Genre: Real Time Strategy (RTS), Simulator, Strategy
Stronghold: Warlords
The Making of Warlords (Teaser #1)
https://www.youtube.com/watch?v=Tz7DZWHrUuk Today we have a short and sweet video for you, in the form of our first 'Teaser' for the 'Making Of Stronghold: Warlords' documentary! Available at launch as part of the Stronghold: Warlords - Special Edition, this feature-length documentary takes a look behind the scenes with over two years of game development at Firefly Studios. Charting the course of Warlords' development from production to reveal and eventually release, Firefly's very own Aaron Hayden takes viewers through each aspect of game production.
Unpacking the complex process of creating a modern strategy/sim hybrid on PC, the documentary is designed to provide insight into these unique genres for those curious about their creation. This teaser provides a glimpse of our concept, writing and research for the game. These building blocks form the basis of our design for a new Stronghold title and Warlords' new setting provided fertile ground for both our gameplay and historical goals!
Stronghold: Warlords - Special Edition will be available at launch on Steam for $49.99, £34.99 and €39.99, with the base game also available for $39.99, £29.99 and €34.99.
https://www.youtube.com/watch?v=tXhcnbLeAyA This week we thought we'd take a break between the countless player questions about Stronghold: Warlords (Join the Discord if you have more!) and co-op multiplayer previews for a chance of pace. Warlords features a whopping 16 units and 10 siege weapons, in addition to many different castle defences and other special units like the warlords themselves. This got us thinking... Just how many ways are there for soldiers, peasants, monks and innocent diplomats to die in the game?
It turns out the answer to that question is at least 22! That's right. We counted 22 unique means by which these virtual lives can be snuffed out in an instant (Not Pictured: Death by flooding). So what better way to celebrate this digital carnage than with a montage of death and destruction? Set to the tune of the William Tell Overture by Rossini, watch as our Videographer Aaron Hayden cuts, crushes, incinerates and obliterates his peasant population in the name of your entertainment.
If you'd like to try your hand at orchestrating complicated, gunpowder-related fatalities in Stronghold: Warlords at launch, then be sure to wishlist the game ahead of its March 9th release on Steam. You'll find out as soon as the game comes out, be notified of any launch discount and be among the first to catapult diseased animals over enemy walls at launch.
https://www.youtube.com/watch?v=kKXA64asjIw Today we reveal even more footage of our unique ‘shared base’ co-op mode, coming to Stronghold: Warlords' multiplayer at launch on March 9th 2021! Using fresh multiplayer gameplay from our pre-release build, this preview follows two brave 'Lords of Firefly', as Nick and Aaron carefully level up the challenge from last week with two medium difficulty opponents.
Going up against the legendary Thuc Phan and Qin Shi Huang on a fresh multiplayer map, our developers must choose between a fresh selection of warlords in the form of the Dragon, Pig and Mouse. Each provides unique tactical options, perks and advantages for the controlling player, assuming they can either win their allegiance using Diplomacy or force them to bend the knee with military pressure.
We still have plenty to show between now and launch, so stay tuned for more multiplayer videos as we complete work on this game mode and build toward our March 9th release date.
https://www.youtube.com/watch?v=6VyRFVrUq7A Today we reveal footage of our ‘shared base’ co-op mode for Stronghold: Warlords, including our first ever multiplayer gameplay! Allowing players to share control of a single castle when playing together online, Warlords' co-op mode is different from regular team-based multiplayer. In addition to being able to party up and build separate castles in team deathmatch, Stronghold: Warlords will also allow players to share control over a large shared army, peasant population, castle defences and network of warlords under their command.
Our new warlords system, which allows players to command a network of unique AI warlords across the battlefield, also benefits from co-op mode. Co-op play means advanced players can share the ‘grand strategy’ gameplay of the warlords between them, optimising their use of each one for economic or militaristic purposes.
Early on in a match one player can manage their castle estate, while the other forms alliances with warlords to bring in valuable resources and secure strategic positions across the map. Then in the endgame, while one commander lays siege to the enemy, their co-op partner can divert resources and direct pincer attacks from nearby captured warlords!
Co-op mode will be available as a multiplayer feature in Stronghold: Warlords at launch on March 9th 2021.
https://www.youtube.com/watch?v=4l8jV5RnS-k As our latest 'castle sim' in what is now a nearly 20 year history (!), Stronghold: Warlords has invited hundreds of questions during the course of development from series fans. In the past we've covered everything from basic questions about game content to returning units and advanced multiplayer features. As we approach release however it seems there are still about 100 questions remaining that we can answer before launch on March 9th. Enter our new 'Pre-Launch' Q&A series, created in the hopes of answering every single major pre-release question we have from fans about our upcoming RTS!
So pull up a chair, pour yourself a tankard of mead and join Natasha as she quizzes Nick one last time in a series of three in-depth Q&A videos. Answering questions against the backdrop of fresh gameplay, captured from a recent build of the game, Nick and Natasha blast through nearly 100 questions collated from social media, forums and fan sites:
https://www.youtube.com/watch?v=y4zqkb1GccQ https://www.youtube.com/watch?v=163myxnh5X4 While we have attempted to answer every question raised since the game's reveal at E3 2019, some will inevitably have slipped through the cracks. So if you don't hear your question answered in part one of the series be sure to check out parts two and three (above) or join the Stronghold Discord to ask our developers directly! As a team we've enjoyed having an open dialogue with fans during Warlords' development and whether its a feature suggestion for this game or something for future titles in the series we want to hear it.
Last week we announced that we had come to the difficult decision to delay the release of Stronghold: Warlords for a second and final time. The release date will no longer be January 26th 2021. We will instead be launching Stronghold: Warlords six weeks later on March 9th 2021.
The reason behind this is that the game’s multiplayer mode is simply not ready to be released yet. We have run into some unexpected issues with it and - while we have worked very hard to resolve these with our current deadlines - we need more time to iron them out. We want to be as transparent as possible with you about this and we did consider releasing as planned, delaying Multiplayer to go live in a future update. However as we have promised Multiplayer functionality for Stronghold: Warlords at launch for over a year now, releasing without it wouldn’t be fair to players.
We want to thank you for your continued support and patience. Delays are never desired by any studio - especially this close to the announced release date - and we can only apologise for the disappointment it causes. It is however necessary if we want everyone to have an excellent, full experience with Stronghold: Warlords when it launches on March 9th, 2021.
In the meantime we have reactivated our old Warlords demo on Steam for anyone who missed it last year. Please bear in mind this build is from August 2020 and thus does not feature the polish, final feature set or roster of playable units you can expect from the game at launch.
To play the demo version please follow this link for full details on how to download it on Steam.
If you'd like to discuss the demo with fellow fans and developers at Firefly you can do that by joining the Official Stronghold Discord.
https://www.youtube.com/watch?v=lEmuZGaWZX0 As you know Stronghold: Warlords will be the first game in our 'castle sim' strategy series to introduce gunpowder siege weapons. Coming in the form of thunder crash bombs, the fearsome mortar, hwacha fire arrow cart and more, each can be used in different ways to cripple and eventually conquer rival players. Spread fire across enemy farmlands by catapulting bombs over their walls, blow apart defences with massive cannonballs or breach their castle walls with ancient rocket launchers. Castle defences even benefit from the addition of gunpowder, with mounted hwacha able to mow down lightly armoured enemy infantry before they can approach your walls.
What you probably aren't aware of is that rocks and Chinese thunder crash bombs won't be the only thing you're launching over 300 meters come January 26th... That's right, diseased animal ammunition is returning to the series in Stronghold: Warlords! While the humble Pig featured early in our design documents as an intended option in siege warfare we weren't always sure about what other animals would be lucky enough to make the cut. Enter the Stronghold Discord community, who voted overwhelmingly for Water Buffalo over hot contenders like the 'Large Bactrian Camel' and 'A Horse With a Sore Throat'.
Whatever you decide to launch over the walls of your enemies next year Stronghold: Warlords should have your covered with 10 siege weapons, 16 units and a plethora of siege defences for those turtle players out there. These will all be playable at launch in multiplayer, free build, skirmish and also unlocked over the course of the game's 30 mission single player campaign. We can't wait for players to get their hands on Warlords as we approach launch on January 26th, 2021.
https://www.youtube.com/watch?v=EsS5tinXmQM Join us for a full rundown of Stronghold: Warlords' titular warlords system, straight from the mind of Stronghold series Lead Designer and Co-Founder Simon Bradbury. Once again taking the video hot seat, Simon walks us through the finer details of Warlords' new grand strategy gameplay elements. Accompanied by all new multiplayer footage, as well as a first look at the latest version of the warlords system itself, Simon goes in depth for the first time about what this new addition means for our 'castle sim' series.
Discussing the history of Stronghold's estates and their evolution into the current warlords system, today we're revealing new gameplay showing how this feature will work in multiplayer, the later stages of our campaign, skirmish and free build. In the final game players and computer opponents will battle it out military or politically, gaining 'influence' over warlords across the map by any means necessary. With the ability to force a warlord to bend the knee by military might or use diplomacy points to gain favour with them over other players, it is up to the player to decide how and when to conquer each warlord.
There's a lot to go over, so stick with us to find out more about the game's passive warlord perks, edicts which can be used to issue commands, upgrades to edicts and castles, different warlord archetypes and more! If you like the look of the new and improved warlords system please do wishlist Stronghold: Warlords on Steam to be notified of the game's release on January 26th 2021.
https://www.youtube.com/watch?v=pY7wW_Hv1wo Earlier this year we announced that series stalwart Robert L. Euvino will be returning once more to compose an all new soundtrack for Stronghold: Warlords. Based on influences from Japanese, Chinese, Cambodian, Mongolian and Vietnamese culture, the music of Warlords is a unique hybrid of different styles. Today we're releasing another early look at the music in the form of a soundtrack preview! Please enjoy the track as we prepare to launch on January 26th.
“Creating high octane siege music was an interesting challenge,” said Robert Euvino, Composer and Sound Designer on the Stronghold series. “Many far eastern instruments have a truly distinctive flavour and are never tuned to minor scales and harmonic minors, the scales that create darkers sounds associated with war. In many cases film and game music tend to abandon the instrumentation in favour of more traditional contemporary orchestral ‘war’ music. What we end up with is an interesting hybrid which should hopefully satisfy both longtime fans and purists!”
Stronghold: Warlords will feature a full orchestral soundtrack available both in-game and standalone at launch as part of the game's Special Edition. Taking influence from musicians like Yo-Yo Ma and master Shakuhachi players, Warlords’ soundtrack will cover a wide geographical area and hundreds of years of history.
https://www.youtube.com/watch?v=KMvLtj3lhLc In our final Stronghold: Warlords campaign preview to be released before launch we bring you over 45 minutes of unedited, uninterrupted and commentary-less gameplay! In response to community requests we've emphasised the new music, sound effects and raw gameplay in today's playthrough, which shows off the first mission from our Japanese campaign segment. Chronicling the exploits of key characters and events from 16th Century Japan, our single player campaign was always planned to take players across to the Land of the Rising Sun as of their building and besieging campaign.
Beginning at Inabayama Castle (now known as Gifu castle) in 1567, in Stronghold: Warlords we have Toyotomi Hideyoshi as our chosen Japanese AI Lord. Hideyoshi lived during the Sengoku period in Japan, in which the feudal states constantly fought each other for territorial control. Beginning his military career in the Oda clan as an army recruit to the Ashigaru, Hideyoshi's impressive service earned him a place as a retainer to the now somewhat famous clan leader Oda Nobunaga.
Featuring our latest beta build and a raft of player driven improvements and tweaks, made possible with the Stronghold Discord and some excellent player feedback from our recent demo, we really feel like Warlords is going from strength to strength as we make our way toward launch on January 26th 2021. If you have feedback on playable builds or what you've seen here today be sure to join the Discord and let us know!