Commanders!
Since the release of Sudden Strike 4 last year, we’ve been working hard on free improvements and new features, and we’d like to confirm to all the fans that we will continue to do so with the version 1.09 update and beyond.
However, all these changes are not possible without also effecting the core of the game: the code. As such, when installing update 1.09, old save-games will no longer be compatible with update 1.09 and beyond. However, overall campaign progress will not be affected. The worst-case scenario is that you will only lose a part of one mission.
We apologise for this inconvenience, and we really have tried to avoid this requirement as best we can, but the changes to the game have been so substantial that we simply cannot circumvent the problem any longer, and in the long term we feel that the benefits will outweigh this.
However, we fully apprecate that some players may prefer to keep their save games, and for this reason we will be providing a workaround: the Legacy branch!
The Legacy branch will allow you to boot up an older version of the game to ensure that, whatever we add to the main game now and in the future, you can still access your old saved games. So to continue play on a save game from before the 1.09 update, you just have to use this new branch.
Thank you for your understanding, and we hope you continue enjoying Sudden Strike 4 as we work towards providing the best possible strategy experience.
How to access the Legacy branch 1. Go to your Steam library
2. Right-click Sudden Strike 4
3. Select "Properties"
4. Select the "Betas" section
5. Select "legacybranch(1.08)" from the drop-down menu
6. Steam should automatically start the download
To opt out from the Legacy branch, just repeat the steps above and select "NONE" in step 5.
New features coming in version 1.09
Added two new multiplayer maps based in Finland*:
Tali and Citadel.
Detailed multiplayer result screen
We added a new tab to the result screen in multiplayer and skirmish battles, where you can compare how you fared against your adversaries and teammates.
Skirmish AI has been further enhanced in both game modes:
Extended use of abandoned vehicles. From now on the AI will make use of APC’s by towing artilleries to support the main force.
Better management of supply and repair vehicles. With this new feature, supply and repair units will follow the main force, and whenever a unit in the proximity requires their services, they proactively respond to these calls.
Transport vehicles will now be used to relocate towed armaments.
Gameplay tweaks
Reworked the explosive equipment distribution, and improved the weapons on all halftrucks.
Instead of Paratroopers, Snipers will now be deployed with TNT equipment.
The HP of halftrucks have been increased and their mounted MGs have an increased rate of fire.
Suden Strike 4 Update 1.08 has been released on Steam!
Commanders!
In this update, we’re bringing you a new Doctrine, new units and improvements for multiplayer and skirmish matches based on player feedback.
Roll out!
Content Update:
[B]New Doctrine[/B]
The Armored Doctrine of Hermann Balck is now available for all players!
Utilizing unique German tank hunter units and a specialized skill set, this commander opens new tactical opportunities to defeat your opponents.
[I][U]Hermann Balck – Armored Doctrine[/U][/I]
[I]Coming from a family with a rich military tradition, Hermann Balck fought in both World Wars. [/I]
[I]By the end of the second, he was a General of Armored Troops, and his leadership on the Eastern Front earned him the rare Knight's Cross with Oak Leaves, Swords, and Diamonds.[/I]
[I]He was an expert in armored combat and tactics.[/I]
New Vehicles in Multiplayer Destroy your enemies with the new [I]Jagdpanther[/I] and [I]Hetzer[/I] tank destroyers, and conduct fast blitzkrieg operations with the heavily-armored [I]Panzer II Ausf. J[/I] light tank.
Multiplayer feedback improvements:
[LIST]<*>You can now switch between team colours and player colours in multiplayer and skirmish matches.
<*>Improved feedback for capturing strategic locations in Domination mode.
<*>Added a safe planning period at the start of each battle.[/LIST]
Our second update of the year aims at improving AI behaviour and multiplayer experience. Let us show you all the work under the hood, Commander!
Content update:
At the start of the mission, the crew of the strongest medium or heavy tank unit is promoted to elite status.
Updated skirmish AI:
Skirmish AI has been enhanced in Domination mode:
- Adaptive unit purchase management. The AI's unit choice now better reflects its current standing and strategical needs.
- Extended use of air support against other human or AI opponents.
- Better use of transport vehicles which now engage in combat, if necessary.
Updated multiplayer service:
Multiplayer connectivity has been improved to reduce latency and increase stability.
Revamped Quick Match:
Minimum player count has been reduced to 1 vs 1.
Quick Matches start once another player joins the session.
Doctrine skill balance changes:
Reworked functionality for the "Survive" and "Tough Guy" doctrine skills.
A new general enters the battlefield and more with Version 1.06
Commanders!
We have some great news for you – Sudden Strike 4 has received its first update of the year!
This version will add a new commander for both skirmish- and multiplayer modes, alongside a range of other gameplay changes:
Content update:
We have added a new commander – Charles de Gaulle, a renowned commander of the French army.
Command his army of French troops and vehicles, which also includes a brand new FCM 2C Heavy tank.
Charles de Gaulle is available for all players, complete with his own army and unit set, and is playable in both single- and multiplayer matches.
Additional Gameplay updates:
We have added support for increased zoom out distance.
The newly-implemented extended camera zoom mode allows you to zoom out further from the battlefield.
Please note that this function may affect both CPU and GPU performance depending on your system specs. You can enable or disable this feature in the options menu.
We have added 360° camera rotation support.
360° camera rotation allows you to rotate the camera freely on the battlefield.
Use the middle mouse button by default to rotate the camera, or change the key binding in the options menu at any time.
Japanese localization has been added.
Gameplay improvements
We also made other improvements to the game:
We have increased the effectiveness of sniper units, and increased the range for supply and repair units.
We have added a new "Scatter" command for infantry groups. This command will prove useful when your troops are under enemy fire, especially mortar fire that can kill infantry squads easily.
For multiplayer matches, we have improved the latency/ping counter, which is now more accurate and may improve the multiplayer experience.
Sudden Strike 4 v1.0.5 Changelog
Commanders.
If you have not seen it, yet, still in 2017 we have released a new update with quite some features, tweaks and fixes.
So find all details below, or simply update your game!
Features:
AI controlled players are now available for Classic Mode Battles. As a result of this, Classic
Mode Battles are now available in Skirmish as well.
Tweaks:
Added connectivity feedback to multiplayer lobby
Multiplayer AI improvements
Main menu flow improvements
Fixes:
Elite units fixed in Classic Mode Battles
Explosions fixed in shallow water areas
Falaise Pocket Allied Mission airstrikes fixed
Minor Multiplayer UI fixes
Minor Localization Fixes
Sudden Strike 4 - Modding Tutorial Video
Commanders!
This new video series will teach you all you need to know to create your own battles in Sudden Strike 4!
https://www.youtube.com/watch?v=Dj8ku-MSheA&
Please feel free to leave us some feedback and be assured that we will for sure create more videos like this in the future!
Sudden Strike 4: Paving the Road
With a series like Sudden Strike and its peerlessly passionate fanbase, involving the community in the development process is key to making a successful and fun game. We have been actively seeking user feedback and encouraging players to share their critical opinions of Sudden Strike 4, both during and development and following release, so that we can create the best Sudden Strike experience in the history of the series.
The release of Sudden Strike 4: Road to Dunkirk marks an important milestone in the continuous development of SuS 4
With the recent release of Sudden Strike 4’s first major DLC “Road to Dunkirk”, we thought it would be fun to look back at the evolution of the game since its release in August, and particularly at how community feedback has helped to shape a constantly-improving experience that helped pave the “Road to Dunkirk”.
Months before the game’s launch, we started the process with the release of the closed beta, which had a huge impact on the closing months of development. Thanks to the input of many players, we were able to outline a roadmap for the continuous development of the game and focus on matching the expectations of both veteran players and newcomers alike.
One of the major points fans raised in the beta was bringing back the sheer scope of battles that the classic Sudden Strike games were known for. With Sudden Strike 4 being developed in an all-new modern engine, recreating the giant battlefields of the 2D sprite era wasn’t always easy. Nevertheless, map sizes and the scale of battles was considerably increased during development. We have also added new large multiplayer maps to the game free of charge with recent updates.
Multiplayer in general, was a big focal point in those critical months of development, and is something that we still want to improve even further. Other improvements since release have included quality-of-life tweaks like map pings and lobby chats, as well as a new/old “Classic Mode”, which is inspired by the multiplayer experience from Sudden Strike 2 and offers players another set of win conditions and tactical approaches with which to take on their enemies.
Another hot topic of discussion surrounded the pathfinding of units in Sudden Strike 4. To simulate realistic behaviour (every unit has a distinct hitbox and turning circle), units would collide and sometimes cause a traffic jam when simultaneously sent into tight corridors. We fine-tuned these settings after receiving a lot of constructive feedback from the community, and soon delivered an improved pathfinding system that kept the realism aspect intact but also offered players more freedom in micromanaging their units.
Additionally, some classic and beloved units from the franchise were brought back. Much to our surprise, the community even discovered some of these units in the code while we were still working on the implementation:
Community-contributors spotted the iconic zeppelin the game’s files
While a lot of attention was paid to enhancing multiplayer, the skirmish mode has also been improved along the way. All major features and updates found in multiplayer were also added to the singleplayer game, allowing players more tactical approaches and customization options in battles against the AI.
What will the future bring for Sudden Strike 4? A staple of the Sudden Strike franchise is its modding capabilities and tools. At release, we intitially offered a Unity-based editor, that allowed players to extensively mod the game to their liking. Unfortunately though, it wasn’t very intuitive. Right now, we are working on improving the editor, making it more accessible and easier to navigate, in order to greater support community created maps and battles that everyone can enjoy.
Other upcoming features and improvements will include:
Skirmish classic mode
Zoom and rotationg camera
Commander balancing
Improved AI
New commanders
New campaigns
New continents
With Sudden Strike 4: Road to Dunkirk finished and released, the road to a definitive Sudden Strike 4 experience has taken another important step. While we are very proud of the current state of the game, we are not at the end of the road yet. By working closely with the community on the official Steam and beta forums, as well as across the internet, everyone here at Kite Games and Kalypso Media is committed to reaching out to players and fans to improve the game even further in the coming months.
Check out the new Sudden Strike 4 video on Youtube that showcases some of the new features you can expect in the upcoming months:
https://youtu.be/W95cxlHINIU
Sudden Strike 4 v.1.04.21015 Changelog
Commanders!
We have applied a small update to Sudden Strike 4, version 1.04.21015, which includes following:
- Moscow mission date fix
- Chinese voiceover fix in Road to Dunkirk DLC
- Minor UI fixes
- Minor localization text fixes
Sudden Strike 4: Road to Dunkirk Available Today!
Challenging new campaigns and powerful units arrive in new DLC expansion
Kalypso Media is pleased to announce that The Road to Dunkirk, the first official DLC for its recent WW2 RTS Sudden Strike 4, is available now on Windows, Linux, Mac* and PlayStation®4, with a limited-time discount of 10% available to Steam customers for one week after launch. This exciting new DLC offers four new singleplayer missions based around one of the most intense and dramatic conflicts in the entire war, as the Allied forces made a desperate bid to rescue British, French and Belgian troops trapped in the eponymous French town, surrounded by the German army with seemingly no hope for escape.
In the German side of the campaign, players must break through the French defenses in the Battle of Lille to capture the town of Dunkirk and ultimately hunt down and destroy a British battleship. In the Allied campaign, players will launch a counter-offensive during the Battle of Ypres-Comines and attempt to evacuate as many soldiers as possible during Operation Dynamo itself. To aid in the battle, players will have two new commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander, further adding to your strategic options for each mission.
Last but not least, Sudden Strike 4: Road to Dunkirk also introduces 10 all-new units for players to deploy, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.
Sudden Strike 4: Road to Dunkirk is available now as DLC for the Windows PC, Linux, Mac* and PlayStation®4 versions of Sudden Strike 4 via digital distribution platforms for £7.99GBP / $9.99USD / €9.99EUR. On Steam, the DLC will be available at a 10% discount for one week, until 10:00 PST on 27th October.
About Sudden Strike 4 Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet armies, you will lead over 100 different units into battle, including the German Heinkel He111 bomber, the Russian T-34 tank, the British Hawker Typhoon fighter plane and even the notorious German Panzerkampfwagen VI “Tiger”.
In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, whose unique military doctrines unlock valuable command and combat abilities for your troops.
Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system awards the player for clever play with skill points and bonus unlockable content.
Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry and snipers, out manoeuvre the enemy with clever positioning or unleash devastating air support – how you approach each mission is up to you!
Sudden Strike 4: Road to Dunkirk is available now worldwide on Windows PC, Mac*, Linux and PlayStation®4.