Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!
Released 10/22/2015
GENERAL
Optimization
- Improved loading times.
- Fixed an issue causing lag spikes near room gates.
Mouse and Keyboard support
- Added Mouse navigation in the main menu.
- Key indicators added for M/KB users.
ART
User interface
- New UI visuals for the drone's area of effect.
- New map and mini-map indicators.
- App information can be displayed when in pick-up range.
- Sniff acquisition progress bar added to the HUD.
- Sniff information updated when purchasing in shops.
- Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu.
VFX
- Fixed a visual corruption issue on the drone's trail when using Apps.
- New VFX indicating Big Cleaners taking a hit & damaged state.
- New water surface for the Community environment.
- Fixed issue where area damage isn't displayed properly by the VFX.
- New VFX for freeze traps.
Level Art
- Fixed various issues regarding floating objects in certain rooms.
- Fixed various issues regarding possible exploits or blockers in certain rooms.
NARRATIVE
Quests
- Fixed an issue preventing the RisingSun squat from being unlocked.
- Fixed an issue resetting cut-scenes in the Hermes to Storages room.
- Fixed an issue where the cut-scenes are not triggered.
- Various localisation fixes and polish.
LEVEL DESIGN
Enemies
- Fixed an issue where Iron enemies' animation doesn't stop after the room has been cleared.
- Fixed an issue cancelling grenade damage to other enemies.
- Fixed an issue where the character would be briefly stopped when taking grenade damage.
Room patterns
- General polish on critical room patterns.
SOUND
Music
- Fixed issues preventing the music from being triggered in certain rooms.
SFX
- Various bug fixes and polish.