- Fixed a few different bugs - Fixed an issue with the new toxins not dealing the appropriate dmg.
End Game Speedup
- Fixed some Bugs! Yay. - Bosses now keep spawning after a certain point. The first boss will be the boss YOU have selected, next bosses will be Random. - There is now a Match Speed Regulator that will release a toxic gas during the level everyone still alive will begin to take damage. - Prep for Characters leveling to 100
Bug Fixes
Fixes to the Arena Master Scoring Fixes to the BlueFrog of doom!
Bug Fix
Bug Fix for the lobby not working correctly.
Season Launch Prep and Update
New Streamer Scoring System.
You now get points for your avatar playing in YOUR matches that go to the streamer board. Fixed a Few Bugs Added a Season Explainer to the Homepage.
Character Balance pass
- Did a pass on the Character Balancing - Bunch of small bug fixes - Started adding better feedback from POQ events.
Bug Fixes / Improvements
- Improved the flow and some messaging on the backend for Quarter events and Bounties.
---will expand this to in-game messaging next build
Bug fixes
- Removed On-Hit animations (the interruptions just really weren't worth the timing, I'll work on tweaking them and putting them back in) - Removed backup - I think there was an issue with navmesh that's causing some issues when trying to back up, I've removed it for now to investigate further. - Fixed an issue with the Weather system on the new map, and drastically reduced the 'night time'
Bug Fix Build
New build is going out with some fixes for - Certain ults VFX not firing off - A speculative fix for 'standing around' - I didn't fix all characters as I did some logging and wanted to have a control group if this fix works. Notably, Deeneh and Zanzifer **haven't **been fixed for potential logging. - Fixed some spawn issue where spawners boundaries got FUBAR and things were spawning outside of levels... - There's also a new 'Experimental' level out..
Bug Fix Patch
- Fixed the attack speed on characters and mobs - Future balancing overhaul to simply the character balance coming in the future - Fixed Pirate cove not spawning beasts or bosses - Fixed an issue on the main UI where the character stayed on the screen - Put in a fix to help improve the 'standing around bug' - This will probably still happen as it's not triggering any of the debugging I have in, I'm working through this to find out the cause so I can properly handle it.