Today marks the release of the full version of Super Bomb Rush!
Also (starting earlier) the first ever Social Challenge launches along with it!
LORD OF THE BLAST - Social Challenge
From the 2nd of May until the 3rd of June, the "Lord of the Blast" Social Challenge is a-go! Can you destroy 10,000 bombs within a month, whilst keeping your face intact?! There's a cool 1million Rush Coins to be had and there's even a unique Steam achievement! Toasty!
We hope you enjoy the game, and don't lose too many friends! ;)
- The SBR! Team
CO-OP Mode Is Now Live!
Hello everyone,
In the next hour or so, Steam will download the latest version of Super Bomb Rush! to your machine. As well as a few bug fixes and tweaks, the major part of this update, sees the release of Co-op Mode!
If you've been skillful (or lucky enough) to unlock Co-op through Arcade Mode, you'll be able to launch it through the Main Menu as standard. Grab a friend and work as a team to smash through those bombs!
We are now starting work on Versus Mode. If you're curious to see the (now updated) Development Roadmap, head to the SBR! Steam Forum to do so.
Enjoy (and good luck!)
- The SBR! Team
Free Rush Coins!
Hello all,
Today is Friday, and kicking off today is the first in our weekly Rush Coin Code giveaway!
Simply head over to either our Facebook: https://www.facebook.com/SuperBombRush/
Or our Twitter: https://twitter.com/superbombrush
And look for the six digit Rush Coin Code there. You can then enter it in-game for a tasty Rush Coin bonus! This will be happening every week, and this is only the start of the social integration that we have planned for SBR!
Look out next friday too (February 12th) for our first ever Social Challenge: Lord Of The Blast!
These Social Challenges will be happening once a month, for a month, and will allow you to net some hefty rewards if you can summount their equally hefty tasks! There'll be more info on Social Challenges next Friday.
Okay guys, keep defusin'.
- The SBR! Team
The Day Two Update
Hello you beautiful defusers,
We just wanted to say that we are so touched that the response for SBR! on Social Media and in general has been so incredible. We're happy that the soundtrack is making people dance, just as intended! ;D
We've had a few bugs rear their ugly heads over the last few hours, but we've stood up and put them back under their rocks!
We've been adding a few hotfixes to certain elements overnight, and these have already been added to the base build and uploaded to Steam as of today (Feb 3rd). You should have the latest version installed already as you read this.
Here are a few things that are happening this week!
Item 1: If you've checked out our Development Roadmap post, here on the Community Hub, you will have seen our Roadmap graphic. As shown, Master and Legendary modes (two modes that unlock upon clearing Arcade Mode) are due for release this month and March respectively.
After having a rethink, we've decided to switch Master Mode with Co-op Mode, as getting to Master Mode is a tricky task, and you unlock Co-op along the way, so it makes sense to release this mode first. So expect a major update with this in mind by March.
Item 2: This Friday sees the first Rush Coin Code being published on our Facebook and Twitter pages. These are time sensitive codes that will be published every Friday and using them in-game will net you a healthy batch of Rush Coins! Don't miss out!
That's all for now, but thank you to everyone once again. We love that you're enjoying SBR!, even though it only features a tiny portion of what the full game with offer up. Look for Co-op Mode at the end of February!
Keep defusin'!
- The SBR! Team
SBR! Development Roadmap
Hello all,
To clarify the intended development path, or roadmap, for Super Bomb Rush, we have created this handy Development Roadmap graphic to give you an idea of when new modules will drop and how long they're expected to take.
Please note that all dates shown are estimates. Modes may arrive earlier or later than shown here.