Super Bugman Extreme Ultra cover
Super Bugman Extreme Ultra screenshot
Genre: Adventure, Indie

Super Bugman Extreme Ultra

Release v1.1

Patch Notes (VERSION: RELEASEv1.1)

-- have control display show in "Intro" level
-- Removed skippy-bits from "theend"
-- in water, added "bubble" debris
-- if resetting while being hit, respawn with momentum
-- fixed "go to last checkpoint"
-- removed solid block from "thefall"
-- world 1 changed the 3 blocks to get back to door
-- Added Leaderboard ( http://www.sykohpath.com/leaderboard )
-- Added confirmation and gameoption setting for uploading

Release v1

Full Game Release:

** IT IS HIGHLY RECOMMENDED FOR ALL PRE-RELEASE OWNERS TO "RESET ALL PROGRESS" FROM THE OPTIONS MENU **

- created INTRO level to learn the basics of how to play the game
- click-drag resize window, the background now rescales
- Prevent "lift" arrows from being destroyed with blocks
- confirmed lightbox not being destroyed with blocks
- Removed extra lamp in theend
- replaced "tutorial" with a redesigned "intro" level (better guidance!)
- cleaned up various room templates for Chaos Mode

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Thank you for the great support throughout the development process of this game! If there are any issues, be sure to post in the forums.

Thanks!
-SyKoHPaTh

Beta Patch 1.7

This is the last beta patch before release version

-Editor
- if entity placed in block, delete the entity (entity size)
- fixed help text reference alignment
- in play mode, add reset
--CTRL-P: When playing a level, delete saved data of file from appdata/modified
-- when player gets hit (by anything) shower with "blood" debris
-- video settings save/cancel not visible at 800x600
-- Completing a Workshop mod shows a "GOAL" completion screen
-- Fixed: Fullscreen -> video config -> while still fullscreen, change resolution -> apply -> save -> save (at this point it flips back?)
-- Hub: Fix door for thecastle, add door for thetraps
-- TheFarm: redo first section
-- TheTraps: remove every other cannon from punishment fall
-- Misc levels: minor fixes
-- Fix control queue "sticky key" issue when press shift down -> key down (shifted value) -> shift up -> key up (unshifted value)
-- Default Video Screen Mode to "window"
-- select highcontrast should reload sprites
-- Map: color code the boss & coin doors
-- Make Resizable window work through entire game
-- Fix traps getting "caught" on corners

Beta Patch 1.6

Patch Notes (VERSION: BETA1.6)
- (v1.5s) Fixed issue where a Steam username with special characters was messing up the configuration file. Now, all non-Steam versions of the game will use "Player", while Steam version will grab the user's name from Steam instead of grabbing once and saving to a file.
- Fixed double mouse cursor in video
- "theroom" now links to "thetraps"
- world 6: added marker sprite for optimization (top)
- Storyboards for all characters
- Editor:
- Added "Selection Tool"
- Added Cut/Copy/Paste (works for tiles only right now)
- Added Undo/Redo
- fixed painting - it actually paints the whole area now!
- Custom Selection Area Sprites
- Show dummy area from clipboard

Beta Patch 1.5

Patch Notes (VERSION: BETA1.5)
-- Optimization: added calculation for map render size; mapscans are quicker on smaller levels
-- added placeholder storyboard screens
-- added code to show storyboard screens if haven't seen yet (unlocks)
-- better error handling for image not found
-- switched from software to hardware rendering
-- resize screen (only from main menu; temporary fix?)
-- add to errorlog the resize screen size

Demo Released!

Demo has been completed and put up for release.

Able to play a special "The Demo" level, as well as 2 selectable characters (second one can be unlocked in the level).

Includes procedural level generator locked at Challenge 10, as well as the world editor (only 2 available tilesets: "demo" and "earth").

Includes the free SBEU Steam Workshop Uploader tool, so any levels you make can be put on the Steam Workshop! However, full game is required to play levels from the Steam Workshop (that's how I getcha to buy the full game!)

The demo is suggested to to try-before-you-buy, to make sure the game can run on your system, and see if it is something you may enjoy. It's free, so please give it a try!

Any problems, post on the forums and I will help you out.

Early Access Release

The game is availabe for Early Access purchase starting January 2nd, 2018.

Bring your platform-puzzle-creative skills and put them to the test!