Striving for Light cover
Striving for Light screenshot
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Genre: Hack and slash/Beat 'em up, Adventure, Indie

Striving for Light

0.9.4.3 Content Update

Update 0.9.4.3 has just dropped for Striving for Light adding a new special melee weapon as well as more soundtrack options.

Quick reminder: we will host a 48h Treasure Race Event, if you missed that announcement you can read on how to participate here:
https://store.steampowered.com/news/app/1646790/view/4161968803625725157?l=english

New Features



Abyssal Hunger - New Melee Weapon



Defeated enemies that grant experience charge up this weapon and increase the weapon damage. Getting hit will removes 20 weapon charges.

This weapon will not only grow in strength but also shapeshift it's appearance. The charges are displayed in the weapon tooltips.



Initially this weapon is weak with a low range but can grow into a devastating weapon with huge range.



More Soundtrack Options


We have added the latest 4 sountracks of Striving for Light: Survival to Striving for Light. So if you want to have intense and pumping music for the race event starting tomorrow, this is the way to go!
You can switch to the survival OST in the settings menu.

If you have followed yesturdays news, you might already know that the full Striving for Light Soundtrack is now available on all major streaming platforms.

You can now listen to the Striving for Light Soundtrack anywhere anytime:

♬ Listen on:




You can read the full announcement here:
https://store.steampowered.com/news/app/1646790/view/4179983836283047015

Bugfixes



  • Fixed a crash when entering pathfinder portal on offline save files after adding recent treasure race content.


Thanks for your support and for being part of this amazing journey!

Join the community!


Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

Special Soundtrack announcement!

We are thrilled to announce that the soundtrack for Striving for Light is now available on all major music streaming platforms!

♬ Listen on:




We have also set up a bandcamp page in case you prefer an uncompressed sonic experience:

Official Bandcamp

Cutting Dark


We decided to release the soundtracks for all our games under the music project name 'Cutting Dark'. In addition to the beloved tracks from our games, we have a few new albums on the way, that you as well might enjoy.


  • Eternal Horizons



    Release on 21.6.2024

    The album captures the beauty, power, and recovery of nature, telling a story of destruction and renewal through powerful and emotional melodies.



  • Into the North



    Release on 5.7.2024

    An evocative album that musically captures the harsh, icy landscapes and the rugged, untamed spirit of the northern wilderness.

    [TAG-40]


As we want to take you with us on this new sonic journey we decided to offer our two new albums as an limited 1€ (pay what you want) pre-order offer on bandcamp which will be available until the full release.

Pre-Order: Eternal Horizons on Bandcamp
Pre-Order: Into the North on Bandcamp

There is also a very generous full dicography bundle if you want to get all soundtracks at once. Of course all albums will be available on all major music streaming platforms on release day.

As this is the very beginning of our music journey with this new project we appreciate every support.

Happy listening!

Update 0.9.4.2c

Bugfixes:



  • Fixed glaring light skill not scaling with projectile and melee damage as intended
  • Fixed not removed minimap icons when completing world events
  • Fixed not removed heart minimap icons when collecting hearts with petrified heart trinket active
  • Fixed double triggered and overlapping skilltree tutorials with lost focus when playing with gamepad

Hotfix 0.9.4.2b

New Challenges:



  • New Challenge added, have gloomtide and sunfire sceptre weapons equipped
  • New Challenge added, have sun orb and moon blade weapons equipped
  • Upated Challenge, equipp 4 buzz keeper trinkets and the buzz harbinger (was play the dark wanderer before)



  • Bugfixes:


  • Fixed permanent player effects not being directly activated after extiting skilltree
  • Fixed persistent treasure goblin minimap icons
  • Fixed challenge unlock all weapons triggered to early

Treasure Race Event - 0.9.4.2



TREASURE RACE EVENT


We are hosting a 48h Treasure Race Event which will take place at the 14th-16th June 2024 starting and ending at 7pm CEST.



Unique Twist


Each map will contain a special flying trasure goblin that you can hunt down for additional treasure! But beware some might fight back!



Participate with Demo Version


For this race we decided to update our Striving for Light Demo to make it possible for all players to fully participate in this event with the Demo Version without any restrictions. This is a unique possibility to invite all your friends & content creators to join the event and experience Striving for Light.

Dynamic Price Pool


Another twist is the dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.

Price Pool



  • 1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2. Place: 30% of price pool
  • 3. Place: 20% of price pool
  • 4.- 6. Place: Striving for Light: Survival Steam Key

Price pool will be rounded up to available steam gift cards, price pool can't exceed 1000€

How to participate



  • Join the Igniting Spark Games discord & introduce yourself in #treasure-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


How to win



  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


Special Features:



  • Each map contains a special flying treasure goblin that can be hunt down for additional treasure. But beware some might fight back!
  • You can fully play the whole treasure race event with the Striving for Light Demo.
  • Dynamic Price Pool: So invite all your friends and your favourite content creators to increase the price pool!
  • Refined challenges.
  • Race is hardcore only


Update 0.9.4.2 also features:

  • New minimap icons for treasure goblins to better seperate them from map bosses




Feel invited to Join the Igniting Spark Games discord !

Hotfix 0.9.4.1b

This patch fixes the reported crashes when having an attack replacer skill active and trying to pick up a new weapon. This bug wasn't straight forward to fix as it had some further hidden issues related to the recently introduced new scene management system.

Bugfixes:



  • Fixed occuring crashes when picking up a new melee weapon when you had an attack replacer skill active (like cyclic might, melee constructs, ...)
  • Fixed a bug that caused wrong attack animations to be activated when switching between different attack replacer skill nodes
  • Fixed skill effects not being correctly activated when switching weapons, activating skill nodes or changing embedded legendary skill effects on your weapons

Update 0.9.4.1

The ground trembled as rifts tore open across Ankerath, unveiling gateways to instable realms where only the bravest wanderers dared to venture. They sought to prove their might amongst others and forge yet uncovered legacies.

A sneak peak of the upcoming 0.9.5 content update for Striving for Light.



New Features:

  • A new mysterious rift has appeared... no one knows what has caused this rift to appear nor how it can be utilised...


Bugfixes:

  • Fixed crashes related to pressing the unspent skill point UI button.

Hotfix 0.9.4.0a-x

Improvements



  • New map design for descent expedition maps


Bugfixs



  • Fixed skill tree tutorial not being hidden after entering the skilltree for the first time
  • Fixed missing translation tags for new weapons and weapon achievements


Join the community!


Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

Content Update 0.9.4.0

Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes.

With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.

48h Cataclysm Race Event


11.05. -12.05 at 7pm CEST. Featuring a price pool and a design with the devs price. Join our discord to participate and compete for the prices.

Find out more! Join our official disccord.

New Features:



New Weapons



  • Moonblade - Melee Weapon:

    Each attack casts an additional AoE in attack direction, damage scales with projectile damage. If carrying Sun Orb gain 2 sun orbs on attack, damage scales with melee damage.

  • Sun Orb - Range Weapon:

    The projectile deal splash damage which scales with melee damage. If carrying Moonblade gain additional AoE on attack that scales with projectile damage.

  • Gloomtide - Melee Weapon:

    Spawns two orbiting melee blades each 2 seconds without attacking. If carrying Sunfire Sceptre gain 1 additonal orbiting projectile. Both trigger all projectile/melee effects.

  • Sunfire Sceptre - Range Weapon:

    Spawns an orbiting projectile each second without attacking. If carrying Gloomtide gain 1 additonal orbiting melee blade. Both trigger all projectile/melee effects.

  • Buzz Harbinger - Range Weapon:

    Instead of projectiles each attack spawns bumble bee companions that move like your projectiles and scale with companion damage. 30% chance on enemy death to spawn a bumble bee companion for 6 seconds.


Overlay Stats/ Crafting



  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu




Consolidated UI



  • The energy ressource bar was moved to the bottom so that you can have energy/endurance and dodge charges as well as your trinket and attack cooldowns all at one place. Please let us know your thoughts on this change. We will closely listen to your feedback.





Major Reworks



  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time
  • Performance improvements for projectile spawns.


Balancing



  • Bumble Bee companions have reduced lifespan of 6 seconds (was 8 seconds before)
  • Very minor increase in enemy hp for endgame
  • Higher tier maps now spawn a little bit earlier


Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.

Thanks for your support and for being part of this amazing journey!

Join the community!


Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

First Playtest for 0.9.4 available!

The very first playtest version for the upcoming 0.9.4 update is now available in the public playtest branch.

Note that this playtest version does not reflect the amount of content that will be included in the 0.9.4.0 content update. As always there will be moar...

This update is meant for testing these new QoL features ahead of time, to be able to fix all regressions that come with these huge changes.

Help battle test the newest features and give feedback to help shaping this new update! Note that there most likely will be crashes so bring your bug net and get ready to catch some bugs 🐛!

New Features:



  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu



  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time



Join the public beta branch:



Right click on the game --> properties --> Beta Participation --> select: public beta branch


Join the community!


Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.