Super Bunny Man V0.9 BETA update coming 4th November 2020!
After so many requests, we've finally been able to add ONLINE PARTY MODE for up to 4 players! 🐰🐰🐰🐰
For this update, we need your help! This update will be a "beta" version, which means that it might be a bit buggy at first. The update will be opt-in, until we can make sure any bugs are squashed!
We'll share more details within the next 10 days. So please, join us and try the ONLINE PARTY MODE beta update on 4th November! 🥕
V0.8 - Online Co-op Update!
Hello everyone! Today we have released V0.8 for Super Bunny Man, bringing online co-op to the game.
Before we get into what's new, we would like to thank everyone who has continued to support us throughout the development of Super Bunny Man. It has been a long journey and we have learnt so much. Without a doubt, Super Bunny Man would not exist in its current form without you all. We cannot thank you enough.
We would also like to apologize for the lack of updates. We understand that development may seem slow at times, but we promise we are trying our best to make Super Bunny Man the best it can be. Our team is small (we consist of one programmer and one designer), so some things may take a while. We are sorry for the wait!
We received many requests for online co-op to be added to the game. This was something that we had dreamed of including in Super Bunny Man from the beginning, but was something we had zero experience in. So implementing it was a massive undertaking and learning experience. We started creating a prototype for online co-op mid 2018, but it has only recently reached a stage where we feel it is finally playable. We hope you all enjoy it!
What's new?
Online co-op for Story mode. You can invite a friend by pressing the new "Online" button in the Co-op menu.
Performance and stability improvements.
Many, many bugfixes.
Easter things...
We have done a lot of testing, but unfortunately there may still be bugs. As always, we massively appreciate any issues that are reported by players. If you find anything wrong or broken, please let us know in the Steam discussions!
What's next? Next, we will be aiming to improve performance and stability further, and then we will be pushing forward towards World 5.
Happy Easter everyone!
V0.7.5 - World 4 Improvements!
Hello everyone,
Today we are releasing an update that improves the levels in World 4 (Sandy Beach). We've fixed a bunch of water-related bugs, added new mechanics, and redesigned the beach world levels.
What's new?
Sea mines added to World 4. These mines explode on contact.
Better floating platforms added to World 4.
Redesigned all World 4 levels to use the new mechanics.
More art! Better particles!
We will continue to work as fast as we can to bring out new updates. We understand that some players are experiencing controller issues in the settings screen. This update may fix the issues for some of you. If it doesn't please let us know and we will see what else we can do to resolve the problems.
Thanks again to everyone for playing! Let us know what you think of the changes to World 4!
V0.7.0 - New menus and game mode, carrot grab!
Hello everyone!
Today we are releasing an update including new menus, art assets, and a new game mode, carrot grab!
We'd like to apologise for the lack of updates recently. We've been working very hard but haven't talked about it much on Steam (however, we do post more often on Twitter. Please follow us! @Catobyte). We are aiming to do more frequent updates from now.
What's new?
New multiplayer game mode, Carrot Grab! Choose a team, strap on a jet pack, and collect carrots! The team with the most carrots when the timer reaches zero wins! Currently with 2 levels, and more coming soon!
All new menus! We've replaced those old buttons with some shiny new ones!
New art! We've polished some things and added new details to all levels.
Basketball level design improvements!
Bug fixes! In particular, many players were getting a "black screen" crash. We discovered that this was caused by save files getting corrupted. We've improved the stability of the save system, so if your save file was corrupted, you should be able to play again now. Unfortunately, you will lose your save data. We are very sorry for this! Hopefully it won't happen again from now. If anyone has any more issues with black screens, or save data going missing unexpectedly, please email us immediately at support@catobyte.com, and include your "Catobyte/Super Bunny Man" folder (see instructions here).
We'd like to thank everyone who has played Super Bunny Man! We've seen many videos of players and it brings us a lot of joy to see other people having fun with Super Bunny Man. We will keep working as fast as we can to release more updates soon!
V0.5.0 - Beach World Update! Including new multiplayer Basketball mode, and many more changes!
Hello everyone!
It has been a long time coming, but finally beach world is ready! This update includes lots of changes and improvements. See below:
What's new?
Added beach world (10 more levels) to story mode.
Added new multiplayer game mode, Basketball! Fight each other for the ball and put it in your team's hoop to win! Includes 4 levels (one for each world).
Added a ghost to race for the Time Attack coin on every level! When you have collected coins for completing a level and finding the carrot, a ghost will appear. If you can beat him, you will get the Time Attack coin!
Adjusted time attack times for levels to make them "fairer". We noticed that many players are avoiding collecting the coin for time attack. Hopefully with this update, time attack will be much more fun (and less impossible for some)!
Added new beach level to Deathmatch mode.
Improved lighting and reflections system for much nicer visuals.
Graphically overhauled all existing levels. Levels are now more detailed and look quite a bit different to before.
Added new "World Select" menu for Story mode.
Adjusted many levels to improve and smooth the difficulty curve of the game. Some levels may seem easier than before, and some are now more challenging in places. Also, several carrots have been moved to better places.
Increased coin requirements to unlock levels.
What's next? The final story mode world will be coming soon. We can't say too much yet (it's a secret), but there will be a hot dog kart.
There will also be further level improvements, and UI improvements. We're also currently testing out some ideas for more multiplayer game modes.
We hope you enjoy beach world! If you have any feedback, please leave it below!
October 2017 - News and Progress
Hi everyone! Sorry for the recent lack of communication. We've been busy with some life-things but Super Bunny Man is still progressing along! From now, we will be posting development updates on Twitter. Follow here!
This past month we've been working on World 4 for singleplayer/co-op campaign, which is a beach/ocean world with new challenges to test your swimming skills and the effects of salt water on a rabbit costume:
In other news:
There have been lots more great videos from YouTubers and streamers this month! We love seeing people play. In particular, there has been a surprising amount of videos from South Korea! 대단히 감사합니다!
We spent a while progressing deathmatch items but have decided to put them on the back burner for now so that we can focus on adding more levels. They were starting to take more time to develop than we anticipated. We may return to them later.
V0.1.1 - Added grab stamina mechanic to Deathmatch
First update! V0.1.1 released!
What's new: -Added grab stamina mechanic to Deathmatch (can be turned on/off in Deathmatch settings via "Sweaty Hands").
-Minor bug fixes.
This week we've seen some great videos of people playing Super Bunny Man. It's very exciting to see players having fun together with this game. We will continue to do our best updating the game! More coming soon!
What's next? -Currently it seems like necks are a bit too crunchy. We will be improving this soon.
-More features for Deathmatch. Here's a teaser of whats to come:
(See video here.)
Super Bunny Man V0.1.0 Released!
Hello everyone!
We're excited to announce that as of September 1st 2017, Super Bunny Man has been released to Steam Early Access! In the coming months, we will be posting updates, screenshots, and videos about development of the game.