Yesterday, I uploaded a new build with some additions and modifications, as follow:
What was added
9 Acheivments: you can get them on Progressive Mode
Simplified Chinese translation;
What was changed
Gameplay background was changed to fit a more minimalistic and relaxing feeling;
Some palettes were reviewed based on feedbacks from you. Now they are sorted in a better gradient, easier to memorize;
Gameplay UI was moved to the top and those right and left sensors were removed;
Hints were removed for a while: since I've changed for the new save system, it stopped to work;
Some levels' name were changed to more concise names;
Level 46 (Danger zone) were removed, since it was not fitting the game theme at all. I will replace with another one;
Roadmap
Here are the next steps of Sudokolorful:
Fix hint feature;
Replace Level 46 with a new one;
Add a button for notes on UI, since most people are used to it instead of clicking the middle mouse button or CTRL+ click. I will keep there three ways of adding notes;
Add Window mode;
Add 2 more palettes;
Add a very hard difficulty in Classic Mode;
While you wait...
Why not try our latest demo release from Colorful Dotlines? Wishlist now!
I just stopped by just to let you know that our game will be participating in Steam Puzzle Fest, which will be held between April 24th and May 1st. There will be a lot of cool stuff.
From 18th to 23th February we are going to participate on Made in Brazil Sale (right on time for Carnaval). A lot of great games will be there, including Sudokolorful and our upcoming game Colorful Dotlines.
Talking about Colorful Dotlines...
For this special event, we released this morning the demo for the public and you can play it right now! It was made with much care and I hope you have a good time playing it. ːsteamhappyː If you are interested on receiving a notification when the game is released, don't forget to wishlist the game!
I have some announcements to make about Sudokolorful.
After hearing your feedbacks, I decided to redesign some aspects of the experience and would like to let you know why of each change. I believe that games are a very powerful tool to make people’s life better, and this idea and made me rethink this game. When I design a game at OriOpa, I have this definition of what our games should be in mind: “An experience that helps people to improve their well-being”. Sudokolorful was until today kinda an okay experience, however, could be better on that. So, I made some major changes:
There’s no ranking system anymore. A ranking system adds competition to the experience, and it doesn’t go well with the idea of being a relaxing experience;
The same goes for the timer. It was attached to the ranking system and in my view adds the idea the needing of being always faster or having to perform better every time, which also goes against the idea behind our games;
Now you have only Quick Save and Quick Load, which saves only your last game. The previous save system was too complex for the minimalistic idea we had in mind;
The game was optimized for a better performance and smaller space usage, so it should be a smoother experience now. Also, more respectful with the environment;
A Progressive mode with up to 50 challenges and 4 variations each was added;
The old gameplay mode was remade and now it's called Random mode, with 90 challenges (will be added more in next updates) for you;
All challenges were handcrafted and tested to avoid double solutions.
New game is coming
Another major change for the studio was the definition of its identity. I decided to give some consistency on what kind of games we are making and now we are focusing on puzzle games with color as a core mechanic. Yes, from now, our games will be based in this theme as a starting point, in addition to well-being. Colorful Dotlines will be our second entry in the Colorful franchise. Wishlist and follow the game to receive our announcements!
Thank you for everything, you have been awesome! Happy holidays for everyone!
Henrique OriOpa Studio
Join us on Steam Tabletop Festival!
Hello kolorful people,
It's rainning lightly outside, you can see some mist through the window. You grab a mug with hot chocolate and marshmallow... What could make it better? Yes, tabletop games. Sudokolorful is participating in this awesome gathering, that will take place from 03/11 to 10/11. Enjoy!
We've heard you through this last year and we are aware of some flaws in the game. We decided that this project need some changes in both game design and programming. We do want to remake what is not working today in the game. More things to come [this time for real]. In this midtime, you can have a look in the demo we released last month:
Hello kolorful people! I hope you all are doing well.
Coming early this next year a new game mode: Progressive mode. In progressive mode, you will have 60 custom games for you to enjoy. There will also have in all sizes: 4x4, 6x6 and 9x9. Here is a sneak peek of all that is coming:
Also, we are going to implement the first set of acheivments and do some small changes in gameplay for a better experience!
Don't miss out our Winter Sale's special deal!
And the Steam Award goes to...
⠀⠀⠀⠀⠀⠀ Hello kolorful people!
Our game is participating on Steam Awards in the category "Sit back & Relax". Please, nominate Sudokolorful and help us to bring more colors to your life!
⠀⠀⠀⠀⠀⠀⠀⠀⠀A huge thank you!
Halloween Sale Update!
New palettes
We are happy to announce that, together with the seasonal Spooky Mode, we added more 4 color palettes:
Dusty
Eye Burner
Electric Sunset
Fruity
More interactive
Also, we changed the background behaviour to a more interactive one. Whenever you place a color, the background get more colorful. And last, but not least, we made some bug correction. We hope you have a nice experience!