Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Patch 0.3.2.7
This patch focuses on a melee knockback rework as well as improved drop algorithms for destructible objects.
Improvements
Enemy knockback has been completely reworked. Enemies now always get knocked away from your current player position. The knockback strength has been increased for all enemy types. This should make playing melee weapons much more viable.
Improved drop algorithms for destructible world objects to make hearts and weapon drops more consistent.
Improved game over visual effects.
Balancing
Increased enemy heart drop rates
Increased heart drop rates from all destructible world objects
Decreased maximum trap scaling for endgame levels
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
[Skill Tree] Added new unique images for increased melee damage and increased projectile damage skill nodes
[Skill Tree] Added information to the skill gem window to explain how skill gems are used
[Visual Effects] Updated player level up effect
Balancing
[Skills] Increased Melee Damage: Skill node spawn possibility has been increased drastically
[Skills] Increased Projectile Damage: Skill node spawn possibility has been increased drastically
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
[Stats] Added tooltips to the stats window sections to improve the explanation of the different stats
[Stats] Added movement speed stats to the stats window
[Skills] Improved several skill descriptions
Balancing
[Weapons] Darkness Staff: Increased projectile sped to 250 (was 150), increased the travel distance of projectiles to 400 units( was 300 units)
[Weapons] Dagger: Increased hitbox size
[Weapons] Short Sword: Increased hitbox size
[Melee Combat] Faster default endurance regeneration time. It is now 0.8 seconds (was 1.0 second)
[Range Combat] Faster default energy regeneration time. It is now 1.0 seconds (was 1.3 seconds)
[Skills] Melee Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
[Skills] Range Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
[Skills] Ravaging Companion: Decreased Endurance & Energy reduction to 0 (was -1 before)
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
Patch 0.3.2.4 improves the melee knockback behaviour to improve melee viability.
Improvements
[Melee Combat] Improved enemy knockback behaviour for all enemies to improve melee viability and to prevent the rubber banding effect of enemy attacks. Enemies are now not directly returning to the attack state when they have received a melee hit with weapons which cause knockback effects.
Balancing
[Weapons] Increased range of scythe weapon to compensate for knockback improvements
[Skills] Range Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
[Super Bosses] Super Boss Arenas can now be revisited after going back to the normal dungeon floor to pick up remaining fragments of light or loot
[Scenes] Decreased scene transition time to make switching to the skill tree faster and feel more responsive
[Minimap] Chests now display already opened state on the minimap as well
[Camera] Increased the player camera speed to prevent a decreased vision in walking direction with high movement speed
[Skills] Projectile Multiplicator: Added extended explanation for additional shooting directions
Balancing
[Endgame] Increased enemy hp scaling on the endless mode
[Weapons] Dark Staff projectiles now can only pierce through a target one time
[Enemy] Wood Crawler: AoE field duration has been decreased to 2 seconds (was 3 seconds before)
Bugfixes
Fixed a bug which caused the uncovered minimap state to get reset after returning from a super boss arena
Fixed a bug which caused collected keys get lost when entering the super boss arena
Fixed a bug which caused buttons in the skill tree to be not working when switching from gamepad to mouse input and vice versa
Fixed a bug which caused the game to crash when entering the options menu while inside of a super boss arena
Fixed a bug which caused not all buttons of the pause menu being interactable while being in the super boss arena
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
[Skills] Revert Shot is now depending on projectile range instead of projectile speed, which now always keeps the projectiles in your range independent from the current projectile speed
[Skilltree] You will now get a notification that you can disable skills with right click as soon as one of your skill cost exceed your maximum resources.
[Visuals] Improved visibility of enemy projectiles
Balancing
[Superbosses] Superbosses now additionally drop hearts
[Superbosses] Superboss Gride now has increased cooldown between attacks to increase melee viability
[Superbosses] Increased drop rates for superboss chests to make fighting superbosses more rewarding
[Enemies] Cellar Spiders now have increased cooldown between attacks to increase melee viability
[World Events] Increased darkness world event spawn possibility to 100%
Bugfixes
[Controls] Skill gem menu is now opened on Button B with the gamepad
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
We have reworked our Early Access Trailer to include all the new features and updates, have fun watching!
[previewyoutube="-YwM1jLgU3o;full"]
Patch 0.3.2.1
Improvements
You can now enter the options menu from the pause menu in game and after altering your settings resume the current run with the back button
Stats window UI has been redesigned to match the new introduced UI elements
Key rebindings UI elements have been updated
Balancing
Enemy HP values of higher dungeon floors have been rebalanced
Bugfixes
Skill gems are now only placed in the skill tree when the mouse is not over the skill gem window. This should prevents accidential placements of skill gems.
Devouring Darkness Update
The Devouring Darkness Content Update will bring you a new system which allows you to influence the skill tree progression, challenging new world events, collectible skill gems which carry over from run to run and massive sound effect and performance improvements.
[previewyoutube="mx6eRZW43zg;full"]
New Features
Force back the devouring darkness on the new world events to earn a unique reward which lets you choose between three skill gems to obtain.
Skill gems can be placed in the skill tree to influence the skill tree progression.
Collect and hoard skill gems. The skill gems carry over from run to run but vanish when used.
Improvements
Input
Improved input processing wich prevents mouse with high dpi settings to not constantly switch to mouse from gamepad controls
Sounds
New Sound System has been developed which prevents the stacking of sound effects and makes the individual sound effect to much more stick out in heavy fight scenarios
Added new and improved sfx for existing abilities
A new devouring darkness themed soundtrack has been added
Tech
Performance has been improved by removing the basic fog shader and replacing it with a better looking more performant particle effect solution
Graphics
Reworked endgame environment
Improved player light radius and light interaction with the environment
Reworked all portal effects to better integrate with the environments
Balancing
Reworked endgame trap density to have a max amout of traps
Bugfixes
Fixed a bug which caused projectiles being destroyed near the city portal in maps
Fixed a bug which caused range attack speed to not be updated directly on ranged weapon pickup
We wish you a lot of fun with the newest additions to Striving for Light. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
Since more and more players reach very high levels and the development until now was mainly focused on the early-to-midgame experience, we are now happy to present you this patch which is fully dedicated to improve the endgame experience.
New features
We added a effect culling system which makes the endgame now more enjoyable. Effect culling prevents particle effect stacking and improves performance in endgame builds by an enormous amount. It even improves the readability of the action on screen a lot to make it easier to react on approaching dangers.
Here is the comparison which shows the new effect culling system in action:
[previewyoutube="FfYAYg804x0;full"]
Improvements
All AoE effects have been overhauled to increase the readability in endgame scenarios
Particle layer improvements to prevent enemies being covered by particle effects
Updated button design
Updated pause menu design
Balancing
Superboss HP now additionally scales with the cleaned floor levels
Taking the increased arena sizes from the last patch into account the superbosses have now increased movement speed to keep fights more challenging in the endgame
[Skill] Increased Area of Effect: AoE effects are increased by 30% (was 50%)
Bugfixes
Fixed a bug which caused the Superboss HP bar to become active again after defeating the superboss
We wish you a lot of fun trying out those improvements. If you encounter performance issues on an endgame build please feel free to report it. We are constantly working on performance improvements.