We have the regret to announce we will shutdown the official servers today. They have been active for 4 years and it's now time to go onward.
You can host dedicated servers if you follow this guide:
http://steamcommunity.com/app/246700/discussions/0/558747288231160807/
Thanks for the continued support, it's been quite an adventure for everyone!
Ragequit Corporation
Strike Vector 1.0.4382 "Orbital Mayhem" Update
Pilots!
The latest update for Strike Vector is now available!
NEW FEATURES
"Orbital pump station" and "Space Docks" Maps are available!
Thanks for playing, have fun!
Strike Vector 1.0.4154 “Demolish” Update
Hi there,
as you may have noticed already, Platform75 and Firestorm are now playable in Demolition mode! We also fixed some stuff and added new options (FOV and Horn among others).
Have fun.
Improvements and New Features - SoloFlight metal plaque display fix
- Horn action added
- Debrief button fix
- FOV option added
- GFX options added
- Homing missiles alarm&dodge distance reduced
- RadiusDamage on entering FlameMode removed to avoid suicide on the killer
- Challenge mode : objective display improved
- Challenge mode : Gate closed message + objective bump added
- AfterBurner trail effects removed when ghosted
- SoloChallenge hacks protection added
- Dispencer/BonusDrone scheduling fix
- Destructible explosion trig fix
Strike Vector cards and badges are available!
Hello guys! You can now collect 6 cards for Strike Vector and get badges, profile backgrounds and emoticons!
[IMG]http://i.imgur.com/HFXm3pl.jpg?1[/IMG]
Strike Vector 1.0.4008 “Incoming call” Update
Hi folks,
we finally added the Demolition mode (formerly known as Bomber mode) to the list ! In that mode, you have to destroy a huge enemy structure while defending yours. You'll have to constantly adapt your style and switch between attack and defense on the fly.
It's very fun to play and it also leaves some space for the rookies so be sure to give it a try.
For the challenge addicts, we added one more challenge pack and it's pretty challenging.
Again we tweaked the amount of Kebs you get for a kill. Now, you get more depending on your target's metal (Steel +15, Silver +30, Gold +45, Platinum +60, etc).
Also, we fixed all the issues related to multi-monitor displays. It looks great on 3 monitors, I wish I could afford that...
We hope you'll enjoy all the new stuff and we wish you loads of fun playing Strike Vector.
Cheers.
Improvements and New Features
- Demolition game mode added.
- Warship map added.
- Brand new pack of challenges added (I mean CHALLENGE).
- Multi-monitor support : menus, huds and other display features now support ultra-wide resolutions. (see Multi-monitor support)
- Kebs For Kill amount now includes prestige metal of the target (a player with Steel rewards more than one with rust, and so on).
- Kebs For Kill displayed in white on the HUD for a better readability.
- DeathMatch HUD displays Kills and Rank.
- Team score progress bar revamped for all game modes.
- Breifing/Debriefing screens : PlayerProfile buttons added (now you know who you played with).
- Antonio calls system added.
- On-HUD score display revamped.
- No life bar display on ghosted Vectors.
- Menus : Training Flight now under Solo Game.
- Menus : Training Flight map selection fix.
- Input Options Menu : Smooth mouse option added.
- Server Find Menu : Server list now sorted on the fly, with bug fixes.
- Challenge mode : the subsequent gate is now totally invisible to avoid confusion.
- Challenge mode : the gate's objective text and visibility are improved.
- Challenge mode : breifing text modified.
- Challenge mode : Tutorial challenges renamed as "training"
- Challenge mode : Basic training challenges now with Antonio assistance.
- Challenge mode : Training drone first shoot time fix.
- Swarm missile Hack protection (thanks BOOst).
- Destructibles don't take blast damage behind walls.
- Suicide command disabled.
- Hit feedbacks on destructible objects removed when they're destroyed.
Strike Vector 1.0.3803 “LowLife Bar” Patch
Hi,
this time we focused on improving damages feedback and readability (damages you take and damages you get). So we added lifebars on the HUD and damage indicators to make clear where the danger comes from.
We also made the Vectors invincible when spawning for a short time. This should discourage spawn-killers on corridor maps a bit.
Another important tweak is the kill difference dependant Keb reward : to summarize it, lower-score players will give you less Kebs when killing them, so you'd rather attack someone your own strength (or higher).
We hope you'll enjoy this little update,
Have fun.
Fixes and New Features
- destructible tankers, freighters and bonus drones grant Kebs (All modes except
SoloChallenge)
- Opponent lifebar added. It's displayed for a short amount of time when you hit an enemy.
- Hit feedback (Crosshair white cross) added on destructible objects, Bonus drones and traning drones. So you can make the difference between destructible and static scenery.
- Hit feedback (Crosshair white cross) turn Red when damaging yourself or team-mate.
- New damage feedback effect. The new effect indicates more clearly the direction to the aggressor. The old one was a bit unprecise and confusing so we reduced it.
- The Keb reward for a kill now depends on the relative kill-score of the belligerents. An opponent with less kills will grant you less Kebs, an opponent with more kills will grant more Kebs.
- The Keb reward is displayed on the HUD target, just below the Player's nickname.
- Impact effects played beyond the weapon's range fixed.
- Spawn sequence : 5 secs of invincibility. It's the same effect as the blue crate, you're not really invincible but damages are drastically reduced. We added a HUD indicator to let you know when it ends.
- Homing missiles unlocking : HarrierMode Strafe-boost AND JetMode barrel Roll both unlock incoming missiles. Timing is crucial : wait for the continuous warning sound to trig your action.
- Homing missiles unlocking : A succesful dodge action unlocks all locked missiles at once and starts a 3 secs period of "unlockability".
- Help Menu : HUD Help page updated.
- Death panel : wrong killer display fixed.
- Death panel : display after a switch team fixed.
- Death log : suicide displays only one PlayerName.
- Gravity loading screen : shameless kinky lens-flare added.
Strike Vector 1.0.3758 “Low-G” Content Update
Pilots!
The latest update for Strike Vector is now available!
We had to delay the Bomber mode (again) but this update includes a new map called Gravity. It takes place at an altitude where Vectors react in a “slightly” different way. So prepare to forget all that you’ve learned and go get a pile of puke bags.
We added a very easy challenge-pack to help beginners mastering the basics of the game and a very hard one for the scoring addicts.
We’ve been working on improvements to make the game more friendly to new players while keeping its unique spirit. It’s just a start though, so stay tuned.
Feel free to share your feedbacks to help us improving the game even more.
NEW FEATURES
- “Gravity” map added. Mounths of hard training and finally, it’s now, your first space fight.
- 1 easy challenge-pack added : always unlocked, it consists of 5 challenges we called “Tutorial”. It should help you guys getting the basics of moving and aiming in Strike Vector.
- 1 hard challenge-pack added : as usual, it requires at least 7 points on pack D to unlock.
FIXES and IMPROVEMENTS
- Kebs and Kills are now clamped at ZERO and therefore won’t get negative anymore.
- Challenge page : mouse wheel fixed
- Challenge page : long titles display fixed
- Challenge page : leaderbord reading freeze fixed
- Tips text fixes
- Leaderboard page : “Show Player profile” buttons fixed
- Garage : “No Decal” fixed
- Mouse sensitivity : LocalMouseSensitivityCoeff added to UDKInput.ini. Value ranges from 0.0 to 1.0 : use it to scale your mouse sensitivity down.
- Leaderboard now uploaded at the end of the match so you can see immediatly your new rank.
- Mouse buttons for navigation (Start match, return to Hangar and Relaunch) now independant from weapon bindings. So you can bind weapons to any key and still use your mouse buttons to access the Hangar or trig the spawning sequence.
- Dead sequence camera placement improved
- Challenge failure sequence uses the DeadCam instead of the map contemplative view. So you can see your Vector wreck in flames.
- Return-To-Combat-Zone sequence duration reduced.
- Training drones can now be locked by homing and swarm missiles
- Training drones won’t shoot you from behind walls.
- Training and Bonus drones now get damage from the Tesla device
- Training drones are now blinded by the ghosting device
- Training drones are now vulnerable to the EMP device
- Training drones are now a valid target for the Stalker mines
- Training drones can lock the player and shoot homing projectiles
- Up/Down strafe is now camera relative instead of Vertical axis relative.
- Leaderboard security breach fixed. Thanks to BOOst and Sherbert for pointing that out.
- Roll now fully framerate independant.
- Death messages in challenge mode fixed
- Options Menu layout rework
- Spawn sequence fade-in now framerate independant
- Default Move-Mode option added. You can choose wich mode will be automatically set after the launch sequence. The default value is Harrier-Mode for new players, Jet-Mode for others.
- Basic unlocks being locked after XP-Reset fixed
- CTF : flag object vanishing in 3rdPerson view fixed
- CTF : flag object duplication after “Quit To Desktop” fixed
- Dom point color after “Switch-Team” fixed
Have fun !
Strike Vector 1.0.3635 “Lone ace” patch + 50%off
Hello Pilots!
We are proud to announce that the latest version of Strike Vector is available!
Feel free to share your feedbacks to help us to improve the game even more.
Strike Vector will have a discount off -50% untill the 16 of april!
FEATURES AND MODIFICATIONS
Solo chalenges
- added a solo mode consiting of 20 quick challenges.
- each challenge has its own friend and world leaderboard.
- In challenge mode, you'll have to go through gates in order to reach the finish line.
- Some gates are locked, you will have to fulfill various objectives to unlock them.
WEAPONS, PERKS & BONUS
- Swarm launcher lag bug fixed.
The swarm launcher will now fires the same amount of missile,
whatever the player ping is.
- Special Action cooldown is now the same even if you respawn with a diffrent special action.
MAPS Last Resort city
- New map added.
- Takes place in a futuristic cyberpunk city.
- Fuel tankers texture have been reworked in order to make them more visible.
Strike Vector February Patch "Tasty walls"
Strike Vector 1.0.3162 "Tasty walls" Patch
Hey mercenaries !
We are proud to release the new patch including one new mode + two brand new maps + CTF versions of existing maps + leaderboards and more !
As usual feel free to share your feedbacks and thoughts about this release so we can make this game even better.
FEATURES AND MODIFICATIONS
- Mystery button now operationnal (if you meet the requirements).
- new unlocks.
- New grades to reach.
- Teamplay spawn system improved. Players will never spawn anymore on the ennemie side.
LeaderBoard - Added a world/friends ranking leaderboards.
Capture the flag - New mode added.
- Players holding the flag lose 20% of their max speed until they drop the flag.
Votemap - The votemap panel behavior has changed. All the available game modes are proposed. (DM, TDM, Bounty Hunter, Domination, CTF).
- A "restart match" option has been added.
WEAPONS, PERKS & BONUS
Plasma gun - damage increased from 70 to 80.
Booster (CTF only)
- Strongly decreases the effect of booster when carrying the flag.
MAPS
Firestorm - New map added.
- Being too close to lava will now damage your vector.
- Playable on the official servers in TDM and domination modes too.
Sanctuary - NEW map added.
- Takes place in a after-battle environment where everything is destroyed except a temple.
Rival Sanctuaries - Sanctuary map has been drastically changed to fit better with the CTF mode.
- Playable on the official servers in TDM too.
Platform75011 - Platform93 map has been drastically changed to fit better with the CTF mode.
- Playable on the official servers in TDM too.
Inferno - Static lava damages now your vector.
Skyhell - Clouds added.
ADMIN & SERVERS
COMMANDS - adminkick [PLAYERNAME] : Kicks out the specified player.
- adminban [PLAYERNAME] : Ban the specified player.
- restartmatch : Force a restart of the current match.
- Admins cannot crash the server anymore if they use the changemap command with a non existant map name.
FIXES
- Kill/Death ratio can be over 100% FIXED.
- Having the Strike Damage reduces the engines sounds FIXED
- Stats and levels are resetting if player start a game when offline FIXED.
- And many other small fixes...