We do realize here, that many of you expressing that this isn't Subterrain 2 and are not interested with the game. We get that. For those, we still want to thank you for still supporting Subterrain and we REALLY do hope that one day, we can come back to the original Subterrain 2. When that will be? we can't say today. But one thing is for sure, and that is we have made through another game and still here! Following the original path of Subterrain is one of my life goal and God willing, I may see it happening one day.
But today is different day. Today, we humbly release our next game. Subterrain: Mines of Titan.
For anyone who is interested, please treat this game as completely different game that shares Subterrain universe.
Again we offer a massive thank you to everyone who's been part of this incredible journey through the years of development. The mystery of Titan beckons, and we can't wait for you to uncover its secrets.
🔍 Uncover the Secrets of Titan
Embark on a quest for survival as you confront the lurking horrors below. Will you craft equipment, research new gear, fight against overwhelming odds, or uncover your true fate? Titan, an unrelenting world, demands your resilience, and every step you take advances time. Only you can intervene to prevent the collapse of Camp Huygens.
🌑 Survival Management
Survive the unforgiving environment of Titan by managing resources, tracking time, and exploring abandoned mining tunnels. The fate of Camp Huygens rests on your shoulders.
⚔️ Turn-Based Combat
Confront monstrous foes with brisk, intuitive turn-based combat. Choose your approach—close and personal or strategic plinking from afar. Harness the power of nanomachines, evolve alongside creatures, and adapt tactics to conquer Titan's mines.
🔧 Crafting System
Craft an arsenal of items, salvage materials, and produce tools, weapons, protective gear, explosives, and survival upgrades. Enhance yourself with medical supplies and continue research to unearth the terrible truth.
To celebrate the game's launch, Subterrain: Mines of Titan will be 10% off until March 28th! Now is the perfect time to begin your adventure on Titan and determine Camp Huygens fate.
💞 How You Can Support Us
As a small indie team, there are so many ways you can help support us and the game.
If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other adventurous gamers exploring Titan.
Thank you for your support!
The mystery of Titan beckons! Pixellore🛠️🔦
Subterrain: Mines of Titan Release Date Announcement
Hi Everyone!
For those of you who cares and been waiting for the Subterrain: Mines of Titan news, today we have a great announcement to make!
It's has been really tough 3 years of making this game and our while our journey was not easy, it was certainly been fun and rewarding learning experience. And today, we are so excited to give you official release date for the game!
Subterrain: Mines of Titan is set to launch on March 12th, and the time for survival is nigh! We cannot wait for you to descend into the depths with us, and have a BRAND NEW trailer for our announcement for you:
https://youtu.be/NF3GxWxd594
A heartfelt thank you to everyone who's been part of this incredible journey over the last 3+ years of development. The mystery of Titan beckons, and we can't wait for you to uncover its secrets.
Embark on a quest of survival as you confront the lurking horrors below. Will you craft equipment, research new gear, fight against overwhelming odds, or uncover your true fate? Titan, an unrelenting world, demands your resilience, and every step you take advances time. Only you can intervene to prevent the collapse of Camp Huygens.
🌑 Survival Management: Survive the unforgiving environment of Titan by managing resources, tracking time, and exploring abandoned mining tunnels. The fate of Camp Huygens rests on your shoulders.
⚔️ Turn-Based Combat: Confront monstrous foes with brisk, intuitive turn-based combat. Choose your approach—close and personal or strategic plinking from afar. Harness the power of nanomachines, evolve alongside creatures, and adapt tactics to conquer Titan's mines.
🔧 Crafting System: Craft an arsenal of items, salvage materials, and produce tools, weapons, protective gear, explosives, and survival upgrades. Enhance yourself with medical supplies and continue research to unearth the terrible truth.
🚨 Join the Countdown: Wishlist Subterrain: Mines of Titan now to be among the first to brave the depths. 📆🔔
🌐 Stay Connected: Join our community on Discord, and follow us on Twitter for updates and exclusive insights.
The countdown to survival begins! Get ready to descend into the abyss.
Please support us by following and wish listing the game!
For those who are interested following Subterrain MT.
Developer Live Stream is scheduled on 9PM PST time. Please check your local time line if you would like to participate.
We will be playing the demo and talk about the game. So feel free to join us and chat with us. This is our first time to do any kinds of live streaming so it's going to be super fun and everything will probably go wrong!
Thanks!
Public Demo for Subterrain Mines of Titan has been released!
Public Demo for Subterrain Mines of Titan has been released!
Subterrain Mines of Titan public demo release date
Hello everyone!
We are happy to announce that the public demo for the Subterrain Mines of Titan will be released a bit earlier than the official Steam Next date.
It will be released around 10 PDT time on 2nd of June.
We still think the demo is not yet 100% ready, but we wanted to release it sooner so that the press can play the demo ahead of the Steam Fest.
We will still be updating the demo all the way to the main game release.
This is very exciting, yet very nervous time for us, and we are expecting a lot of feedback and bugs to popping up! So please do give us any feedback, bug report by Steam forum or at our Discord channel.
Thank you and we are looking forward to hearing from you!
Release Note : Version 1183 21 Sep 2021
Release Note : Version 1183 21 Sep 2021
- Update : Turkish language fix / update
Version 1180 06 Aug 2021, Hungarian language support added
We have just updated the game to version 1180.
- Added Hungarian localization support. (a lot of thanks and credit to Norbi for his hard work!) - Added limited item mod support. Please join our discord server for more info.
Thanks!
Subterrain : Mines of Titan
This is official announcement that the development of next game in Subterrain franchise is named:
Subterrain : Mines of Titan
Steam page has been updated with new character art direction too!
As some of you may already know, we have recently collected information about the naming of the game and the direction of the game that the player wants.
Here is a brief summery of the poll result.
Around 70% responded as the game should be called something else.
Also, interestingly enough, around 80% said they would follow it if it was named as other title such as Mines of Titan.
The results were pretty strong and clear.
Having observed above and the game is moving on with Subterrain : Mines of Titan. A kind of spin off series like direction, we would like to give a brief detail on the direction of the game we have taken. We think the fans of the first game deserves a bit more explanation as of why we are creating Mines of Titan.
Please read on if you are interested.
When we first started to develop another game in Subterrain universe, the goal was simple, to create another good game within the same game universe, possibly with "2" on it and hence the base of the game play very similar to the first game. So the first few prototypes were top down shooter, isometric top down shooter, and we even tried 3D !
We felt good about them, however, after couple of months into the development, something unexpected happened. The main reason why we felt that we are going to be able to pull off another Subterrain game was that the original artist and designer of the game was able to rejoin the team. Unfortunately, after couple of months into the development, that member of the team had to leave again. The reason behind the resignation was purely personal and we do not really want to discuss it here. But whatever the reason that was, at the end of the day, people make the game. We struggled for a quiet a while after that, but one thing was clear. Never give up! However, it was also clear that it would be very difficult for us to keep going at the same direction as we have originally started.
After considering a lot of options, rather than giving up, we have decided to create something that "we could" at the time of the decision was made with the best possible outcome in mind. There was several factors which we considered. Development budget, time, our own ability to produce certain types of art. We even had to consider another unfortunate event of losing another member of the team. Many of you were asking about the reason behind the turn based, but it was a decision that was made based on the best option we could out of what we had. It was not the choice of something that we thought one type would be better than the other.
Looking back, if we have given up, there would possibly be nothing. Nothing as no more Pixellore at all. At least, now we believe we have maybe not Subterrain 2 as we have clearly been told by a lot of you, but something that is still decent game that we can keep building on.
Before I end the long story, I would like to finally give what to become of Subterrain 2.
If we ever survive another journey of finishing Subterrain : Mines of Titan and still be able to create another game called Subterrain 2, it will be :
1. Top down shooter. 2. 2D. 3. Almost the same game play experience of the first game but improved. 4. Possibly multiplayer. ( this is highly unlikely, depends on the budget ) 5. Announcing the game very early and get the feedback even earlier.
So, thank you all for giving us your feedback.
We will now move on and do our best to finish the Mines of Titan so that we have another chance of creating "real" Subterrain 2 sequel. We understand that our current game may not be for some of you, but please do consider supporting the game in anyway you can.
Thank you!
Discord https://discord.gg/ERRSBJafXZ
Twitter https://twitter.com/Pixellore
Subterrain 2 Announcement
It has been around 7 years since we have been set on the journey to create independent game, and our first love was Subterrain 1. Since then, we have tried our best to keep going and create game with passion, no matter what the game was.
Now, we are very excited to make an announcement that Subterrain 2 is in development and show you the first glimpse of the game.
Subterrain 2 is in a nutshell, a sci-fi RPG. It is different to Subterrain 1 yet shares many similar game play elements. The most difference is that the game is now semi top-down turn based instead of real-time top down shooter. It was the decision that we made with no light heart, but the main reason for it was the following:
1. Expand the world of Subterrain universe through more enriched Story and NPC interaction. 2. Character development progression. Deeper survival elements. 3. More tactical combat. More variations of everything! 4. Less grinding!
Now that for those of you who were expecting almost the same game as Subterrain 1 may be disappointed, but after trying the former ( yes! we did try ) we felt that the top down action shooter was really not suitable for the goals we have set.
Another important goal for the Subterrain 2 is that although having random map and replaying the game many times over is a good value, we found that majority of the players only played through the game once and the game was unnecessary long. Especially grinding part and sudden boss introduction was something that we wanted to avoid. We thought that having a solid good experience of 20 or so game play hours is more important than providing 100 hours of lesser remembering experience.
So here we are. No matter what happens next, we will try our best to get through to the end. And with your support, we can get there so much better.
Please consider supporting us by following the game, wish list and we will make sure to keep the update flow on the development. Come join us at forum, discord and share your feedback. Just like Subterrain 1, the game is going to be shaped by you. We are here to serve!
Subterrain 2 will be announced at 6:00pm PST time on 15th of June 2021.
Official stream page will be open and community hub as well.
The game is still in the early stage of development, but we are opening the Steam page so that we can rally and gather interest about the game. It is going to be our first time revealing the game to the public and we are both very excited yet humbled, surrounded by nerves feeling.
We hope to see many of you at the community hub for Subterrain 2 and we believe the support you give us will carry us through till the end.
Official Subterrain discord channel will also get a public Subterrain 2 discussion channel once the game has been announced.