Modified height for Oculus users to make objects on the floor easier to pick up.
Weird behavior for resolution and crouch sliders fixed.
Problem with french language that could happen sometimes at first launch fixed.
Have a nice day!
Update 1.1.0 [Dec 24, 2018]
Update is live !
New features :
Added an optional crouch feature that will automatically crouch the player once a certain height is reached. This feature can be activated in the settings and the height can be modified.
Added a resolution setting that can make the game looks better. It can be changed between 75% and 200%, higher is better but it will have a big hit on performances.
Bug fix :
Fixed hand disappearing at the end of the last level.
Oculus touch controllers should be at a correct angle in the tutorial.
Fixed a bad instruction in the tutorial.
Fixed a problem that could prevent the tutorial to be finished in some rare conditions.
Moving in free movement with the pad or joystick will not add a weird motion anymore that could add motion sickness.
Happy holidays to everyone!
Hotfix Patch 1.0.11 [Dec 12, 2018]
Hotfix is live !
Oculus Touch controllers should be displayed correctly in the tutorial.
Sorry for the inconvenience, and thank you for understanding.
Subject 264 is available now on Steam for all Kickstarter backers!
Hello everyone,
We are happy to announce that the game is finally finished!
It wasn't easy but we worked very hard for this game and we hope you will all have fun playing Subject 264!
The game will be released for everyone on September 25 2018 but is already available right now for every backers.
We tested the game from start to finish many times but it is possible that we missed a few bugs (altrough there shouldn't be any game breaking bug).
If you want to play now keep in mind that the game is still in beta and you may encounter bugs, please report any bug you see on the Steam Hub here : Steam Hub.
You will receive your beta key in the next hour by email or directly on Kickstarter depending of the informations you provided.
Some informations on the game if you want to play now :
The game will autosave after each puzzle, if you quit in the middle of a puzzle, you will have to start over again. If you encounter a bug that breaks the puzzle you were doing, you can go to the menu and walk in the door "continue", this will restart the puzzle.
If you lose your savegame because of a bug, report it to the Steam Hub and we will give you a savegame of the puzzle you were doing.
There is no obligation to play the game now, you can wait the official release on September 25, but it would help us a lot if you help us fix any bug that could still be in the game.
The game is very hard, some puzzles are easy but you will probably be stuck on a few of them, if you need help for a puzzle you can ask us on the Steam Hub, we might add some tips for the release date depending of your return.
As always, we want to thank every one of you, thanks to your help we were able to deliver a game miles better than what we planned at first, we hope you will like it!
And to finish this last update, a new trailer!
https://www.youtube.com/watch?v=MGR4kw67VpE
We need your help!
Hello everyone!
This game is still in development, made by two programmers.
Unfortunately, making new objects and textures for the game is a very long process so we made a Kickstarter to accelerate the development and make the game looks better!
By supporting us on Kickstarter you will get a steam key for cheaper than it will be on steam!
https://www.kickstarter.com/projects/822862511/subject-264-vr-for-htc-vive-and-oculus-rift