Introduced new experimental Sports Map - Infinity Ring: Two teams face each other to disassemble the shell of a ball to make it fit in the team goal post
Fixed a bug in the Bot AI for Smash mode where the Seals would stop facing the blocks and charging
Improved readability of UI text in Survival mode
Update Notes for Nov 1 2022
Bots in VS modes are now more aggressive and will use items against the player
Bots in Survival mode will now actively seek Goop entities to eliminate
Bots in Smash mode will now try to smash the closest blocks to them
Bots in Control mode will prioritize stomping the floor to gain more control instead of attacking the player
Bots in Pinball mode will now try to keep the ball(s) in the play area
Clam Trap bug where the trap location is offset upon activation has been fixed
Hermit Crab bug where the player was unable to push them back in sports mode has been fixed
Happy Halloween!
In preparation for Halloween I have added a variety of cosmetics options for the Seals!
I have also made a bunch of gameplay tweaks and fixes from the first week of Early Access:
The Hot Pepper powerup has been overhauled. Instead of having to charge while the item is in use, you will now automatically ram into anything in front of you.
Double Jump activation window has been increased
FX was missing when Seals perform a strong charge. That has now been fixed.
Seal Pups in Survival mode are now heavier and will not fly off into the sunset when you charge into them by accident.
Fanning charge sound does not get stuck into infinite loop if charged into or stomped anymore.
Collision reinforced in Sealoon map.
Update Notes for Oct 24th 2022
Added default presets for Switch Pro Controller
Updated French Localization
Reinforced collision in the Bento Level so that the puck does not get teleported outside the map
Sumo Seals Now Released In Early Access!
Friends! After lots of sleepless nights, the moment is finally here and I get to share with you all what I have been working on the last couple of years. What started as a silly project for me to educate myself on how to make a game from start to finish ended up very much taking a life of its own.
While I am glad that it has reached the current state it's in and is a blast to play with friends, my mission here is not done. Sumo Seals definitely has potential to be more. But this is a journey I would like to take you, the community, along for as I will need your help to determine what I should be focusing on until its full release.
I am eternally thankful to everyone who has helped me reached this stage. It has been a really challenging journey so far and this would never have been possible without you. You know who you are!
Thank you,
Victor
Update Notes for Oct 16
Fleshed out Practice Area
Implemented more pushback on successful hit
Update Notes for Oct 16th
Two new maps
Powerups tweaked to be more powerful
Gameplay rebalancing
Further localization support
Update Notes for September 29
Added heart glasses
Added Froggie headgear
Tweaked pushback to seals
Enlarged Bento Map
Tightened play area in Overflow Map
Simplified Shader
Fixed Don in Survival mode so he takes in any interactable in exchange for food for the pups
Updated localization strings
Added auto multiball in pinball mode for 1P+ modes
Update Notes for September 9 2022
Reduced multi jump into double jump and increased cooldown
Fixed collision errors in Last Stand Map
Ice cubes now respawn in Iceberg Map
Fixed bug where score in Puck mode would not track properly if in a team
Reduced jump sfx volume
Shortened default round time for Control Mode
Update Notes for September 6th
Added UI Improvements
Fixed a bug that would allow a solo player to launch 2P+ playlists
Fixed a bug that allowed the player to shuffle pick maps that are not compatible with the party settings
Survival mode tweaks
Fixed a bug that would make the control mappings not accessible via the pause menu
Fixed controller settings not being saved if user configured