update #13 - v1.15.8 available... (quickfix for connection errors)
Hi guys,
This version fixes the infamous all-new connection-to-master-server-failed - bug.
For all of you guys understanding code - THIS was the culprit:
int32 v4napi_sockets::getSocketError ()
{
#ifdef V4OS_WINDOWS_WIN32_XP
return WSAGetLastError ();
#else
return errno;
#endif
}
Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance.
v1156 [GEN] netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss)
v1156 [GEN] map navigation: mapping for cursor keys added.
v1156 [MAP] swamps - toxic areas are now better recognizable.
v1156 [MAP] paradise found - toxic areas are now better recognizable.
After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that.
And the best thing: if there are more issues - I am now prepared to find the cause.
Cheers,
Roman
update #9 - v1144a - Mac Os X version only
Hi guys !
v1144a - added video options to mac os x version
v1144a - added proper cursor capturing for max os x version
Cheers,
Roman
update #8 - Quickfix for Mac OS X...
Hi guys,
There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos).
Thats fixed now -> just let steam update the game and you're good to go.
Cheers, and sorry for the inconvenience,
Roman
update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ...
Hi guys,
Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least.
Ge tell all your mac-crazy friends, now ! I mean it !
Cheers,
Roman
PS.: oh yes, SunAge got itself some nice 4packs now as well...
update #6 - Pace of updates / health issues...
Hi guys !
Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months).
So please bear with me - i will be back to old strength in a few weeks (hopefully). Working on a computer is almost impossible right now (which is QUITE an awkward experience I can tell you that)...
I hope i can do at least minor stuff soon. Well, fingers crossed.
Cheers,
Roman
update #5 - v1.14.0f available ...
Hi guys,
The hotfix contains:
- fixed: crashes related to spawnfreak & spawns dying.
- fixed: some muzzleflash glitches (ethan & commander)
- fixed: spawns spitting fire after dying
- fixed: crashes related to database accesses (might have been the problem with the recently occurring skirmish crashes)
This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some further iterations. Please gimme some feedback soon.