German, French, and Spanish languages are added to the game!
Small issues were fixed!
Hope you all enjoy it!
Cheers Dev
Version 1.2: Heavy Hauler, UI
Hi all!
Hope you are all taking care of yourself
Here we are with the help of many putting this version 1.2 together, so you can enjoy it
This version brings many small improvements and has included features requested by you
Oh, by the way, you can go to our official website and check another event we created for this launch
Make sure to check out new Videos on Youtube
Please keep being so awesome Sugarmillers! Cheers Dev
StayHome 3
Hi all
New Patch:
-Many bugs fixed -Few new features added -UI adjusted and improved -Buildings get built 3x faster now -Time Achievements fixed
Please stay at home!
Thanks to the community! You guys rock!
Raw: +Time achievement only on game +5 Test +Options Menu +Resolution has thing on top +All dropdowns should close when mouse leaves
+Buildings get built really slow was often very close to fall asleep cause i couldn´t do anything... Even you push the gamespeed to highest (10x) it takes soooo long before you can build something new. +Now they are built 3x faster
+Increase wood prod
+Building Window +People tile, +none, on hover show hover green all img +Products tile +no tile
+Quest Window +Tiles +Color +Hover +Padding +Must be a full img +Padding on right desc too much +y spacing
+Bug +Built Small Farm in Standalone version and built high Construction Progress boxes +Buy Region +Buy Region Lang +Build a Dock, and destroy it and try to build again on it Make sure icon is on top of it destroy construction +Help Window Tiles +Height +Color +Overall Height Content +Padding +Quest Window Height Content
+Height pad for help +Init pos img alpha +Content img alpha
+New Feature +Hire Fire all available +Logic Icons +Change Layout Building Window +Remove building small icon +Add btns on Bulleting
StayHome
:) Let's keep the SugarMill running Dev
A ship in harbor is safe — but that is not what ships are built for. John A. Shedd
Apr 10 Update
+Lumberjack people stuck
+Hire Fire All Bug Crazy amount of neg Crown talk, less like positive talk Put cooldown on Person to create a comment
StayHome 2
StayHome #2
New Patch: As you guys ask:
-Now roads can be removed -Import and Export orders can be placed in the same window! -Achievements can be reset
Many other small fixes
Please stay at home!
Together we can win this!
Raw dev notepad .txt file:
45 Roads: +Fix bug loading saved road +15 Select +Hide all pertinent tabs: inv, prod, stat +Should get selected if clicked when a Building is selected +Perfect selection of roads +15 Destroy +15 check Save Loads
+40 Orders Window +10 Add to order 1 button +Clarify: Import orders have precedence +Test +Make ini pos real +Add xOff, yOff, update in real time so it works perfect forever x 220 y -22
+20 Reset Achievement, the Options window +20 Checkbox will show reset achievement
+Docks will load Orders tab right away
+Add Order Our Inventories Height
+Tutorial, and Quests adjusted +Fix Arrows on tuto +Test
+Show spec Tab on Building only if fully built
#StayHome #WearMask #StaySafe
Dev
#StayHome
#StayHome
30% of infections are from asymptomatic people. The virus can last on a surface up to 3 days. Share the word. Be a container, not a spreader. #StayHome. We can do this together. You can make a big difference. We can do this together. #BeSafe. #WorkFromHome
Spanish Beta is in!
+New School +2 new icons and banners +I.Can.service +Init Space +NaN +: and space after +Building GUI people names start
+TradesSchool all word together +esp Beta added
+for all lang: "None" on PersonBuildingDetailTile, stems from ShowAPersonBuildingDetails
+fix all possible string issues can find +follow Languages.cs trail
+overall people need +overall service +people in this building +space in btw
Please pls! Por favor! Per favore!
If you are a content create please help spread the word! If you can read this, please help! and spread the word!
#StayHome
Sugarmill's 1.1 ver
Hey folks Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing other bugs.
-Night toggle - new The most asked feature across the v1.0 was that. Players want to have control over the night cycle and that's exactly what I did! It is all working.
-Remember camera speed - new 2nd most asked Feedback was having the camera speed be remembered so people can be adjusted and leave it as it is! All done
-Construction Visual Progress - new 3rd most asked. Now you will see visual progress as a building is being built.
-New Asset This a goodie from our artist. He is getting so good! Wanna say this time around this building is a complete one, has walls, doors, and windows that can be opened also a complete floor inside with stairs and everything. Pretty cool
-Buy region text - fixed A bug in where the buy region text was not seeing was fixed
-Type on feedback bug - fixed Players can type in every feedback form now without any issues
-Speed controls block if input locked - fixed Also, the speed controls won't change while the feedback or bug report is being filled
-Blurry I have tweaked a few things in the graphics so they don't look blurry. Please I will like to have any feedback on this from the player(s) that were experimenting this
-Feedback on German The german language I feel is ready to go out live and I will like your input on it! Is German ready community?
Next: Removal of roads Will be the next feature will be implemented in the game
Brand new TradeSchool asset And yes. We are working on a brand new asset yet!
Enjoy the expierence Sugarmillers
Cheers And follow the WHO advice on Coronavirus Stay healthy and don't spread the virus
Construction Visual Progress
Hi Pals preparing for next update here are some fixes:
-Buy region text - fixed -Type on feedback bug - fixed -Speed controls block if input locked - fixed -Remember camera speed - new -Construction Visual Progress - new
Also now all buildings will show visual progress as they get built
Cheers Dev
Bug Bounty Program
Hi Pals!
Thanks for all the help and feedback we will like to announce we will be launching a Bug Bounty Program and once again will need all your help and cooperation!
The game has come so far and still will go even further!
In the upcoming updates, we will roll this program!
Please keep pouring all the feedback and help through our channels! Feedback is always welcome!
Thanks, many dear SugarMillers! Don't stop moving! It is harder to hit a moving target!
And keep the SugarMill going, we can't stop now! Cheers
Dev
Free DLC and Version 1.1 Coming Mar 12th 2020
J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come.
Sugarmill will keep moving ahead
Let's keep Sugarmilling!
Cheers Dev
German Official Launch - Deutscher Offizieller Start
German Translation is here
Hi guys
Thanks to Karsten Eidner the German translation is done. He got all done. I want to mention that he runs a Youtube channel: https://www.youtube.com/channel/UClVwM5bqspp8J_i4cemfumA/featured?disable_polymer=1
And a german website on video game news http://shadowxx-gaming.de/
Thanks very much, Karsten this only happen because of you!
Also, we have in a new building: The Jewelry
In the next updates will be integrated into the game completely