Sumer cover
Sumer screenshot
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Genre: Strategy, Quiz/Trivia, Indie, Card & Board Game

Sumer

Welcome to Sumer’s Early Access!!

We’re really excited to share Sumer with you. The game has gone through a lot of iteration since we first started it in grad school and its thrilling how close we are to the end.



You can expect periodic updates of Sumer over the coming months, but the real magic will be going on behind the scenes as we finish implementing online play. We’ll keep you in the loop of course and when online is finished Sumer will be officially launched!



Until then, we welcome your thoughts on the game’s local version. Try out the tutorial, test your skills against our AI and enjoy competing with your friends.



We’re excited to have you as part of our community and look forward to getting to know you all :D



Studio Wumpus

02.15.2017 - ‘Welcome to Sumer’ Early Access Launch Patch

Patch 0.25.0 Notes
AI

  • Improvements to AI behaviors.
  • Fixed a bug that was preventing AI from using Enlil’s Decree to build out their territory.
  • Added safety measures to prevent rare storage overflow bug.
  • Fixed a bug that prevented AI from bidding during an auction where their player resigned.


Audio

  • Added full voiceover for Gugalanna during gameplay!
  • Temporary voiceover for Inanna’s lines has been added.
  • Added variance to Inanna’s lines that occur more than once a game.
  • Added audio feedback when mousing over menu options.


Balance
  • Each year is now assigned a group of rituals that it will select two from randomly.
  • Removed ritual pairing (at least for now) and designated several rituals as incompatible to improve each year’s matchup.
  • Added several new rituals to each year’s pool.


Controls

  • Locking a worker now prevents them from doing anything, period.
  • Improved mouse control throughout the game.


Game Modes

  • Fixed a bug that locked player spawns at the start of a game to their player order.
  • Added safety precautions to prevent a bug caused by staying awake on the last day of a game.
  • Statue Scoring no longer displays at the end of Room Placement if no player has a statue.
  • During local games, the game will automatically pause if the screen focus is switched.


Menu Options

  • Added an option to disable the sun’s rays to allow players to reduce the stress on their computer.
  • Fixed a bug that allowed players to run around the ziggurat while in the Variants Menu.
  • Removed pausing during the zoom onto a completed ritual.
  • Added ability to pause after an auction before everyone has woken up for Room Placement.


Tutorial

  • Improved text in tutorials to increase legibility.
  • Fixed a bug that sometimes prevented tutorial cards from turning off during a ritual zoom.
  • Improved sleeping permissions in some lessons.


Visual

  • Improved the positioning and look of message during demo mode.
  • Added new menu texts to improve compatibility at different resolutions.
  • Improved alignment of ‘standings’ image at end of game.
  • Fixed a bug that caused lines to appear in the river at different resolution sizes.
  • Fixed a bug caused when workers receive resources from a shop while already having something.
  • Added safety measures to fix permanent shop glow bug.
  • The Year Announcement during auctions now correctly reads “Auction”.
  • Fixed a bug that caused players to wake up momentarily after a ritual completed.
  • Small improvements to bird timing and flight pattern.
  • Fixed a bug that caused the thought bubble tips to always display


Known Bugs

  • Pausing can wipe the colors from the sleep tracker.
  • PS4 controllers have been reported to occasionally disconnect. We’re looking into whether this has to do with our input manager, specific operating systems or something else.
  • Some resolutions display cut-off menu elements around the edges of the screen. We’re still looking into which resolutions we need to make adjustments for.
  • On super rare occasions AI stop acting during Room Placement. You can’t expect your children to behave all the time, right? We’re trying to be good parents...
  • On rare occasions there have been alignment issues with the ritual text names.
  • The reference cards are out of position, displaying a border at the top.
  • Enabling and disabling full screen can cause weird full screen positioning, but it is fixed by disabling the option and then enabling it again.
  • The yeller at the start of the auction reads ‘year’ instead of ‘auction’ in some cases.