Stupid Dungeon cover
Stupid Dungeon screenshot
Genre: Role-playing (RPG), Adventure, Indie

Stupid Dungeon

08/04/2020 "Stupid Dungeon" Important Update

Introduction:
After a long absence, thank you for your feedback. Based on the feedback of many players, the author has optimized some of the content in the game and added some new content.

New content:
1. The game added a new level "virtual name".
2. The game adds some text notes.
3. The main interface adds buttons and interfaces that can adjust the full screen of the game.

optimization:
1. Optimized the expression of some materials and traps.



repair:
1. Fixed the situation where some music performance is abnormal.


Looking forward:
Hidden levels are still in production.


prompt:
Update the game will have the problem of losing the inherent save.
(Sorry, this is a technical problem that cannot be overcome temporarily.)

Players who want to experience new content, please update the latest version of the game to experience the new content.
If the update fails, please restart the STEAM client

07/29/2019 Important update of "StupidDungeon"

Introduction:
Thanks for your feedback, based on feedback from many players, the author has optimized some of the content in the game and added some new content.

New content:
1. The game added a new branch level "Fire Sea".
2. The game added some text comments.
3. "A" "D" "W" "Space" can now also control the action of the character at the same time.
4. The main interface adds buttons and interfaces to adjust the game volume.
5. Added more archive points to facilitate the player to continue the game.

optimization:
1. The material of the core and some of the organs has changed.
2. The character's death time is shortened again.
3. The duration of the Shura level has been greatly reduced, but the difficulty has increased slightly.
4. The trap position of some levels changes.
5. In the final battle, the core adds a new skill (personal feeling is very cool).


repair:
1. Fixed an issue where music overlapped in the "Endless" level.


Preview:
The hidden level is still in production.


prompt:
Please update the latest version of the game to experience new content.
If there is a situation that cannot be updated, restart the STEAM client.

11/07/2019 Tips before important updates!

The author originally planned to update the game between 12-15, including new levels and egg level, etc., as well as optimizing the current card, and the variety of buttons and trying to use the handle to play and so on.
Most of them have been completed, but for some reason it may take a while to release.
For archiving issues:
The game's archive (checkpoint) will not be lost when the game is closed. If the player loses the archive, it is because of the version update, the version update will change the file of the entire game, causing the old archive to be invalidated (this problem cannot be solved temporarily).
If the player wants to make sure the archive is safe, please turn off the automatic update option in STEAM for this game.
Otherwise, if you update the game, the archive will be lost.
Please also understand.

06/21/2019 "Stupid Dungeon" Emergency Repair and Optimize 2nd

Introduction:

Take this opportunity to complete the filing slot. Optimize the game by the way.




Optimize:

1. The duration of the barrage at the Thura level has been slightly shortened.

2. Adding the "Xiuro" slot, the "Xiuro" slot is for players who have pushed the game progress to the "Xiuro" level to quickly return to the "Xiuro" level (players who have not pushed the progress to the "Xiuro" level will not be able to use this slot to obtain progress,* update the game after the progress will be reset).




Repair:

Emergency repair of the "confinement" level trap can not fall BUG.

Fixed the BUG of the "final battle" BOSS barrage which sometimes had angle deviation.

Fixed the problem of incorrect position when some traps were triggered.




Tips:

Please update the latest version of the game to experience new content.

Restart the STEAM client if there is no updating.

报错

06/21/2019 "StupidDungeon" Emergency Repair and Optimization

Introduction:

Thank you for your feedback. According to the feedback from many players, the author urgently repaired and optimized the game.




Optimize:

1. The blood volume of BOSS decreased slightly in the final battle.

2. The buttons of "main interface" and "checkpoint selection" interface increase the click sound effect.

3. Re-optimize the system resources used in the "final war".

4. In the function of "checkpoint selection", two slots of "awakening" and "breakthrough" are added for players to choose. "Awakening" and "Breakthrough" slots are for players who have pushed the game progress to the "Awakening" and "Breakthrough" levels to quickly return to the "Awakening" and "Breakthrough" levels, so that players can easily continue their previous progress when they enter the game again. (Players who have not pushed the progress to the "Awakening" and "Breakthrough" levels will not be able to use these two slots to achieve progress,)* Progress will be reset after updating the game.




Repair:

1. Urgently repaired the BUG that failed to trigger correctly in the upper and lower traps of the "reincarnation" level.

2. Emergency repair of the "Awakening" level, the right knife array can not correctly cause damage (the author can test this machine, but not sure whether the player side is effective).

3. Fixed the problem that the number of barrages was too small when BOSS triggered skills in the final battle.




Tips:

Please update the latest version of the game to experience new content.

Restart the STEAM client if there is no updating.

06/19/2019 Hotfix

Introduction:
Because of the feedback from many players, the author urgently fixed and optimized this little game.
Thanks in advance for your feedback, I will update some content later, but I may have to wait for a while.


optimization:
1. Significantly shortened the death animation, and the replay score screen waiting time.
2. The difficulty of normal clearance of the Shura level is slightly reduced.
3. Added “level selection” function in the main interface. Currently, there are two slots for “confinement” and “selection”. The "confinement" slot is used to help the player skip the text dialogue before the first level and directly enter the first level. The “Choice” slot is a quick return to the “Choice” level for players who have advanced their game progress to the “Choice” level, allowing players to experience the next content and multiple endings more quickly (no progress is made to “choice”) Players in the level will not be able to use this slot to get the progress).


repair:
An urgent fix to the bug in the Shura level is to avoid all traps on the far left side of the platform.

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