-new alternate finale encounter: The Mindsquall
Revamped the Winged Abomination finale to play fairly. Increased readability of visual effects.
Added an opportunity to rescue a stranded critter (should you fail to do so in Westharrow)
Warships now carry gunpowder. Please do not operate an open flame within their vicinity.
The sun will now rise over Valecrest depending on your progression
You can now be haunted by a ghost
Homestead
The homestead will now save your progress at critical points instead of saving only when you move to the next zone
Your mother will now warn you not to cross the crow infested bridge in the prologue
Westharrow
Fixed an issue that caused the guardian to fly at an incorrect rotation
Fixed issue where ritual gourds would not break after falling into the abyss
Increased time gourd ritual is allowed to be dropped
The Factorium
Overhauled the finale sequence to improve navigability
More misfires now occur during the finale; serbots can short-circuit
The Ruins
Improved postal system
The finale is now better telegraphed, normalized event timers
Accessibility
Phase panels will now acknowledge colorblind mode settings regardless of if they are rotated horizontally or vertically
Air Sigils will now always acknowledge colorblind mode settings
Controls
Abilities that have not yet been encountered will be hidden in the command menu.
Optimization
Significant CPU and draw call optimization across the entire game
Improved audio during the third cultist ritual
Fixes: General
Corrected many spelling and grammatical errors in apocrypha and dialogue text
Fixed rare issue where the screen would turn black after a ritual
Fixed an issue where bomb pumpkins would not respawn
Strawhart Patch 1.4 Released!
Strawhart Patch 1.4 Released!
Strawhart v1.4 is Live! April 22, 2023
This version focuses on gamepad and Steam Deck support improvements, as well as graphical optimizations.
Controls:
Added aim assist functionality for zaps. Targeting and zapping puzzle pieces should be much smoother now, especially on gamepad.
Added a new menu option to disable/enable aim assist
Overhauled gamepad menu navigation
Optimization
Overhauled lighting across all stages to increase GPU performance
Gated some expensive shadows behind “Ultra” quality.
Gameplay:
Improved shame system
Bug Fixes:
Fixed a focus issue with forking dialogue
Fixed an issue where you could temporarily lose an ability after walking past an examinable object
Fixed an issue where Serbots were moving faster than the speed of sound
Fixed an issue where the first stage would always reset on player death.
Fixed a dialogue interaction at the Briarbrook bridge
Strawhart Patch 1.3 Released!
Strawhart v1.3 is Live!
August 1, 2022
This version introduces a new optional route to the Stage 1 finale, as well as significant UI improvements.
New Content: Stage 1 Finale
Added an alternate approach for creative players
Added a new achievement
Updated cultist logic for Stage 1 to track new decisions the player can make
New Features: UI
Improved menu support for swapping between mouse and keyboard/gamepad
Overhauled art on slider bars
Improved menu responsiveness for gamepad players
Fixes: General
Fixed an issue where level lighting would be very dim if playing on “Low” settings with volumetric fog enabled
Thanks to the following community contributors for their help with identifying issues for 1.3!
Shelg0n
Strawhart Patch 1.2 Released!
Strawhart v1.2 is Live!
March 23, 2022
Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!
New Level: The Gauntlet
A new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!
New Feature: Level Select
You can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage
Your collected Apocrypha will persist across re-plays and rewinds
Level select will be active for all stages completed after downloading patch 1.2
New Feature: In-Game Timer
You can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu
A new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay
New Features: General
A curious character has made their way to Acre. You may run into them occasionally during your playthough—if you search hard enough
You can now grapple to air sigils
Gamepad menu navigation has been improved
Added several new music tracks
Maygar now more robustly responds to the player’s actions
Maygar has now learned enough carpentry to construct critter houses
Fixes: General
Fixed a navigation issue that prevented some characters from ever moving about
Fixed an issue where music would cue incorrectly, or not play at all after a track switch
Fixed an issue where music would desync if you paused during the beginning of a track
Fixed an issue where some characters would display an interact “!” without anything to say
Fixed a rare issue where ballasts would lose the ability to be amplified
Fixed an issue where ballasts would turn the wrong color
Fixed an issue where it was possible to carry a time dilation effect into a cinematic
Fixed a rare issue where you would receive erroneous “new power granted” effects
Fixed an issue where you could be granted powers, reload your previous checkpoint, and still keep those powers
Fixed an issue where the player could amplify or imbue through a damping zone
Tutorial text is now standardized
Fixed several grammatical errors in character dialogue
Fixed several typographical and grammatical errors in Apocrypha and Examinable text
The Homestead
Fixed an issue that prevented the watermill from being repaired
The critter can now respond properly if you’re behaving rudely
Stage 1
Strawhart can now amply respond to your shenanigans
Fixed several potential softlocks and stuck spots
Mowed some floating grass
Strawhart’s rooftop dialogue will no longer repeat on player respawn
Stage 2
Improved player collision on the ramparts
Fixed an issue where Strawhart would not be present if you re-loaded the game while in the Reliquary
You can now fast forward through maygar’s dialogue if you are rude enough to choose to do so
Fixed several instances where you could trap yourself on a rooftop
Stage 3
Fixed an issue where several bodies of water weren’t being classified as water
The Stage 3 Finale now more accurately checkpoints you
Adjusted bounding on Protoglyphs and Beacons for better player experience
Fixed a rare issue where a puzzle cube would sometimes not spawn
Fixed several stuck spots
Fixed an issue where the player could softlock themselves out of the core room
Fixed an issue where the Factorium lights would not show the proper material
Improved door opening and closing triggers
Fixed an issue where glyph snaps were being incorrectly intercepted by geometry
Serbots are no longer immune to lightning damage
Fixed several issues where the player could place a puzzle piece into an unrecoverable situation
Loudspeakers will no longer function if they lose their power source
Stage 4
Adjusted bounding on Fel Conduits for better player experience
Adjusted critter talk radius
Fixed an issue where fog would not render correctly in front of an endless abyss
Stage 5
The soup is now inevitable
Fixed an issue where level geometry would load in before it was needed
Improved animation timing during cinematics
Improved Tower Keeper logic
Small QOL and lighting adjustments to all puzzles
Fixed an issue where you could re-enter the level after already loading in
Fixed character navigation across the stage
Fixed incorrect reflection data being loaded
Fixed several potential softlocks and stuck spots
Thanks to the following community contributors for their help with identifying issues for 1.2!
Carrot Helper
Cyan
RuneSnow
Shelg0n
skullchaser
The SpaghettiBro
Trihelix
Strawhart Patch 1.1 Released!
Strawhart v1.1 is live!
March 21, 2022
Welcome to Strawhart’s first major content patch. This release features significant improvements to the 5th level of the game, as well as additional dialogue and character interactions. Also included are many quality-of-life changes and fixes for issues identified by the community. Read on to learn more!
General -Added a Gamma slider -The game now notifies you when it saves -Fixed an issue where cinematics would not properly set the player’s HUD -Fixed an issue where music would frequently overlap -Recalling on a ladder no longer breaks player movement -Ladders no longer block the player from picking up objects -Fixed an issue where damping zones would not absorb magic -Fixed an issue where dialogue would spontaneously clear itself away -Fixed an issue where Strawhart would sit on thin air
The Homestead -Fixed several cutscene issues -Fixed an issue where new Maygar dialogue would not trigger after completing the fourth level -Enhanced Maygar’s dialogue -Fixed an issue where getting stuck would force you to replay the game’s introduction -You can no longer accidentally dump Strawhart into the river Westharrow -Fixed an issue where the courtyard sequence could be triggered multiple times -Uploaded new and improved music for the Westharrow finale
Valecrest -Fixed several spots where players could accidentally get stuck out of bounds -Fixed a rare fatal error that could be triggered during the finale -Fixed issues with Valecrest’s damping zones not behaving as intended -Improved NPC pathing
The Factorium -Fixed some puzzle reset bounds -Fixed several areas where you walk underwater
Level 4 -Fixed several places the player could inadvertently get out of bounds -Fixed an issue where serbots were launching puzzle pieces into space Level 5 -Revamped a certain notorious puzzle -Revamped cutscenes -There are now many more secrets to find throughout the level -Added dialogue interactions in level 5 for several characters -Fixed an issue with unintentional geometry rendering -Fixed an issue where lava was too cold -Moved Apocrypha #28 to its proper location -Fixed several level reset issues
Miscellaneous -Fixed several spelling and grammatical errors in character dialogue -Modified introduction dialogue Thanks to the following community contributors for their help with 1.1! • skullchaser • SaSSolino • TheSpaghettiBro • Cyan • Maguffin T. Watersmirch • Shelg0n
Strawhart Launch Stream
Strawhart is officially launched! We're streaming the first area of the game to Steam in celebration. Strawhart is an irresponsible action puzzler where a talking scarecrow convinces you to start a cult in your hometown.
Join the chat and ask us anything!
Strawhart 1.03 Hotfix Released
Strawhart v1.03 is live
March 12, 2022
This version includes bug fixes identified by the community as well as dialogue corrections.
General -Fixed an issue where the wrong music, or no music would play -Adjusted font size on character quips to prevent them from breaking the page bounds -Fixed some stray debug symbols being visible -Fixed an issue where “grab” prompts weren’t showing up at range (Credit to Trihelix) -Fixed an issue where characters forgot how to walk -Fixed spelling and spacing issues in various dialogues Factorium -A certain someone now properly appears during the Finale (if unlocked) -Fixed an issue where the wrong collectible was displaying -Improvements to the splicing room -Improvement’s to Hume’s nondescript hallway -Crates in the Factorium are now more stable -Fixed an issue where quips would not play because they were checkpoint-gated incorrectly Ruins -The correct music track will now play -Fixed water puzzle resetters from too aggressively resetting puzzle pieces Westharrow -Fixed several bounds breaks (Credit Skullchaser) -Fixed an instance where the courtyard could trigger twice (Credit Skullchaser) The Homestead -Fixed several stuck spots (Credit Shelg0n) Valecrest: -Fixed several stuck spots Achivements: -Fixed an issue where "Petting Zoo" would not unlock
Strawhart 1.02 Hotfix Released
Strawhart v1.02 is live!
March 11, 2022
This version includes bug fixes identified by the community.
The Homestead: -Fixed several areas where the player could become stuck -The player will now re-enter the homestead from the proper route should they return -You are now strong enough to lift pillows
Westharrow: -Fixed an instance where the player could walk through a wall -Fixed an instance where the player could become stuck The Undercroft: -Fixed an issue where certain PC configurations would experience a fatal error
General: -Fixed an issue where the "Revisionist" achievement would not unlock.
Go forth and enjoy the world of Acre! -The Cypher Creations Team
DEMO AVAILABLE October 1-7
"Finally, a chance to really show off!"
Hello, everyone!
Unsatisfied with merely appearing in photos, GIFs, and the occasional trailer, our favorite scarecrow named Strawhart has effectively coerced (politely convinced) us to join Steam Next Fest, an exciting showcase of upcoming titles coming to Steam.
From October 1 to October 7, you'll have the chance to play our first-ever demo for Strawhart! Please enjoy teaming up with the charming antlered fellow to escape a labyrinthine structure full of puzzles and secrets—by forfeiting your soul* for some magic powers, that is.
While you're digging into the demo, we would really appreciate your opinions and feedback! By far the best way to join our community and talk with us is on our Discord server. Who knows, there may even be exclusive goodies to be found in there this week... :D
Additionally, we will be broadcasting a livestream of the demo on Sunday, October 3, at 8 PM EDT. If you would like to find out more about not just the demo, but the full game itself, this is a chance to speak directly to us in real-time!
We're excited to see people playing Strawhart in the coming week! Please consider joining the Discord and sharing streams and videos with us. We are big speedrun fans and desire nothing more than to find that somebody has found a way to completely bend the game to their will.
Cypher Creations
*Cypher Creations is not responsible for any lost, damaged, or minorly inconvenienced souls incurred by entering an assuredly fair and legal contract with the being known as Strawhart
Strawhart - Demo Livestream
In celebration of Steam NEXT Fest, the developers of Strawhart will be streaming our brand-new demo and chatting with the fans!