Streets of Rogue cover
Streets of Rogue screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Shooter, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Streets of Rogue

Nominate Streets of Rogue for 'Choices Matter'!



Hey all, just a quick and extremely shameless appeal to my wonderful and attractive player base to vote Streets of Rogue in the 'Choice Matters' category in the Steam Awards. If you want to. Cuz, the whole 'choice' thing.

The award might have different names in different regions, but it starts with something to the effect of "Games are about agency, and this award is for the game that has it in spades..." I'd say that's a pretty appropriate description for Streets of Rogue.

As per usual, the next bi-weekly update will be on November 30!

THAAAAAAAAANKS!!

Alpha 38 - 4-Player Split-Screen



Edit: If you got this version early and your saved data was deleted, see this thread

As long-time players will know, 2-player split-screen mode has been available, like, forever. But 3- and 4-player modes have always been single-screen only. Well, I guess you see where this is going, and presumably you’ve viewed the image above and read the title of this post, so… yeah. Split-screen mode can be turned on from the Gameplay Settings menu.

In addition, I made a ton of bug fixes. Unfortunately, there’s a TON more to fix where these came from, and y’all just keep reporting new ones! My next updates will likely be similar to this one: Lots of fixes, and one or more new features thrown in for good measure. I’d like to get the current level of bugginess under control before I return to content creation.

This week’s Fortnight Discussion: Secrets and Easter Eggs. The game doesn’t have a whole lot of them, and I’d like to eventually change that.

Alpha 38



New Features

  • Added four-player split-screen mode. Must be turned on from the Gameplay Settings menu.


Localization

  • Updated localization for all territories - LOTS of new translations
  • Fix for certain text on the main menu not appearing properly when Fan Translations were activated


Environment

  • Arena fights can no longer be started when the power in the building is out
  • Status effect-causing lakes will no longer contain Acid unless the player has put it there
  • Fix for players being able to teleport into bathroom of Arcade


Characters

  • Hologram can no longer be hit by Train and Mine Cart


Graphics

  • Fix for Shapeshifter being headless after Depossessing Gorillas
  • Fix for Oil Spills sometimes appearing beneath rugs or other floors
  • Fix for Burnt or Frozen people not always appearing that way of the burning or freezing occurred off-screen
  • Fix for NPCs often facing the wrong direction while pointing their guns on multiplayer client
  • Fix for Flamethrower particles appearing to go too far past Glass Walls after hitting them
  • Falling bombs have a shadow sprite


UI / Controls

  • When someone disappears for whatever reason, their word bubble text disappears as well
  • When playing as Zombie, the player will not know who is Hostile by mousing over them until the person actually sees them and becomes Hostile
  • Fix for Wrestler’s “Toss” icon (and potentially some others) appearing when the player is a Ghost
  • Player can no longer attempt to Quick-Teleport while in the Home Base
  • Fix for Scroll Bar not appearing on character stats in-game
  • Future free versions of the game will no longer state that the game will be saved when quitting
  • Fix for “Can’t Teleport To Yourself” text on map screen not displaying properly in offline games
  • Fix for top-of-screen UI elements not disappearing when the player enters the Main Menu
  • Fix for icons not appearing on the minimap if someone other than Player 1 opened it first
  • Fix for issue where gamepad players could shoot a gun and then move faster than normal by rotating the right analog stick while the gun was remained un-holstered
  • Fix for Player 2 UI appearing on Player 1’s screen in split-screen coop
  • Fix for camera initially being in the wrong spot after switching the 2-player camera from Full to Split in the Settings menu
  • Fix for Clock not moving out of the way of minimap in 3- or 4-player mode
  • Minimap appears in 2-player split-screen mode
  • Minimap appears in bottom-right corner during 3-player Full-Screen mode
  • Players can teleport in 3- and 4-player mode
  • Fix for RT and LT button icons not appearing properly at the start of the game


Playfield Objects

  • Fix for part of Crusher remaining after being destroyed by huge Explosion
  • Fix for certain cases where Fire Spewer would not fire
  • Changed Tree collider slightly to avoid player clipping situations
  • Killer Plants no longer snap at Ghosts
  • Fix for Killer Plant bites not always registering
  • Fix for Killer Plant, Fire and Explosion sometimes knocking people in the wrong direction


Items

  • Fix for Ghost Gibber stream going through Glass Walls
  • Fix for Gas Mask not always working properly
  • EMP Grenade can be used to remove Slave Helmet
  • EMP Explosions affect objects behind walls
  • Fix for people with Pacifist trait not being able to equip Oil Container
  • Fix for client player in online matches dropping duplicates of “undroppable” starting items items like Taser and Slave Helmet Remote on death
  • Fix for Taser not working properly if chosen as a starting item and also chosen as a loadout item


Status Effects / Traits / Special Abilities

  • Flesh Feast now allows people to gain health when using weapons other than Fist
  • NPCs who are infected with Zombiism before death will stay dead a bit longer before turning into Zombies
  • Fix for Wrestler not getting kill credit when inflicting status effects on NPCs with thrown objects (i.e. Toilet poisoning someone)
  • Fix for Wrestler not receiving credit for repercussions of destroying a computer by throwing it
  • Fix for Wrestler not always equipping correct weapon after throwing an object
  • Custom characters cannot go into Withdrawal in the Home Base
  • No longer possible to create a character with both Suspicious and Charismatic
  • Fix for being able to choose Skinny Nerdlinger and Unstoppable-ish at the same time for custom characters
  • Inanimate objects can no longer gain status effects
  • Fix for people losing Frozen status effect when they gain health, this should only occur when they lose health
  • If a player Possesses someone, a safeguard has been added so they cannot immediately Depossess by accident through spamming the Possession Stone object
  • People who are Frozen while in combat can be Backstabbed now
  • Fix for issues occurring if player attempted to perform various Special Abilities while starting to Teleport
  • When the player unlocks a new trait or traits, those traits are normally the first available when the player gains a level. As of this update, those traits will not appear if they are useless to the player’s current chosen character
  • Fix for NPCs having difficulty navigating around Fire Spewers and certain other objects
  • Players lose Above The Law and Upper Crusty if they buy when Possessing someone and then Depossess
  • Fix for NPCs who have Resurrect and are knocked out not resurrecting if they are killed on the ground
  • Fix for issue where NPCs who were knocked out and resurrected would not become attack the person who had knocked them out if they had not been previously hostile
  • Fix for Lunge, Zombie Spit and Charge attack issue where player could continue holding down the Special Ability button past the point where the attack had concluded, which would cause weird movement


Combat

  • Fix for occasional internal errors when bullets hit walls when the player was extremely close to the wall


Sound

  • Fix for Equip sound effect not playing when the only available weapon is Fist and the player uses the scroll wheel to choose Fist repeatedly


Gameplay

  • Fix for players being able to teleport into the bounds of Hedge Mazes
  • Fix for not being able to teleport from Dirt floor tiles
  • NPC party members will no longer teleport alongside the player when the player has commanded them to perform a certain action
  • Player can teleport while rescuing an NPC if that NPC has been commanded to perform an action


Stats / Unlocks

  • Fix for Destruction stat not increasing when the player destroys walls using a melee attack
  • Fix for player gaining an extra Destruction point for throwing objects with Toss ability
  • Player receives credit for killing people by knocking them into hazards
  • Player receives credit for Leafblowering dangerous items like Bear Traps into people


Disasters

  • Fix for being able to teleport during the Find Bombs disaster, and not being able to teleport when it’s over


Level Generation

  • Removed ‘Holes in place of canals’. I dunno, I don’t love it.


Artificial Intelligence

  • Fix for NPCs continuing to sleep in beds or sit in chairs after the Wrestler had picked up the object
  • NPCs will no longer accept health items from the player when their health is full
  • Ghost no longer stops to avoid obstacles like Train
  • Zombified Slaves do not become Mutinous
  • Upper Crusters will not attempt to run and find an Alarm Button while enslaved
  • If Supercops are enslaved and set free, they will not continue searching for the person they were originally sent to kill
  • Upper Crusters, Cops, Supercops, and people in gangs will not become hostile toward other people who have Ideological Clash
  • Fix for NPCs sometimes continuing to dance after being Tased
  • Ghosts no longer flee Zombies or other types of danger
  • Fix for people sometimes saying their “annoyed” speech after the player uses Hypnotizer Mark I on them
  • Soldiers are always aligned with one another
  • Zombies will not refuse orders to attack someone due to low health
  • Fix for Zombies getting Annoyed when player started Cannibalizing, using Vampire bite, or Possessing someone nearby
  • Fix for Prisoners not becoming Loyal to the player if they were Friendly when released from prison
  • Fix for NPCs permanently attacking thin air when commanded to attack an open door or other object that could not be hit with melee attacks
  • If the player uses DNA Connection on someone, then dies and resurrects as a Ghost, and then the other person dies, that person will not follow the Ghost
  • NPCs stop dead in their tracks when the player begins Arresting or Biting them, rather than continuing to slide for a split second, to avoid them sliding out of the player’s interaction bounds
  • Fix for NPC Dizzy movement continuing when the NPC is being Arrested or Bitten
  • Fix for people with custom character trait “Zombiism” not speaking the same language as full-on Zombies
  • Fix for Gorilla being able to understand Comedian’s jokes without a translator
  • Fix for Zombies being hostile toward a player with Zombiism if they started a new multiplayer game with zombies in that stage
  • Fix for Mobsters attempting to do gang/mugging stuff after becoming Zombies
  • Thief no longer steals Tranquilizer Gun from the player
  • NPCs can no longer “bump” other NPCs who the player has commanded to stand in place


Text

  • Edited Pacifist description to indicate that not all types of Thrown weapons can be thrown (such as Bear Trap)


Other

  • Created new Show Floor version of the game


Alpha 38b (November 17)



  • Added extra safeguards for errors occuring when loading save files
  • A few localization fixes
  • Fix for some menu text not loading properly when starting the game in Fan Translations mode
  • Fix for all syringes being Invisible
  • Fix for wreckage sometimes appearing the wrong color initially
  • Flesh Feast description now reads accurately
  • Fix for dead people’s arms sometimes appearing to hover above their body on multiplayer client
  • Potential fixes for a few weird/inconsistently appearing multiplayer issues
  • Goodie Dispenser will not give you items that you already have in your inventory
  • Fix for NPCs not avoiding Slime Puddle
  • Fix for players not being able to give certain starting items to other characters when playing as custom character


Alpha 38c (November 19)



  • Fix for Zombie on Character Select sometimes appearing with incorrectly colored legs
  • Fix for Hacking not functioning properly in 2-player split-screen mode
  • No longer possible to Steal from, Bite, or Chloroform other players when PVP mode is turned off
  • Placed limit on the speed at which a person can be knocked back
  • Charismatic characters will still be hated by the appropriate character classes when they have Blahd Basher, Crepe Crusher, Specist and Scientist Slayer
  • Water hitting people and objects on multiplayer client no longer causes them to flash
  • Fix for Shapeshifter losing Invincible effects when Depossessing
  • Giants can no longer fall down small holes like Manholes, since they can’t fit
  • Fix for Refrigerators sometimes containing only money when certain mutators were active
  • Sharp Lunge is no longer selectable as a Special Ability for custom characters. I got a lot of people telling me how OP this is, and it was really just intended as a Werewolf-mode ability anyways
  • Cops are no longer seen as Innocent when the player is assigned missions that take place in Police Stations
  • Fix for Jock sometimes being able to phase through walls after using the Charge ability to jump out of water
  • Fixed text issues that were supposed to be fixed in the previous build.
  • Potential fix for in-game menu selections occasionally not working properly with the gamepad. Let me know if there are still issues with this

Alpha 37 - Even More Downtown Work

Suuuup.

This will be the last update that I’ll be dedicating to Downtown for the time being. At some point, I’ll circle back around to it, much like I plan on doing for the other levels. For the next update, I’ll be switching gears to focus on bug fixes and balance. Not particularly glamorous, but it’s been awhile since I did any real housekeeping, and I’ve amassed a rather enormous pile of bugs to fix thanks in large part to reports from you fine folks.

For those that enjoyed last week’s Zombie disaster: Yes, the Zombie disaster will still appear in-game randomly. Also, check out the new “Zombies Ate My Game Balance” mutator, which adds zombies to every level.

This week’s Fortnight Discussion: Clerks. They’re a new character in the game. How should they function?

Alpha 37



New Stuff


Levels

  • Game is now playable through 4-3


Music

  • New Track “Floor 4-3 Heavy Wheezing on the Dancefloor”, also added to soundtrack owners’ libraries


Mutators

  • Zombies Ate My Game Balance


Non-Playable Characters

  • Musician
  • Clerk


Environments

  • Holes may appear in place of Canals sometimes
  • Arcade
  • Ice Rink


Objects

  • Jukebox
  • Power Box
  • Turntables functionality


Achievements

  • Downtown Diva achievement can be earned


Everything Else


Localization

  • Updated Simplified Chinese translations
  • Added a Fan Translation fix for languages that use special characters such as Japanese to prevent characters from appearing too small in certain spots on the interface. To implement the fix, see the updated “How To Make Translations.txt” file.


Characters

  • Upper-Crusters may travel with their own personal Slaves
  • It is now possible to offer Slaves to Mobsters when they mug you
  • Fix for Slaves blowing up after falling down a hole
  • Fix for “Sign Up to Fight” button sometimes appearing multiple times on multiplayer client


Graphics

  • Fix for Arrested people having the wrong head sprite
  • Fixed cases where NPCs might not animate properly if they were on the screen when the game was started
  • NPCs point their guns directly at their opponent rather than simply pointing in the direction they’re facing
  • Changed graphics for Train slightly
  • Fix for instances where a person could remain highlighted white after being attacked and flashing
  • Fix for cases where Bridges across canals appeared to be facing the wrong direction on multiplayer client
  • City Park transition tiles (i.e. parks within Downtown) have been modified to be more organic


Playfield Objects

  • Potential fix for objects sometimes becoming non-interactable on multiplayer client
  • Fix for Manholes spawning too close to the level entrance
  • Lamps can be affected by EMP Grenades
  • Fix for not being able to use Alarm Buttons when you have other people in your party
  • Fix for Alarm Button dialogue not appearing on multiplayer client
  • Metal Detector turns off when Arena battle starts
  • Fix for Alarm Button not causing Supercop to spawn when destroyed by fire
  • Fix for Saw Blade continuing to make noise after being shut down
  • Fix for objects taking a second to be destroyed on multiplayer client when shot by shotgun


Items

  • Fix for EMP Grenade making certain objects non-functional when they were not classified as being electronic
  • Jock NPCs no longer carry nonexistent “Baseball” item
  • Fix for “Remove w/Slave Helmet Remover” button appearing twice if player has more than one
  • Fix for thrown items being capable of hitting people hidden in Bushes or Manholes


Mutators

  • Rogue Vision is now included in the pool of potential Daily Run mutators
  • Fix for player being able to choose “Create A Mutator” button


Level Generation

  • Office Drone has been replaced with Clerk in a bunch of spots
  • Buildings can potentially have two Bouncers now
  • Power Boxes may appear in random spots on levels, typically guarded by police
  • Jukeboxes have been added to certain buildings


Artificial Intelligence

  • Added Ice Skating behavior
  • Fix for police getting angry if player attacks Zombies
  • Zombies no longer wait outside of doors when their opponent is on the other side like other NPCs do, because they are stupid zombies
  • All store owners and Guards in Mall get annoyed with Suspicious or Malodorous characters
  • People at the Arena cheer during fights, and when a fight is over
  • Fix for Supercops not investigating the player’s location upon spawning if they were too far away from the player
  • NPCs are less likely to walk directly on Train and Mine Cart Tracks, particularly when they are not in combat
  • Cops and Supercops are now Loyal to Upper-Crusters
  • Mobsters will not bug the player for money if they are fighting other people
  • Mobsters will not bug the player for money if they use the Alarm Button to call a Supercop
  • NPCs no longer stop for a split second if the player interacts with them but the NPC does not have context buttons
  • If the player interacts with someone traveling in a gang (i.e. Mobsters), the other gang members will stop and wait for the interaction to finish
  • If a Slave has one owner and that owner begins to flee, the Slave will follow to avoid having their helmet blow up due to the distance
  • Fix for NPCs not being more careful about accidentally shooting their allies in the back
  • Fix for NPCs not getting angry if the player used the Shotgun on owned objects


Other

  • Created new Free version of the game for itch.io and GameJolt


Internal

  • Did a bunch of work on a “Chinese Government Approved” Chinese version of the game


Alpha 37b


<*>Fix for Downtown Diva achievement not triggering
<*>Potential fix for collision on NPCs and the player occasionally not occurring on multiplayer client


Alpha 37c (November 3)



  • Fix for thrown items not colliding with Zombies or other people who had been Resurrected from death
  • Fix for being able to injure your friends with thrown objects when you have Class Solidarity or No In-Fighting
  • Fix for NPCs turning into zombies if they die by falling into a pit
  • Potential fix for collision on people going away on multiplayer client (Mark 2)
  • Fix for issue where player could potentially teleport into Mall bathroom
  • If a person has an Oil Container equipped when they become enraged, they don’t try to use it as a weapon
  • Fix for Zombies resurrecting after being knocked out or arrested, and then being killed while on the ground
  • Fix for not being able to zombify someone after they had been knocked out or arrested
  • NPCs who are hit by water sprays will start running so they don’t get stuck walking into the spray forever
  • No longer possible to tell NPCs to attack Ghosts
  • NPCs run from Ghosts instead of standing and refusing to attack while the Ghost kills them
  • Fix for Supercops spawning without weapons when the player presses the Alarm Button
  • Fix for NPCs not being able to attack inanimate objects with guns when commanded
  • Fix for Cops getting angry at player when an NPC pressed the Alarm button while being attacked by someone else
  • Fix for Clerk not getting angry at Suspicious, Malodorous or Naked people
  • Cannibal and Thief do not pop out of hiding when the player is invisible
  • Thief cannot perform Steal action on an invisible person
  • Ghosts do not hate the player when “Everyone Hates You” mutator is turned on
  • People are no longer seen as Guilty for attacking Zombies
  • No longer possible to attempt an interaction while invisible with someone hidden in a Bush or Manhole
  • Fix for player not being able to use Turntables when Possessing their Musician owner
  • Fix for Water Pump image not appearing properly on interface
  • ‘Activate switches’ mission can no longer appear in Hotel
  • Localization folder has been properly updated (forgot to add updates to the previous Alpha 37’s)

Surprise Halloween Update!



As a li’l surprise for Halloween: The Zombie disaster has finally been added to the game! From now until Halloween, the first couple of “Level Disasters” you see in the game (you know, the ones that happen every 3 levels) will be full-on Zombie apocalypses.

Also, if you play the game between now and Halloween, the playable Zombie character will be automatically unlocked for you! And yes, you’ll even get the achievement! For doing LITERALLY NOTHING!

By the way, this doesn’t affect the bi-weekly update schedule. This is technically Alpha 36d. The next full update will still be on November 2!

Edit: Since like 15 people asked me about this, yes the disaster will still exist after Halloween is over, it will be added to the pool of disasters that may occur every 3 levels. In addition I'll be adding a mutator that makes zombies appear every level.

Alpha 36 - Expanded Downtown

Like the title says, this build has a bunch of new additions to the Downtown level, including a first pass at an Arena. I’ll likely do more with that later, it’s a little on the bare-bones side at the moment. Anyways, the changelog should speak for itself! As usual, let me know what you think of the new stuff in this thread.

This week’s Fortnight Discussion: Disasters! Streets of Rogue needs more of them. But… what?

Alpha 36



New Stuff


Levels

  • Game is now playable through 4-2


Music

  • New Track “Floor 4-2 Groove is in the Blood-Pumping Organ of an Animate Being”, also added to soundtrack owners’ libraries


Building Types

  • Mall
  • Arena
  • Music Hall
  • Movie Theater


Objects

  • New blue laser emitter type that acts as a Metal Detector (actually it detects any weapon in your inventory)
  • Movie Screen
  • New Conveyor Belt type for Malls with slightly different functionality


Traits

  • Added trait “Upper-Crusty”


Everything Else


Localization

  • Many Spanish translation fixes


Characters

  • Initial scripting for Arena fights implemented
  • Classes within Malls have the ability to sell the player things that they previously did not
  • Bouncer gives the player the ability to drop their weapons in front of Metal Detector Laser Emitters
  • Comedians can tell jokes to Music Hall patrons
  • Thief can pop out of Manholes and pickpocket the player. Other characters may pop out as well...


Graphics

  • Fix for “Falling into hole” animation of multiplayer clients not playing properly for host
  • Fix for players appearing to float permanently if they died in a body of water and returned as a ghost
  • Fix for Supercops, cloned NPCs, etc. not displaying particle effect or sound effect when spawned on multiplayer client
  • Glass walls are slightly more transparent


UI / Controls

  • Fix for instances on multiplayer client where optional mission objectives would not be indicated on the minimap
  • Fix for the mouse collider box attached to NPCs hidden in objects like Bushes sometimes blocking the object, despite the NPC being invisible
  • Fix for player not being able to hide “combine” target after right-clicking a Combine item in the toolbar while the inventory was closed


Playfield Objects

  • Fix for being able to knock on certain doors where this should not have been possible
  • Fix for Manholes sometimes appearing on top of people rather than beneath them
  • Fix for Hole not always appearing on multiplayer client when Well is destroyed
  • Crushers shouldn’t go through walls as much, if at all
  • Fix for multiplayer client not being able to make offering from Altar


Items

  • When players are mugged by Mobsters, they can get their money and items back by killing the Mobster


Status Effects / Traits / Special Abilities

  • Players can now pickpocket other players in online games


Gameplay

  • Fix for player not being able to teleport while swimming in Canals


Level Generation

  • Minor fixes to placement of certain outdoor walls


Missions

  • Fix for instances where multiplayer missions could not be completed from the multiplayer client


Mutators

  • Supercop, Mobster and Upper-Cruster can no longer appear on “New Character Every Level”


Artificial Intelligence

  • People are now capable of sitting in chairs
  • People have the ability to “own” an entire building where different rooms have different owners as well -- such as the owner of a Hotel
  • People are better at getting their bearings in regards to pathfinding after being knocked back
  • Fix for NPCs not always being able to see multiplayer clients when host was not in the vicinity
  • Fix for NPCs in certain buildings getting hostile toward the player upon seeing them when the rest of the building would only become Annoyed
  • Fix for people hidden in objects like Bushes becoming visible when Ghost players bump into them
  • Mobsters no longer ask players who Can’t Speak English for money


Engine

  • Updated Unity engine from 2017.1.0p2 to 2017.2.0f3


Other

  • Updated 2D Toolkit plugin from 2.5.8.5 to 2.5.8.7
  • Updated Rewired plugin from 1.1.7.5 to 1.1.7.8


Internal

  • Bunch of physics modifications to keep things running smoothly on the new version of Unity
  • Some multiplayer modifications for the new version of Unity
  • Extra multiplayer cleanup, got rid of a bunch of internal errors


Alpha 36b



  • Fix for Turrets not shooting in the correct direction
  • Fix for NPCs not getting angry when you chloroform their friends
  • NPCs are slightly more reactive to the player hitting their friends
  • Thieves who pop out of Manholes are considered Guilty
  • Fix for people standing next to chairs as their default goal instead of sitting in them if you kill the Comedian they were listening to
  • Fix for not always having to chloroform people from behind when they are sitting in chairs
  • Fixed some AI pathing issues in the Arena
  • Thief no longer steals heavy weapons from players, since they tended to use them on the player immediately, which felt kind of cheap
  • Real fix for Mobsters mugging people with Can’t Speak English
  • Fix for players not being able to teleport after killing the mobster trying to mug them and remaining in their vicinity
  • No longer possible for NPCs to close automatic Arena doors
  • Guards no longer investigate noises heard in the Arena
  • Adjustments to which weapons the Metal Detector will detect


Alpha 36c



  • Fix for NPCs remaining in sitting position if they are killed while sitting in a chair
  • Fix for Shapeshifter not being able to Possess NPCs who are sitting
  • Fix for NPCs not sitting if they were Possessed and then Unpossessed and returned to their seats
  • If player Possesses an NPC who was listening to Comedian, the possessed character will not laugh at the Comedian’s jokes while under player control
  • NPCs will not laugh at jokes of they are Dizzy or Frozen
  • Fix for City Park areas of Downtown being considered an Indoor location, preventing teleportation
  • Fix for shadows appearing underneath Invisible NPCs if they jumped out of water
  • Fix for Overpowered text appearing when it should not have, and vice versa

Alpha 35 - Downtown Level v1



Level 4 is finally here! Well, partially! As of right now, Downtown is still very much in development. Actually, none of the game’s levels are really “finished” by any stretch, but Downtown especially! A bunch of the new Downtown content that I’ve been working on isn’t ready for public consumption yet, so I’ll be pushing out more of this content over the next couple of updates. You can play through 4-1 right now to get a little taste of what’s in store. Expect it to become more fleshed out and varied from the other levels in the weeks to come. Let me know what you think of the new stuff in this thread.

This week’s Fortnight Discussion: Altars and Sacrifices. A roguelike staple, Altars have just recently made their way into Streets of Rogue. But… how should they actually work??

Alpha 35



New Stuff


Levels

  • Game is now playable through 4-1


Art

  • Lots of new wall and floor art for Downtown levels


Music

  • New Track “Floor 4-1 Hit Me With Your Best Rock”. The mp3 has been added to soundtrack owners’ libraries. More tracks will be coming when 4-2 and 4-3 are added.


Achievements

  • Unlock Elevator Access - Downtown
  • Downtown Diva (you can’t actually achieve this yet, since it requires you to complete Level 4-3 which does not currently exist)


Non-Playable Characters

  • Supercop
  • Upper-Cruster
  • Mobster


Environments

  • Canals
  • Dance Club
  • Church
  • Hotel
  • City Park


Objects

  • Police Box
  • Alarm Button
  • Train
  • Speaker
  • Turntables
  • Altar
  • Manhole
  • Metal Detector


Everything Else


Performance

  • Bunch of improvements (yep, I’m still at it)


Graphics

  • Fix for weapons not appearing in the player’s hands when a saved game is loaded (only fixed for games saved in Alpha 35)
  • Potential fix for pink sprite appearing in place of crushers
  • Fix for Taser bullets sometimes appearing the wrong color
  • Yet another attempted fix for generators not always disappearing after exploding
  • Attempted fix for people sometimes appearing weird on multiplayer client
  • Fix for frozen people (from Freeze Ray) playing walk animation sometimes


UI / Controls

  • Fix for local coop players’ UI sometimes appearing at the wrong zoom level
  • Fix for people not always being tracked properly on the minimap on multiplayer client


Playfield Objects

  • Fix for multiplayer clients not causing Fire Hydrants to spray on the first hit


Items

  • Fix for Haterator not working properly
  • Fix for Ammo Stealer not removing a person’s ammo when used from the multiplayer client


Sound

  • Sounds from a level can no longer play after the level has ended and the screen has faded out


Gameplay

  • People should fly through walls without breaking them less often


Mutators

  • Fix for people and objects not being visible in Rogue Vision after accepting a mission


Other

  • Updated Rewired plugin from 1.1.5.3 to 1.1.7.5


Alpha 35b (10/6/17)



  • Fix for local coop interface elements appearing at the wrong size (or not at all) on certain resolutions.
  • Fix for "Ghost Bullets"
  • Supercops now begin with 2 weapons
  • Fix for Supercop not initially equipping weapons when Auto-Equip was turned off in settings
  • Fix for Flamethrower and Water particle effects sometimes appearing improperly
  • Fix for Fire Hydrant sometimes appearing at the wrong angle on multiplayer client
  • Fix for multiplayer clients sometimes being able to shoot corpses
  • Fix for mission screen items not being visible if Player 2 opened the screen before Player 1
  • Killer Robot can no longer be zombified
  • Can no longer command your followers to attack Police Box (it’s mostly indestructible)


Alpha 35c (10/7/17)



  • Fix for Downtown levels occasionally getting stuck at 87% loading
  • Fix for start and end points in Downtown not always appearing at the northmost and southmost points on the map
  • Fix for areas of Downtown sometimes being inaccessible and surrounded by walls
  • Fix for Shotgun bullets appearing too bright
  • Fix for camera not following target when player aims with thrown items using the gamepad
  • Fix for Crushers leaving behind their shadows when reverting into walls
  • Fix for Shunk people being killed by walking into dead people
  • Fix for toolbar slot numbers not always updating properly when ammo or durability is depleted
  • Fix for objects thrown by Wrestler not adding to Destruction stat
  • Fix for objects sometimes leaving behind a white sprite after being picked up by Wrestler


Alpha 35d (10/10/17)



  • Another fix for Ghost Bullets in multiplayer games (hopefully a better one this time)
  • Fix for mission markers not always appearing for multiplayer clients upon starting new maps
  • Fix for followers sometimes refusing to exit buildings where the door was locked but opened


Alpha 35e (10/11/17)



  • Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.

Alpha 34 - Optimization Complete-ish!

As you may be aware, I’ve spent the past month or so doing heavy optimization work on Streets of Rogue. Welp, my work is mostly complete for now! As a result of these efforts, the game performs an average of 75% to 100% faster than it did previously! Not bad, eh? There are still some trouble spots that need attention, not to mention the load times could be improved -- but for the time being, I’m very pleased with the results.

This also means that I finally get to start working on content again, so starting this weekend, Level 4 development will be in full swing. Expect to see an early, unfinished version of my work in the next update.

This week’s Fortnight Discussion: “Ideas for a Mobile Version”. No, I’m not planning on creating a mobile version anytime soon. For all I can say at this point, it may never happen! But, I do get asked about Android/iOS a lot, and I’m curious to hear what sort of changes would need to be made for this version to not suck.

Alpha 34


Performance

  • Many, many improvements


Graphics

  • Fix for possessed characters in multiplayer sometimes having white eyes


UI / Controls

  • Fix for being able to press Esc and quit the game on the loading screen when not in online
  • multiplayer mode
  • Fix for character select interface not being transparent after death in multiplayer games
  • Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games


Environment

  • Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player


Items

  • Fix for items sometimes going all teleport-y crazy after falling into an incinerator
  • Fix for items sometimes going nuts when near the edges of water
  • Fix for item sprite appearing at wrong position on Y axis after exiting water


Combat

  • Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object


Sound

  • Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall


Gameplay

  • Fix for player jumping in and out of water too frequently when landing on the edge of the water body


Artificial Intelligence

  • People become hostile toward someone who freezes their friend
  • Fix for people sometimes getting stuck at the edge of holes
  • People are better at figuring out when to pause for Fire Spewers


Alpha 34b



  • Fix for minimap icons not updating properly
  • Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
  • Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them


Alpha 34c (9/23/17)



  • Fix for not being able to create a new character in Gamepad mode
  • Fix for people's sprites getting weird when arresting them
  • Fix for people not getting angry at you when arresting their friends
  • Fix for people not getting angry at you when biting their friends
  • Fix for Generator sometimes leaving its sprite behind after exploding
  • Fix for player's hands sometimes appearing in front of their head when aiming north with the gun
  • Fix for jumping into water not working properly on multiplayer client
  • Fix for Fires not staying on top of items on multiplayer client
  • Fix for quest markers not initially appearing on the map on multiplayer client
  • Fix for Security Cam not causing owners of the building to search for the intruder
  • Fix for Lunge often teleporting the player through walls
  • Potential fix for multiplayer client issue where all people start looking weird and purple and not animating
  • Unity updated from 2017.1.0p2 to 2017.1.1p3


Alpha 34d



  • Fix for trash cans not appearing and machines appearing in incorrect locations
  • Fix for players not being able to move after being knocked out and getting up
  • Fix for Generator sometimes leaving its sprite behind after exploding, but for real this time

Alpha 33 - More Optimization!

Yep, I’m still hard at work optimizing every little detail of Streets of Rogue, and there’s still quite a bit more to do. I didn’t expect the process to take quite as long as it’s taking, but apparently there were a lot more spots in the game where I was doing things in a… less than satisfactory way. It’ll be worth the extra effort, since it means the game will be mounted on a much more solid base. Like I mentioned last update, most modern PC users won’t see a huge difference -- these changes will primarily benefit players on older hardware, and the upcoming console ports of the game.

Today’s update has some noticeable improvements for frame drops in the Industrial areas, and there’s still more to come. There are also a number of bug fixes, mostly for things that I broke during optimization. Please keep me posted on anything else that I may have broken!

Also, apologies for last update’s speculation about the release of the “Level 4 - Downtown” content, I’m going to keep my lips sealed about that until the time comes. New content will be my top priority following the current batch of performance improvements. You can still contribute suggestions for Downtown in this thread.

This week’s Fortnight Discussion: “ProTips”. I know you’ve got some. Let’s have ‘em.

Also, a reminder to check out the Wiki Editor of the Month competition!

Alpha 33


Performance

  • Whole bunch of large and small improvements that hopefully did not break too much


Graphics

  • Fix for split-screen camera sometimes showing weird artifacts on Medium lighting mode
  • Fix for players appearing as purple worm man thing when switching to local multiplayer mode from Home Base



UI / Controls

  • Fix for “Other players can revive you” messages not appearing in four-player local mode
  • Fix for certain interface elements appearing in incorrect positions during camera zooms
  • Fix for dialogue box appearing on top of main menu when the game is paused


Characters

  • Fix for not being able to properly Bribe cops, which in turn made the Cop character impossible to unlock


Playfield Objects

  • Switches and Laser Emitters cannot be set on fire


Items

  • Fix for cases in multiplayer games where people would refuse to equip or shoot certain weapons on the server due to traits like Stubby Fingers, though they were equipped on the client


Status Effects / Traits / Special Abilities

  • Fix for game freezing if the player killed themselves while having the Bloodlust trait
  • Fix for Bloodlust restoring someone’s health after their death
  • Fix for Bloodlust triggering when the player punched dead bodies that were burnt from fire
  • Fix for bodies not turning into zombies if they were afflicted with Zombiism and then knocked out and killed


Combat

  • Fix for opponents sometimes immediately punching the player after the player had just initiated combat
  • Fix for opponents being too aggressive toward the player prior to actually hitting the player for the first time
  • Fix for opponents consistently being too aggressive toward multiplayer clients
  • Fix for opponents phasing through walls often as multiplayer client


Sound

  • Fix for Werewolf Transformation sound effects not playing
  • Sound effects added to menus in a couple spots


Gameplay

  • Fix for game going haywire when falling down holes and dying while Possessing another person
  • Possibly a bunch of other fixes for possessing other people
  • Fix for players being able to continue the game in coop mode if they were falling into a hole after the game had ended due to Suicide or finishing all the levels


Level Generation

  • Fixed a couple of instances where pits were placed in such a way that people would have difficulty pathing around them


Artificial Intelligence

  • Improved pathfinding, people less likely to get stuck walking into walls
  • Fixed issue where people would not pay attention to noises after too many noises had been created during that level
  • Fix for combat not occurring properly between NPCs when they were off-camera
  • Fix for people not fleeing clients properly when they were out of range of the host
  • People will not walk through red lasers in most situations


Alpha 33b (9/8/17)


<*>Forget the last build, it sucked. I had added a last minute change that tanked the frame rate. This build runs about 33% faster.
<*>Snuck in some more performance improvements that will hopefully not break anything.
<*>Fix for party members not always following commands properly
<*>Fix for fires sometimes burning permanently and causing general weirdness
<*>Fix for people attempting to re-enter buildings they just left while gas is still spraying
<*>Fix for Killer Robot rockets not moving properly in multiplayer mode


Alpha 33c (9/9/17)


<*>Fix for selection box not appearing in inventory for gamepad users
<*>Fix for Safes sometimes appearing as debris
<*>Even more assorted performance improvements


Alpha 33d (9/10/17)


<*>Fix for status text sometimes appearing on the screen permanently
<*>Fix for party members not obeying commands to change their position
<*>Fix for Bacon Cheeseburgers appearing in all inventory slots at the start of the Park levels
<*>Yet more small performance improvements

Alpha 32 - Performance Enhancements

Optimization
I have been furiously optimizing Streets of Rogue over the past week or so. While performance issues haven’t been a major problem in the game (save for a few trouble sections), it had been about a year and a half since the last time the game got an optimization pass. If you’re running the game on a low- to mid-range PC, you may notice fewer frame drops in this build. For everyone else, the game will feel just a tad bit snappier. There’s still a lot more optimization to be done as well. And be on the lookout for new bugs, because I modified a whole lot of code in a whole lot of different areas.

Consoles??
A big part of the reason for these optimizations is that I’m currently working on console versions of the game, and unfortunately, consoles don’t have quite the horsepower of a modern PC. So, my code needs to be in impeccable shape for the game to run at a decent clip. While Streets of Rogue might not look like the sort of game that should have big requirements, there’s actually a lot being processed on the CPU at any given time. Fancy AI doesn’t come cheap!

So what consoles is the game coming to, and when? Can’t say right now, but it may happen before the end of the year if all goes well!

What about Level 4??
I was hoping to have it done for the September 7th build release, but that may not happen. There’s a lot on my plate right now given some recent developments regarding the console versions. But I would still like to have it out in mid-September. Can’t make any promises, but I think that should be doable.

PAX
The game will be playable at PAX West next week at the tinyBuild booth. Stop by and say hello to those fine folks, and be sure to bug them about Hello Neighbor's release date, I hear they love that! Sadly I won’t be able to make it this year. I’ll be out of town for a wedding for 5 days during Labor Day weekend.

Community Stuff
This week’s Fortnight Discussion deals with the long-awaited “Big Quests”...

Also, check out the Wiki Editor of the Month competition!, and while you're at it, go make some edits to the wiki!

Alpha 32


Performance

  • Loads and loads of performance tweaks
  • Load times are slightly faster


Graphics

  • Fix for players clipping through walls and objects vertically after teleporting while in the water


UI / Controls

  • Fix for Traits on Load Character screen not being separated by line
  • Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
  • Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu


Items

  • Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed


Status Effects / Traits / Special Abilities

  • Fix for Bloodlust, Zombify, Camera Shy, Crepe Crusher, Blahd Basher and potentially others not triggering properly sometimes for multiplayer clients past the level where they joined the game
  • Unstoppable-Ish cancels out Tank-Like and Skinny Nerdlinger during Character Creation


Sound

  • Fix for “jump out of water” sound effect playing if the player teleports while in the water


Tutorial

  • Fix for explosions from first laser not hitting the player if he stood in the exact right spot
  • Player can now eat the Banana to advance the “quick-use health” part of the tutorial

Internal

  • Prep work for Downtown levels
  • Prep work for console versions
  • Created new Free version of the game
  • Created new Show version of the game for PAX


Alpha 32b



  • Fix for custom characters sometimes not appearing properly
  • Fix for chests and shops sometimes having incorrect items


Alpha 32c



  • Fix for Pits not appearing
  • Fix for Crusher poles not appearing
  • Fix for shadows not appearing
  • Fix for player identifiers not appearing in multiplayer modes
  • Fix for people not turning blue when frozen


Alpha 32d (reverted to 32c for now due to new bugs introduced, will fix tomorrow)



  • Fixed a small bug that I added shortly before deploying Alpha 32, which ironically might have made performance WORSE than before.


Alpha 32e (August 25)



  • Fixed issue from 32d where people would not attack you
  • Added new lighting setting “Medium”. With this setting, walls do not cast shadows, which can greatly improve performance while still keeping the aesthetics mostly intact.
  • Fix for Killer Plants remaining permanently white after being hit
  • For for people briefly looking incorrect after being Depossessed by Shapeshifter
  • More performance tweaks


Alpha 32f



  • Fix for glitch introduced in 32e where AI would often not attack each other when they are hostile


Alpha 32g (August 26)



  • Fix for people not always fighting back against Zombies
  • Fix for people not getting angry upon seeing you standing over their friend’s dead body
  • Fix for people not walking around in their owned buildings and looking at objects
  • Fix for people not being angry at depossessed people who attacked them while possessed
  • Fix for people not correctly determining when they should not get angry at a person who attacked them while possessed
  • Fix for items not having shadows
  • Fix for players 2, 3 and 4 in coop games not being able to use hacking target properly
  • Fixed frame drops when people got clustered together
  • Improved Zombie frame rate issues


Alpha 32h (August 27)



  • Fix for weird bugs introduced in 32g

Alpha 31 - Character Creation Improvements

So first off: I released a version of Alpha 31 earlier today, prematurely. If you ran this version, all of your unlock progress may have been deleted. I'm very sorry about this, and I'll be taking more precautions in the future to make sure this sort of thing doesn't happen again. If your progress got deleted, send me an email (my email can be found at the bottom of streetsofrogue.com) and I'll send you a file with everything unlocked.

Pretty much every major thing that was wrong with the previous iteration of Character Creation has been fixed. Check the list below for the full details.

I’ve also started work on Floor 4 - Downtown. It won’t be done for another couple of update cycles (likely September 7th), so the next update (August 24th) will probably be on the light side. If you want to help out with this new area, you can discuss ideas in this week’s Fortnight Discussion.

I’ve also started work on porting the game to consoles. So yeah, that’s a thing now.

Alpha 31


Character Creation (and related gameplay)

  • Custom characters can be used in multiplayer mode
  • Character data is now stored in the My Documents folder (or Mac/Linux equivalent)
  • It is now possible to change a character’s eye type and color, and add an accessory
  • Many balance changes made to point values
  • Character Creation interface has been prettied up
  • Added “Clear Slot” button
  • New selectable traits: Unstoppable-ish, Ultimate Butterfinger-er, Sausage Fingers, Scientist Slayer, Specist, Diminutive, Naked, Blahd Basher, Crepe Crusher, Zombify, Flesh Feast, Fair Game, Serve Drinks, Charismatic, Malodorous, Addict
  • New selectable items: Drink Mixer, Slave Helmet Remote, Steroids, Codpiece, Bacon Cheeseburger, Banana, Whiskey, First Aid Kit, Rock, Combat Helmet, Freeze Ray, Ghost Blaster, Shuriken, Axe, Translator
  • New selectable abilities: Enslave, Sharp Lunge
  • Traits and Abilities are now capable of canceling out other traits and abilities
  • Trait, Ability and Item descriptions may contain “Recommended” text to indicate other things that go along them
  • Custom characters can get Achievements and Unlocks.
  • No longer necessary to switch to Sandbox mode when using characters that exceed the point limit. However, players will be unable to get Achievements and Unlocks.
  • Placed caps on the number of Traits and Items that can be selected before the player exceeds limitations
  • Button added to allow alphabetical sorting in addition to point value sorting
  • Sorting takes “locked” status into account
  • When selecting characters from the Load menu, their information is displayed
  • Gamepad button prompts only appear when using a gamepad
  • Error message will appear if you try to give your character a name that is already taken by an existing character
  • Deleted characters are immediately removed from the Character Select screen
  • Fix for facial hair appearing as the wrong color in the big character select image
  • Pressing Start on the gamepad to save the game while inputting a character name will now save that name properly
  • Assorted fixes for gamepad navigation in character creation screen
  • Fixed more cases where “E_” text was appearing when performing certain formerly character-specific abilities
  • Fix for new custom characters sometimes starting with the wrong hair, skin color, etc.
  • Fix for custom characters who got zombified resurrecting with incorrect body type
  • Fix for custom characters with “The Law” not being able to see whether a person was guilty or innocent
  • Fix for custom characters with “The Law” not being aligned with Cops
  • Fix for Taser not being available to custom characters when No Guns mutator was active
  • Fixed bug where the last button on the Traits and Items lists was not appearing
  • Fix for “Killer” on Stats screen reading “E_Custom” at times
  • Fix for NPC custom characters not having wolf heads, robot heads, etc.
  • Fix for player not being able to change the color of wolf heads, robot heads, etc.
  • Fix for original head appearing behind wolf heads, robot heads, etc.
  • Fix for larger body types not being sized correctly on the Character Creation screen
  • Fixed timing of certain Character Creation screen sound effects


Sound

  • Around 100 new sound effects


Localization

  • Fix for fan translations not appearing properly when turned on until after the game was restarted
  • Fix for Chinese text not appearing on Linux build.


Graphics

  • Fix for accessories like Sunglasses sometimes appearing over hair when they weren’t supposed to


UI / Controls

  • Fix for pressing space to select random characters on Character Select working weird in Home Base with more than 1 player active


Status Effects / Traits / Special Abilities

  • Fix for Arresting animation not completing properly when arresting Slaves
  • Studious and Super Studious do not take effect when the player loses XP
  • Turf Warrior has been replaced with one trait for each gang: Blahd Basher and Crepe Crusher


Mutators

  • Sandbox mutator now allows you to do missions, but does not require them in order to get to the next level


Multiplayer

  • Fix for appearances of “purple worm man thing”


Engine

  • Updated Unity engine from 5.6.1f1 to 2017.1.0p2


Other

  • Updated 2D Toolkit plugin from 2.5.8.1 to 2.5.8.5
  • Updated Rewired plugin from 1.1.3.0 to 1.1.5.3
  • Updated Steamworks dot net from 9.0.0 to 10.0.0


Internal

  • Prep work for Downtown levels
  • Prep work for console versions


Alpha 31b



  • Fixed issue where character select wasn't working properly and people's unlocks were getting deleted


Alpha 31c



  • Fix for context buttons and store/chest items not being clickable.


Alpha 31d



  • Fix for clients not being able to select custom characters in password-protected games when joining the game via invite
  • Fix for not being able to select Slave Remote and Drink Mixer
  • Fix for sorting in Character Creation not always working properly
  • Fix for being able to gain Chicken Nuggets by switching off Abilities in Character Creation
  • Fixed gamepad cursor not immediately appearing over custom characters when the player dies and is returned to the Character Select screen
  • Fix for Zombify not infecting people when used with Bite
  • Fixed Zombify triggering people to run away instead of Fair Game
  • Fix for clock not counting down seconds during mutators and disasters


Alpha 31e (August 11)



  • Fix for Zombies not having yellow eyes
  • ‘Zombify’ trait name changed to ‘Zombiism’, and description changed to let players know that other zombies will not attack them
  • Changed Handcuffs description to indicate that these cannot be used on members of The Law
  • Can’t unlock elevator floors or the Shapeshifter by using custom characters
  • Added Safe-Cracking Tool to item list
  • Fix for certain status effects from Lakes not working properly on multiplayer clients
  • Fix for players still appearing to be underwater after dying in a Lake and respawning as a ghost
  • Fair Game cancels out Specist, Scientist Slayer, Blahd Bashes, Crepe Crusher, and Naked
  • Fixed Bloodlust canceling all special abilities instead of just Cannibalize
  • Fix for Bloodlust and probably a few others not working properly for multiplayer clients with custom characters (traits weren’t getting sent to the server properly)
  • Fix for mustache sometimes appearing at the side of custom characters’ faces
  • Fix for list of body type in character creator sometimes appearing as a white square, and not all body types appearing
  • Fix for Character Select menu sometimes getting stuck in multiplayer mode if a custom character was chosen and then the menu was closed and re-opened
  • Fixed Zombiism triggering people to run away after first level (only Fair Game should do this)


Alpha 31f (August 12)



  • Fixed bug where custom characters could sometimes not be used in multiplayer games
  • Naked works properly for custom characters
  • Toss cancels Diminutive and Sausage Fingers, and The Law cancels Naked, Naked cancels Likeable
  • Changed Naked description to indicate that business owners want you to leave
  • Changed cost values of Safe-Cracking Tool and Safe Buster to better reflect their respective strengths
  • Fixed certain Character Creation menu sounds occurring on clients when played on host


Alpha 31g



  • It is now possible to play as Custom characters in non-password-protected multiplayer games, just not overpowered characters.
  • White hair color added, so that gorilla head, robot mask etc. (which are listed under hair types) could have their normal coloring.
  • Fix for Assassin not showing skin behind the mask on Character Select.
  • Fix for Debt amount sometimes not displaying properly for custom characters.


Alpha 31h



  • Fix for fan translations not working


Alpha 31i (August 13)



  • Fixed bug where custom characters could sometimes not be used in multiplayer games, FOR REAL THIS TIME (oh god I hope this is the last hotfix)


Alpha 31k (31j was borked) (August 14)



  • Spoke too soon! Fixed bug where it was impossible to select non-custom characters in non-password-protected internet games.
  • Fixed bug in the very-briefly-released 31j where unlocked data was not loading because the application data directory had been changed without my knowledge (thx Unity)