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Genre: Shooter, Racing, Strategy, Indie

Sub Rosa

Alpha 35 Build Now Available!


Alpha 35 Build Notes:


New inventory system
Controls:

  • E to pick up items
  • 1-5 take out/put away item
  • R - reload (Now drops magazine in the weapon)
  • Q - Drop/Throw
  • Shift - Use opposite hand

General Updates and Improvements:

  • New account system (Unique phone numbers)
  • Fix player movement on stairs.
  • Checks model for hacks.
  • Improved garage door opening/closing.
  • Mute menu show players using voice.
  • Fixed camera interpolation.
  • Shows mic above players head when talking.
  • Improved car suspension/wheel physics.
  • Fix car damage.
  • Improved weapon handling.
  • 3d hud player display (Shows Damage).
  • Can't shooting while driving.
  • Improved throw (Hold Q, Move Mouse Up or Down).
  • Shows role at the beginning of Eliminator mode.
  • Eliminator mode starts with less time, but adds time when a player dies.
  • Improved lighting.
  • Players now regain consciousness without needing to be bandaged.
  • Right click to cancel drop/throw.
  • Displays when players die in Eliminator mode.
  • Round now have 90 seconds before starting.
  • Press F11 to bring up ping and packet loss display.

Bug Fixes:

  • Fixed cheat with observer in pre-game.
  • Fixed voice chat bug.
  • Fix look turn bug.
  • Fixed sprite models bug.
  • Phones have a busy signal.
  • Fixed issue with cars sinking.
  • Briefcases can be thrown.

City Updates:

  • Added Bowling Alley.
  • Added Boxing Gym.
  • Added stairwell access to Marad building.
  • Added stairwell access to Tanah building.
  • Added stairwell access to Echo building.
  • Added stairwell access to Pyrrha buildings.
  • Added balcony doors to Pyrrha buildings.
  • Added incline to Pyrrha buildings.
  • Added stoops to bases.
  • Added driveway to Craft house.
  • Added stoop to Craft house.
  • Added pipework to Pyrrha buildings.
  • Added higher wall near the soccer field.
  • Added pedestrian bridge at Courthouse.
  • Added skylight to Crab Shack.
  • Added stairs to Wig Shop.
  • Added additional staircase to Mall rooftop.
  • Iterated on the Monsota alleyway.
  • Iterated on the library staircases.
  • Iterated on the base interior signage.
  • Iterated on Shelley staircase.
  • Iterated on Casino.
  • Iterated on Cul-de-sac.
  • Iterated on Travel Agency.
  • Iterated on Museum parking.
  • Iterated on Diamond Plaza.
  • Iterated on various textures.
  • Iterated on Library.
  • Fixed Pink Flamingo window.
  • Fixed Nog window.
  • Fixed ground hole near Nog.
  • Fixed Mall signage bug.
  • Fixed Grandview hole bug.
  • Fixed Fontana hole bug.
  • Fixed bathroom gap in bases.
  • Fixed missing Chili staircase.
  • Fixed ground hole near Craft house.

Team Memo 5-13-2019


A quick update of some things we’ve been trying out:

Driver hands


We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels.

Item handling


We're experimenting with having a transition time during certain inventory operations, such as storing/retrieving items and reloading weapons.

Bug report form


Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Team Memo 5-6-2019

A quick update of some things we’ve been trying out:

Voicechat


Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify who’s talking. Additionally, we think we have a possible fix for voicechat sometimes not activating.

Hand animations


We’re working on some basic hand animations for gun handling and reloading.

Admin system


We’re making some changes that will make it easier for admins to control and maintain their servers. More details to come!

Car tweaks


Cars are getting some tuning changes that will stabilize them more and reduce some sliding.

Bug report form


Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Team Memo 4-29-2019

A quick update of some things we’ve been trying out:

Controls changes


We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together.

Anti-cheat


We’re working on a file verification system to prevent use of modified models that give an unfair advantage.

City changes


We’ve made some improvements to the lighting and texture material system, so the city will look a bit different in the upcoming build.

Also: the city now has a boxing ring.

Bug report form


Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959


We’re mostly trying to wrap up this build and tie up all the miscellaneous loose ends. Sub Rosa is a complex game, and it gets increasingly more complex with each successive build. We appreciate your patience as we get all parts of the game ready for release.

Thank you for your support!

Team Memo 4-22-2019

A quick update of some things we’ve been trying out:

Discord


Sub Rosa now has an official Discord server! Our goal is to make this an inclusive and supportive community, and we hope you'll join us: https://discord.gg/subrosa

Weapon stock


When a weapon is fired, we’re experimenting with having the weapon stock collide better with the player body. The goal is to better stabilize the weapons, and so far the results are promising.

Eliminator mode


We’re testing some tweaks to the Eliminator gamemode, such as having having Eliminator kills affect the round countdown timer.

Controls changes


Still working on the control changes -- trying out some control schemes for the throwing system, and how player names are displayed.

City changes


We added a variety of miscellaneous additions (footbridges, staircases) throughout the city and did a lot of bugfixing.

Bug report form


Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sub Rosa Discord is live!

Sub Rosa now has an official Discord channel!

Join our community here: http://discord.gg/subrosa

We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll join us.

See you there!

Team Memo 4-15-2019


A quick update of some things we’ve been trying out:

Throwing system


We’re in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use.

HUD animations


We’re experimenting with adding UI animations to clarify some player inventory actions.

Vehicular combat


We’re testing out some changes with how car combat works, specifically with how players can currently drive and shoot at the same time. More details to come.

City changes


The downtown area is now fully accessible. Every multi-level building in the downtown area (and the rest of the city) now has an interior stairwell that reaches all floors.

Bug report form


Thanks to those who have submitted reports! If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Team Memo 4-8-2019



The management team has been working diligently on various aspects of the software and want to share those tidbits with you regularly in the form of our weekly memo (See below). If you have questions, don't hesitate to reach out.

A quick update of some things we’ve been trying out:

Controls changes


We’re in the process of streamlining the control scheme. There’s still a lot of testing and experimenting to be done here, so we’ll reveal more specifics once it’s more solidified.

HUD changes


We’re testing some changes to the HUD, including displaying a live 3D wireframe of your player character. This will hopefully make it easier to read your health status and physical stance.

City updates


The city is getting a bowling alley, and a handful of the downtown skyscrapers are getting stairwells & roof access.

Bug report form


If you find bugs, exploits, or map glitches, please let us know! Sub Rosa is a complex game and we can use your help. Please write a bug report on this form: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Alpha 34 Build Now Available



Alpha 34 Build Notes



Frame smoothing:
This blends between packet frames should help performance when playing online.

Replays:
Right now they can only be saved on the server, as admin use the command "/savereplay" and the replay will be saved at the end of the round. The files are pretty big, I'll be optimizing the size of them in the future.

Replay controls:
1: observer cam
2: camera 2 (hold Shift to move the camera to observer cam position)
3: camera 3
Space: look at the next player
Tilde: stop looking at players

R: rewind 10 seconds
T: rewind 30 seconds
Y: rewind 60 seconds

New physics:
Not a lot to see yet, but I've set things up so a lot of things will be possible like standing inside moving vehicles, zip lines, and elevators.

Fixed post-game chat

Alpha 34c:
Improved ragdolls
Improved aiming while crouching

City updates:

  • Added oil field.
  • Bases: are now color-coded to team colors.
  • Bases: added additional catwalk.
  • Venetian apartments: added interior access.
  • Starlite apartments: added interior access.
  • Pink Flamingo apartments: added interior access.
  • Fontana apartments: added interior access.
  • Nile apartments: added interior access.
  • Sunset apartments: added interior access.
  • Grandview apartments: added interior access.
  • Pilar: added interior access.
  • Alamo: added roof access.
  • Courthouse: added interior access.
  • Hospital: added interior access.
  • Gunshop: first pass at tutorial area.
  • Exodus travel: widened window.
  • Chili store: added stairwell.
  • Ice rink: added skylight.
  • Construction site: added wall section.
  • Construction site: added upper level access.
  • Sporting goods: added access to parking lot.
  • Cilantro: added balcony.
  • Cilantro: added bridge.
  • Diamond plaza: added additional ramp.
  • Nog: fixed floor hole.
  • Taxi depot: fixed ramp.
  • Roberto’s: fixed wall hole.
  • Cilantro: fixed wall hole.
  • Iteration pass on textures & texture materials.
  • Iteration pass on Bolo Ty’s casino.
  • Iteration pass on cul-de-sac.

Alpha 33 Build Available



Alpha 33 Build Notes



Welcome to Sub Rosa: Alpha 33, we are excited to share a number of changes in the gameplay mechanics including the new grab feature, updated lighting to add to the dynamic look of the game. There are a lot of fun additions to the city to explore as well as fixes to improve upon the gameplay.

In addition to the gameplay changes, city updates and fixes we have a new Employee Handbook for your training enjoyment:



Training Booklet

Gameplay Additions

  • New Lighting
  • Added Grab System
  • Added jumping through windows
  • Added in-game muting menu
  • New weapon sounds
  • Eliminator mode starts when all players are ready


Gameplay Fixes

  • Fixed shadow depth issue
  • Fixed getting out of cars issue
  • Fixed fired player items issue
  • Fixed weapons on player's back

City Updates

  • Added Grandview apartments.
  • Added Taxi Depot.
  • Added craftsman house.
  • Added low house.
  • Added parking structure beneath Radio Station.
  • Added signage to apartment buildings.
  • Added parking complex to Hospital.
  • Added target practice to bases.
  • Added target practice to Gun Shop.
  • Added Hot Dog indoor parking.
  • Added interior to Nog Building.
  • Added additional stairwells to Shelley Building.
  • Added additional stairwells to Kamel Building.
  • Added street access ramp to Pilar Building.
  • Added elevated office to Greene Warehouse.
  • Added roof access to Greene Warehouse.
  • Added stairwell to Cilantro Building.
  • Added stairwell to Marad Building.
  • Added balcony to Diamond Plaza.
  • Added additional entrances to Theater.
  • Added stairwell to Kirsten’s.
  • Renovated the Hondo Park walkways.
  • Expanded Yello Warehouse.
  • Expanded Main Street Bridge.
  • Expanded North Park.
  • Iteration on Basketball Courts.
  • Iteration on Construction Site.
  • Iteration on luxury house.
  • Iteration on Rio Granary.
  • Iteration on soccer field.
  • Iteration pass on textures.
  • Removed short wall near Cars Cars Cars.
  • Added cul-de-sac.

Thanks for checking out the latest update. Please let us know if you have any feedback.