There'll be a maintenance on the US server machine tomorrow (June 14th), so expect it to be down for a few hours.
Also, it'll probably be reset (all saves will be lost unfortunately), that's mainly due to the base building mechanic being added to the game.
On Thursday this week we'll release an update containing the first base building version.
Stay tuned, cheers!
Base Building Updates
Howdy,
We've been working a lot on base building, trying to finish a first version as quickly as possible.
We'll leave most of the rules for building/destroying parts and the cost of each building part to be polished later, right now we are aiming towards a solid building system, with a few restrictions.
There won't be updates for now, probably one more week before the first draft is released.
Right now the system has the following features:
Build bases using "Snap to grid" mechanic.
Maximum of 3 stores high.
Can't be too close to any town or fort.
Can't build near other game buildings (other bases don't count towards this).
Can't be wider than 150 meters (~500 ft).
Basic "structure" rules (can't have top floors without proper supporting structures, etc).
I'll be releasing a few images of the system soon, this one is just a small sample.
Let me know what you think. :cowboyhat:
Edit:
https://www.youtube.com/watch?v=w1B8q8j1QEw
Changelog for update Alpha 0.8b
GUI
- New Loading Screen.
- New Compass Skin.
Gameplay
- Changed time to hold dead players from 5 mins to 1 hour.
- Changed complete day cycle to last twice as long.
Bugfixes
- Fixed bug causing crash when displaying dead bodies.
- Fixed bug causing eventual crashes related to the Quest list.
- Fixed bug causing crash when using items that weren't supposed to be used (Bark).
- Fixed bug causing crash when trying to reload with no bullet equipped in the first bullet slot.
- Fixed broken carts, now they don't require an axe to be looted.
Coming Soon
- More playable characters.
- Tweaks on all items' weight.
- Tweaks on cities, forts, and quests.
Coming *not so* Soon
- Base building. We're working mainly on this, so expect smaller and less frequent changelogs for some time.
Changelog for update Alpha 0.8a
*NEW CHARACTERS*
- Three new character options, check them out!
Bugfixes
- Fixed bug causing ragdolled entities to fall through the terrain.
- Fixed faulty DirectX render system (though it's still not stable).
- Fixed bug causing crash when selecting Medium shadow quality.
Aesthetics
- Changed overall game aesthetics.
Coming Soon
- More playable characters.
- Tweaks on all items' weight.
- Tweaks on cities, forts, and quests.
Coming *not so* Soon
- Base building. We're working mainly on this, so expect smaller and less frequent changelogs for some time.
Quickfix for Update 0.7a
Bugfix
- Fixed bug causing crash when shooting certain NPCs.
Changelog for update Alpha 0.7a
*NEW CHARACTER*
- Added character selection and a new playable character.
Gameplay
- Slightly increased sprinting speed.
- Slightly increased accuracy when aiming down sights.
- Added ragdoll impulse when killing NPCs.
- Decreased all NPCs' life amount.
- Tweaked NPCs' speed.
- Tweaked NPCs' AI.
Sounds
- Added rifle reload sounds.
Visuals
- Fixed rifle shot animations.
- Fixed left hand when holding rifles.
- Added bullet hole effect.
- Slightly changed all materials to reduce fresnel and give it a darker mood.
Coming Soon
- More playable characters.
- Tweaks on all items' weight.
- Tweaks on cities, forts, and quests.
Changelog for update Alpha 0.6b [Performance][Bugfixes]
Changelog for update Alpha 0.6b:
Performance
- Added Scripts pre-loading system, BIG performance improvement (especially the stuttering while running).
- Improved foliage loading times by changing some mutex locks, instead of blocking, some of them now simply attempt the lock, upon failure they release and attempt again after awhile.
GUI
- New icons for Revolvers and Rifles. Now icons are brighter.
Balance
- Added different resources to craft a Rifle with a craft kit. (Rifle Block, Rifle Stock, and Rifle Barrel)
- Changed old gun Parts to Revolver block, Revolver barrel, Revolver grip and Revolver chamber.
- Changed the recipe to craft Revolvers and Rifles. It's easier to make but still cost the same.
- Changed the gun parts' weight to match the weight of the Revolver and Rifle.
- Added the 3 Rifles parts to drop from the same loot of the Revolver's parts.
- Increased the drop of gun parts in ~30%. Because of the 3 extra Parts dropping.
- Decreased the weight of unique Revolvers and Rifles to match the resource used.
- Increased the loot of some objects.
World
- Added extra loot to around the Cities.
- Added extra graves at the Cities and Forts. Another Explorer buff.
- Decreased number of Equipment to loot from Cities.
- Added 1 to 2 Bandits to some Cities.
- Revised some Buildings, Fosrt and Cities. Loot and object position.
- Decreased the lag of some Cities. Removed overlapping corn fields.
- Increased the initial chance of an Event happening when the server is open.
Bugfixes
- Fixed Rifle craft icon showing Rusty rarity.
- Fixed weight to craft Revolvers. Now use the same weight.
- Fixed Rifles icons only showing as Rusty.
- Fixed some names and description typos.
- Fixed some objects position on Cities.
- Improved Melee attack collision detection.
- Fixed certain Rifle blocks using invalid Rifle chambers.
- Fixed bug causing some rifles to disappear from the hands in the reload animation in first person.
Sounds
- Added Rifle sounds (except for reloads).
Changelog for update Alpha 0.6a [+Rifles!][Balance]
Changelog for update Alpha 0.6a:
New Content:
- RIFLES!!! Hundreds of Rifles are now available in the game.
Performance
- Updated Ogre3d.
- Changed Animations to load and retarget on demmand.
Balance
- Added 20% chance to get a Rifle when a gun drop.
- Added 20% chance to get Rifle Bullets when bullets drop.
- Added Rifles and Rifle Bullets to the crafting system.
- Traders now sell Rifles and Rifle Bullets.
- Decreased by ~45% all NPCs' life.
- Decreased by ~60% tea making requirements.
- Added 1 'Camp Fire' to Gunslinger and Civilian classes.
- Decreased loot from La Peste Pequena to compensate for the life nerf.
- All Soldiers now use Rifles. Soldiers, Veterans, Guards and General.
World
- Added 5 new cities. More to come.
- Increased the size of all 10 smaller cities.
- Fixed some of the bigger cities' size.
- Added 6 new Buildings. (The random houses/buildings on the map.)
- Added 1 to 3 Plants in all Cities, Buildingss and Forts.
- Added Bandits to some of the Buildings that didn't have them before.
- Increased rate of Iron Rocks by ~40%. Making crafting easier.
- Increased rate of Red Herbs by ~20%. Making crafting easier.
- Increased rate of Bandits.
- Decreased rate of Soldiers.
- Increased the number of Bandits in Cities to compensate the life nerf.
- Increased the number of Soldiers in Forts to compensate the life nerf.
- Added 1 to 2 chickens to every city. More food and tea ingredients.
- Blue Herbs now appears on the map with the same rate other plants do. Mainly because it is used to make teas now too.
- Increased rate of plants that functions as water sources in the desert by ~50%.
- Increased rate of treasures and increased the loot in graves. An explorer buff.
- Decreased rate of Snakes by 25% and Wolfs by 50% in Canyons. The canyons were over populated.
- Decreased rate of La Peste Pequena by 15%.
- Changed day/night cycle, now the day starts at 03h00 and ends at 21h00.
Networking
- Added Inventory Resync system. It detects when Inventory and Equipments are out of sync and sync them with the server.
Dynamic Events
- Added 8 new dynamic events (Quests). Some of the new events happen only in cities.
- Adjusted some values of the older events to keep the event frequency the same.
- Some events will not place their world tags over specific objects or NPCs.
Sound
- Added sound feedback when finding a good loot.
- Increased the volume of the La Peste Pequena sounds.
- Increased the volume of the Wolf sounds.
- Small change to some of the ambient sounds' volume.
Bug Fix
- Fixed keys for unlockable items.
- Fixed some locked items drops.
- Fixed some card drops.
- Fixed "EQUIP" button destroying items in some scenarios.
- Fixed bug causing people to lose items when closing the Barter window without completing the transaction.
- Fixed bug causing reload animation to not sync with actual reload time (causing a slight delay at the end of the animation).
Sunset Rangers unique guns #8
http://imgur.com/a/ywZug
This is the last unique revolver for the moment, the Shielded Papperbox.
The concept was introduced in the 15th century, but this type of handgun become popular in North America from 1830 until the American Civil War.
Pepperboxes should not be confused with a volley gun, a firearm that fires multiple projectiles simultaneously. The difference is, that the pepperbox, is a repeater firearm.
Friday we gonna start showing the rifles of sunset rangers, stay tuned!
Sunset Rangers unique guns #7
http://imgur.com/a/ZLxlI
Thirty. Yeah, thirty shots. You have thirty shots out of a single reload.
This French prototype never left the project table. But that doesn’t mean it won’t work. In Sunset Rangers, if shoots bullets, it works. And with thirty chambers filled with black powder and lead, doesn’t matter if works or not, everybody will run from you.