As a token of our gratitude we'd like to offer this free DLC as a Christmas present!
Party like it's 2012 with the original outfits from the Flash version of Strike Force Heroes! These outfits feature the original artwork from the first game for all 4 classes using their original green colors. (note: the medic cross is no longer red in order to comply with the official Red Cross trademark)
Once you download the DLC the skins will be in your inventory and you'll be good to go!
Have a safe and happy holiday season!
<3 Mike & Justin
Winter Sale, Upcoming Free DLC, Huge Update!
Just in time for the Holidays, Strike Force Heroes is now 10% off. Get it while it's hot.. err--cold!
Upcoming Free DLC Soon we'll releasing some classic costumes as DLC for free. Pick them up in a few days as our Christmas Gift to you!
v1.18 Game Update Also, a number of balance changes have been made to smoothen out the game experience, as well as 2 brand new challenge missions! (And yes, they are very challenging)
Additions - 2 brand new challenges added to Meet your Makers! - German translations have been added to the game!
Balance - Presents spawn 30% faster in Collection Daily Missions - Mission 8, Spores spawn 30% slower overall, but now gradually spawn more as the fight goes on - Mission 8, Boss rockets fire 15% slower and home-in 25% slower - Mission 9, Infected damage reduced by 20% - Mission 10, Infected have 20% less health - Mission 15, Bonus objective changed to "Beat in 3 minutes" - Mission 19, Done soldiers have -20% health and -15% damage - Challenge 6, Player health and damage boosted by 20% - Challenge 11, Enemy health reduced by 20% - Challenge 11-2, Enemy health reduced by 20% and their Ability charge speed reduced by 30% - Challenge 12, bonus objectives changed to take low damage - Challenge 12-2, Enemies no longer start with Butter Knives
Overall Difficulty - Insane difficulty enemy Lvls now 41-50 (from 41-60) - Lvl 30+ Enemies do 15% less damage to the player
Fixes - Challenge 15-1 and 15-2 are playable again - Overclock and Maximum Overdrive no longer make it harder to climb ledges - Fixed a bug that made "Collection" mode show up in custom games (it should not) - Fixed overlapping and misaligned text in certain languages (ie: Russian) - Fixed tutorial mission controls not being translated
As always, we thank you for enjoy the game, and wish you all a wonderful new year! <3 Justin & Mike
v1.17 (Hotfix)
Just some small hotfixes before we take a small holiday break. See ya on the other side!
Custom game no longer starts scrolled to the bottom
Fixed a few Hud bugs introduced in the previous update
Final cutscene no longer shows the global leader without a mustache for a brief moment
<3 Justin
Strike Force Heroes Christmas Update!
It's the most wonderful time of the year!
To help everyone get in the spirit, we're updating the game with free Christmas themed skins and a new map! Each Hero receives a brand new Legendary skin (with female variants) that can be found in the shop and slot machine.
The new map, Training Grounds, is available in Custom Game and Daily Missions, complete with holiday appropriate music! While the skins are permanent, the Christmas themed map is only here for a limited time, after which the Heroes will take down the decorations (the map will stay, just without the Christmas theme).
Look forward to further content updates and patches in the coming months and be sure to join our Discord, where our members were able to vote on which skins made it into the game! We hope you all enjoy this update and have a safe and Happy Holiday season!
<3 Justin & Mike
Patch Notes v1.16 New -Daily Missions now exclusively feature the new festive Training map -New festive Training map is can now be picked in Custom mode -4 new festive outfits permanently added to the Shop & Slot machine! -Added some Holiday Cheer to the game!
Fixes -More resolution fixes. While the game doesn't fully support ultrawide, it should feel less clunky -Daily Mission rewards are now a higher rarity (same as boss fights) -Daily Mission no longer displays English titles to Non-English languages -Domination scores in (Custom/Daily) lowered overall by about 30% -Fixed more visual resolution issues. While the game doesn't Fully support
Strike Force Heroes Huge XP Update + Survey
Thank you all for actively providing feedback on the game since its release. We're hard at work updating the game and are rolling out the biggest change yet! The XP system has been significantly altered to allow lower level players the ability to level up much faster against higher level enemies in addition to teammates sharing a portion of XP from kills. We know that a number of players have expressed concerns about the game's difficulty being too high and so we have altered the difficulty of some of the maps, added some much needed ammo and health pickups, and enhanced the XP given from certain enemies.
In addition to that, we have created a difficulty survey and hope that you can take 5 minutes to fill it out as your feedback will help shape the game!
Big Xp/Grind Overhaul We've heard your voices and the grind is over! The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!
v1.13 XP & Leveling - Xp required to level up at later levels reduced by half. - Fighting higher level enemies now gives full Xp for their levels. - Gain 50% Xp from any AI allies who gets the kills - Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost. - Gaining Xp when 5+ levels under the mission level gives a huge exp boost. - Bosses give Xp worth 25 kills (increased from 20) - Zombies on Mission 9 are worth 200% Xp (increased from 100%) - Zomgies on Mission 10 are worth 40% Xp (increased from 25%)
Balance - Gain 50% more gold at higher levels - Legendary weapons are 80% less likely to contain negative mods - Epic/Rare are also ~50% less likely. - AI will move more often as they level up (Lvl 30 AI will always be moving) - Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%) - 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does) - Baseball bat attack speed reduced by 7% - Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x" - Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps - Spawn points in objective modes are closer to center (instead of far ends of the map) - All domination game modes have reduced score - Lowered enemy count sin Mission 16, and all Missile side ops. - Objective map spawns are closer to middle, not as far on the edges - Behemoth spore health reduced by 50% - Behemoth Spores will now move 25% further away when shot - Behemoth Shield (his weapon) only blocks 20% damage (down from 50%) - Max Heat drone health reduced by 25%
Fixes - Enemies will no longer get stuck on objective maps - Assault Drone and Bouncing Betty now display properly again - Fixed a bump during the return section of Mission 9 that players could get stuck on - Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music - Final boss dialogue shifted to be less likely to overlap under certain conditions - Teabagging (crouching on corpses) was modified to be much easier to perform
As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!
<3 Sky9 Games
v1.11-v1.12 - Difficulty Fix, Anti-Hack
v1.12 hotfix - Fixed a huntress hologram bug introduced in v1.11
Heya Heroes!
Another big update here with a buttload of fixes!
So, it turns out all of the enemy stats were locked at level 30, so now they'll hit much harder at higher levels.
I've also spent the last few days converting the game's code to make it more secure. While hacking can never truly be stopped, this is a step to make it more difficult.
v1.11
BIG DIFFICULTY FIX - Enemies above lvl 30 are no longer stuck with lvl 30 stats. They now properly scale hard above 30. Harder boss should now be much harder.
Gameplay - Fixed shield weapons getting stuck if blocking right as the reload started (This also fixes the mission 12 boss) - Fixed a bug where secondary weapon always used your primary weapons camo. - Walking over your own Intel will no longer make it disappear - Holding the intel no longer shows your primary on your back difficulties should be much harder - Fixed the "+1 weapon level" weapon mod not working - Hits from reflected bullets no longer count towards accuracy (fixed things like 300% accuracy) - Missions with Allied "Boss healthbars" no longer get the same bonus health in Online as real bosses do - Mission 4, Jenkins no longer explodes the rock after speaking to just 1 person - Tanks can no longer survive lethal damage with the "Riccochet" Ability
Menus/Hud/Missions - Items in shop should no longer appear as lvl 0 - Removed Jenkins from Train side ops - Fixed KS female skin cross - Removed far right door sound from Facility - In Game XP bar no longer overlaps with the second weapon - Running out of lives no longer shows "Sky9 Justin" as the spectated player
Balance - Mission 5 score extended to 25 (From 15) - Domination locations on Train adjusted for better balance between Blue and Red team spawns.
Anti-Hacker - A number of anti-hacker measures have been put in place, and more will be added in future updates! - DLC-based outfits can no longer be used by modifying save files
As always, thanks for your patience as we continue to work out all the flaws. Being just the two of us, it takes time, but we'll get there soon!
<3 Justin & Mike
v1.10b Mini-Update
v1.10b Mini-Update
For anyone finding themselves losing progress, this update should fix that! Also has some Max Heat adjustments. More balance/fixes on the way!
Fixes Fixed a rare bug that occasionally caused the game to not save for certain people
Balance Max Heat boss has had a number of changes: Only 2 platforms become permanently on fire (from 4) Fire platforms last half as long Ammo boxes moved to inner platforms Rockets will now randomly shoot from either the left-only, right-only, or both sides Rockets disappear 15% quicker Drones spawn 15% slower at later stages of the fight Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)
Menu Changed mod text "Weapon stats +1 level higher" to be more understandable Doubled the amount of potential parties that could be shown to 60 (from 30) +Damage Weapon Mod now displays correctly in details preview
v1.10 Mini-Update
v1.10 Mini-Update
For anyone finding themselves losing progress, this update should fix that! Also has some Max Heat adjustments. More balance/fixes on the way!
Fixes Fixed a rare bug that occasionally caused the game to not save for certain people
Balance Max Heat boss has had a number of changes: Only 2 platforms become permanently on fire (from 4) Fire platforms last half as long Ammo boxes moved to inner platforms Rockets will now randomly shoot from either the left-only, right-only, or both sides Rockets disappear 15% quicker Drones spawn 15% slower at later stages of the fight Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)
Menu Changed mod text "Weapon stats +1 level higher" to be more understandable Doubled the amount of potential parties that could be shown to 60 (from 30) +Damage Weapon Mod now displays correctly in details preview
v1.10 - Max Heat & Save Fix
For anyone finding themselves losing progress, this update should fix that! Also has some Max Heat adjustments. More balance/fixes on the way!
v1.10 Fixes - Fixed a rare bug that occasionally caused the game to not save for certain people
Balance - Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate) - Max Heat boss has had a number of changes: - Only 2 platforms become permanently on fire (from 4) - Fire platforms last half as long - Ammo boxes moved to inner platforms - Rockets will now randomly shoot from either the left-only, right-only, or both sides - Rockets disappear 15% quicker - Drones spawn 15% slower at later stages of the fight
Menu - Changed mod text "Weapon stats +1 level higher" to be more understandable - Doubled the amount of potential parties that could be shown to 60 (from 30) - +Damage Weapon Mod now displays correctly in details preview