Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
0.9.4.3 Content Update
Update 0.9.4.3 has just dropped for Striving for Light adding a new special melee weapon as well as more soundtrack options.
Quick reminder: we will host a 48h Treasure Race Event, if you missed that announcement you can read on how to participate here: https://store.steampowered.com/news/app/1646790/view/4161968803625725157?l=english
New Features
Abyssal Hunger - New Melee Weapon
Defeated enemies that grant experience charge up this weapon and increase the weapon damage. Getting hit will removes 20 weapon charges.
This weapon will not only grow in strength but also shapeshift it's appearance. The charges are displayed in the weapon tooltips.
Initially this weapon is weak with a low range but can grow into a devastating weapon with huge range.
More Soundtrack Options
We have added the latest 4 sountracks of Striving for Light: Survival to Striving for Light. So if you want to have intense and pumping music for the race event starting tomorrow, this is the way to go! You can switch to the survival OST in the settings menu.
If you have followed yesturdays news, you might already know that the full Striving for Light Soundtrack is now available on all major streaming platforms.
You can now listen to the Striving for Light Soundtrack anywhere anytime:
We decided to release the soundtracks for all our games under the music project name 'Cutting Dark'. In addition to the beloved tracks from our games, we have a few new albums on the way, that you as well might enjoy.
Eternal Horizons
Release on 21.6.2024
The album captures the beauty, power, and recovery of nature, telling a story of destruction and renewal through powerful and emotional melodies.
Into the North
Release on 5.7.2024
An evocative album that musically captures the harsh, icy landscapes and the rugged, untamed spirit of the northern wilderness.
[TAG-40]
As we want to take you with us on this new sonic journey we decided to offer our two new albums as an limited 1€ (pay what you want) pre-order offer on bandcamp which will be available until the full release.
There is also a very generous full dicography bundle if you want to get all soundtracks at once. Of course all albums will be available on all major music streaming platforms on release day.
As this is the very beginning of our music journey with this new project we appreciate every support.
Happy listening!
Update 0.9.4.2c
Bugfixes:
Fixed glaring light skill not scaling with projectile and melee damage as intended
Fixed not removed minimap icons when completing world events
Fixed not removed heart minimap icons when collecting hearts with petrified heart trinket active
Fixed double triggered and overlapping skilltree tutorials with lost focus when playing with gamepad
Hotfix 0.9.4.2b
New Challenges:
New Challenge added, have gloomtide and sunfire sceptre weapons equipped
New Challenge added, have sun orb and moon blade weapons equipped
Upated Challenge, equipp 4 buzz keeper trinkets and the buzz harbinger (was play the dark wanderer before)
Bugfixes:
Fixed permanent player effects not being directly activated after extiting skilltree
Fixed persistent treasure goblin minimap icons
Fixed challenge unlock all weapons triggered to early
Treasure Race Event - 0.9.4.2
TREASURE RACE EVENT
We are hosting a 48h Treasure Race Event which will take place at the 14th-16th June 2024 starting and ending at 7pm CEST.
Unique Twist
Each map will contain a special flying trasure goblin that you can hunt down for additional treasure! But beware some might fight back!
Participate with Demo Version
For this race we decided to update our Striving for Light Demo to make it possible for all players to fully participate in this event with the Demo Version without any restrictions. This is a unique possibility to invite all your friends & content creators to join the event and experience Striving for Light.
Dynamic Price Pool
Another twist is the dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.
Price Pool
1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
2. Place: 30% of price pool
3. Place: 20% of price pool
4.- 6. Place: Striving for Light: Survival Steam Key
Price pool will be rounded up to available steam gift cards, price pool can't exceed 1000€
This patch fixes the reported crashes when having an attack replacer skill active and trying to pick up a new weapon. This bug wasn't straight forward to fix as it had some further hidden issues related to the recently introduced new scene management system.
Bugfixes:
Fixed occuring crashes when picking up a new melee weapon when you had an attack replacer skill active (like cyclic might, melee constructs, ...)
Fixed a bug that caused wrong attack animations to be activated when switching between different attack replacer skill nodes
Fixed skill effects not being correctly activated when switching weapons, activating skill nodes or changing embedded legendary skill effects on your weapons
Update 0.9.4.1
The ground trembled as rifts tore open across Ankerath, unveiling gateways to instable realms where only the bravest wanderers dared to venture. They sought to prove their might amongst others and forge yet uncovered legacies.
A sneak peak of the upcoming 0.9.5 content update for Striving for Light.
New Features:
A new mysterious rift has appeared... no one knows what has caused this rift to appear nor how it can be utilised...
Bugfixes:
Fixed crashes related to pressing the unspent skill point UI button.
Hotfix 0.9.4.0a-x
Improvements
New map design for descent expedition maps
Bugfixs
Fixed skill tree tutorial not being hidden after entering the skilltree for the first time
Fixed missing translation tags for new weapons and weapon achievements
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.
Content Update 0.9.4.0
Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes.
With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.
48h Cataclysm Race Event
11.05. -12.05 at 7pm CEST. Featuring a price pool and a design with the devs price. Join our discord to participate and compete for the prices.
Moonblade - Melee Weapon: Each attack casts an additional AoE in attack direction, damage scales with projectile damage. If carrying Sun Orb gain 2 sun orbs on attack, damage scales with melee damage.
Sun Orb - Range Weapon: The projectile deal splash damage which scales with melee damage. If carrying Moonblade gain additional AoE on attack that scales with projectile damage.
Gloomtide - Melee Weapon: Spawns two orbiting melee blades each 2 seconds without attacking. If carrying Sunfire Sceptre gain 1 additonal orbiting projectile. Both trigger all projectile/melee effects.
Sunfire Sceptre - Range Weapon: Spawns an orbiting projectile each second without attacking. If carrying Gloomtide gain 1 additonal orbiting melee blade. Both trigger all projectile/melee effects.
Buzz Harbinger - Range Weapon: Instead of projectiles each attack spawns bumble bee companions that move like your projectiles and scale with companion damage. 30% chance on enemy death to spawn a bumble bee companion for 6 seconds.
Overlay Stats/ Crafting
You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)
You can now open the crafting window during gameplay by pressing the ("c" button)
Added the new stats and crafting window options to the controller selection menu
Consolidated UI
The energy ressource bar was moved to the bottom so that you can have energy/endurance and dodge charges as well as your trinket and attack cooldowns all at one place. Please let us know your thoughts on this change. We will closely listen to your feedback.
Major Reworks
World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
Fixed major memory leaks that could lead to degraded performance on long play time
Performance improvements for projectile spawns.
Balancing
Bumble Bee companions have reduced lifespan of 6 seconds (was 8 seconds before)
Very minor increase in enemy hp for endgame
Higher tier maps now spawn a little bit earlier
Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.
Thanks for your support and for being part of this amazing journey!
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.
First Playtest for 0.9.4 available!
The very first playtest version for the upcoming 0.9.4 update is now available in the public playtest branch.
Note that this playtest version does not reflect the amount of content that will be included in the 0.9.4.0 content update. As always there will be moar...
This update is meant for testing these new QoL features ahead of time, to be able to fix all regressions that come with these huge changes.
Help battle test the newest features and give feedback to help shaping this new update! Note that there most likely will be crashes so bring your bug net and get ready to catch some bugs 🐛!
New Features:
You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)
You can now open the crafting window during gameplay by pressing the ("c" button)
Added the new stats and crafting window options to the controller selection menu
World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
Fixed major memory leaks that could lead to degraded performance on long play time
Join the public beta branch:
Right click on the game --> properties --> Beta Participation --> select: public beta branch
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.