Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Update 0.8.2.1
New Features:
New Legendary Weapon Skill Call Bear Your weapon attacks call a bear that attacks for your. Bear attacks count as your melee attacks. Bear lives for 6s. This can appear as a legendary skill on melee and range weapons.
New Legendary Weapon Skill Light Ray Your attacks have a 50% chance to trigger a light ray on enemy hit. This light ray scales with your melee damage and size scales with your AoE size. This can appear as a legendary skill on melee and range weapons.
New item pickup sound effect
Improvements:
Performance improvements for all projectiles, this should help improve stuttering issues on mass projectile builds (v.0.8.2.1a)
Darokin is now more intelligent and stays in town so that you only have to rescue him once per run
Added unlock description to game difficulty tiers
Added unlock description to characters in character selection
Added new images to toggle skill tutorial
Enemy projectiles are now always layered above enemies to make them better visible
Ice crystal projectiles have more intense glow
Performance improvements for range constructs
Balancing:
Slightly reduced enemy & boss hp scaling for easier progress in mid game and to make transition into endgame more fluid
Shadow Farmer Chickens have less hp scaling in endgame
Bugfixes:
Fixed a bug that could prevent you from entering the gatekeeper arena after reloading your run
Fixed dropped legendary weapons converting to non legendary weapons when switching maps
Fixed text overflow in weapon stats UI
Fixed map swap when leaving aeodra arena, secret basement bosses and the hideout bosses
Fixed melee weapon in crafting weapon not being able to be selected on first clicks (v.0.8.2.1a)
Fixed removed light fragments when a second "unlock character" dialog is chosen at an NPC (v.0.8.2.1a)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Completly reworked controller cursor navigation in the skilltree and in the pathfinder, you will find the cursor navigation with the controller much smoother now
Added new controller sensitivity setting in the options which lets you adjust the sensitivity of your thumbsticks, this will give you complete control
New tooltip system for pathfinder that prevents the tooltips of your map and the tooltips for the radial menu to overlap when using controller input. The tooltips now dynamically re-adjust depending on which radial menu item has focus. This is how it looks in action.
Hideout Bosses now drop a chest that contains valuable items (v.0.8.2.0e)
Balancing:
Hideout Bosses now have reduced HP scaling
Shadow Farmer now spawns less chickens, chicken eggs now also have less hit points
Gatekeepers have reduced HP scaling
Bugfixes:
Fixed a bug which made it possible to call the pause menu during scene switches which could lead to a screen freeze in the options menu.
Fixed missing cursor in pathfinder on controller input (v.0.8.2.0c)
Fixed a bug which caused pressing the public league button to already switch to an online save file (v.0.8.2.0d)
Fixed missplaced leg on frog enemies (v.0.8.2.0d)
Fixed a bug that could cause no exit portal to spawn in the hideout arena (v.0.8.2.0e)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
New Season Start
EA-Season 9 will start at 05.04.2023 at 6pm CEST with the release of the hideout update.
New Features
6 New Player Characters
With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.
The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.
Uncommon/ Rare/ Epic Weapons
We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game. These stats count always when you have this weapon equiped but you don't have to use the weapon for gaining the stat. So if you have a sword that grants you +1 projectiles you will have this stat also when using your ranged weapon. This should bring more useability to "off-hand" weapons when you are totally focusing on a range or melee build.
Each weapon tier has a unique loot beam and an unique weapon frame effect that should make it easier to see what tier the an item is.
Common weapons have low intensity yellow sparkles
Uncommon weapons have a yellow beam
Rare weapons have a blue beam
Epic weapons have a purple beam
There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.
Shard of Instability A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.
And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.
Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!
Improved Leaderboard Backend
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.
New Character Selection
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.
In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.
New Range Weapon: Darokin's Staff
Your projectile hits have a 25% chance to cast a light ray upon enemies. Damage scales with your melee damage.
Pathfinder Improvements
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.
New Collect Item UI
The legacy collect item UI was replaced by a new designed UI.
Improvements
Pathfinder mouse and controller navigation has been improved
Pathfinder tooltip positioning has been improved
Improved enemy projectiles
Improved enemy AoE Effects
Performance improvements for all enemy projectiles and enemy AoE effects
Reworked companion movement
New craft weapon visual effects
New designed enemy HP bars to make them better readable with the highlighted enemy option
New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
Improved visuals of base characters
Increased player dodge acceleration to make the dodge more responsive
Improved Forest Map design
Highlighting of possible skill connections in the skill tree
Balancing:
Player invincibility is now 2s after you received damage (was 1s)
Companions have increased movement speed
Reduced elite enemy spawn rate has been decreased to 2/4/6/8/10% for Difficulty Tier 1-5 (was 3/6/9/12/15%)
Gatekeepers and secret bosses now also scale with player level to prevent them being unproportionally easy on the first map
Bear Caller weapon now has 1 endurance and 1 energy cost (was 1 endurance and 2 energy before)
Bugfixes
Fixed missing key icon in game UI
Fixed restarting of original soundtrack when switching between skill tree and gameplay
Fixed not interactible radial buttons in the pathfinder on first click
Darokin Rescue event now also uses new NPC model
Fixed a bug which caused the skill node additional projectiles to not cost any additional energy
Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
Fixed freeze when player died directly on scene load
Fixes for hidden mouse cursor (if you still have issues with this please report it in discord/via mail or steam forums so that we can gather more information what is actually causing this for some players)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
New Season Start
EA-Season 9 will start at 05.04.2023 at 6pm CEST with the release of the hideout update.
New Features
6 New Player Characters
With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.
The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.
Uncommon/ Rare/ Epic Weapons
We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game.
There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.
Shard of Instability A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.
And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.
Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!
Improved Leaderboard Backend
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.
New Character Selection
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.
In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.
Pathfinder Improvements
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.
New Collect Item UI
The legacy collect item UI was replaced by a new designed UI.
Improvements
Pathfinder mouse and controller navigation has been improved
Pathfinder tooltip positioning has been improved
Improved enemy projectiles
Improved enemy AoE Effects
Performance improvements for all enemy projectiles and enemy AoE effects
Reworked companion movement
New craft weapon visual effects
New designed enemy HP bars to make them better readable with the highlighted enemy option
New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
Improved visuals of base characters
Increased player dodge acceleration to make the dodge more responsive
Balancing:
Companions have increased movement speed
Bugfixes
Fixed not interactible radial buttons in the pathfinder on first click
Darokin Rescue event now also uses new NPC model
Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Increased the spawn possibility scaling for the base skill nodes when a lot of skills are already unlocked. This should help keeping the base skill node spawn possibility on the same level as when only a few skills have been unlocked.
Balancing Update 0.8.1.2
New Features:
Map Tiers X - XV
All map tier map node designs have been reworked to make it easier to differentiate between the different map tiers. New Map Tiers X- XV have been added to the endgame.
Balancing:
The higher map tiers now spawn quicker after you have reached level 70
Enemy HP scaling slightly increased
Dodge skill now reduce dodge regeneration by -20% instead of reducing max dodge by -1. This should make dodge skills a more valid choice.
The increased AoE size is now capped to +400% (which is around a screen size for most of the skills) to maintain performance in endgame scenarios.
Increased spawn possibility of increased critical hit chance skill node
Reduced drop chance of skill point gem
Update 0.8.1.1
With update 0.8.1.1 we are introducing a new balancing system to Striving for Light. This new balancing system will make it possible to have a gradual difficulty increase without bloating enemy HPs.
New Features
Map Tiers
Maps can now be of a certain tier (I, II, III, IV, V, VI, VII, VIII, IX, X). Each tier comes with a unique map icon.
Once your character reaches level 30 these higher map tiers will start to appear in the pathfinder. The map tiers are bound to your character level so weaker characters that struggled progressing will get higher map tiers later.
Maps with a higher tier come with additional enemy and trap damage. These modifiers can't be changed or mitigated. Each map tier adds 1 additional enemy and trap damage to the map. In contrast to compensate this we have reverted the increased HP scaling to a value only a bit over the pre 0.8 level.
We hope that this makes early-mid game more fluid and enjoyable by also making the endgame challenging without bloated enemy HPs.
Balancing
Massively reduced enemy hp scaling to only be slightly above pre 0.8 update
Increased spawn rate of increased melee and increased projectile damage
Energetic Stone Boss now has larger attack range
Gatekeeper Iron Frost attacks have been reworked
Gatekeeper defence objects now have a slight hit cooldown to prevent them being one shotted in endgame. Therefore the hit amount was reduced to 8 (was 10)
Reduced maximum trap cap by map mods to +200% (was unlimited before) to prevent small maps being overflooded with traps
Excluded chicken companion and increased collect range from the skill spawn pool. It can be still be obtained by events and added manually to the skill tree.
If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:
Fixed wrong skill description for the damage of scattering hit and scattering sweep
Fixed damage description on Fragmentation as those projectiles actually scale with your melee and your projectile damage
Fixed a crash when entering the secret basement on the Caves map
Update 0.8.1
With update 0.8.1 we are adding 2 new lightning skills which are also available as legendary effects, we are reworking how condition damage works, improving critical hit feedback and controller and steam deck support.
New Features
New Skills
The new skills bring some brand new mechanics to Striving for Light: Survival. The lightning skills have a range of 1-3 possible effect triggers which can be increased by stacking the skills. Damage is also scaling with skill stacks but as a trade off they don't scale additionally with your projectile or melee damage. So in contrast to other skills you will gain not only more skill damage but also more possible skill effect triggers. If you for example stack 5 of the same lightning skill your attacks will trigger 5-15 of those lightning effects.
Hotfix 0.8.0.0d
Improvements
Improved Fissure distortion shader effect
Fissure is now traveling in attack direction
Balancing
Elite enemies now have -20% HP. This should make them less HP sponges in the early game.
Bugfixes
Fixed range constructs stop shooting at enemies
Fixed range constructs not aiming at enemies
Fixed multiple spawned constructs on a single attack
Fixed missing skill stack count in the skill section of the stats window