Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, MOBA
Strife
Scheduled Downtime Tomorrow (2015-06-16) followed by Patch 1.0.4
Starting at 6:00AM PDT/9:00AM EDT/1:00PM UTC/4:00PM MSK/11:00PM AEST and lasting for up to 4 hours there will be scheduled downtime for database maintenance.
Immediately after the downtime, Patch 1.0.4 will be live.
Patch Notes 1.0.2
==Patch 1.0.2==
==Bug Fixes==
Towers -Fixed some cases where ally spells were affecting towers.
Flak -Extended Barrel - Ability description/tooltip.
-EMP Cannon - Fixed bug where it wasn’t applying states properly.
Lady Tinder -Bindweed - No longer pulls bosses.
Midknight -Chains of Judgement - Ability description/tooltip.
Rip -Nether Strike - Distance when cast around walls limited to max cast distance.
-Nether Strike - Fixed bug that allowed Nether Strike’s multicast to work on creeps and towers.
-Smoke Cloud - Description changed from “Armor Reduction” to “Resistance Reduction”.
-Fixed issue with low quality model showing up black.
Trace -Bomb Toss - Fixed bug where stun would only occur if bomb was hit with boomerang.
==Balance Changes==
Towers/Generators/Crux We’re liking the increased pacing of the game resulting from spells hitting towers. Now we’ll look to reduce some of the cheesy stuff. Backdooring is definitely a strategy we try to keep from becoming too strong, so we’ll ask you to bring a creep wave or stand in the line of fire yourself if you want to nuke towers. -All buildings have 300 resistance unless enemy units are within tower attack range.
Buford Exploding slugs gave Buford another powerful tool to add to his arsenal, but we think he needs toned down a bit. -Poison Slug - Explosion damage reduced from 100/150/200/300 to 100/140/180/220.
-Poison Slug - CD increased by 3 seconds and damage reduced on ammo by 5.
-Fire Slug - Deals 50% damage to towers.
-The Buford Special - Reveals enemy targets.
Chester Any ability that you set and forget was too powerful against towers. -Knight Blitz - Deals 50% damage to towers.
Iah Any ability that you set and forget was too powerful against towers. -Quickpit - Deals 50% damage to towers.
Malady Any ability that you set and forget was too powerful against towers. Dark Storm - Deals 50% damage to towers.
Moxie Hitting a tower with Ball Lightning is easy and getting the same mana return as hitting a Hero was a little much. -Ball Lightning - Mana return when impacts towers reduced to creep value.
Rip We’re excited about the amount of fresh hot death being served up by Rip, but he probably needs to be toned down a bit. -Smoke Cloud - Radius decreased by 50.
-Vanish - Damage reduced from 75,110,145,180 to 75,100,125,150.
-Nether Strike - Range decreased from 500,750,1000 to 500,650,800.
-Nether Strike - Speed reduced by 25%.
Trixie Any ability that you set and forget was too powerful against towers. -Aether Beam - Deals 50% damage to towers.
Zaku Any ability that you set and forget was too powerful against towers. -Bioswarm - Deals 50% damage to towers.
Immortal Gaze Immortal Gaze is a revive effect and as such should not be reduced by CDR. -Cooldown no longer affected by CDR.
Unstable Shard This item is creating a lot of fun and crazy new interactions. One of those was to combo an invulnerability ability or item to escape the damage at the end of the buff. The intent of Unstable Shard is to be high risk and high reward, so we’re going to try making the risk more consistent. Also, CDR made this item usable way too often, so thats no longer the case. -Unstable Shard will deal its damage at end of any ongoing invulnerability states.
-Effective base cooldowns increased to 60 seconds, which starts AFTER the effect expires.
==Hotfix 1.0.3==
==Bug Fixes==
Buford Fixed issue with Q+W combo not doing correct damage.
Dark Bargain Added orange text scaling.
Rook Fixed issue with Rook’s Hide Then Seek not causing him to hide.
Rip Vanish can no longer be seen in fog.
Trace Bomb Toss now deals 50% damage to towers.
Trixie Fixed issue with Pot Shot not allowing multiple instances of damage when using Unstable Shard.
Unstable Shard Fixed issue with damage not being applied upon expiration.
Added a .1 second stun to avoid same frame CD increase of abilities in rare cases.
Patch Notes 1.0
Patch 1.0 introduces the ability to hit towers with spells, Rip, the stealthy swordsman from Gael, along with a new pet Zen, three incredibly powerful new items, balance changes and bug fixes. Be sure to test your skills with Rip and see how the new items affect the game!
==Game Mechanics==
Towers Towers now take damage from abilities.
(We felt that abilities flying through towers didn’t really make much sense. I mean...why would a rocket hit a floating cat, but not a tower? This change should increase the pace of the game and give more fun interactions like Midknight being able to hook himself over to a tower.)
Resistance Resistance can no longer go below zero.
(We’re pretty happy with how easy it is to kill a squishy target at 0 resistance, so we added a clamp.)
==New Hero==
Rip Rip, swordsman of the wastes, hails from a mysterious tribe of Elves – the Kenar-Ahdam – that eek out an existence in the ruins of Strife where they have been effectively exiled to by the other races of Gael as a result of suspicions that they are half-Dharkwave/half-Elf. Rip, second son of Mhernad, ventured forth to join in the Trials of Strife in order to win himself a place within his tribe, and his tribe a place amongst the rest of the races of the planes.
Smoke Cloud (Q): Target area to create a smoke cloud, reducing enemy resistance and drastically lowering their vision. While inside the cloud, Rip is stealthed until you deal damage or use an ability.
Vanish (W): Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deal damage in the target area.
Dark Empowerment (E):(Passive Skill) Every 5th attack charges your blade. Once charged, your next attack deals bonus attack damage. Avoiding enemy vision instantly charges your blade.
Nether Strike (R): Target direction to dash, attacking all enemies you pass through. If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.
==New Pet==
Zen
Wisdom (Passive): Increases mana regeneration. (scales with hero level)
Revitalize (Passive-Active): Prevents going into combat for 5 seconds when out of combat.
Knowledge (Active): Target a position to send Zen flying over it revealing the area for 8 seconds.
==New Items==
Eye Of Tempra (5665)
10% Cooldown Reduction
10 Mana/sec.
Activate: Cast a frozen sphere at target location. Everything that is hit by or touches the sphere is frozen and unable to take damage. This includes everything except for Baldir, Cindara and Krytos.
Sundering +250 - Cast immediately at your location, radius increased.
Dark Bargain (6035)
+25 Attack Damage
Activate: Spend 400 gold to gain +25 Attack Damage for 8 seconds. No cooldown. Can be stacked. After the 8 seconds, you retain 5 attack damage permanently for each stack.
Diligence +500 - Increased duration by 2 seconds.
Restraint +0 - Spend 250 to gain +15 Attack Damage, but no permanent damage.
Unstable Shard (5665)
Each kill/assist grants a 15% reduction of current cooldowns.
Activate: Instantly regenerate 1000 mana and gain 500 additional max mana and 75% cd reduction for 9 seconds. On expiration, you take 1500 pure damage and deal 250 damage to nearby enemies.
Greed +1000 - Increased to 90% cd reduction, self damage increased by 750
Wisdom +750 - Refreshes all abilities on activation, and you will die no matter what.
Immortal Gaze (REWORK)
Grants 20% additional Max Health.
Passive-Active: Upon death, you will be revived with 15% Health and Mana. 180 second CD.
==Hero Balance Changes==
Buford Fire Slug - Now ignites and explodes Poison Cloud dealing massive damage.
Fire Slug - Damage now scales with Power.
Chester Mimic - Can now be cast on ally heroes. Very tricky!
Flak Fixed an issue where EMP Cannon could not be purged.
Iah Sand Elemental - Maximum number of elementals per level increased from 2 to 2, 3, 4, 5.
Lady Tinder Stonebark Shield - No longer usable on creeps.
Midknight Hookshot - Range increased by 25 and hit radius increased by 20.
Chains of Judgement - Now applies a 20% slow to all enemies who are chained.
Absorb - Now properly removes the slows from Bo Throw and EMP Cannon.
Trace Boomerang - Range increased by 50 and mana cost reduced by 10.
Vex Anti-Matter Shield - No longer usable on creeps.
==Pet Balance Changes==
Luster Blast - Reduced range by 25 to avoid missing Cindara and Baldir and wasting the ability.
==Item Balance Changes==
Captain's Crest Fixed tooltip.
Cursed Wand Increased Cooldown to 50s
Reduced active effect to -35 Resistance
Ruin enchant now removes the slow effect.
Guardian Helm of Mending Now regenerates the full amount properly.
Immortal Gaze of Swiftness Now gives 25 MS at full HP instead of 25 mana regen.
Inferno Brand of Focus Damage now increases properly.
Oracle's Trinket Now removes ALL Status Debuffs. (For example, the Resisance reduction of Cursed Wand.)
Protection Enchant (400) - Cleanses all allies in a 500 radius.
Spirit Ward Now grants a shield 40% of your Max Mana for 6 seconds. Down from 50% for 8 seconds.
Titanslayer Reduced recipe costs by 450.
Marksmanship Enchant (350) - Increases range by 30.
Woundsplitter Attack damage now updating with power in tooltip.
==1.0 Weekend==
Double Earned Gems Starting at 6:00PM EDT and continuing through the weekend, all games played will earn you 2x gems!
Gem Package Sale All gem packages are 50% off this weekend!
==Misc Changes==
Build Sharing You can now share those amazing builds you’ve created with your friends! Just drag the friend from your friends list to the bottom of your build!
Death Recap We have updated the Death Recap and continue to look at ways of improving it.
UI Sounds Missing UI Sounds have been re-enabled!
UPDATE
Hotfix 1.0.1
Rip Fixed issue where Rip would get stuck while ulting.
Crux Fixed issue where when all generators were taken, Crux could be displaced.
Double Gem Weekend!
Tomorrow starting at 3pm PDT/6pm EDT/10pm UTC/12am CEST/1 am MSK/8am AEST and continuing through this weekend, we will be awarding DOUBLE gems for every game that you play. This means earning that gearset and dye you've been eyeing is twice as easy! Make sure you check back tomorrow for another special announcement.
See you in the Arena of Strife!
Patch 0.9.16
Patch 0.9.16 introduces us to Buford, the slug shooting swamp creature from Lyrie, along with balance changes and attack timing tweaks to make Strife even more fun no matter which hero you play. Utilize Buford’s ever changing fighting style to win no matter what situation you might find yourself in!
==New Hero==
Buford Buford is an amphibious swamp creature from the backwoods of Lyrie. His interests include trappin’ critters, defending his property, befriending bugs, and polishing his shotgun. Normally content to spend his time in the bayou, Buford has set off to defend the freedom of Lyrie in the interplanar struggle that is the Trials of Strife.
Poison Slug (Q): Target location to launch a poison slug the upon impact creates a cloud of toxic fumes. Fumes slow all enemies and reduce their resistance. Buford now fires Toxic Ammo that cause his attacks to deal bonus damage. Only one Ammo type can be active.
Fire Slug (W): Target location to fire blazing fast fire slugs that create a trail of fire. Enemies take moderate damage per second while in the fire. Buford now fires Flame Ammo that cause his attacks to deal splash damage. Only one Ammo type can be active.
Leech (E): Buford throws leeches at target location, which attach to the closest enemy, stealing health in 3 waves. Buford now fires Leech Ammo that cause his attacks to lifesteal. Only one Ammo type can be active.
The Buford Special (R): Target enemy to launch a cage, dealing a small % of the target's max health and trapping the enemy for several seconds. The cage has health equal to 1/3 of Buford's and can be attacked by anyone.
==Hero Balance Changes==
Chester -Auto attack speed increased by 100 ms.
Bastion -The Chosen One (R): Damage reduced from 200,260,320 to 180,240,300.
-The Chosen One (R): Radius increased by 50.
-The Chosen One (R): Attack Damage increased from 30,40,50 to 40,50,60.
Hale -Movespeed decreased by 15 to 350.
Harrower -No longer gains resistance in Melee form.
Iah -Auto attack speed increased by 100 ms.
Malady -Auto attack speed increased by 100 ms.
Moxie -Auto attack speed increased by 100 ms.
Shank -Manacle (R): Damage reduced from 180,240,300 to 100,160,220.
Tinder -Auto attack speed increased by 100 ms.
Trixie -Pot Shot (Q): Bounce indicators now telegraph more accurately.
-Auto attack speed increased by 100 ms.
Zaku -Auto attack speed increased by 100 ms.
==Item Balance Changes==
Crystalline Shiv -Power increased from 16 to 20.
-Mana/ sec increased from 1.45 to 2.
Cursed Wand -Now reduces target’s resistance by 40 flat resistance instead of 30%.
Void Key -Reduced recipe costs by 150.
==Test Feature==
Death Recap
Let us know what you think of Buford! And as always we appreciate your support and feedback.
Patch 0.9.14
Patch 0.9.14 includes fixes to several bugs that players have been facing and addresses other gameplay related issues. These include:
==Gameplay Fixes==
Rescue Auros (Tutorial 2) -Fixed bug that was causing users to crash on Tutorial 2.
Missing Text -Fixed an issue where some users experienced missing text in client.
Item Sell Value -Increased from 50% to 75%.
Disconnect Timer -Decreased from 8 minutes to 5 minutes.
==Hero/Item Fixes==
Ace -Fixed Avalanche indicator.
Thundercaller -Fixed certain enchantments not working properly.
==Item Balance Changes==
Everwinter Charm -Resistance reduced from 10 to 5.
-Virtue enchant reduced from 8 to 5 resistance per target hit.
Patch 0.9.12
Patch 0.9.12 brings several gameplay and balance changes to Strife.
=Gameplay Changes=
Neutrals -Now scale throughout game.
-Nerfed rare jungle gold bounty from 300 to 220.
Dharkwave -Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.
Observatories -Active duration increased from 35 seconds to 70 seconds.
Division Rating -Division cut-offs recalculated based on current active players.
Tutorial -Fixed Caprice tutorial crash bug.
=Hero Changes=
Ace -Avalanche now has slightly lower range, speed and AOE.
Chester -Knight Blitz cooldown increased by 1 second.
-King Me! expires on death.
Minerva -Fixed starting resistance.
Shank -Ground Pound visual radius tweaked to match ability radius.
Zaku -Sticky Trap activates faster.
=Pet Changes=
Luster -Passive gold decreased by 1.
=Item Changes=
Barrier Token -50% reduction reduced to 35%.
-10 passive resistance increased to 20.
-Simplicity Enchant -20 resistance -300 recipe cost.
Captains Crest -Removed base health regen to creeps.
-Added 40% damage reduction to splash damage to nearby creeps.
Hexbane -Duration increased from 2.5 to 3.5
Diadem of Blood -Fixed issue with it giving wrong amount of power.
Thundercaller -Lightning strikes every 5 attacks. No longer % chance based.
-Bounce range reduced by 50.
Iceforged Plate -Resistance reduced from 30 to 15.
-Mitigation increased from 20 to 30.
-Attack speed slow reduced from 25% to 20%.
Golden Protector -Resistance reduced from 15 to 10.
-Mitigation increased from 10 to 15.
Giant's Visage -Resistance increased from 10 to 15.
-.85% health to power increased to .9%
=Bonus Changes=
Daily Wheel Spin -Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!
Strife 0.9.11.6 Patch Notes
We have just patched Strife with a hotfix for the following issues:
Fixed an issue with the Brazilian Portuguese language that caused no text to show.
Fixed a crash during Caprice's Story and the Rescue Auros tutorials.
I would also like to take this opportunity to remind everyone that our Community Discussions are a troll and harassment free zone. Anyone found engaging in negative behaviours will be removed permanently without warning.