Struggle For Survival VR cover
Struggle For Survival VR screenshot
Genre: Simulator, Adventure

Struggle For Survival VR

Untitled

Game Update - 2018 June 21th

In order to celebrate the Summer Sale, we specially prepared a summer special edition update.

Update 1.0.3.0 Changelog
Trophy


We added 3 kinds of glasses, 3 types of gloves and 3 kinds of leggings to the trophy this time.A total of 9 kinds of jewelry accessories to enrich the individual choice of players.


Firearms


We added two classic firearms. High-speed UZI assault rifles and astonishing desert eagle pistols. And adjusted the appearance of the sight. Players can now experience these new weapons in the game.


Sweeper mode re-production


We have redone the sweeper mode. We limit the player to a certain area. Players need to resist the attack of three rounds of zombie attack, and each round has airdrops to provide players with firearms and ammunition. You need to resist the zombies in each round of the stipulated time. Killing zombies will also drop ammunition and medical kits. Each round of zombie attack will be more and more difficult. Players who successfully withstand three rounds of zombies and survive will receive the final victory. Now players can experience more intuitive killing pleasure in sweeper mode.

Night mode


Darkness is the embodiment of fear, and fighting in the dark will certainly be more intense. We have added night scenes in single mode and multiplayer mode. When players play games, the system randomly distributes night or day scenes.


Hit effect


We increased the zombie bullet effect and the headshot will cause the head of the zombie to fall.


MINIMAP


We repainted the MINIMAP


BUG repaired


Previously, we found that the HTC hardware device had a BUG. If the player did not open the handle before enter the game, the HTC handle could not be recognized . The solution was to open the handle first and then enter the game. This version update fixes this bug.

[Timed Events] Version Update + Rewards

This week we ushered in the new version of SFS update, optimized many game details, and added many new content. Click here for details https://steamcommunity.com/games/822510/announcements/detail/1674657415532727901



In order to reward the players, we launched a gold reward campaign this weekend.

During the event time, players who log in to the game will receive 1400 gold coins. Not only that, the top 10 players with the highest number of games during the game will also receive additional bonuses.

NO.1 7000
NO.2~NO.4 5000
NO.5~NO.7 3000
NO.8 ~ NO.10 2000

The list of the top ten players will be announced on Tuesday



Bonus coins will be unified payment within one week of end of the event, can be used to open the booty [This update adds a large number of garment accessories in the booty, the spoils will be taking the opportunity to open the ultra-rare weapon mace.]



Weekend incentives will begin at 0:00AM PT on Friday, June 8. It lasts until 11:59PM PT on Sunday, June 10.

Enjoy your weekend!

Game Update - 2018 June 6th

We have a massive update ready for you. There are big and small fixes, in all areas of the game, and on over 15 categories. For example,Increased daily login rewards, which will greatly increase the speed of obtaining loot. Added sprint function, the player's movement speed will be greatly improved.

Update 1.0.2.0 Changelog
Move speed adjustment


In previous versions, the player's Move speed was affected by many factors such as posture, input device, and face orientation. This design is both complicated and unfavorable to the player's understanding. So we made adjustments. In this version, we not only balance the speed of moving forward, but also balance the speed of other actions such as retreat, lateral movement, squat movement, and so on. Now you will feel more stable and natural when you move.

Sprint function


We have received feedback from many players. One of the more representative topics is to increase the player's speed in the game. Because of the "motion sickness" problem in VR games, we did not give players the ability to move at high speed in previous versions. We admit that it prevents those physically adaptable players from having a better experience to some extent.For this reason, we have added "sprints" in this version. Now you can turn on this feature by pressing and holding the left hand trigger key when you think it is necessary. At the same time, we added a sprint-specific "energy slot." You will consume this energy slot when you are sprinting and will automatically respond when you are not sprinting.

Move speed of aiming


Many of our game players have live firing experience. Without exception, they all know that the speed of movement should be reduced when aiming. If you keep moving at a high speed while firing, the stability of the gun will deteriorate, and the impact of the recoil of the firearm will eventually make the accuracy of shooting much lower. When aiming in the VR game, the player's hands are suspended and there is no force point, and the VR device will be very sensitive to capture the player's hand trembling. The current VR head resolution is not high.When the player is moving fast, the objects they see will become unclear. Adding the two also greatly reduces the accuracy of shooting. For the above considerations, we have added a setting to the game. When you aim the gun, the speed will decrease by 70%. If you put down the gun at this time, we will think that you want to move instead of shooting, and it will return to the original speed.

Red dot sight


Updated the display of the red dot sight. At present, the player can aim more accurately. Red-point sights are classified into reflex sights and holographic sights and have been adjusted to the model of real firearms.


Left/right hand mode


The player's comments mentioned the addition of a left-handed gun model, which we have added in this version. The way to turn it on is to select your dominant hand in the game settings.


Dual-hold mode


In previous versions, in order to simplify the player's operating density, we did not support the player's dual-handed gun behavior, which made many players who accustomed to authentic operation feel unpleasant. Since there are really many people who raised this issue, we decided to add this content to this version. Now that you can move the non-armed hand closer to the barrel of the weapon, it will automatically absorb, and the stability of the weapon will increase significantly. If you press the trigger button of a non-armed gunner you will grab the barrel and you can aim more accurately with both hands.


Modify the way zombies appear


In this version, wild zombies don't appear out of thin air, and they exist in the game as bodies before attacking players. You can choose to bypass them or face them bravely.

Floor material sound


In order to enhance immersion, we have given different footstep sounds for different floor materials, and at the same time we have strengthened the influence coefficient of distance on the sound. In addition, we have also fixed a BUG, its existence makes the previous version of the distance impact coefficient almost ineffective, resulting in many players feel confused when they make a judgment.

New background music


We added 2 new background music, and each time you open the game, you hear them randomly.

Transport cabin


The color of the parachute indicator in the nacelle is too dazzling. At present, the tail signal is added as an alternative.And now you can see the players in the cabin.


Trophy


In this version, we have added apparel accessories that you can configure more personally. In addition, we added cold weapon mace. To be honest, the mace is so cool, and it hurts a lot. Just tap the mace you can kill a zombie.All these items can be obtained by opening trophies.


Gold coin promotion


Because of the increase in out-of-box rewards, we have also increased the number of gold coins in the game. First, you will get 100 gold coins each day, and then you will get 15 gold coins by killing one player character in multiplayer mode.

Adjust key operations


HTC and Oculus have different numbers of keys, so it is not conducive to compatibility development. In this version, we have unified the number of buttons and operating methods, and added sprint keys. For details, see the description of the keys in the game.



Camera


As the player moves in the real world, the characters in the game go through obstacles, such as walls. At this point the player can still shoot, which makes the game unfair. So we made a limit. If the player tries to pass through the object, the camera retreats.

Performance optimization


Adjusting the game architecture and object distance vision display, thereby improving rendering efficiency of 8%.

Modify the data synchronization method


In previous versions, the game had a large probability of starting to fail because of a data synchronization timeout. We have modified the synchronization mode to increase the reconnection efficiency.

Game Update - 2018 May 7th

Update 1.0.1.0 Changelog



Installation package size


Compressed the package size of the game.

Performance optimization


Improved frame number and operation efficiency.

Fix bug


Modified the UI display bug in the game.

Repair weapon display


Modified the weapon display bug in the game.