Hello, Sunkenlanders, we wanted to share our progress on the upcoming update and give you a sneak peek at the features we're currently working on. Please note that all of these features are still under testing and may change before release. Thank you so much for your continued support and patience!
New Building: Shipyard – used for modifying ships.
Ships have four major customizable parts:
Mounted Weapons
Weapon Modifications
Engine Modifications
Support Modules
These are displayed in the top right corner of the interface.
To help players distinguish between their own ships, each ship can be renamed.
The ship’s name will appear on the bow.
New Building: Radio Antenna – when powered, it can display enemy warship locations on the map, helping players with raids.
New Mounted Weapon: Ship-Mounted Machine Gun
New Mounted Weapon: Ship-Mounted Autocannon
Warship: Armed Barge
5 weapon slots
Slower speed
Strong firepower
High durability
Warship: Armored Speedboat
1 weapon slot
Fast speed
Weak firepower
Low durability
Warships operate differently from other boats. Once the throttle is pushed to 100%, the player can leave the control station, and the warship will continue to operate on its own. There are three navigation modes that can be switched at any time while sailing:
Aggressive Mode: Attacks enemies within range automatically
Defensive Mode: Only counterattacks when attacked
Silent Mode: Will not attack under any circumstances
The current durability of key ship components is displayed in the lower left of the control panel. Return to the shipyard for automatic repairs. If damaged during combat, you can also repair it manually using a welding tool.
About the Upcoming Update: Naval Combat and Customizable Ships!
We’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat!
We're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.
Each ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.
Balancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.
To enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.
These concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.
A few example ship-mounted weaponsthat we have created so far.
Explosive Crossbows
Flamethrowers
Trash Cannons
Update v0.6.01
New Content:
New Brick Construction Series
- Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader.
- Use the High-Temperature Furnace to fire bricks into brick stacks.
Added a Basement to the Refinery.
Amusement Park Adjustments - Improved visibility of the main structures.
Wind and Solar Power Return - They are no longer auxiliary equipment and can now supply power independently. - If your base still has power shortages, you'll need to use the fuel generator as a backup.
Unique Resources for Wind Turbines and Solar Panels - These resources can be found in specific in-game locations and can be obtained by dismantling structures. - These are non-renewable resources, but the General Trader will occasionally have limited stock.
New Building Categories: Vases, Flowerbeds, and Railings
To bring more life to your base, we are introducing vases, flowerbeds, and railings.
Vases: Hold a single flower.
Semi-circular flowerbeds: Hold two flowers.
Round and rectangular flowerbeds: Hold four flowers.
- You can acquire the vases and flowerbeds blueprints from the furniture merchant at the trading station. They are crafted using materials unlocked through new research at the Tier 4 Research Table.
Flowers Available for Planting:
- Petunia
- Shrub
- Aster
- Marigold
- Lily of the Valley
- Hollyhock
- Hibiscus
- Plumeria
More flower types will be added in future updates, with 30+ varieties planned for the game. All flowers will spawn randomly on the islands, requiring players to explore and collect them (e.g., small stone islands, warehouses, etc.).
New Railings:
- Two new types of railings have been added and can be unlocked by purchasing blueprints from the furniture merchant at the trading station.
Bug Fixes:
Fixed the bug causing day/night irregularities and extremely short daylight hours.
Fixed a bug where shooting enemies caused no damage.
Fixed an issue preventing the Furniture Merchant from selling new blueprints.
Improved save file stability.
Reduced enemy shooting accuracy while moving and shooting.
Fixed an issue where servers could not effectively ban players.
Fixed errors occur when dismantling buildings in multiplayer mode.
Resolved certain blueprints that did not appear in the blueprint menu.
Fixed some issues that allowed item duplication.
Corrected alignment errors in building snapping.
Fixed an issue where electrical wires could disconnect after loading a saved game.
Update v0.600 | Public Test Branch
New Content:
New Brick Construction Series
- Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader.
- Use the High-Temperature Furnace to fire bricks into brick stacks.
Added a Basement to the Refinery.
Amusement Park Adjustments - Improved visibility of the main structures.
Wind and Solar Power Return - They are no longer auxiliary equipment and can now supply power independently. - If your base still has power shortages, you'll need to use the fuel generator as a backup.
Unique Resources for Wind Turbines and Solar Panels - These resources can be found in specific in-game locations and can be obtained by dismantling structures. - These are non-renewable resources, but the General Trader will occasionally have limited stock.
Bug Fixes:
Fixed the bug causing day/night irregularities and extremely short daylight hours.
Fixed a bug where shooting enemies caused no damage.
Fixed an issue preventing the Furniture Merchant from selling new blueprints.
Further optimized save file stability.
Reduced enemy shooting accuracy while moving and shooting.
Fixed an issue where server bans on players were ineffective.
Fixed a bug causing incorrect dismantling in multiplayer games.
How to Opt-In: To switch to version 0.600, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu.
Hotfix v0.5.45
Fixed a bug that rarely caused the game to load the wrong save file (behaves like the previous progress was not saved).
Fixed a bug that caused some of the blueprints not showing up in the sell list of the trader.
Update v0.5.3
Adjustments:
Now, all clothes have insulation values, so you won’t feel cold at night if you wear full clothing (face masks and gloves are optional).
FAMAS, AK12, and VSS can now be obtained by accepting tasks.
SUPERNOVA and AUG are now available from high level chests on high level islands.
The damage from invading enemies has been reduced.
The furniture merchant’s auto-refresh time is now set to 15 minutes per refresh, and a manual refresh mechanism is added with 2 silver coins.
Added an option to toggle the compass in settings.
The poison sound effects now distinguish between male and female voices.
There may still be other issues causing enemies to cross into the base. We will continue to track this issue. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration. Thank you for your support.
Bug Fixes:
Fixed the issue where dragged item icons might not disappear and stay on the screen.
Fixed the issue where the cooldown time of the delegate merchant was not saved and read correctly.
Fixed the issue where the detailed location information in the UI Map would overlap.
Fixed the issue where sometimes remote enemies would shoot from outside of the visible area instead of coming near the base.
Fixed the issue where the heavy machine gun did not consume ammunition.
Fixed an issue where AI would pass through walls or defensive structures and enter the player’s base.
Fixed the issue where, after playing for a long time, remote attacks could not hit enemies.
*There may still be other issues causing this problem, and we will continue to investigate it. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration.
Fixed the issue where only one food item could be added to the grill for production.
Fixed the issue where oil lamps could not be placed.
Fixed the issue where, in multiplayer, if the host died, the fuel generator would not consume fuel.
Fixed the issue where items such as the LW59, US45, SVD receiver, automatic rifle magazines, and stocks could not appear in the gun shop.
Hotfix | V0.5.21
Bug Fixes:
Fixed an issue where container-type structures could not be opened, or items would be fully withdrawn immediately upon opening.
Recyclers can now be used normally.
Modern gun manufacturing stations can now be used normally.
Fixed an issue where spotlights could not be built correctly.
Fixed an issue where night vision effects remained active even after removing the night vision device.
Fixed an issue where heavy machine guns did not consume ammunition when firing.
Update v0.5.2
Dear Sunkenlanders, version v0.5.2 is now ready to meet you! This update mainly focuses on bug fixes.
Bug Fixes:
Issue with hitting enemies: We identified problems causing players to be unable to shoot enemies while melee attacks still worked. This was mainly due to memory overflow. We will continue to monitor this issue, and if survivors still encounter it after updating, please provide your save files and hardware configuration to the developers in the Steam discussion forum.
Fixed lag issues when opening the UI.
Fixed an abnormal number of enemies at certain combat locations.
Fixed animation issues at refueling stations.
Fixed issues with the power system connections and incorrect prompts. Turning off the power hub or generator now correctly shuts down the entire system, and prompts are accurate.
Fixed an issue with the fish pond not properly saving generated fish after loading a save.
Fixed an issue where certain items were invisible but could still be picked up.
The doors of the Great Water Fortress can now open in both directions, preventing players from getting stuck.
Fixed an issue with weapon accessory crates being opened infinitely under certain conditions.
Fixed issues with weapon attachments placed on display boards.
Corrected some German language errors.
Fixed an issue preventing the construction of spotlights after research.
Fixed incorrect scaling of decorative discs.
Fixed wallpaper display issues.
Fixed random respawn after death only occurring near the base.
Feedback on wind and solar power: Suggestions for wind and solar energy have been noted, and corresponding designs will be developed in future versions.
Found issues in storage code structure that could cause buildings/items to disappear. If this problem persists after the update, please report it with your save files and hardware configuration.
Raid Frequency Hotfix 0.5.12
Fixed a bug that causes the raids to be too frequent.
Reduced price of Halloween merchandise.
Added Halloween helmet.
🎃 Sunkenland: Spooky Season Arrives! 🎃
Get ready, sunkenlanders! Our latest update brings Halloween spirit and improvements! We’ve been listening to your feedback and working to enhance every part of your experience. Here’s what’s new:
Halloween Fun & the new feature:
Halloween Decorations: Now available for purchase at the trader outpost—add some spooky flair to your base!
Flip Option for Helicopters: A new “Flip” option lets you conveniently recenter flipped helicopters, making those emergency landings a bit easier.
Bug Fixes:
Island Collider Issues: Fixed collider issues across multiple islands for a smoother exploration experience.
Freezing Damage: Freezing damage will now apply correctly, bringing the chill back to harsh environments.
Gun Part Crates: Resolved an issue where opening multiple gun part crates yielded fewer parts than when opened individually.
UI Enhancements: Optimized displays for night vision goggles and headlights for better nighttime visibility.
Coming Soon:
Here’s a preview of what’s on the horizon:
Optimization: We’re tackling performance issues like screen flickering and crashes that occur after long play sessions to keep your game running smoothly.
Bug Fixes: Improvements in enemy behavior, fixing cases of enemies entering bases, and bullets not registering hits after prolonged gameplay.
Expanded Underwater Locations: Dive deeper with reworked areas, including an updated Civic Center.
Quality of Life Improvements:
Advanced Cooking: Grill two items simultaneously on the advanced grill.
Bulk Crafting: Craft multiple items at once on specific workstations, such as the ammunition workshop.
Game Balance: We’re continuously refining game balance for a more immersive and enjoyable experience.
Thank you all for your feedback and support. Stay tuned, and enjoy the latest additions to the world!
Let us know what you think, and as always, happy surviving!