SugarMill cover
SugarMill screenshot
Genre: Simulator, Strategy, Indie

SugarMill

German, French, and Spanish!

v1.2.1 is here

First Localization Package!

German, French, and Spanish languages are added to the game!

Small issues were fixed!

Hope you all enjoy it!

Cheers
Dev

Version 1.2: Heavy Hauler, UI



Hi all!

Hope you are all taking care of yourself

Here we are with the help of many putting this version 1.2
together, so you can enjoy it

This version brings many small improvements and has included
features requested by you



Oh, by the way, you can go to our official website and check
another event we created for this launch

Make sure to check out new Videos on Youtube

Please keep being so awesome Sugarmillers!
Cheers
Dev

StayHome 3



Hi all

New Patch:

-Many bugs fixed
-Few new features added
-UI adjusted and improved
-Buildings get built 3x faster now
-Time Achievements fixed

Please stay at home!

Thanks to the community!
You guys rock!

Raw:
+Time achievement only on game
+5 Test
+Options Menu
+Resolution has thing on top
+All dropdowns should close when mouse leaves

+Buildings get built really slow
was often very close to fall asleep cause i couldn´t do anything... Even you push the gamespeed to highest (10x) it takes soooo long before you can build something new.
+Now they are built 3x faster

+Increase wood prod

+Building Window
+People tile,
+none, on hover show hover green all img
+Products tile
+no tile

+Quest Window
+Tiles
+Color
+Hover
+Padding
+Must be a full img
+Padding on right desc too much
+y spacing

+Show_Invent_Item_Small_Med_3_Text 2(Clone)
+Padding

+PersonTile
+ShowPath, Loc Hover Color

+Build
+Test

+Bug
+Built Small Farm in Standalone version and built high Construction Progress boxes
+Buy Region
+Buy Region Lang
+Build a Dock, and destroy it and try to build again on it
Make sure icon is on top of it
destroy
construction
+Help Window Tiles
+Height
+Color
+Overall Height Content
+Padding
+Quest Window Height Content

+Height pad for help
+Init pos img alpha
+Content img alpha

+New Feature
+Hire Fire all available
+Logic
Icons
+Change Layout Building Window
+Remove building small icon
+Add btns on Bulleting


StayHome

:)
Let's keep the SugarMill running
Dev

A ship in harbor is safe — but that is not what ships are built for.
John A. Shedd


Apr 10 Update

+Lumberjack people stuck

+Hire Fire All Bug
Crazy amount of neg Crown talk, less like positive talk
Put cooldown on Person to create a comment

StayHome 2

StayHome #2



New Patch:
As you guys ask:

-Now roads can be removed
-Import and Export orders can be placed in the same window!
-Achievements can be reset

Many other small fixes

Please stay at home!

Together we can win this!


Raw dev notepad .txt file:

45 Roads:
+Fix bug loading saved road
+15 Select
+Hide all pertinent tabs: inv, prod, stat
+Should get selected if clicked when a Building is selected
+Perfect selection of roads
+15 Destroy
+15 check Save Loads

+40 Orders Window
+10 Add to order 1 button
+Clarify: Import orders have precedence
+Test
+Make ini pos real
+Add xOff, yOff, update in real time so it works perfect forever
x 220
y -22

+20 Reset Achievement, the Options window
+20 Checkbox will show reset achievement

+Docks will load Orders tab right away

+Add Order Our Inventories Height

+Tutorial, and Quests adjusted
+Fix Arrows on tuto
+Test

+Show spec Tab on Building only if fully built




#StayHome
#WearMask
#StaySafe

Dev

#StayHome



#StayHome

30% of infections are from asymptomatic people. The virus can last on a surface up to 3 days. Share the word. Be a container, not a spreader. #StayHome. We can do this together. You can make a big difference. We can do this together. #BeSafe. #WorkFromHome

Spanish Beta is in!

+New School
+2 new icons and banners
+I.Can.service
+Init Space
+NaN
+: and space after
+Building GUI people names start

+TradesSchool all word together
+esp Beta added

+for all lang: "None" on PersonBuildingDetailTile, stems from ShowAPersonBuildingDetails

+fix all possible string issues can find
+follow Languages.cs trail

+overall people need
+overall service
+people in this building
+space in btw

Please pls!
Por favor!
Per favore!

If you are a content create please help spread the word!
If you can read this, please help! and spread the word!

#StayHome






Sugarmill's 1.1 ver



Hey folks
Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing
other bugs.



-Night toggle - new
The most asked feature across the v1.0 was that.
Players want to have control over the night cycle and that's
exactly what I did! It is all working.



-Remember camera speed - new
2nd most asked Feedback was having the camera speed be remembered
so people can be adjusted and leave it as it is! All done



-Construction Visual Progress - new
3rd most asked. Now you will see visual progress as a building
is being built.





-New Asset
This a goodie from our artist. He is getting so good! Wanna say this time around this building is a complete one, has walls, doors, and windows that can be opened also a
complete floor inside with stairs and everything. Pretty cool





-Buy region text - fixed
A bug in where the buy region text was not seeing was fixed

-Type on feedback bug - fixed
Players can type in every feedback form now without any issues



-Speed controls block if input locked - fixed
Also, the speed controls won't change while the feedback or bug
report is being filled  



-Blurry
I have tweaked a few things in the graphics so they don't look
blurry. Please I will like to have any feedback on this from
the player(s) that were experimenting this

-Feedback on German
The german language I feel is ready to go out live and I will like
your input on it! Is German ready community?

Next:
Removal of roads
Will be the next feature will be implemented in the game

Brand new TradeSchool asset
And yes. We are working on a brand new asset yet!

Enjoy the expierence Sugarmillers

Cheers
And follow the WHO advice on Coronavirus
Stay healthy and don't spread the virus 

Construction Visual Progress



Hi Pals preparing for next update
here are some fixes:

-Buy region text - fixed
-Type on feedback bug - fixed
-Speed controls block if input locked - fixed
-Remember camera speed - new
-Construction Visual Progress - new

Also now all buildings will show visual progress as they get built

Cheers
Dev

Bug Bounty Program



Hi Pals!

Thanks for all the help and feedback we will like to announce we will be launching a Bug Bounty Program and once again will need all your help and cooperation!

The game has come so far and still will go even further!

In the upcoming updates, we will roll this program!

Please keep pouring all the feedback and help through our channels!
Feedback is always welcome!

Thanks, many dear SugarMillers!
Don't stop moving! It is harder to hit a moving target!

And keep the SugarMill going, we can't stop now!
Cheers

Dev

Free DLC and Version 1.1 Coming Mar 12th 2020



J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come.

Sugarmill will keep moving ahead

Let's keep Sugarmilling!

Cheers
Dev

German Official Launch - Deutscher Offizieller Start

German Translation is here

Hi guys

Thanks to Karsten Eidner the German translation is done.
He got all done. I want to mention that he runs a
Youtube channel:
https://www.youtube.com/channel/UClVwM5bqspp8J_i4cemfumA/featured?disable_polymer=1

And a german website on video game news
http://shadowxx-gaming.de/

Thanks very much, Karsten this only happen because
of you!

Also, we have in a new building:
The Jewelry

In the next updates will be integrated into the
game completely

Dev
Keep SugarMill going :)

A million Thanks to all!!