Strawhart cover
Strawhart screenshot
Genre: Platform, Puzzle, Adventure, Indie

Strawhart

Strawhart: Enter the Mindsquall is live!



Strawhart’s Enter the Mindsquall update brings with it a much-anticipated content update for the Valecrest area including a completely new finale path, gunpowder-packed naval vessels, and a sunrise system.

Valecrest



  • Added a brand-new alternate finale encounter: The Mindsquall
  • Revamped the Winged Abomination finale to play fairly. Increased readability of visual effects.
  • Added an opportunity to rescue a stranded critter (should you fail to do so in Westharrow)
  • Warships now carry gunpowder. Please do not operate an open flame within their vicinity.
  • The sun will now rise over Valecrest depending on your progression
  • You can now be haunted by a ghost

Homestead



  • The homestead will now save your progress at critical points instead of saving only when you move to the next zone
  • Your mother will now warn you not to cross the crow infested bridge in the prologue

Westharrow



  • Fixed an issue that caused the guardian to fly at an incorrect rotation
  • Fixed issue where ritual gourds would not break after falling into the abyss
  • Increased time gourd ritual is allowed to be dropped

The Factorium



  • Overhauled the finale sequence to improve navigability
  • More misfires now occur during the finale; serbots can short-circuit


The Ruins



  • Improved postal system
  • The finale is now better telegraphed, normalized event timers

Accessibility



  • Phase panels will now acknowledge colorblind mode settings regardless of if they are rotated horizontally or vertically
  • Air Sigils will now always acknowledge colorblind mode settings

Controls



  • Abilities that have not yet been encountered will be hidden in the command menu.
  • Optimization
  • Significant CPU and draw call optimization across the entire game
  • Improved audio during the third cultist ritual

Fixes: General



  • Corrected many spelling and grammatical errors in apocrypha and dialogue text
  • Fixed rare issue where the screen would turn black after a ritual
  • Fixed an issue where bomb pumpkins would not respawn

Strawhart Patch 1.4 Released!

Strawhart Patch 1.4 Released!





Strawhart v1.4 is Live!
April 22, 2023


This version focuses on gamepad and Steam Deck support improvements, as well as graphical optimizations.

Controls:



  • Added aim assist functionality for zaps. Targeting and zapping puzzle pieces should be much smoother now, especially on gamepad.
  • Added a new menu option to disable/enable aim assist
  • Overhauled gamepad menu navigation

Optimization



  • Overhauled lighting across all stages to increase GPU performance
  • Gated some expensive shadows behind “Ultra” quality.

Gameplay:



  • Improved shame system

Bug Fixes:



  • Fixed a focus issue with forking dialogue
  • Fixed an issue where you could temporarily lose an ability after walking past an examinable object
  • Fixed an issue where Serbots were moving faster than the speed of sound
  • Fixed an issue where the first stage would always reset on player death.
  • Fixed a dialogue interaction at the Briarbrook bridge

Strawhart Patch 1.3 Released!

Strawhart v1.3 is Live!


August 1, 2022






This version introduces a new optional route to the Stage 1 finale, as well as significant UI improvements.

New Content: Stage 1 Finale



  • Added an alternate approach for creative players
  • Added a new achievement
  • Updated cultist logic for Stage 1 to track new decisions the player can make

New Features: UI



  • Improved menu support for swapping between mouse and keyboard/gamepad
  • Overhauled art on slider bars
  • Improved menu responsiveness for gamepad players

Fixes: General



  • Fixed an issue where level lighting would be very dim if playing on “Low” settings with volumetric fog enabled


Thanks to the following community contributors for their help with identifying issues for 1.3!



  • Shelg0n

Strawhart Patch 1.2 Released!

Strawhart v1.2 is Live!


March 23, 2022



Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!

New Level: The Gauntlet

  • A new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!

New Feature: Level Select

  • You can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage
  • Your collected Apocrypha will persist across re-plays and rewinds
  • Level select will be active for all stages completed after downloading patch 1.2

New Feature: In-Game Timer

  • You can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu
  • A new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay

New Features: General

  • A curious character has made their way to Acre. You may run into them occasionally during your playthough—if you search hard enough
  • You can now grapple to air sigils
  • Gamepad menu navigation has been improved
  • Added several new music tracks
  • Maygar now more robustly responds to the player’s actions
  • Maygar has now learned enough carpentry to construct critter houses

Fixes: General

  • Fixed a navigation issue that prevented some characters from ever moving about
  • Fixed an issue where music would cue incorrectly, or not play at all after a track switch
  • Fixed an issue where music would desync if you paused during the beginning of a track
  • Fixed an issue where some characters would display an interact “!” without anything to say
  • Fixed a rare issue where ballasts would lose the ability to be amplified
  • Fixed an issue where ballasts would turn the wrong color
  • Fixed an issue where it was possible to carry a time dilation effect into a cinematic
  • Fixed a rare issue where you would receive erroneous “new power granted” effects
  • Fixed an issue where you could be granted powers, reload your previous checkpoint, and still keep those powers
  • Fixed an issue where the player could amplify or imbue through a damping zone
  • Tutorial text is now standardized
  • Fixed several grammatical errors in character dialogue
  • Fixed several typographical and grammatical errors in Apocrypha and Examinable text

The Homestead

  • Fixed an issue that prevented the watermill from being repaired
  • The critter can now respond properly if you’re behaving rudely

Stage 1

  • Strawhart can now amply respond to your shenanigans
  • Fixed several potential softlocks and stuck spots
  • Mowed some floating grass
  • Strawhart’s rooftop dialogue will no longer repeat on player respawn

Stage 2

  • Improved player collision on the ramparts
  • Fixed an issue where Strawhart would not be present if you re-loaded the game while in the Reliquary
  • You can now fast forward through maygar’s dialogue if you are rude enough to choose to do so
  • Fixed several instances where you could trap yourself on a rooftop

Stage 3

  • Fixed an issue where several bodies of water weren’t being classified as water
  • The Stage 3 Finale now more accurately checkpoints you
  • Adjusted bounding on Protoglyphs and Beacons for better player experience
  • Fixed a rare issue where a puzzle cube would sometimes not spawn
  • Fixed several stuck spots
  • Fixed an issue where the player could softlock themselves out of the core room
  • Fixed an issue where the Factorium lights would not show the proper material
  • Improved door opening and closing triggers
  • Fixed an issue where glyph snaps were being incorrectly intercepted by geometry
  • Serbots are no longer immune to lightning damage
  • Fixed several issues where the player could place a puzzle piece into an unrecoverable situation
  • Loudspeakers will no longer function if they lose their power source

Stage 4

  • Adjusted bounding on Fel Conduits for better player experience
  • Adjusted critter talk radius
  • Fixed an issue where fog would not render correctly in front of an endless abyss

Stage 5

  • The soup is now inevitable
  • Fixed an issue where level geometry would load in before it was needed
  • Improved animation timing during cinematics
  • Improved Tower Keeper logic
  • Small QOL and lighting adjustments to all puzzles
  • Fixed an issue where you could re-enter the level after already loading in
  • Fixed character navigation across the stage
  • Fixed incorrect reflection data being loaded
  • Fixed several potential softlocks and stuck spots


Thanks to the following community contributors for their help with identifying issues for 1.2!

  • Carrot Helper
  • Cyan
  • RuneSnow
  • Shelg0n
  • skullchaser
  • The SpaghettiBro
  • Trihelix

Strawhart Patch 1.1 Released!

Strawhart v1.1 is live!


March 21, 2022

Welcome to Strawhart’s first major content patch. This release features significant improvements to the 5th level of the game, as well as additional dialogue and character interactions. Also included are many quality-of-life changes and fixes for issues identified by the community. Read on to learn more!

General
-Added a Gamma slider
-The game now notifies you when it saves
-Fixed an issue where cinematics would not properly set the player’s HUD
-Fixed an issue where music would frequently overlap
-Recalling on a ladder no longer breaks player movement
-Ladders no longer block the player from picking up objects
-Fixed an issue where damping zones would not absorb magic
-Fixed an issue where dialogue would spontaneously clear itself away
-Fixed an issue where Strawhart would sit on thin air

The Homestead
-Fixed several cutscene issues
-Fixed an issue where new Maygar dialogue would not trigger after completing the fourth level
-Enhanced Maygar’s dialogue
-Fixed an issue where getting stuck would force you to replay the game’s introduction
-You can no longer accidentally dump Strawhart into the river

Westharrow

-Fixed an issue where the courtyard sequence could be triggered multiple times
-Uploaded new and improved music for the Westharrow finale

Valecrest
-Fixed several spots where players could accidentally get stuck out of bounds
-Fixed a rare fatal error that could be triggered during the finale
-Fixed issues with Valecrest’s damping zones not behaving as intended
-Improved NPC pathing

The Factorium
-Fixed some puzzle reset bounds
-Fixed several areas where you walk underwater

Level 4
-Fixed several places the player could inadvertently get out of bounds
-Fixed an issue where serbots were launching puzzle pieces into space

Level 5

-Revamped a certain notorious puzzle
-Revamped cutscenes
-There are now many more secrets to find throughout the level
-Added dialogue interactions in level 5 for several characters
-Fixed an issue with unintentional geometry rendering
-Fixed an issue where lava was too cold
-Moved Apocrypha #28 to its proper location
-Fixed several level reset issues

Miscellaneous
-Fixed several spelling and grammatical errors in character dialogue
-Modified introduction dialogue

Thanks to the following community contributors for their help with 1.1!

• skullchaser
• SaSSolino
• TheSpaghettiBro
• Cyan
• Maguffin T. Watersmirch
• Shelg0n

Strawhart Launch Stream

Strawhart is officially launched! We're streaming the first area of the game to Steam in celebration. Strawhart is an irresponsible action puzzler where a talking scarecrow convinces you to start a cult in your hometown.

Join the chat and ask us anything!

Strawhart 1.03 Hotfix Released

Strawhart v1.03 is live


March 12, 2022

This version includes bug fixes identified by the community as well as dialogue corrections.

General
-Fixed an issue where the wrong music, or no music would play
-Adjusted font size on character quips to prevent them from breaking the page bounds
-Fixed some stray debug symbols being visible
-Fixed an issue where “grab” prompts weren’t showing up at range (Credit to Trihelix)
-Fixed an issue where characters forgot how to walk
-Fixed spelling and spacing issues in various dialogues
Factorium
-A certain someone now properly appears during the Finale (if unlocked)
-Fixed an issue where the wrong collectible was displaying
-Improvements to the splicing room
-Improvement’s to Hume’s nondescript hallway
-Crates in the Factorium are now more stable
-Fixed an issue where quips would not play because they were checkpoint-gated incorrectly
Ruins
-The correct music track will now play
-Fixed water puzzle resetters from too aggressively resetting puzzle pieces
Westharrow
-Fixed several bounds breaks (Credit Skullchaser)
-Fixed an instance where the courtyard could trigger twice (Credit Skullchaser)
The Homestead
-Fixed several stuck spots (Credit Shelg0n)
Valecrest:
-Fixed several stuck spots
Achivements:
-Fixed an issue where "Petting Zoo" would not unlock

Strawhart 1.02 Hotfix Released

Strawhart v1.02 is live!


March 11, 2022

This version includes bug fixes identified by the community.

The Homestead:
-Fixed several areas where the player could become stuck
-The player will now re-enter the homestead from the proper route should they return
-You are now strong enough to lift pillows

Westharrow:
-Fixed an instance where the player could walk through a wall
-Fixed an instance where the player could become stuck

The Undercroft:

-Fixed an issue where certain PC configurations would experience a fatal error

General:
-Fixed an issue where the "Revisionist" achievement would not unlock.

Go forth and enjoy the world of Acre!
-The Cypher Creations Team

DEMO AVAILABLE October 1-7

"Finally, a chance to really show off!"



Hello, everyone!



Unsatisfied with merely appearing in photos, GIFs, and the occasional trailer, our favorite scarecrow named Strawhart has effectively coerced (politely convinced) us to join Steam Next Fest, an exciting showcase of upcoming titles coming to Steam.

From October 1 to October 7, you'll have the chance to play our first-ever demo for Strawhart! Please enjoy teaming up with the charming antlered fellow to escape a labyrinthine structure full of puzzles and secrets—by forfeiting your soul* for some magic powers, that is.

While you're digging into the demo, we would really appreciate your opinions and feedback! By far the best way to join our community and talk with us is on our Discord server. Who knows, there may even be exclusive goodies to be found in there this week... :D



Additionally, we will be broadcasting a livestream of the demo on Sunday, October 3, at 8 PM EDT. If you would like to find out more about not just the demo, but the full game itself, this is a chance to speak directly to us in real-time!


https://store.steampowered.com/app/1759620/

Okay, that's all for now!

We're excited to see people playing Strawhart in the coming week! Please consider joining the Discord and sharing streams and videos with us. We are big speedrun fans and desire nothing more than to find that somebody has found a way to completely bend the game to their will.






Cypher Creations

*Cypher Creations is not responsible for any lost, damaged, or minorly inconvenienced souls incurred by entering an assuredly fair and legal contract with the being known as Strawhart

Strawhart - Demo Livestream

In celebration of Steam NEXT Fest, the developers of Strawhart will be streaming our brand-new demo and chatting with the fans!