Sunrise survival cover
Sunrise survival screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Sunrise survival

Update: body armor,helmets, new anomalies on the location

The patch has been uploaded to the client!
What's New?
- 7 types of new armor;
- 5 new helmets;
- New system of damage;
- New products in the store;
- New NPS (guess where) - merchant;
- Fixes of bugs fixed "permanent" radiation zone; Fixed spoon items such as a backpack or stew which are very many in one cell;

We test play! πŸ˜‰
New items ALL can be found in the game without buying in donat shop! πŸ˜‰

Update! New objects, new dangers, sound refinement, optimization!

Dear friends!
In the update you will find a large number of new objects for interaction! We also carried out a number of optimizations and corrections of defects. Have a nice test! ;-)

Hotfix on the server: exception of clan, the capture of bases;

- Now capture bases occurs without the need to reenter players who have the title of "soldier", "captain", "major", "Deputy". - Exclusion from the clan now occurs without error.

Update: bug fixes, new artifact, price change

The patch has been uploaded to the client (after downloading and downloading the Steam)
- The emission effect has been improved;
- Anomalies have become slightly more in the vicinity;
- Added a new kind of artifacts;
- Changed prices from the trader;
- Fixed some bugs;

Correcting server errors: clan base attack, maintaining the player's position

Today work was done to correct the flaws on the server side:
- Completely rewritten the logic of maintaining the player's position (you need to test) - the position reset after leaving the game should now not occur the player will appear about the place where the last 30 seconds of the game were;
- Fixed a bug with the capture of bases by clans (reset capture immediately on all bases);

Fixed a patch fix!

Uploaded fix
- Fixed bugs in connection with the latest patch;
- Corrected the display of the black beret on the head;
- Changed the damage of the gravity anomaly and also made it possible to avoid this damage;

There were problems with the server fix for an hour!

Dear friends!
There were problems with the server fix for an hour!
We apologize for any inconvenience.

Update: fix bugs, navigation module!

Update downloaded:
- Fixed a bug with the loss of ammunition from the cage when the weapon is removed from the equipment slot. Now the ammunition appears in the inventory and after the equipment the weapon needs to be recharged again;
- Fixed a bug with the ability to buy equipment from the Shtopor and go into negative.
- Fixed a bug where after the death with a broken backpack the equipment was displayed as if it had not disappeared. In fact it was a visual bug and when you restart everything would be lost. That's why some players complained that they "lost loot". In fact everything worked as it should just not fully;
- Added a navigation module to the clock now the path to the NPC for the job is displayed by an additional pointer on the clock which will always indicate the landmark. Perhaps in the future it will be possible to drive some coordinates in the clock so that they show the direction to this point (thus finding each other by telling their coordinates in the chat room). This is such an alternative to the map with GPS (and we'll make a map of the map which can be found on the location and see the approximate outlines of the nearest neighborhoods);

Innovation with navigation is made solely for the support of novice players tk. After watching a lot of videos we concluded that our game is not at all friendly with beginners. However the need to study the map does not disappear! So do not bomb πŸ˜‰

In the next updates we continue to work on fixes of numerous game bugs including the capture of the territory will be corrected!

Everyone enjoy the game! We hope that it will now become more interesting!

Update: Trade, Talk with Shtopor, Bug fixes, server improvements!

The weapon save slot is 1 removed. Instead the backpack now has the ability to keep things on the character. When the backpack is worn out the player again loses items at death. The backpack does not store all the inventory cells but only a part of them.

The first version of the economic system (trade) is added. A corkscrew in a bar can now trade with stalkers!
You can sell the corkscrew collected items in the vicinity. The price will not be high but you can earn a little. The game currency is entered rubles.

But there is something interesting for you with the economy! There are several features
- The corkscrew sells only what the stalkers brought to it;
- A corkscrew buys goods stalkers cheaper if they bring him the same thing;
- Once a day Corkscrew takes all the goods out of the zone and starts taking the goods again at higher prices;

The game currency can be spent so far only to buy goods from the Corkscrew. But in the near future we will introduce updates which will be possible
- Leave your things in stock at the Corkscrew for money;
- Purchase any services for money (possibly the creation of a clan);
- Other interesting mechanics.

Such an economic system implies that it is possible that NPC traders in the future will be linked to groups and the entire money turnover will occur not only for trade but also for conducting a full-fledged business by factions. And this will give additional motivation to conduct the capture of bases.

Update 09/08/2017 - Weapon -1 remains after death.

Dear friends! We made some innovations
- Now one equipped weapon never drops out at death;
- Fixed some problems with the server;
- Fixed the problem of resetting the experience;
- Other improvements.
Have a good game!