Subtype Grounds cover
Subtype Grounds screenshot
Genre: Simulator, Strategy, Indie

Subtype Grounds

🚨EXFIL FREE WEEKEND – NOW LIVE!

Hey Operators!đź‘‹

The weekend might not be here yet, but we're kicking things off early with the EXFIL Free Weekend! If you've been following the game's development but weren’t ready to pull the trigger, now’s your chance to jump in and experience EXFIL for free.

To celebrate our latest update, the EXFIL Free Weekend runs from March 20th, 10:00 AM PST to March 24th, and during this time, the game will also be 25% off until March 26th!

How to Jump Into The Action



Unlike our previous Free Weekend, this time we’re doing things a little differently:
To play, simply download the EXFIL Demo directly from the Steam Store page.
This isn’t just any ordinary “demo”—it includes all the content available in the full version of the game!



New & Improved – What's Changed?



If it’s been a while since you last played, here’s what’s new in EXFIL:

  • The addition of solo/coop play
  • Ai enemy combatants added across all game modes
  • PvPvE now supported
  • A brand new LMG class
  • A new Seek and Destroy game mode
  • Game/Mission customization for servers
  • An upgrade to Unreal Engine 5.5.3
  • DLSS & FSR upgrade
  • Bug fixes and much more



Watch the Latest Field Report



For the best chance of survival, check out our latest Field Report video, where we break down all the newest additions and take you through a typical match of EXFIL.

[TAG-30]



See You on the Battlefield



The dev team will be playing all weekend, so whether you’re on our squad or looking at us through your optic, we can’t wait to see you in-game.

Good luck out there, Operators!🎯

https://store.steampowered.com/app/2923870




Build 0387 Patch Notes

Build 0387-CL4814


Main Branch


Added:



  • Updated to Unreal 5.5.4 (engine hotfix update)
  • Added voice events for AI reloading and running for cover (if squadmates alive)
  • AI drops deployable medical kits (if they spawn with one, random chance)
  • Added a bunker area on Renegade Oil (Map 5)
  • Added new options to NVidia frame generation

Edits & Tweaks:



  • Increased grenade throw distance to better match the throw animation, increased fuse time to 4 seconds
  • Made GPS more visible in night vision
  • Tuned time for AI losing target knowledge when perception lost (decreased for sight, increased for hearing/damage)
  • Mission rotations: made default rotation read-only status more clear

Fixes:



  • Helicopter wreck not spawning on Mologa
  • Spectator list invisible in lobby
  • Remove invalid items from weapon/gear preset save data on load
  • Weather effects sometimes invisible after the last engine upgrade
  • Re-add missing weather presets (dry thunderstorm, heavy snow, irish spring, snowy clear skies)
  • Fixed secret pickup item

Build 0386 Patch Notes

Build 0386-CL4763


Main branch



Notes: we're still looking for feedback related to the UE 5.5 engine upgrade, if you see any major visual issues let us know what settings / hardware / drivers you are using!

Added:



  • Added AI to Rogue game mode - they'll hunt for the intel pings!
  • AI difficulty setting (1-5, default 3) affects the number of enemy squads in modes
  • Added more AI spawners in Seek and Destroy & Exfil modes


Edits & Tweaks:



  • Slightly decreased 40mm damage radius, increased minimum damage
  • Slight reduction in AI sight range and peripheral vision
  • More updates to maps for proper bullet penetration on fences, and AI sight checks for fences
  • Made AI voices more audible (still early work in progress)
  • Client mission presets are now saved in %appdata%/Exfil/Saved like other user files (no changes for dedicated servers)


Fixes:



  • Match settings (e.g. weather) were not applying correctly from the current mission in rotation
  • MK13 reload was silent
  • SU-25 jet flyby sound was very high pitched
  • Startup splash screens were missing


Known issues:



  • The spectator list in lobby may sometimes become invisible, will be fixed in a future build.


Dedicated 0386

AI added to missions - BUILD 0385

===================================
BUILD 0385-CL4726 shipping

Public-Testing Branch
===================================

Added:
UPGRADE to Unreal 5.5.3
Updated DLSS v4
Added AI voices for contacts (not adjusted volumes yet)
Added Squad Patrol spawners on all maps

Edits:
Added power lines and power towers to some map
Added AI patrol spawners to all map for exfil and Seek modes
Edited MGs to add more camera shake. Edits will continue
Changed AI to use visibility check on fences rather than bullet
Don't end map on Coop if one person dies on player team

Fixes:
Pistol Round no longer penetrate concrete
Cleaned up Cliffs around map 06 for AI and players
Spectator can adjust Night Vision
Round ends when players leave or die

0385 Dedicated

As always if any issues are encountered delete previous save and match settings folders

Notes: In the process of converting fences to penetration based collision. Some fences may not be penetrable atm.

Build 0384 Patch Notes

===================================
BUILD 0384-CL4616 shipping
Main Branch
===================================


Added:
- AI squads spawn in Seek and Destroy mode, in Renegade and Anvil maps.
- They are allied with the defending team and patrol around the map
- The AI is a work in progress, this is just a first test and we are looking for your feedback! See notes in our Discord for more details. Support for more modes and maps will be added.
- AI options are work in progress, server admins can toggle AI using AISettings.JSON. More options to tweak AI behavior will be added in the future.
- New Weapon: XM250 LMG for Bulls and Spartans
- New Weapon: MK46 LMG for Dragons and Tigers
- New Weapon: MK38 SDMR for Dragons
The new weapons are a work in progress and their animations and effects will be refined!

Edits:
- HK416 has been renamed to M27 Carbine (Dragons)
- Increased muzzle flash visibility by ~200%
- Cleaned up match/server settings layout, moved some options to be under Advanced Settings. Added a separate tab for Server Settings.

Fixes:
- Fixed not being able to pick up ammo from 40mm ammo bags
- Fixed red dot sight size issue

0384 Dedicated

Hot Fix Build 0383

===================================
HOT FIX BUILD 0383-CL4557 shipping
Main Branch
===================================


Added:
- Edit Loadout From Main Menu
- Access the range from Main Menu training page
- Server browser should show currently selected game mode

Edits:
- Edit green coloring on bulls shirt cosmetics

Fixes:
- Fix player cannot use escape menu when spectating
- Fix team label always displays as 'Bulls'
- Fix med packs missing from dropped backpacks

0383 Dedicated

Build 382 Patch Notes

===================================
BUILD 0382-CL4527 shipping
# Main Branch
===================================


Added:
- Players Drop Backpack upon death and items can be swapped with it
- Assists in post match combat log and death recap screens
- Add speed bar to spectator view
- Add VIP list to admin settings JSON, and update the exampleJSON files "VIP": [{"Name": "SteamID"},{"Name": "SteamID"}]
- Players who are tagged as VIP in the list, have access to a unique 'server supporter' badge on their name tag, and patch for cosmetics
- Add admin shuffle teams button
- Add admin shuffle all players button
- Add spectator text chat box

Edits:
- Don't count friendly kills in the kill count of a players combat log
- Vote events now stay on screen until complete, allowing users to watch the count
- Vote events now show the result for 2s after completion before showing any queued vote events
- NPC enemies prefer to not run directly at players and die
- New reload sounds for Glock 22 Pistol
- NPC enemies prefer cover that is further from threat
- NPC enemies run from grenades
- C4 model texture updated

Fixes:
- Fix clan tag appears as [] when cleared
- Fix VOIP drops mid game (in particular on listen servers, or when opening the GPS in 2 hand mode)
- Fix equipment hints appear in front of briefing screen intro text segment
- Fix foliage being removed by hacks
- Fix Seek and Destroy objectives being hand placed on top of buildings and inaccessible when playing
- Fix listen server crash on startup
- Fix missing animation when healing whilst equipped with a MK13 Grenade Launcher
- Renegade Oil and Anvil map fixes

0382 Dedicated

Mouse Sensitivity Hot Fix

Added:
- Vote Accept and Deny keys now bindable from input settings page

Edits:
- Icon Legend updated to show correct ally icon
- In Game Menu now remembers last opened page (QOL when testing graphics options, or input slider edits)
- Make GPS widget unlit, and therefore less affected by lighting scenarios

Fixes:
- Mouse Sensitivity settings now accommodates latest FOV sensitivity scaling by ranging to 3x the previous max

Post Free Weekend Hot Fix

These fixes are a result of the turn out over the free weekend January 30th to February 3rd.

Thanks to those who joined EXFIL, over 60,000 footfall and 1200 CCU peak.

The discord was full of future content suggestions, bug reports and shared stories from the rounds that took place.

This update focusses on fixes, the next updates will focus on suggestions that the community have offered.

Added:
  • Latest localization from 3rd party outsourcer (no longer machine learning)
  • Enable culture switch in UI Settings Page

Edits:
  • New on screen message when 'free cam' becomes available after team death whilst spectating

Fixes:

  • Fix water in training map acting like ocean (rise and lower dramatically)
  • Fix FOV scaling on mouse
  • Fix unknown (white) icon above wreck location after Intel is taken (spectator view)
  • Fix 'Open Combat Review' unable to interact (now uses a bound key in spectator input settings)
  • Fix Weapons not respecting unique FOV correctly per attachment
  • Fix incorrect outlines on dead player bodies
  • Fix unknown team when spectating a player who is in a Drone
  • Fix extermination win condition when last man standing in team is in a drone
  • Fix 1 hand GPS adds FOV zoom causing motion sickness and partially offscreen with certain weapons (mainly pistols)
  • Fix NVG brightness starts too low
  • Fix NVG brightness max isn't high enough
  • Fix NVG turns off if already on and quickly scrolling bar whilst held then releasing N
  • Fix GPS icons on players back to original colored dots
  • Fix Droppable items can spawn on top of building after death (mainly on floors above in mologa apartments, and in enterable trailers)
  • Fix users spawning with 2 rifles
  • Fix player could spectate other teams when last standing player if their team was in a drone if server settings are 'pov until team death'
  • Fix Operation Log missing triangle at end of player routes
  • Fix Operation Log player routes appearing above markers
  • Fix Operation log markers visible despite not yet occurring on the timeline
  • Fix localization options
  • Fix Fix being able to pick 2 GL (1 in both utility slots) and thus breaking GL ammo (both use 1 pool) if you want more ammo, take a GL ammo bag!
  • Fix Operation log breaking if users have special characters in steam name such as ™

Major Update Review EA Release to January 2025

Exfil released on December 11th 2024.

The team of 4 immediately got to work on suggestions posted to our discord.

Major Additions:


  • Seek & Destroy Game Mode
  • Interactive GPS update
  • Fireteam and Clan Tag callsign selection
  • New Pistols and Grenade Launcher
  • AFK Kick
  • Vote Kick
  • Other Improvements



Game Additions Timeline


These changes are a direct result of playing with community, following the suggestions page, and reacting fast to requests.

December 14th:

  • Auto Kick: Our players had frustration with AFK team mates, players now get prompted if inactive and are kicked shortly after without response
  • Vote Kick: Admins can configure a vote kick system, allowing players to request a kick with reason, and requires a percentage of players to approve the kick
  • Clan Tags: Players can now set a clan tag such as [EXFL] Irontaxi, which helps players and admins identify each other when organizing teams
  • Auto Start Game: If no admins are present, the game will start a timer at the top of the lobby, counting down to match start, as long as there is more than 1 player present
  • Main Menu Overhaul: The main menu received a visual overhaul, improving readability, usability and including some news items for quick reference and links to other sites
  • Lobby layout update: Players were unaware of the timer which is now top and center of the page for awareness
  • Lobby Player count: Player count is now identified in the lobby in the header buttons Players[Num]. Previously you had to manually count the number of players in the list
  • Graphics Water Ripples: When raining the water now reacts more realistically
  • Server Options: Ping Attach to player is now an option, some players found it overpowered that a ping would attach to moving players, that can be disabled now, and the ping feature can be entirely disabled

December 17th:

  • Check Mags: Hold R to check magazine capacity, plays an animation and shows UI of magazines at the bottom of the screen
  • Default Spectate Mode to free cam: Players were frustrated at being stuck in player POV after death, the default spectate mode now allows players to enter free cam after death, this can be controlled in the match settings
  • Balancing: Armor now ricochets bullets and has less damage reduction at point blank ranges
  • Balancing: Pistol switch speed increased, it was considered too slow by players

December 20th:

  • Spectator: Spectators can now hear the mission voice lines, helping them keep track of the state of the round whilst free-camming and watching the battle commence


January 6th:

  • New Mode Seek & Destroy: Attackers must destroy one or several targets with C4, whilst defenders must eliminate the enemy team, various match settings for experimentation
  • Attachments: Ironsights added for XM7 weapon
  • Mission VO audio slider: Players can now control the volume of the mission voice lines
  • New Pistol: HK USP, with .45 ACP damage rounds
  • New Pistol: HK 45c, with .45 ACP damage rounds
  • New Pistol: Glock 22, with .40 S&W damage rounds
  • New Pistol: Beretta, with 9mm damage rounds
  • New Utility: MK13 Grenade Launcher and Deployable Ammo Bag for MK13
  • Tracers: Improved tracer visual effects
  • Mission VO: Shortened the 'mission is timed' voice over to be shorter and less intrusive during start of round
  • Balancing Claymore: Now includes a 5m radial blast instead of only forward facing damage

January 9th:

  • S&D Mode: C4 now requires deployment duration, previously it was instant placement which was considered too easy to run and plant
  • S&D Mode: When attackers enter range of an objective, they receive a UI prompt on how to equip and place the C4
  • New Mission Layers: Seek and Destroy added to Port Lobos and Camp Osprey

January 13th:

  • Interaction: Interactions now show reasons for denied interaction (such as ammo full, helicopter for different team) and includes a scroll list when multiple interactions are possible
  • Steam Cloud Saves
  • Bindings: Drone throttle (raise and lower) can now be bound to mouse


January 14th:

  • Range Sandbox: Several fixes from EA Range integration, now allows players to swap items, grenades and optics correctly

January 21st:

  • Simulation: Ice can now occur on certain maps, allowing traversal across lakes and still rivers changing map dynamics
  • Full Screen GPS: GPS can now be entered in full screen (compared to 1 hand only) allowing zoom and pan control of the map
  • Drone: GPS now shows a marker on friendly drones, which were previously invisible to GPS
  • GPS Grid: GPS now shows gridlines and numbers which help identify what the location numbers relate to and help with callouts to team
  • New Mission Layers: Renegade map now include Rogue Mission and Seek and Destroy Mission

January 26th:

  • Fireteams: Players can now select from 8 fireteams and 32 positions per fireteam in the lobby, and team roster is organized by fireteam/position, allowing organized teams better communication hierarchy, planning and strategy
  • GPS Style: 2 Hand GPS mode has several pages and Markers have been updated to Unclassified NATO Military Symbology (with some creative freedoms)
  • GPS Marker Placement: Players can now place markers in 2 hand GPS mode
  • GPS Objective List: Players can now access objective list in 2 hand GPS mode
  • GPS Callsigns: Callsigns are visible on player on GPS and their placed markers, allowing you to identify team mates on the map (previously just a colored dot)
  • GPS Team roster: Shows your team list with their callsigns, allowing you to cross reference GPS marker callsigns, and to mute player markers if a player is abusing the system
  • GPS Team chat: Allows players to chat to their team in during the match
  • GPS Icon Legend: Allows players to examine the new NATO symbology and associated meaning
  • Ballistics Debugging: Players can toggle ballistics debugging in the Range Map
  • New Map Layers: Seek and Destroy now present on all 6 maps across all Points of Interest

Whats Next?


NPC Factions have been started and exist in the Sandbox Range map for early testing. We continue to iterate each week with the plan to support PvP and PvE NPCs.

Initial Plans:


NPC Events during PVP missions
Controlled by match settings

  • Local Forces Patrols: Patrolling and guarding at the start of a round
  • Local Forces Response: NPCs will engage with players in the mid to late game, ingress from map borders or via helicopter drop - in particular to push players to action, similar to the existing mortar mechanics

PvE missions vs NPCs

  • All Missions: All existing missions can be played versus an NPC local forces faction, or a shadowy clandestine faction, known only as ....the Vipers! More to come!
  • Territory Control: Clearing an NPC presence, and holding an AO versus NPC assault
  • Scenario Editor: Allows players to setup their own round configuration for mission start, objective, and NPC elements