Subrov cover
Subrov screenshot
PC Steam
Genre: Simulator, Adventure, Indie

Subrov

Fest is Over - Demo Still Open This Week

The Next Fest ends pretty much right this second, but we've decided to keep the demo open until the end of this week (Sunday 26th). subROV is best experienced leisurely, and we hope this extra time will give everyone a fair chance to enjoy the demo at their own pace.

Have fun! 😃⚓



Stay tuned: wishlist subROV, follow us on Twitter, and come say hi at our Discord Server!

subROV Livestream coming soon

We'll be livestreaming subROV again very soon -Don't forget to set a reminder and come say hi!

To make this livestream a bit special, we are going to test how it feels to have background music during the dives, by performing live while playing the game. :D

Dev Update: Profile XP

We've added a basic experience system to the player profile ːsteamhappyː



You get experience points based on completing each dive's objectives and other additional tasks (e.g. finding and scanning creatures, wrecks, etc). As you accumulate points you will progress through a series of ranks that display nicely on your profile.



At the moment the XP system is cosmetic, but as the game expands we'd like to have unlockable perks when you reach certain thresholds, and we'd also like to tie it with steam's online features.

That's all for now! don't forget to visit us on Discord and stay tuned for more updates.

Thank you!

Jose

Announcing SubROV: Jurassic Edition

We are proud to announce subROV: Jurassic Edition!



subROV: JE is a upcoming expansion for subROV that allows you to travel back in time and explore the depths of Panthalassa, brimming with new dives, creatures, and all sorts of wonders for you to discover!

Remember to visit us on Discord and stay tuned for more updates.

Thank you!










(and Happy April fools day!) ːsteamhappyː

Dev Update: Corer WIP

A push core is a device used to obtain samples from the sediment; it's literally pushed into the ground, and with some luck it retains a sample core when released.



Taking sediment samples with the ROV is standard fare during dives (ROVs push the cores with their arms), and we're working to add this activity to the game. So far we've worked on the models and the coring sequence, as shown above.

This is how the corer looks on the Lander. We've also added a milk crate to hold other tools (milk crates are essential for ocean exploration ːsteamhappyː).



That's all for now! don't forget to visit us on Discord and stay tuned for more updates.

Thank you!

Dev Update: People On Board

The Comatel Explorer now has people on deck!
The first screenshot is from a test, and the second shows how they actually look in game (tiny!)




This is mostly a cosmetic feature; we thought it would be nice to have people wandering around from time to time to give life and a sense of scale to the ship -several people have commented that they only realized how big the ship is when they saw people on it.

Moving forward, we'll be working on gameplay features. We're currently discussing some of them on Discord, so come visit if you'd like to be part of the conversation ːsteamhappyː

Thank you!

subROV Playtest is Over

The subROV Playtest is now over -thank you so much to everyone who participated!



This second Playtest has been fantastic, with very useful feedback coming straight from the game and through Discord. We found *and squashed* a couple insidious bugs, discussed things that were confusing or could be done better, and in general set a very nice mood for future development. Also, the new control system seems to be working fine, and since the objective of the Playtest was precisely to test it, we can say "mission accomplished" :D

Moving forward, we are going to invest the next months creating dives -adding objectives, creatures to find, and things to interact with. We will organize more playtests, but if you want to stay engaged with us, or contribute to the game's development, add the game to your wishlist, follow us on Twitter, and don't forget to join our Discord Server!

Finally, from now on we'll drop update logs periodically here on Steam, mirroring the updates we already do in Twitter and Discord. There won't be a fixed format for these updates and most times they will be a "screenshot of the week" -the point is simply to share out progress here just like we do it in these other platforms.

Thank you!

subROV Playtest is now live!

The subROV playtest is open!



Sign up now and Steam will send you an email as soon as you're granted access to the playtest.



What we expect from the playtest

We have overhauled the game's controls and the game now works with keyboard/mouse/pads/joysticks. The tutorials' texts adapt on the fly to the controller you are using, and there's a new help system to give you information on the controls without having to look at the manual. We have also addressed most of the feedback we received from the previous playtest, and made improvements across the board.

The purpose of this playtest is to check that the new control system works fine, and to get your overall impressions on the game so far.

How YOU can help

Play the game and give us feedback, any feedback! We'll take your opinion into consideration and will do our best to improve the game based on it.

You can send us feedback in many ways:

  • Straight from the game at any time by pressing F8,
  • Through our Discord Server,
  • Through Twitter,
  • By email (info 'at' sqr3lab.com)

Seriously, keep in touch! we'll love to hear from you.

Other things to Keep in mind


  • The game is still in early development. Both features and content will change between now and release.
  • You can stream and record the game, but please let people know that it is a playtest from an early version.
  • subROV has a manual! Give it a look if you want a full explanation of how the various game systems work.

ALL SYSTEMS ARE GO! THANK YOU!




subROV Playtest Starting Soon!

subROV Playtest is Over

The subROV Playtest is now over, and we'd like to thank everyone for their help!



The Playtest has been a great experience, and we've received lots of useful feedback. We are already working on it and we look forward to organizing another playtest soon. In the meantime, do get in touch: add the game to your wishlist, follow us on Twitter, and don't forget to join our Discord Server!

Again, thank you so much, and Happy New Year!