Suffering cover
Suffering screenshot
Genre: Strategy, Indie

Suffering

1.1.2 Update Content

SUFFERING EA Version 1.1.2 Update Content:



1.Reorganize, categorize, and rewrite the [System Guide].

2.Add some new books in the Room of Wisdom.

3.Add detailed explanations of Spell Trait when viewing Spell Trait icons.

4.Add visual effects for the appearance of Spell Trait icons.

5.Add visual effects for the appearance of Abnormal Statuses icons.

6.Add new system tutorials, guiding players to the Room of Baptize for attribute remould after defeating the first Sinner.

7.Add new system tutorials, guiding players to the Room of Summon to unlock the Chapter of Summon after defeating two Sinners.

8.Adjust the Rage Blast mechanism, allowing our characters to immediately recover all defensive slots when used in a broken defense state.

9.Adjust the intensity of Rage Blast in Story Mode - Easy difficulty, increasing the HP recovery proportion to 50%.

10.Adjust the strength of Ability Command · Iron Wall in Story Mode - Easy difficulty, increasing its duration to 3 rounds.

11.Adjust the power of Special Command · Soul Eater in Story Mode - Easy difficulty, reducing its cooldown to 1 round.

12.Fix the problem in Story Mode - Easy difficulty where the Marauder's attacks cannot hit for the first two rounds.

1.1.1 Update Content

SUFFERING EA Version 1.1.1 Update Content:




  1. Enhanced tutorial battle experience by streamlining operations, adjusting tutorial flow, and modifying instructional text.
  2. Further fine-tuned enemy strength under the Story Mode - EASY difficulty, making it easier to progress through this level of difficulty.
  3. Introduced equipment recommendations for the final boss in the Sinners' Chapter under Story Mode - EASY difficulty.
  4. Adjusted the settings for the room of Asylum, removing restrictions based on character identity and story progression.
  5. Added support for the Curse of Contract against the final boss of the Chapter of Sinners and the boss Soul researcher in the Chapter of Secret.
  6. Fixed the issue where the game did not automatically exit after uploading the completion record upon clearing Nightmare Mode.
  7. Optimized descriptions of passive abilities during the second phase of the Boss Sudy, in the newly added challenge levels.
  8. Altered default settings for options, setting the command confirmation option as not requiring confirmation by default.
  9. Adjusted the default unlocking mechanism for Challenge Mode, automatically unlocking this mode after completing Story/Death Mode.
  10. Modified the unlocking criteria for new challenge levels, with new levels automatically unlocking upon clearing Nightmare Mode.

SUFFERING EA Ver 1.1.0 is now available!

Enduring hardships, facing unending challenges, and getting everything ready for the journey ahead in CJ2023...

Before we set off, I want to extend warm greetings to all our players. We're excited to announce the release of version 1.1.0, and we've got some exciting updates and new features to share with you in the game!

So, get yourselves prepared and let's embark on this adventure together! Here are the details of what's in store for you in this latest update. Happy gaming!




  • The new mode [Nightmare Mode] is officially open. Nightmare Mode will automatically unlock after completing the story/death mode.




  • Adjusted difficulty settings to make the easy difficulty more friendly and easier to pass for novice players.
  • Easy difficulty provides strategies for novice players, with recommended routes added to the defeat screen.




  • Added Challenge Level 8 - [The Sin-Bearing Evil Blade], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 9 - [The Ferocious Starving Beast], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 10 - [The Man of Madness Revenge], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 11 - [The Shattering of Illusory Desires], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 12 - [The Ruin of Scorched Plunder], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 13 - [The Relentless Slaughter of Wrath], this level will automatically unlock after completing the story/death mode.
  • Added Challenge Level 14 - [The Realm of Unmatched Dominion], this level will automatically unlock after completing the story/death mode.



  • Added the Curse of Contract feature, allowing the consumption of the final moment to establish cursed contracts and obtain various enhancement effects.




  • Add an interactive area in the room of Sins, allowing for quick adjustment of weapon, ability, and item combinations.




  • Add an interactive area in the room of Weapon, allowing access to visual and textual tutorials at any time.
  • Add an interactive area in the room of Ability, allowing access to visual and textual tutorials at any time.
  • Add an interactive area in the room of Item, allowing access to visual and textual tutorials at any time.
  • Add an interactive area in the room of Summon, allowing access to visual and textual tutorials at any time.




  • Added more tutorial content to help players better understand game rules and combat mechanics.
  • Optimized and improved some existing textual and visual tutorial content.
  • Introduced a status information panel to display the states of weapons, abilities, and items during combat, making it convenient to view corresponding information.
  • Added a quick attribute reset function on the defeat screen, allowing attribute reallocation immediately after defeat.
  • Added an option for command confirmation in the settings, allowing players to decide whether to skip command confirmation.
  • Attempted to reduce the number of animation frames in combat scenes to minimize lag or exiting issues.
  • Adjusted the paralyzing properties of thunder spells, preventing characters from suffering reduced accuracy in a paralyzed state.
  • Adjusted the properties of wind spells, allowing the stacking of wind wall levels without the need to activate Wind Mastery.
  • Added dialogue from unfortunate NPCs provided by crowdfunded players.
  • Resolved various issues discovered and collected during testing on other platforms.


We are still working on the official version of Endurance, which will include the complete story of the first and second reincarnations, offering richer playable content. We hope these contents can extend the gameplay duration of Endurance to dozens of hours...



SUFFERING is a turn-based single-player suffering game. Although we eagerly hoped to release the official version by the end of this year, the current development progress and the many challenges faced by the team present significant obstacles to achieving this goal. Nonetheless, we promise to use all our abilities to produce and release a complete version. We apologize to the players who have supported the EA version for the long development cycle. The development team pledges not to abandon the project or rush an inferior quality official version. We sincerely thank every player for their support, encouragement, experience, criticism, and suggestions. Beyond striving to improve the content and experience of the game, words can't express enough gratitude and apology...

thank you to all players who are interested in SUFFERING. Feel free to share any suggestions or ideas with us at any time.

1.0.1 Update Content

1. Adjust the name and location arrangement of some story items and add two new story items
2. Adjust the rewards of the Specter Chapter, increase the amount of the [specter Elixir] you get after collecting four specters
3. Changed the reward after defeating the new BOSS, the Specter hunter, to get a new story item [Psionic Rune]
4. Add the Secret Chapter reward and get new story items at the end of the chapter
5. Optimize the judging formulas of physical hit and physical evade, and the adjusted bonus rules will be more intuitive
6. Add interactive functions to quickly adjust weapons, abilities and items between wandering
7. Add the "Adjust Equipment" option to quickly adjust weapons, abilities, and items in the defeat option
8. Add Teleport Runes in the room of Hover and change the appearance of teleport runes
9. Adjusted the hit judgment of the mind stopper Gravity Slash from a must to a normal evade
10. Fixed Ghost-Box specter skill · Photon Beam in the Soul-Drainner battle scene
11. Fixed an issue caused by the Ghost-stone's specter skill- Reflect Barrier in the Scorner’s battle
12. Slightly adjust the behavior logic of Ghost-Chaos to advance the use time of Chaos Time
13. Optimize the achievement icon in challenge mode and enhance the brightness and color saturation of the icon
14. Support DPI aware to solve the adaptive problem caused by resolution scaling under Windows
15. Adjust the packaging method of data files. This update has a larger capacity and subsequent updates have no impact
16. Fix other issues during testing of the current version

SUFFERING EA Reset Version is now available on steam!

Hello, everyone! Reset Version is now available!


Thank you for everyone who has been paying attention to SUFFERING-The Reincarnation of Sins. After a few minor updates since Early Access, the production team has embarked on a major revision and content optimization process. A year later, after a series of twists and turns, we finally realized the reset version of the early access .

During this period, we also went to Guangzhou to participate in an offline trial held by GAMFUNS (in May, when the epidemic was recovering). We were excited by the enthusiasm of the players and their suggestions helped the production team a lot. With the enhancement of guided teaching and the optimization of all aspects of detailed experience, in fact, our greatest wish is that this version of the update can make every player who enters SUFFERING can really GET the unique emotional experience of turn-based suffering games.



Reset Content Overview



Settings

  • No longer limits the number of times an unfortunate can awaken after death.
  • Added the Final Moment setting, each unfortunate who appears in the Room is cursed by the force of doom and bound to the "Final Moment" that belongs only to the unfortunate. Final Moment is the LIMIT of human life after falling into the Room of Suffering, each death and the awakening will make the Final Moment unceasingly diminishes, when the Final Moment returns to zero, the unfortunate soul will be swallowed up and lost forever.
  • Remove the opening setting of heart belief. After version reset, there is no need to select attribute preference in the opening. All four base attributes have 24 points.
  • Adjusted the amount of Sinsoul-Extra Attributes you get when you kill a sinner. The maximum you can get is 100.
  • Changed the Sinsoul-Extra Attributes remodeling rules so that there is no longer a limit on the number of points that can be allocated to a single attribute.
  • Remove the astrology divination setting, this is a difficult trade-off decisions, but the randomness of the astrology system has had a significant impact on every strategy of all bosses, miss out on important killing, bleeding or broken time, at the same time, the process of divination and settlement of astrological system longer each round's time, Seriously slowed down the pace of combat, and after much consideration, the team decided to remove the astrology system from this reset version.
  • Added story items that can be collected in story mode and used in battle to ease the difficulty of the game.
  • Added redemption for story items, giving players a way to redeem story items that can be used directly in battle.
  • Added a new scene called "the room of Asylum".
  • Added asylum related Settings to reflect that the unfortunate will encounter asylum seekers who know the rules of the world in the Room of Suffering.
  • Added new mythical creatures "SHI". Further embodies the world concept setting of SUFFERING.



UI [Non-Combat]

  • Reset the core UI components, including HP/DP/RP/Weapon/Ability/Item ICONS.
  • Reset the mode selection screen.
  • Reset the save files reset screen.
  • Reset the Statistics screen.
  • Removed floating window display character/equip information, redeveloped the Character Menu function.



  • Reset the weapon selection screen in the Room of Weapon.
  • Reset the ability selection screen in the Room of Ability.
  • Reset the item selection screen in the Room of Item.



  • Reset the Specter merge screen in the Room of Summon.
  • Reset the Remould screen in the Room of Baptize.
  • Reset dialog system and dialog screen,add dialog character drawing.



  • Reset the transfer selection screen and interactive branch selection screen.
  • Reset the bookshelf screen and book reading screen in the Room of Wistom.



UI [Combat]

  • Reset core combat UI components and layout adjustments.
  • Added textual interpretation support for individual instruction UI.
  • Increased the proportion of Rage Points displayed on both sides.
  • Added a quick switch for automatic QTE in the combat UI.



  • Added enemy command view screen, you can view the used enemy command at any time in the battle. Added the function to view enemy action commands in the combat UI.



  • Improved character information display on both sides, showing key information such as power charge level.



  • Added an item screen to the story, allowing you to use such items in battle. Added a shortcut icon to use story items in the combat UI.



  • Added the battle record screen , allowing you to view action records at any time during the battle. Added a shortcut icon to view the battle record in the combat UI.



  • Reset the Sinsoul selection screen, optimize the Sinsoul icon and Sinsoul information display.



  • Reset the Specter selection screen, optimize the Specter icon and Specter information display.
  • Added the command selection screen after summoning Specter, including Specter special skill release and Specter recall function.



  • Redesign the kill effect and victory screen
  • Improved unlock display of Sinsoul/Weapon/Abilities/Items
  • Redesign the death effect and defeat screen
  • Added the Action Record view function in the Defeat option screen

Function

  • New "Mode Selection" screen, after version reset, in addition to Story mode and Death mode, Challenge mode has also been opened by default.
  • New "Reset Data" screen, after the version reset, you can choose the specific mode to reset archive files, rather than reset the entire archive files of the current reincarnation.
  • After the version reset, the new "Statistics" screen can visually display statistics including the number of kill rounds.
  • Difficulty adjustment. After the version reset, the difficulty curves for "New Trial" and "Face the Sin" in Story mode have been significantly adjusted.
  • Complete all the rules of Death mode, after the version reset, Death mode will be one of the initial open modes.
  • New/level based "Challenge mode" was added. After the version reset, Challenge mode will be one of the initial open modes.
  • In story mode, added "story items" that can be used in battle, which can be used to ease the difficulty of completing the game.
  • In story mode, combine the story setting with a teaching battle, which is mainly to help the player quickly familiarize with the core rules.
  • Added the complete statistics option after completing the game, the completer can decide whether to join the complete list [Steam nicknames only].
  • Added a new book in the Room of Wistom · The legendary deeds of the past, which shows players around the world who have cleared the game.
  • Added the enemy command view function to the battle screen, now players can see the command information used by the enemy.
  • Added automatic QTE shortcut in the battle screen, now players can switch QTE trigger mode at any time.

Contents

  • Added a CG video of the story after killing each Sinners -- "Sinner's Past"
  • Story CG video added to the Hidden Chapter storyline "The Soul Researcher" - “A Soul Nowhere to Go”
  • Added crowdfunding unlock BOSS· Specter hunter, unique mechanic for Turn skip , after collecting all the specters can challenge



  • In Challenge mode, the first seven challenge levels are now available, allowing players to challenge more versions of the powerful Sinner



  • Adjust the difficulty design, and with the Easy difficulty, the overall experience will be more friendly to new RPG players
  • Adjust the difficulty design to increase the acceptance of the difficulty curve between different bosses in Normal difficulty
  • Adjust the intensity, passive design, behavioral logic and strategy combination of each Sinner
  • Adjust the OVERALL strength of the third and fourth Specter to reduce the difficulty of obtaining these two powerful Specters
  • Adjust t several rules for Specter capture to make it easier for players to get it quickly
  • Adjusted the combat UI for Specter Summoning and Specter special skill, and added a new Specter special skill screen
  • Added the Specter [recall] function in the battle , so that the whole Specter system is used more flexible
  • Add a new special skill to the fourth Specter to help open up new ways of strategy
  • Enhance the spell in the ability, so that the damage and impact of the spell are increased
  • Improved the wind spell in the Four Elephants spell. Optimized the combination of fire and wind spells
  • Enhanced the ablity Thunder Endow, after used, in addition to reducing damage, it also reduces the break impact
  • Enhanced the ablity Iron Wall ,now reduces damage as well as damage damage
  • Enhanced the ablity Wild Drop,the resulting defense suspend now lasts two turns
  • Strengthen a number of Marial Arts instructions, the differentiation of Marial Arts instructions reflect their own characteristics
  • Adjust the order and performance of some items so that they can be used in different strategy
  • Adjust the performance of several weapon skills, such as the hit of weapon Lance, the weapon Cudget trigger the Bonesnap
  • Adjust the behavior in Dark state. Now Attack items and Revolver Shot commands can now be used in the Dark state
  • Improve the instructions for Revolver Shot , and guide players to try Multiple Shot from the instructions
  • Optimize visual art, special effects design of some commands and Sinsouls and specter skill
  • Improved the presentation and UI design of the Statistics to make it easier to visualize the player's killing record
  • Optimized story atmosphere in the SUFFERING after killing all sinners

Achievement

  • Add a new achievement [Soul Hunter's Challenge], which can be achieved by killing the BOSS unlock in Crowdfunding
  • Add a new achievement [Cut off the past], complete the challenge level in Challenge Mode - Losing the past doesn't mean losing everything...
  • Add a new achievement [The agony of starvation], complete the challenge level in Challenge Mode - The only thing I can't stop is eating...
  • Add a new achievement [Sinister under the shadows], complete the challenge level in Challenge Mode - A deadly crisis lurking beneath your feet...
  • Add a new achievement [The horrible death melody], complete the challenge level in Challenge Mode - The terrible flood with the melody of death...
  • Add a new achievement [Just to plunder everything], complete the challenge level in Challenge Mode - Maybe...Is the true scythe of plunder...
  • Add a new achievement [The fury killing], complete the challenge level in Challenge Mode - A raging heart burned in malice...
  • Add a new achievement [Invincible strong], complete the challenge level in Challenge Mode - Serious strong and scary strength...
  • The condition of achievement [Defeat WuZang Quickly] has been changed. Defeat WuZang in18 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Lardy Quickly] has been changed. Defeat Lardy in16 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Venn Quickly] has been changed. Defeat Lardy in 20 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Sudy Quickly] has been changed. Defeat Sudy in 15 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Orr Greed Quickly] has been changed. Defeat Orr Greed in 12 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Boulos Quickly] has been changed. Defeat Boulos in 20 rounds on Nomal Difficulty
  • The condition of achievement [Defeat Wright Quickly] has been changed. Defeat Wright in 15 rounds on Nomal Difficulty
  • The condition of achievement [Burn The Wind!] has been changed. Complete the story mode of the first Reincarnation in 2 hours

Save

  • After this version reset, the version number of SUFFERING-The Reincarnation of Sins will be reset to [EA.1.0.0] during Early Access.
  • After the version reset, the archive files will adopt the new naming mechanism, and the old archive files will be retained, but no longer read.
  • Achievements that have already been achieved are still valid after version reset, and new achievements can also be unlocked through normal play.



It's encouraging that in the 2022 ChinaJoy X Game Connection Indie Game Development Awards, we were nominated for seven awards, including GAME OF THE YEAR, BEST CHINESE GAME, BEST HARDCORE GAME, Best PC GAME, and BEST VISUAL ART AND DESIGN. This is the first time we've been recognized outside of our core players. We are very exciting. When we finally learned that SUFFERING was the BEST CHINESE GAME, we were all struck dumb with amazement...



We still want to polish the details and expand the content as much as possible during the entire early access period, and we also want to make SUFFERING an indie game worth playing indeed. The production team will continue to work hard for this, and thank you very much for supporting us all the time! We hope you can give us more feedback. Your real feedback is the biggest help for us to continuously improve the game and make the game experience better!

「The Second Reincarnation」and Official Version

  • The PC official version of SUFFERING , which includes the Second Reincarnation, is also in development, and the team will release more Setting modes and BOSS features for the Second Reincarnation. The PC version is expected to be available on steam in 2023.



More About SUFFERING:

SUFFERING EA.1.0.5

Hello everyone~ SUFFERING is currently in the EA phase, "bold Settings" and "dare to try" are the core of our production attitude, as we initially stated to our players, and we will try our best to improve all aspects of its performance.

After the last updated version, production team began the process of deeper reform and optimization and the next more updated version will be arriving, we hope that during the entire experience, to do not just polished and expand the new content, also must let it become a real independent game worth playing, therefore our team will also continue to work hard, thanks to all the players who have been supporting SUFFERING.

Here's the 1.0.5 update:


1. Main interface adjustment, put Credits on the Main menu, not in the Settings.

2. Add the names of our supporters in Aifadian in the Credits.

3. Add volume adjustment in the Settings. Now you can adjust Mater volume, Music and Sound Effects individually.

4. Add Vibration switch in the Settings, which means that from this version, the game has supported gamepad vibration.



5. Interface interaction optimization, we have redesigned the interface of Reincarnation selection, Mode selection and Your Faith selection. Meanwhile, we added the difficulty selection interface of story mode.

6. Add new difficulty options for the story mode, allowing players to choose between two difficulty at the beginning of the game. The "DEFAULT" is suitable for players who like strategic challenges, while the "EASY" is more suitable for new RPG players.




7. Added a special achievement "NEVER DIE" that can only be unlocked if you beat Death Mode.

8. Added the achievements of Defeating Quickly for the first reincarnation, which will only unlock if you defeat within the time indicated.



9. Unlock death mode for first reincarnation after completing story mode for first reincarnation. (Specify start attribute, die once = GAME OVER, and fail to try again)

10. Added the quick defeat achievement for the Story Mode in first reincarnation, which can only be unlocked if you complete the story mode within the time indicated.

11. Added quick teleport. The unfortunate can teleport directly from the room of Revive to the room of Hover after death. (touch the teleport rune in the room of Revive)



12. Added hit compensation to eliminate random judgment, which will reduce the frustration caused by our attacks being repeatedly evaded.

13. Cancel the charge command to deal damage to two physical moves simultaneously while in Killing Time.



14. Added damage text prompt for both sides when triggering critical hits.




15. Added stacking level tips for Power Release, Blood Ghost and Soul Slash. (will indicate that the upgrade limit of these moves has reached)




16. Adjusted the AI and behavior logic of the Sinner · Wu Zang, optimized its passivity and some moves, and rationalized the difficulty curve.

17. Adjusted the AI and behavior logic of the Sinner · Lardy, optimized its passivity and some moves, and rationalized the difficulty curve.

18. Redesign Wright's AI and behavior logic, and modified some of his moves to make them more menacing.



19. Optimize the refresh mechanism of suffering-soul, greatly improve the capture efficiency.

20. Added a challenge level for each Sinners. (from B to SSS)



21. Added the progress display of ancient item · Rage Whorl in the process of absorbing rage.

22. The Sinsoul · Ruin Flood effect changed. (can wash off Self Healing, Unknown Herb, Iron Wall, Parry Break and Rage Devour now)

23. Replaced the battle music for multiple sinners and improved the sound effects for multiple moves.

24. Optimized and replaced the story animation files, improving the performance of light, clarity, sound atmosphere and other aspects.

25. Improved art design of the room of weapon, the room of ability, and the room of item.

SUFFERING EA.1.0.4



SUFFERING EA.1.0.5



26. Fixed an issue that the enemy did not use Sinsoul after broken the unfortunate's defense after the unfortunate shooting.

27. Fixed an issue that if killing 7 sinners first that causes player unable to capture Ghost- Chaos.

28. Fixed an issue Parry Break and Demon Eye do not display turn count when used in the Killing Time.

29. Fixed an issue that the turn count text of Acupoint Stab was displayed incorrectly.

30. Fixed an issue that the number of turns was incorrectly counted in the Killing Time mode.

31. Fixed an issue that the suffering-soul would stay in the place after losing the battle.

32. Fixed an issue that soul researcher damage break progress was displayed incorrectly.

33. Fixed an issue that Heal Dew and Parry Break causes turns stop in the Ghost-Box battle.



Version 1.0.5 has been released today. It should be noted that this version is a transitional version, just like the previous four updates. The next key improvements will be implemented in version 1.0.6:

1. Complete the UI reset

2. Join the teaching battle

3. Add the Sinners story illustration

4. Add NPC dialogue drawing

5. Add contents related to asylum seekers

6. Further optimize the overall narrative

7. More reasonable strategy and difficulty setting

Most of these updates are already in the works and will be coming soon! Thank you again for your support, looking forward to receiving your suggestions and feedback!

Version 1.0.4 updated

Version 1.0.4 updated




  • 1.You can view the number of turns in the battle screen now
  • 2.You can see the cumulative progress of overkill damage after you break the BOSS's defence




  • 3.Try to add some elements that reflect the function of the room in the doorway in the Room of Weapon and so on (first version, still to be optimized)
  • 4. Adjusted the Boulos's difficulty ~Enhance the Berserker Boulos, his stats, passivity, behavior, and moves have been reset
  • 5. Adjusted the effect of Luck actribute on horoscope triggers , fixed the issue where horoscope triggers were repeated
  • 6.Fixed a turn freeze issue triggered by the Parry Break in the final BOSS fight
  • 7.Fixed a freeze in turn when shooting and evading simultaneously in battles with the Ghost- Sword
  • 8.Fixed a save bug where you gain resistance growth after killing a sinner
  • 9.Fixed an issue with abnormal death screen when the player takes "Unstable Pill"
  • 10.Change the background music for the battle with the Berserker Boulos
  • 11.Change the background music for the battle with suffering-soul Ghost- Chaos
  • 12.Change the background music for the battle with the Soul Researcher in the Secret Chapter

SUFFERING EA.1.0.3

Thank you for all the players who supported SUFFERING ~ And also thank you for the players who offered suggestions!



SUFFERING is in the Early Access currently, "Dold setting" and "Dare to try and break" are our core attitude of making games, we will try our best to improve the performance in all aspects.


  • Added Astrology unable. Switched on or off at the Runestone on the left of The Room of Sins by having a dialog


  • Fixed an issue that we did not normally gain 5% Rage after use Revolver shot
  • Fixed an issue that an enemy would evade in some cases even when paralyzed
  • Item adjustment, now use Fate Dice, throw out the auspicious surface, must be priority to help players restore HP
  • Adjusted the Suffering-soul Refresh rule in the Room of Lost. It will now give priority to Ghost- stone and Ghost- sword
  • Ghost-Box Combat: An issue with the protagonist maintaining his Parry Break action when hit by a Break Hammer after using Parry Break
  • Optimized the judgment logic of the character's action in some cases when the Parry Break is enabled, to avoid the occurrence of a turn freeze
  • Fixed bug that the "F" button appeared but the protagonist did not turn around. Pressing "F" did not work in some gate of the room
  • Fixed an issue that after evacuating, Refresh Suffering-soul and Encounter, Combat Load screen was used to challenge the sinner
  • Modify the description text of Weapon Master to give a description of the specific content of weapon performance improvement
  • Fixed Library Book - Four Elements Spell Description, Wind wall Stacking Instructions are incorrect
  • Fixed Library Book - Four Elements Spell Description, Wind Drag is spell incorrectly
  • Fixed Astrology trigger prompts are not updated to a new version
  • Fixed battle instruction localization not working
  • Change the combat scene BGM for the BOSS Scorner·Wright
  • Updating the background dynamic and making the group logo in CREDIT.