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Genre: Shooter, Adventure, Indie, Arcade

Super Animal Royale

v0.95: Super Powerups, Emu Breeds, Private Matches Beta & More



The Super Roadrunner and Super Coyote have arrived in the Research Labs, so start saving your Bluejay DNA and Wolf DNA to create them! You can unlock them at level 10 and level 40 respectively after you’ve unlocked the Super Bluejay and Super Wolf. They’ve also brought with them 5 new ways to foil your foes, with the all-new Super Powerups.

Super Powerups




Super Powerups are a brand new category of item that grant your Super Animal passive abilities. You’ll find them scattered around the island but can only hold one at a time, so choose wisely.

Claw Boots:
Cut every blade of grass you walk through, no chopping required. These sharp kicks double as crampons, so you won’t slide on ice.

Banana Forker:
Health slipping? This sweet cutlery turns a dangerous banana into a tasty snack that restores 15 health instantly. I mean, how could you possibly eat bananas without a fork and knife? You’re not an animal, you’re a Super Animal. Just don’t let your bananas rot in the skunk gas or they’ll turn into inedible mush.

Ninja Booties:
Be as quiet as a ninja with these soft-padded paws. You’ll walk 50% quieter, creep 12% faster, and creep-roll without making a sound.

Skunk Gas Vial:
Make your stab a little stronger (and stinkier). With this damage enhancing vial, your melee attacks will deal 30 poison damage over three seconds on top of their regular damage.

Cupgrade:
This wide-mouthed gold commemorative cup lets you chug health juice at borderline disgusting speeds. Heal 25% faster and impress your dorm mates.

New Giant Emu Breeds




The Giant Emus you know and love have been balanced this update, and S.A.W. scientists have also released 3 rare new breeds onto the island.

Giant Emu handling has been improved by reverting back to our original control style with immediate acceleration, but to compensate the common Giant Emu has had its health/peck damage reduced a bit to make it slightly less deadly. Giant Emus are, however, now 100% more deadly to tall grass which you can finally peck to reveal the items hidden within.

Giant Emu
The original Giant Emu has average speed, defense, and attack, which means you might be tempted to call it “average,” but be warned it much prefers the term “well-balanced.”

Chonk Emu
A thick, fatty hide provides extra protection against bullets, but also slows the poor chunker down.

Speedy Emu
A slim build makes this Emu super speedy, which is good, because if you manage to hit the bugger, it goes down fast.

Battle Emu
The rarest breed of all, Battle Emus boast the ultimate combination of damage, health and speed. The knife secured to its bridle adds an extra sting to its pecks, and enables its woodworking hobby.

Private Matches Beta




You’ve been asking for them for a long time, so we’re excited to finally be able to bring Private Matches to Super Animal Royale! During the beta, we’re limiting hosting ability to select community members who will be able to organize tournaments and events, but we’ll open it up more as we continue testing and building upon the feature.

“PRIVATE” now appears as a 4th game mode option in the main menu, and pressing play will open the private match screen. To join a private match, you’ll need a code from an event organizer. Simply enter a valid match code and you (and your party) can join the private match.

We’ve created a new #events channel in the Super Animal Royale Discord server where you can find tournaments, scrims and other events to join, or submit your own events for consideration. Join the Discord to learn more and participate!

v0.95 Full Patch Notes


Super Animal Breeds

  • New Super Bluejay Breed: Super Roadrunner
  • New Super Wolf Breed: Super Coyote


Super Powerups

Find Super Powerups throughout the island that provide passive bonuses.

  • Claw Boots: Cuts grass automatically and increases grass loot drop rate by 2x. Also prevents sliding on ice.
  • Banana Forker: Turn bananas into tasty, 15 health snacks. Just don’t let them rot in the skunk gas or they’ll turn into inedible mush.
  • Ninja Booties: Be as quiet as a ninja with soft-padded paws. Walk 50% quieter, creep 12% faster, and creep-roll without making a sound.
  • Skunk Gas Vial: Make your stab stronger (and stinkier) with 30 poison damage over three seconds on top of its regular damage.
  • Cupgrade: Heal 25% faster and impress your dorm mates with your chugging skills.


New Emu Breeds & Balancing

  • Giant Emu: Overall health and damage of the original Giant Emu has been reduced from 150 hp and 45 damage to 140 hp and 35 damage.
  • Chonk Emu: 170 hp, 35 damage, 85% speed.
  • Speedy Emu: 110 hp, 35 damage, 115% speed.
  • Battle Emu: 150 hp, 45 damage, 110% speed.


More Giant Emu Updates

  • Controls reverted to original style where acceleration is instant. We felt that this was more comfortable for gameplay and prevents getting stuck on corners as frequently.
  • Emus can now cut grass with their pecks.


Private Matches Beta

  • "PRIVATE" now appears as a 4th game mode in the main menu. Pressing "PLAY" will open the private match screen.
  • Simply enter a valid match code and you (or your party) can join a private match.
  • At the moment, only a few select members of the community and event planners have hosting capabilities. Be sure to check out the new #events channel in Discord to find custom games and tournaments!


Gameplay Updates

  • Creep-walking is now fully silent.
  • Idle and creep-walking have slightly faster recoil reset delay (0.16s instead of normal 0.20s).
  • Almost all weapons upgraded to have less firing recoil while standing still or creeping.
  • SMG and Thomas Gun have more starting spread and more recoil per shot.
  • AK & M16 will not slow movement as much while firing, but they have slightly more firing recoil while running.
  • Hunting rifle & Sniper will slow movement less while firing.
  • Poison Dart Gun tick damage increased from 8 to 9, but number of ticks reduced from 5 to 4. This puts it back at a 3-shot kill, but still maintains decent DPS.
  • The final gas circle now takes 8s to close (previously 7s).
  • The final gas circle does 14.2 damage per tick (up from 12).


Other changes/fixes:

  • Can now scroll chat with mouse-wheel (while typing is active).
  • Updated to latest version of Unity 2018.4. Ideally this will fix the recent crash issue for AMD card users.
  • Updated Unity engine to use .NET 4.x runtime.
  • Updated controller plugin (InControl 1.8).
  • Server engine tick rate increased from 24fps to 30fps.
  • Server processes incoming network packets faster.
  • NPCs will display an exclamation mark above their head if you haven't completed their milestone yet. As well, after completing their milestone. They'll also show a small [...] icon above them to indicate additional dialogue.
  • Fixed an animation glitch for NPCs when the Skunk Gas hits them.
  • Matchmaker fixes ("Game already started" bug should be squashed).
  • Fix for dropping weapons from inventory causing your selected weapon to always change.
  • Fixed some loot spawns inside Dogna's lab.
  • Fixed an occasional desync bug where a player's roll animation was different on their screen versus other players.

The Trials of Skullcat Update is Here



Hey there, pups! Life’s ruff sometimes, you know? I mean, one minute you’re dancing in the party bush...and the next minute you’re dropping into a war zone. It’s enough to make you want to call a doctor.



Doctor Jennifer Dogna, the most renowned Lab Lab of the renowned S.A.W. Labs Lab Labs*, has traveled to the S.A.W. Welcome Center to share some interesting findings with you. So why not drop in for a chat and see what she has to say?

*Super Animal World Research Laboratories Laboratory Labradors.

Greetings from Super Saharaland




Visit Super Saharaland today to explore the Super Pyramid and Super Sphinx! The Egypt-inspired land celebrates the Super Skullcat, although the star of the show seems to have been missing since Super Animal World closed its doors to the public…

If you investigate closely you might just find that not everything is quite as it seems, and that the new region’s labyrinthine halls offer clues to Super Animal World’s history.

We’ve implemented a new NPC dialogue system in this update as an experiment worthy of the laboratory labradors themselves, so we hope you'll give us feedback on it! We've been writing a deep(ly ridiculous) backstory for Super Animal World since the beginning of development, so we're very excited to explore this new way to share more of the story with you beyond Super Animal Royale Tonight and the points of interest you can explore on the island.

New Egyptian Super Breeds & Cosmetics


The trusty S.A.W. scientists wouldn’t debut any land without genetically modified mascots to match, so if you visit the Research Lab you’ll now be able to create 3 legendary new Egyptian breeds:

  • Super Bastet (Super Cat breed)
  • Super Horus (Super Hawk breed)
  • Super Anubis (Super Wolf breed)


New Egyptian cosmetic items have also been added to the drop pool, and will drop with higher frequency for the next 3 weeks after the update:

  • Khopesh
  • Ankh Staff
  • White Pharaoh Costume
  • Red Pharaoh Costume
  • Lily Flower (Hat)
  • Atef Crown
  • Crown of Hathor
  • Hieroglyph Umbrella
  • Fez


v0.94.0 Patch Notes


We’re debuting an entirely new system for NPC dialogue and storytelling in this update! We'll avoid spoiling the details here so you can experience it for yourself, but it was a really big project for the team so we can't wait to hear what you think of it and how you'd like to see it expand. The content included here only scratches the surface of what we'd like to do in the future, but it establishes many of the systems that we'll need for future content.

The Highlights:

  • NPC / storytelling systems + Super Saharaland quests/milestones.
  • Super Saharaland now contains three sub-biomes: the S.A.S.R. Camps, Emu Ranch and the new Super Pyramid region. Make sure to explore it carefully to discover its mysteries!
  • New animals available at the Research Lab: Super Bastet, Super Horus, and Super Anubis.
  • New cosmetic items: Khopesh, Ankh Staff, White Pharaoh Costume, Red Pharaoh Costume, Lily Flower (Hat), Atef Crown, Crown of Hathor, and Hieroglyph Umbrella.


Additional Updates:

  • Emus will now heal 10hp per coconut eaten.
  • Rain frequency has increased, but banan rain is more rare.
  • Sniper kills daily challenge lowered to 2/4/6.
  • Adjusted swamp mist to improve performance on low-end systems.
  • Bots will re-acquire closer enemies more often.
  • Bots will not pursue targets that have gone out of vision as aggressively.
  • Bots will switch to melee less predictably in up close combat.
  • Game engine updated to Unity 2018.4, which should provide some fixes for certain bugs and crashes.
  • Bug with floating cave candles should be fixed.


We also have some additional new Super Animal breeds in store for the coming weeks, so watch our Twitter, Facebook and Instagram for those!

v0.93.1: Freefall into Super Easter



Before we get started on today's patch notes, Super Animal World's celebrated researchers have asked us to pass along a message of caution. Storm clouds have been brewing above the island, strange chanting has been heard coming from a cave in the northeast, and most regrettably, a researcher has dropped his lunch into the S.A.W. Nano-climate machines. We're not quite sure what will happen, but it's likely to be stormy for the next 36 hours.

To help you weather the storm, we’re handing out limited-edition banan umbrellas until April 5th at 11:59pm PDT (8am GMT on April 6th). The giant banan melee from 2019 will also be dropping during the same window, so make sure you play to collect both.

Super Easter




Earn Super Eggs Until April 19th at 11:59pm PDT
Play games until April 19th to earn Super Eggs and redeem them for 9 new limited-edition event items! Once the event ends, you'll have until our next update to redeem your Super Eggs.

  • Flower Crown
  • Flower Glasses
  • Easter Sun Hat
  • Eggshell Hat
  • Red Plaid Dress
  • Easter Suspenders
  • Chocolate Bar melee weapon
  • Easter Dress
  • Easter Suit


As a bonus, 2019's Super Easter items (+ 2 new bows) have also returned and will randomly drop at the end of matches.

The new Super Chick breed has arrived in the Research Lab and last year's Super Chocolate Bunny has also returned!

Dive into v0.93.1


Glide further with your umbrella or put it away to fall faster:

  • If you're feeling brave, you can now put away your umbrella and watch your Super Animal plummet faster towards the ground. Use the same hotkey (default is E) to switch between umbrella and freefall.
  • Freefalling allows for a faster descent, but be careful of smacking the ground! You won't take damage, but it'll cause your Super Animal to be briefly stunned.
  • Your regular umbrella can now glide further, to allow for further flying away from the Giant Eagle, and more exploring of the far corners of the island.
  • Three new milestones/cosmetics have been added related to freefalling.
  • Bots will partake in the free falling fun as well!


Thanks to all your feedback, we've made a bunch of improvements to Giant Emus:

  • Giant Emus can now eat coconuts to heal (in addition to still being able to heal with campfires).
  • The Giant Emu's health is now displayed in a bar on its saddle.
  • Armor now partially protects against pecks. Each peck will remove one tick of armor, but the Super Animal will still receive 15 damage through the armor. Peck damage without armor is unchanged at 45.
  • Movement now has minor acceleration/deceleration.
  • Giant Emu displays healing effects now when at campfires (in addition to the rider).
  • Audible range increased by about 10%.
  • Short delay added on shooting when dismounting a Giant Emu.
  • Rapidly mounting/dismounting an Emu will result in a temporary block on mounting.


Gun balancing:

  • Poison Dart Gun now applies 5 ticks rather than 4 (but same total damage). Also it is able to poison Giant Emus now.
  • Epic M16 removed from the Mole Crate, since it is a world spawn. Legendary M16's chance was increased slightly to compensate for this change.
  • Slightly increased Legendary Sniper's chance in the mole crate.
  • Movement speed with Hunting Rifle increased slightly.
  • Increased recoil reset speed of Sniper when not moving.


More updates:

  • New milestone "Dancing in the Rain"
  • To celebrate the start of Spring, we've added 5 flower hair pins into the drop pool.
  • Adjusted camera zoom during parachute so that it accelerates as you get closer to ground.
  • Fix for Giant Emu reins sometimes being incorrectly colored.
  • Fix for a revived player entering a Giant Emu and being glitched.
  • Fixed laggy players being able to peck despite dismounting a Giant Emu.
  • Fix for Giant Emus being heard in the game lobby.
  • Improved issue of Giant Emus being able to be pushed into tight corners.
  • Fixed (for real this time) players sometimes not appearing to roll.
  • Reload is canceled when entering a Hamster Ball or mounting a Giant Emu.
  • Founders name color is a bit brighter to help it pop off the Welcome Center ground more.
  • Removed a few explosive barrels that were breakable through walls.
  • Translation fixes.


The strange weather patterns look like they'll be strongest for the next 36 hours and will drop in frequency after that.

The Giant Emu Update is Here



Crikey, it looks like Super Saharaland has a new point of interest to explore, and it has arrived along with a herd of Giant Emus to ride!

Up to two Super Animals can hop on the back of a Giant Emu: the front rider controls the Giant Emu and its peck attack, while the back rider uses a jockey whip to trigger a speed boost.

  • Peck attack deals 45 melee damage through armor.
  • Giant Emus have 150 health points and change visual state as they take damage.
  • Heal your Giant Emu by using a campfire.
  • Giant Emus will absorb most damage for the player, but explosions and skunk gas will still harm each rider.
  • Giant Emus can be found in forests and will roam short distances when they don't have a rider.


[previewyoutube="zJIvw2r7RDo;full"]
Make sure to explore Giant Emu Ranch, as seen in the Super Special Report!

St. Pawtrick's Day




To celebrate St. Pawtrick's Day 2020, you'll be able to earn 4 new items, and 3 returning items from 2019's event. Every match you complete gives you a 25% lucky chance to earn an item until March 29th at 11:59pm PDT!

Event Items to Earn:

  • Lucky Bow
  • Lucky Dress
  • Lucky Shirt
  • Lucky Hunting Rifle
  • Lucky Beard (2019 item)
  • Lucky Top Hat (2019 item)
  • Lucky Suit (2019 item)




New Super Animal Breed:
The Super Lucky Lion is now available in the Research Lab once you've unlocked Super Lion DNA at level 40, and is a permanent addition to the game (not exclusive to the event).

New Weapon: Hunting Rifle




Thomas Sledison watched the Giant Emu escape footage last week, so as a precaution, he’s been hard at work creating a new weapon.

The Hunting Rifle is a break-action weapon, so it only has a single shot before needing to reload, but is accurate for each shot. It fills the role of an entry level sniper rifle, and as such can be found in common (grey), uncommon (green) and rare (blue) tiers.

v0.93.0 Full Patch Notes




Highlights:

  • Check out the Giant Emu Ranch in the southeast corner of Super Saharaland.
  • Hop on a two-player rideable Giant Emu.
  • Earn the new Rancher Hat and the Rancher Outfit through two new milestones for getting kills with the Emu.
  • New weapon: the Hunting Rifle, a break-action sniper (available in common, uncommon and rare tiers).
  • The original Sniper is now only available in epic and legendary tiers. The epic version still spawns in the world, at the same rarity chance as an M16, and its bullet speed has been increased slightly.
  • The Super Lucky Lion is now available in the Research Lab and will be available permanently.
  • St. Pawtrick's items have a 25% chance of dropping after each match played until March 29th at 11:59pm PDT (4 new 2020 items + 3 returning 2019 items).


Weapon Balancing:

  • The regular Pistol's clip size is now 10 (previously was 8).
  • Magnum & Deagle bullet speed increased.
  • Poison Dart Gun does 10 damage per poison tick (up from 9). This means that two shots with poison darts can kill a full health player (unless they manage to heal to save themselves).
  • AK & M16 now do slightly less damage at further ranges (increased damage falloff).
  • AK & M16 per-shot recoil decreased, but total maximum recoil increased.
  • Uncommon/Rare AK bullet speed reduced by 1% and 2% respectively, and Epic/Legendary M16 bullet speed reduced by 2.5% and 3.5% respectively. These changes distinguish the AK and M16 more from snipers, which have the best bullet speed. It also reduces the amount of bullet speed variance between rarity tiers.
  • Skunk Bomb's damage per tick increased from 13 to 16, and total time from 5.4s to 8.4s.


Additional changes:

  • The amount of bounce in the Spectator Ghost's animation has been reduced to make it less distracting.
  • Fixed the map's flight arrows glitching when changing screen aspect ratio.
  • Fixed in-game chat allowing the typing of more characters than permitted.
  • The "Vehicle Kills" statistic has been renamed to "Hamster Ball Kills" and a new stat has been created for "Emu Kills"

Super Special Report: Unidentified, Giant Specimens Spotted on the Island

[previewyoutube="zJIvw2r7RDo;full"]
BREAKING NEWS: Unidentified, giant specimens have been spotted on the island. Whatever they are, if you see them in our next update on Friday, March 13th, do not attempt to feed, pet, bludgeon or especially ride any escaped S.A.W. intellectual property.

Please warn your fellow Super Animals via Twitter, Facebook, or Super Carrier Pigeon:

https://twitter.com/AnimalRoyale/status/1235988594923368448

https://www.facebook.com/animalroyale/videos/136951940998988

A hungry hungry Super Animal has arrived in this week's update


The Super Hippos have arrived and they're hungry for battle. They've also brought with them a full platter of game updates, including mobility updates (heal and tape while slowly moving), weapon recoil adjustments, and further improvements to the inventory system.

The Super Hippo is a Super Animal of epic proportions, so it's unlockable in the Research Lab at level 70 alongside the Super Hyena. There's also 4 additional hungry hungry breeds to unlock on top of the base hippo:

  • Super Hippo
  • Super Periwinkle Hippo
  • Super Orange Hippo
  • Super Lime Hippo
  • Super Rose Hippo


Mobility and Recoil Updates


This update we've focused on polishing aspects of gameplay relating to movement and gunplay:

  • You can now move (albeit slowly) while healing or taping. This allows you to make slow progress away from the skunk gas, or recover a bit of armor/health while repositioning behind cover in a fight.
  • Movement on ice is more smooth now, and actions like reloading or healing won't cause instant slowing.
  • You can now heal and tape while sliding on ice.


Weapon recoil changes:

  • Aside from the Shotgun, all weapons now have minimal spread while moving and rolling. Since SAR is a mobility-focused game, we wanted to maintain that with aiming, and reduce randomness.
  • Each gun has a unique move speed slow-down while shooting. Previously all weapons had the same move speed while firing, but now certain guns like the Pistol and SMG will be able to move faster.
  • AK and M16 are now more accurate per shot and have less maximum spread.
  • Sniper now has much greater recoil per shot, and increased maximum spread. Recoil also resets faster while standing still.
  • Deagle and Magnum have a slower recoil reset rate, due to having less base spread and no spread from rolling.


Inventory Improvements (v2)


We've continued polishing our upgraded inventory system that we debuted last update based on our tests and your feedback in Discord:

  • Sounds have been added for open/closing your backpack (zip!), dropping items, and swapping the order of your weapons.
  • Animations have been added for open/closing inventory that act as a clearer visual cue for when you have your inventory open/closed.
  • The backpack icon is larger and has been moved down in-line with the top row of inventory, and changes between open and closed states.
  • Visual separation has been added between the inventory items you can activate (Health Juice and Super Tape) and the ones you're holding (ammo and armor). Ammo and armor are now faded out when inventory is closed to draw attention to Health Juice and Super Tape.
  • When inventory is opened, ammo and armor fade in and become selectable.
  • Increased the size of the top row of items and text so it's easier to see how much ammo, Super Tape and Health Juice you have.
  • Selected weapon now animates up when selected, and all weapons animate up when inventory is opened to indicate that you can interact with them.
  • Selection of weapons with the mouse now handles the buffer space between weapons better so that dragging them is more reliable.
  • Added a character animation for dropping an item.


Inventory tooltip improvements:

  • Added power bars, which make it easier to compare stats between different weapons.
  • Added stars to denote rarity (in addition to the colors).
  • More stats have been added for certain items, including the effect a weapon has on move speed.


Additional Updates


We've also made other subtle adjustments throughout the game, including raising the level cap and animating the spectator ghost:

  • The account level cap of 999 has been lifted. Players at the max level will continue to use the same gem from level 999 but can continue to increase their account level. We plan to allow gem selection (from all your unlocked gems) in a future update. Congrats to F8 for being the first player to reach level 999!
  • The spectate ghost's design has been improved and it is now animated!
  • Two new mod items are now available in the item pool: Plumfiggle's Plumbrella and Mango's pizza slice (worn as a hat)!
  • Chopsticks melee weapon now has a custom sound.
  • World spawn rate for the M16, Thomas Gun, and JAG-7 are now half of the previous rate, to better match their "epic" rarity. You can get lucky finding epic versions of these guns in the wild, but your best bet for getting your hands on one is the Mole Crate (which is also the only place you can get the legendary varieties)!
  • Poison Dart Gun now has no damage falloff (previously had a very tiny amount).
  • Shotgun reload sound shortened.


Fixes:

  • Fixed an invisible collision from shipping containers on the map.
  • Fixed a bug where sometimes players who were rolling didn't display the rolling animation to other players and looked instead like they were still running.
  • Fixed a bug where equipping an item on the endgame screen would not take effect upon returning to the main menu.
  • Fixed dresses stretching while taping.
  • Fixed some labels for Chinese, Korean and Japanese not using bold style.
  • Additional Translation fixes.

Happy Duos Day!


Happy Duos Day, Super Animals!

Sentimental puns and bullets are in the air on Super Animal Island for the final three days of the Year of the Super Rat event.

Invite your favorite Duos partner (or get matched with the Duo of your dreams using "fill") from now until February 17th at 12am PST / 8am GMT to get the Duos Day rose melee weapon. The Year of the Super Rat will conclude and Cheese Coins will stop dropping at the same time on the 17th (12am PST), but you'll also have 3 extra days to decide what to spend them on, until our next update drops on February 20th at 12am PST!

Duos Day Cards


We've also designed 12 printable Duos Day cards for you to show how much you care to all the special animals (and people) in your lives.


Download the full printable PDF with all 12 cards here.

Super Crank Raccoon is Here



Just in time for Duos Day, a new Super Animal breed has arrived in the Research Lab to join the fight: Super Crank Raccoon. You'll also now be able to earn his t-shirt as a regular (uncommon rarity) item drop, or watch our social media for codes next week.

Check out the full reveal in Crankgameplays's video:
[previewyoutube="yVRdxrtqAwo;full"]
Hope you all have an amazing Duos Day and earn lots of Cheese Coins in the final days of the Year of the Super Rat event! We can't wait to share more about next week's update on the 20th soon.

New year, new Super Animals. The Year of the Super Rat begins!


The Year of the Super Rat is here, and it brings with it 5 new Super Rat and Mouse breeds in the Research Lab! You'll also earn Cheese Coins after each game which you can exchange for 9 limited-edition event items to celebrate the occasion.

The New Year also brings with it some major new game features. This includes the Super Animal preset system that allows you to name, save and switch between your favorite Super Animals as well as some highly-requested inventory system upgrades. You’ll now be able to share guns, ammo, health juice, and super tape amongst your squad to help you in your climb to the Top of the Food Chain!

Save and Name Your Super Animals with Presets




  • Create your very own Super Animals, name them and save them in the Customize screen for easy access.
  • Click the randomize button to randomize your animal, breed and outfit.
  • Saved animals will sync online between different computers (if you're using the same account).
  • Save up to 20 Super Animal presets.


BETA: Overhauled Inventory Management



We're in the process of overhauling inventory management and HUD and are super excited about how it's shaping up, so we wanted to release it early so we can get your feedback as we keep fine tuning and polishing it up! Let us know in Discord and on Steam forums what you think so far, and how you'd like to see it continue to evolve. We'll be continuing to update and improve it, so please mind the dust, and we hope you enjoy the preview!

  • Adjusted the HUD layout of weapons and items for easier access and management.
  • Tap i or hold ALT to begin managing your inventory.
  • Easily share ammo or weapons with teammates. Simply drag items off their slot to drop them (or press Y on controllers).
  • Primary weapons can be dragged between their slots to swap order (or press X on controllers).
  • Hold SHIFT while dropping an item to drop half the quantity of the stack (ex. if you have 50 Little Bullets, holding shift will allow you to drop 25 for a teammate). Press A on controllers to drop a half stack.
  • Inventory hotkey as well as the drop half-stack key can be rebound in settings.
  • Armor is now displayed in your inventory as well so it can be dropped too.
  • Tooltips have been added for all inventory items, displaying weapon stats and more.


Year of the Super Rat



Jan 23 - Feb 16
We're testing a new event format, so we want to hear your feedback and how you think it compares to previous events! Simply play games of SAR and get rewarded with Cheese Coins at the end of each match. The longer you survive, the more coins you get!

Exchange your Cheese Coins for 9 limited-edition event items:

  • Pink Lunar Shirt
  • Hanfu
  • Yellow Tang Suit
  • Mandarin Hat
  • Bamboo Hat
  • Wooden Chopsticks
  • Dadao
  • Red Paper Fan
  • Guandao


We're also bringing back all 8 of 2019's Lunar New Year items, which will randomly drop after matches during the event so you can collect them all. For players that finish the event early and have extra coins to spend: Cheese Coins can also be redeemed for a random item of Uncommon or higher quality.

Unlock 5 new Super Rat Breeds in the Research Lab:

  • Super Radioactive Rat
  • Super Lunar Rat
  • Super Field Mouse
  • Super Golden Mouse
  • Super Toy Mouse


All breeds are permanent additions to the Research Lab, and 2019's two special Super Pig breeds, the Super Lunar Pig and the Super Golden Pig, are also making their return!

Bamboo Biome Overhaul


The bamboo biome has been reworked: previously it could be difficult to navigate around certain bamboo formations and collisions were often unclear. With the new bamboo forest there are more open pathways, better clarity around collisions, and fewer small objects to get caught on. Let us know what you think!

As we say goodbye to the Year of the Super Pig and welcome in the Super Rat, the Bamboo Resort has received a brand new golden rat statue to mark the occasion. The resort's gates also have a brand new Spring Festival Couplet thanks to community member, Atuin (牛棚大師).

Right: 炮仗響穿竹外天
Left: 金蕉倉滿慶豐年
Middle: 春迎鼠瑞

Even More Updates



  • The epic M16 can now spawn in the world (only legendary remains exclusive to Mole Crates).
  • Skating speed on ice increased by 11%, but rolling no longer receives a bonus on ice.
  • Thomas Gun reload time increased to 1.7s from 1.5s.
  • Thomas Gun clip size reduced from 50 to 40.
  • Map & game data is now cached in memory so subsequent matches will load very quickly now.
  • Map and minimap text is now translated.
  • Updated several missing translations.
  • Made some performance improvements related to lighting and shadows. Players may see +10-20% or more FPS, but it will depend on whether your processor or graphics card is the bottleneck.
  • A few cosmetics (such as the Rainbow Baseball Cap) were moved to a texture atlas with no compression, which fixes some graphical artifacts.
  • Clothing & cosmetic bug fixes.
  • Fix for being stuck when throwing a grenade while entering a Hamster Ball.
  • Several art assets cleaned up and improved on size.
  • Removed some old unused environment art assets.

Super Snow Leopard has arrived for Week 3 of Super CRISPRmas!


We heard all your requests for the "Snep'' on Discord, Reddit, Twitter, Steam, Facebook, ResearchGATE, MySpace, and Friendster, so the Super Snow Leopard has finally arrived as the last breed of the CRISPRmas event and 2019. We tip our super hats to everyone who discovered the Super Snow Leopard ice sculpture in the Penguin Palace in advance of the reveal ;).


However you celebrate the holidays, we hope you’ve had a wonderful December so far with friends and family. We've made a little video on how we celebrate CRISPRmas here in Super Animal World that we think you might enjoy (view on Twitter, Facebook and Instagram).

Alongside the Super Snow Leopard, the final 5 challenges have unlocked for the Super CRISPRmas event, and their rewards are themed for New Years! You'll have until Sunday, January 5th at 11:59pm to unlock all 15 challenge rewards, and all 9 rewards for collecting presents (all 3 weeks of challenges can be completed throughout the event).

Thank you so much again for making this such a memorable first year in Early Access. You really are the most amazing community of gamers we've played with in any game (not just because we're biased) and we can't wait to reveal all the surprises we have in store for 2020! Now that our big Halloween and CRISPRmas events are nearing their end, the team is focusing on our core roadmap to expand game features/mechanics, storytelling, and social features.

Merry CRISPRmas and see you all in 2020, Super Animals! <3

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Week 2 of Super CRISPRmas has arrived with new festive updates!


Super Gingerbread Bear, Super Moose and Super Rudolph Deer (returning from winter 2018) have joined the fight! Week 2 of Super CRISPRmas is here and also brings with it 5 new challenges to complete.

Open up the CRISPRmas event in the game’s menu to see the new challenges and track your progress. Week 1’s challenges are still available too for the rest of the event if you have any left to complete!

We’ve also upgraded Thomas’s Tundra and made a bunch more improvements this week. Here are your full patch notes:

v0.91.1


Week 2 of Super CRISPRmas begins! Complete 5 new challenges and continue your present hunt.

  • Present drop rate has been boosted by 10% for the rest of the event!
  • The Super Rudolph Deer, Super Gingerbread Bear, and the Super Moose are now available to create in the Research Lab.
  • Ice sliding improvements: you can now skate on the ice with a new animation and increased speed (ice now offers an 18% boost, up from 12% in the previous update)! We’ve also added new sounds for sliding.


Tundra Updates

  • Lake Slippity’s accommodations have been overhauled with premium new igloo suites.
  • Le Waddle’s fountain centerpiece (fed by the hot springs below) is now animated with moving water and steam.
  • Animated fish tanks now adorn the hallways of Super Penguin Palace.
  • Courtyard improvements including benches and added detailing on the ice.
  • Number of Loot spawns increased in Penguin Palace.


More Gameplay Improvements

  • SMG's and Thomas Gun's recoil per shot reduced from 2.0 degrees to 1.9 degrees. Maximum recoil spread is now 12 degrees (was 13).
  • AK accuracy boost: AK's recoil per shot reduced from 1.5 to 1.4 degrees, initial running recoil lowered to 3.5 from 4 degrees, and maximum recoil lowered to 8 degrees from 10.
  • M16's initial running recoil lowered to 4.0 degrees from 4.5, and maximum recoil reduced to 7.5 degrees from 9.
  • Muting & unmuting players will now apply across matches (previously only worked for individual matches).
  • Several character model fixes including the Tricolor Corgi's tail.
  • Fixed some ice statues z-order.
  • Translation fixes.



We also just wanted to express how much all of the kind words and amazing artwork meant to us for our 1 year anniversary in Early Access. We're so lucky to have the most amazing community of players along for the ride with us!

Here's some highlights from the amazing art pieces we received from all of you. Hope you all have a ton of fun with the rest of the winter event!

Plumfiggle, Ao, wvbBB, Fluffub, Sunnyaan:


JWPro The Artist:



Unicorn Dominion:


Kitsuakari:


Calvin (Werenimal):


Kokana:


Fluffub:



Bree: