As promised the new devlog is up, we talk about the upcoming demo updates as well as the next work that we will tackle on the next area the mechanical area, so check all about it on our blog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo new demo is here, Boss contest annoucement
Hi everyone,
We are happy to announce that our newest game just got a big demo update, you can check it on its steam page!!
We also release a contest to anyone interested, where you race against the clock in order to defeat the Warehouse Area boss, check all the details on the contest page over at Oirbo's community page!!!
Hi everyone!
It's been a while, but we are finally back to dev logging (XD), you can read what the hell happened since our last status report, our current and future plans on our blog!
But you can expect more devlogs with more content updates coming more regularly!!
Feel also free to follow our daily news on our Twitter or Facebook!
Sudoku Zenkai now has trading cards
Hi everyone,
We are happy to announce that we just got cleared to offer trading cards! You can read all about it on our blog! We will have some news for the game as soon as we end up our ongoing project Oirbo, don't forget to wishlist it!!!
After so long we finally get everything back together and it's time for a new devlog!!! We talk about how we will convey to you the story, lore, and mechanics as well as show off our new billboard system, check this and more on our newest devlog!
A big thanks for all the feedback and support that everyone is giving us!
We also wish Happy Holidays to everyone, keep playing, and stay safe!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #66 - Medical area boss done...
Hi everyone!
Today we unveil how the medical boss will behave, the its art it's still on the concept phase but you can already see how its patterns will work, at least on its more basic form xDDD, read all about it on our latest devlog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo teaser #2
https://www.youtube.com/watch?v=369LNYcSkvc
Hi everyone!
After finishing most of the third area of the game we decided to create a quick teaser, you can watch it on youtube or directly on the Oirbo Store page.
Hope that everyone enjoys it and don't forget to wishlist it too!
We are sorry about this downtime we had some personal issues to sort out but we are finally back at 100%, and with a new devlog ready! You can check the latest Oirbo news and developments on our blog! Next one we will probably include some cool insights on the medical area boss, so stay tuned!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #63 - Medical area done!
Hi guys, another couple of weeks and more stuff done, this time we finished the medical area level design, another milestone for us especially because it was right on time with what we schedule for it \o/. Now we will tackle the boss and the environment design, for more on the last sections that we worked checkout our devlog!
Feel also free to follow our daily news on our Twitter or Facebook!
*Demo Update* - Oirbo devlog #62 - Path to boss done! Split/Merge Robo Overview
Hi everyone!
We just released another Demo update, fixing some issues reported and improving some others xD, you can download the 0.5.8 version right now!
Today we also made the #62 Oirbo devlog, where we talk about the details of the last enemy that we implemented for the medical area, and the usual status report, you can read all about it on our blog.