Added an unlockable ultimate ability for Devognya: Hades Burst - Consume 40% health to cause a massive explosion at the subject’s location
Fixes
Fixed the text on the Crystal Infuser (the crafting table thing) to “Take Crystal Capacitor”
The Golden Orb is much less likely to spawn progression items (orange)
Made several edits to the Feral Root’s attacks:
It’s nettle attack now phases through walls
The nettle attack now also shoots more nettles on average
Feral Root attacks more often in general
The feral fumers now only last 15 seconds
Increased Muck’s bullet spread to 12 (from 6) to make him less of a sharpshooter and also to make him rely a little more on his passive and active abilities
Increased Muck’s magnetism radius to 4 meters (from 3)
HolGil no longer triggers the screenshake
Fixed Creation Clay only adding extra charges if you have 0 consumables
Reworked the progression item spawns in Crystalline Flats; enemies will now instead have a chance to drop the currently required item for the Crystal Infuser. So enemies will only drop Lectrinium Wire (when the item rolls as orange) until you place the wire on the infuser and then they will only drop Insulated Pyllarite
Placing the parts on the Crystal Infuser now removes that item from the Subject’s inventory
Crystal Capacitors are now added to the drop pool after the first capacitor has been crafted
Subject: Relictus v0.6.2.0 Update
Additions
The Kushtaka no longer uses Mantle Destroyer’s health bar and has it’s own custom bar
Added a new unlockable ultimate ability for Subject: Muck - Celestial Body, unlockable via the ‘Smashing!’ achievement
Added custom crosshairs for all subjects
Added a new attack/function for the Crystalline Contraption: Overheat - If the Contraption uses too many attacks in a short succession, it will overheat and have to open up it’s core then spray itself with two cryo blasts which may harm the subject if too close.
Fixes
Increased the base chance for Holographics Card to trigger to 10% (From 6%)
Fixed Kushtaka’s teleportation attack crashing the game
Subject: Relictus v0.6.1.0 Update
Additions
Added sound effects for Scorch Beetles
Added sound effects for Burohs
Added ability descriptions when you hover over them in the ability edit menu
Reworked multiple aspects of the Crystalline Construct and it’s fight:
Added sound effects to the Crystalline Construct
Added an extra effect to Crystalline Construct’s stomp attack
The Crystalline Construct’s movements and attacks are no longer specifically based on the player’s location and are now more randomized
Slight rework to Crystalline Construct’s Lectrinium Beam attack
Crystalline Construct’s Cubicine Spinner attack now covers a larger area
Added an animation and sound effects to when the Crystalline Beacon is activated
Added Subject descriptions/lore to the ability selection screen when hovering over the subject’s name
Fixes
Redrew the Crystalline Flats map layout to be more open and less… Vertical.
Subject: Relictus v0.6.0.1 Fixes
Filled in and fixed all the holes that were in the Arid Boneyard, Crystalline Flats, and Feral Grove stage's terrain collisions, thus preventing items or even players from getting stuck inside unreachable areas in each stage
Redrew the set spawnzones for ground enemies to more evenly distribute spawns and to prevent larger enemies, like Boulder Beasts from being stuck inside a wall when spawning
Reverted the GMS version to a previous version more compatible with Steam's functions. Thus re-enabling steam functions and steam achievements.
Reimplemented some of the sound effects as some sounds were not working due to a previous corruption issue
The Frostbound Update
Additions
Added sounds effects to Volatile Moths and explosions
Added sound effects for DR-1’s Hav0c Reaper Drone (The purple drone)
Added a new consumable item: Suspicious Clock
Added a new consumable item: Cracked Iozinite
Added a new prototype item: Timespace Receiver
Added a new rare item: Electromancy Manual
Added a new common item: Cryomancy Manual
Added a new legendary item: Heart-Shaped Box
Added an ability selection screen to the subject selection menu
Removed splitscreen due to its buggy nature :((
Added an unlockable primary ability for DR-1: CNI Survey Drone - unlockable via ‘The Lazy Commander’ achievement
Added an unlockable secondary ability for DR-1: M8-10NC Repair Drone - unlockable via the ‘Almost Human’ achievement
Added an unlockable utility ability for Gil: Dislocator Construct - unlockable via the ‘Little Bit of Kick’ achievement
Added a new stage: Polaris Peaks; a snowy permafrost at the top of Ato-Relictus’ highest mountains
Added a new enemy to the spawn pool: Rhineram - the respective owner of those horns you keep getting who live in the Crystalline Flats, Molten Canyon, and Polaris Peaks stages.
Added a new boss for the Polaris Peaks: The Kushtaka - A legendary creature and defender of the Glowing Moon, Relictus-Miko
Added a new secret subject: Dr. Morena Phraust - Only accessible via Rime Golem’s ‘Bound by Science’
Added Rime Golem's passive ability: Bound by Science - Upon death, Rime Golem will lose all his items, but maintain experience level and swap to a new subject: Morena Phraust.
Fixes
Reduced the difficulty scalar of each difficulty. The game now increases difficulty a little slower and runs start off a little easier as well
All items now drop 10% more often
Added a visual effect for the geomancy manual
Reworked some of the items that deal damage, like the tactical grenade launcher. Damage of such items now scale with player’s damage-enhancements
Static Brick’s extra attack now applies the electro effect for 6 seconds
Ancient Bark now properly heals ALL allies within the circle (It previously would heal the first ally to enter the circle)
The camera now shakes when the player takes damage
Buffed Eggnog’s regeneration to 0.5hp/sec (From 0.3hp/sec)
Buffed Feral Fruit’s health increase to 20hp each (From 10hp)
Buffed Lost Sole’s speed increase to 2% each (From 1% each)
Leveling up now increases health by 20% of base hp and not 20 flat hp
Tactical Grenade Launcher now also increases blast radius of grenades by 10% per launcher
Redesigned the molten canyon map layout due to an error corrupting the original map file
Reworked the lava in the Molten Canyon to be a little easier to escape
Fixed Holo-Gil crashing the game when having on-kill items
Cryo damage now deals 1 damage per second per stack
Cryo damage will no longer inflict freeze and only slows victims down to a minimum of 0.2 speed
Added a maximum particle count to avoid the game slowing down due to excessive particles
Reduced the spawn cooldown range for enemies (Enemies will spawn approximately 20% more often)
Burning Infection puddles are no longer permanent and only last 15 seconds
New Map
Polaris Peaks
Spectral Doorway A snowy permafrost atop Ato-Relictus’ highest mountains, when the rare Aurora Animus passes through is when the barrier between the spirit realm is the weakest.
New Items
Cryomancy Manual
Used for cold reads. Rarity: Common Attacks have a 10% chance to apply 1 stack of cryo for 2 seconds (Additional Cryomancy Manuals add 2 seconds to the duration)
Electromancy Manual
Lightning always strikes at the darkest times. Rarity: Rare Killing enemies has a 12% chance to strike a random enemy with lightning, affecting them with electro and dealing high damage (Additional Electromancy Manuals strike an additional enemy)
Heart-Shaped Box
You never know what you're gonna get. Rarity: Legendary Enemies drop truffles on kill that increase a random stat when picked up, buffs only last for the current stage (Additional Heart-Shaped Boxes drop additional truffles)
Suspicious Clock
Forever Snooze Rarity: Consumable Drops a bomb with a 5 second fuse that creates a massive explosion, damaging ALL entities (2 Charges)
Cracked Iozinite
It's unstable and dangerous Rarity: Consumable Release a shockwave that will launch all enemies around you in an upward direction (2 Charges)
The Embers Update
Additions
NEW! SUBJECT: DEVOGNYA!
Added a new map: Molten Canyon
Added a new boss: The Mantle Destroyer
Added a new map variation of the Arid Boneyard
Added a new uncommon item: Pyromancy Manual
Added a new uncommon item: Spring-Loaded Arm
Added a new rare item: Scorched Elytra
Added a new prototype item: Necromancy Manual
Added a new prototype item: Shapeless Entity
Added a new consumable item: Geomancy Manual
Added a new consumable item: Anomalous Cube
Added a new epic item: Essence of Rage
Added a new epic item: QuickDraw Holster
Added a new epic item: Burning Infection
Added text on the screen that tells you how to summon the boss
Fixes
Redisigned the sprite for Holographics Card
Redisigned the sprite for Static Brick
Realigned the cooldown bars for Rime Golem and DR-1 to no longer be off center
Fixed the Rime Golem subject selection button locking players in as Rime Golem
Made the crosshair a more vibrant red to be more noticable
The 'freeze' status effect no longer affects bosses
Fixed Breezeriders (the blue dwarves) not triggering on-kill effects when they die
New Subject
Subject: Devognya
Devognya is hard-hitting, fire-based subject who can use her own health to deal high amounts of damage and set enemies aflame.
New Map
Molten Canyon
Fiery Gorge A large hellish crack in the surface of Ato-Relictus, filled with eruptive and unstable lava pools, yet it still holds a diverse ecosystem and no one knows how or why.
New Items
Pyromancy Manual
Pyromancy is a controversial subject. Rarity: Uncommon Creates 4 meter aura deals 3 pyro damage per second (Collecting more does and additional 3 pyro damage per Pyromancy Manual)
Spring-Loaded Arm
*Not a toy* Rarity: Uncommon Increases the knockback stat by 0.5 (Additional Spring-Loaded Arms increase knockback by 0.5 as well) *Sprite by Haley Taylor
Scorched Elytra
It's hard shell can reach temperatures of up to 2,800 degrees Rarity: Rare 6% chance on attack to shoot a fireball (Additional Scorched Elytra add a 6% chance to shoot each)
Essence of Rage
Your pain fuels the mantle Rarity: Epic Taking damage has a 10% chance to create a mini eruption nearby (Additional Essences of Rage add an additional 10% chance each) *Sprite by Haley Taylor
QuickDraw Holster
Have your weapons stored as data instantly! Rarity: Epic Reduce consumable cooldown by 10% (Additional QuickDraw Holsters reduce the consumable cooldown by an additional 10% each)
Burning Infection
May your flesh boil and fester Rarity: Epic Killing Enemies makes them explode into fiery goo (Additional Burning Infections causes enemies to explode into more goo)
Anomalous Cube
It's not a die, nor a puzzle... Rarity: Consumable (4 Uses) Upon use, trigger one of 5 effects:
Nothing
Heal for 40% max hp
Heal for 80% max hp
Damage for 20% max hp
Damage for 40% max hp
(Subjects cannot die from Anomalous Cube's effects)
Geomancy Manual
It advises you stay grounded Rarity: Consumable (3 Uses) Upon use, launch the subject upwards at double their jump height
Shapeless Entity
Inconceivable!!! Rarity: Prototype Grants infinite consumables, but each time you use it, your consumable item is randomized (Collecting additional Shapeless Entities allows subjects to use consumables more than just once.) *Sprite by Haley Taylor
Necromancy Manual
Not to be confused with the Necronomicon. Rarity: Prototype Grants another life, and consumes 1 upon use. But each time you revive you have a permanent -10% health downgrade, (Subjects cannot drop below 10hp from Necromancy Manual's health downs. Additional Necromancy Manuals grant additional lives.)
Version 0.4.0.4 minor fix
Game now properly displays 'v0.4.0.4' on the title screen
Subject: Relictus v0.4.0.4
Changes
Fixed small area in Crystalline Flats where Rime Golem couldn't get up
Starting the game now spawns the player in a random map
Fixed the progression portal crashing the game when used
Fixed windowed mode being borderless and not resizeable
Added a maximum resolution as to not cause graphical disturbances with the game