We just released a new hotfix for update 29. This patch addresses some issues with achievements and further enhances the changes to our game balance introduced with update 29.0
This also fixes some MAC versions not running with the latest minor patch.
This is the list of things we changed:
Achievements:
You can now refresh the logic behind achievements by talking with Robo-Lalla (the robot dog) in the Poptarts Museum. This should fix any achievement that remained bugged during your run without the need of starting a new campaign to get them again. Some achievements related to defeating bosses might still require that you defeat that boss again using this last update. Most bosses respawn and can be defeated any time during your campaing. Bosses in random generared dungeons do not grant achievements, with the expection of the Potato King.
The Achievement From The Grave should now be easier to obtain. We increased the window of opportunity for the achievement to happen and removed a hidden requirement that was making the achievement unnecessarily hard to obtain. Remember that damage-over-time effects do not trigger this achievement, you have to use direct damage.
Koji the Ninja and his achievement should now be much easier to obtain. His room now always spawns at the end of the Random Crypt level. You still have to beat the timed challenge though. Bring some high-damage characters and gear.
Combat:
Enemy mass increased considerably. This increases the damage you inflict when you use enemies as thrown weapons.
Improved the visuals of slam-weapon attacks. We also increased the size of the collision for such attacks. Slam melee weapons had their damage increased by roughly 15% and their cooldown increased by 20%. This should make them more interesting and powerful and make that "action speed" stat a little bit more useful.
Stab weapon attacks now grant a forward dash when you strike. This adds mobility and further differentiates them from the rest of the melee items. Be careful, enemies also have this new lunge to their attacks. Stab weapons have now slightly longer cooldowns and stagger the enemies for a shorter timespan, so you have to be a little more careful when spamming attacks.
Blocking was a little bit too easy to spam and provided no challenge and a forgettable reward. Resulting in continuous block-spamming without getting much benefit if a block was timed correctly. To fix this we added some commitment to the block action and increased the counterattack effect if the block is timed correctly. Specifically, we made these changes to the Block and Counterattack effects:
Block cooldown increased to 0.5s from 0.2 seconds.
Block mana cost has been increased
Block window of opportunity decreased from 1.2s to 1.0s
Counterattack critical damage increased by an extra 50%
We made a similar change to Dash actions increasing the mana cost and changing the cooldown from 0.35s to 0.6s. To balance this a little bit we increased the stagger effect from 0.9s to 1.0s. Items that grant Dash have now a more consistent damage output and mana usage.
Game Balance:
All enemies have had their health at max tier reduced by an extra 10% All enemies have had their damage at low tiers increased by 5% and decreased by 7% at max tier. This means enemies you encounter when you are low-level deal more damage and have the same health, while enemies you encounter at max level have less hp and deal less damage.
Belief Trees:
We tweaked a little bit better how some stats scale in your upgrade trees. We reduced the raw mana-regen, speed, and throw range upgrades and changed some of the "big" square perks so that they grant these stats as a multiplier based on your current stat value. This allows different classes to be more unique in their progression.
Moon Level:
We cleaned up a bit the Moon Level removing some clutter and optimizing game spaces. We also made enemies much more reactive.
Update 29.11
Update 29.11 is a small update that should help solve some issues with achievements. We fixed a few bugs and added an in-game trigger to unblock any bugged achievement.
Talking with Robo-Lalla or Francelyne in the Poptarts Museum triggers a re-evaluation of all your achievement data and should fix any achievement that is failing to trigger but has already been saved by the game.
UPDATE 29
We are finally releasing update 29 on Steam! This is a large update that reworks several core mechanics, introduces tons of balance tweaks and fixes, and adds some new items and small areas.
Our goal was to make the game more friendly to new players and to improve the overall pacing of the game. We changed several maps to make them smaller and more focused and worked hard to bring you a faster and more engaging combat. We also drastically increased the quantity and quality of loot available so that you can truly experiment with different character builds.
Update 29 Patch notes:
Additions
New Off-hand “Weapons”: Boxing Gloves, Lid, Blaster, Parrying Dagger, Flintlock Gun, Gnomish Shield, Shield Generator (some with attacks similar to main weapons for real dual wielding action!);
Candied Cavern: New mini-level connecting Minestronya to the Volcanic Wasteland area of WOTF;
Random Forest: Added four new rooms to increase variety;
Split damage: Some items now deal half physical and half elemental damage instead of 100% elemental damage. This should make the effectiveness of elemental weapons less situational against enemies with elemental resistances and immunities;
Ego Scaling: The damage of some items can now scale with the Ego stat instead of the Attack stat. This is displayed in the updated inventory UI and should allow more diverse player builds;
New visual effects for some weapons, enemies and throwable items;
The position of keys is now updated on your minimap in real-time. If you have discovered an area, you can see exactly where your available keys are.
Food System Changes
Health Gain: Eating food recovers a lot more health than before;
Food Perks: The effect of some of the perks gained by eating have changed, and effects of food are generally more powerful and consistent, so that you can plan combat tactics around them, but you can have only one major food perk active at a time;
Throwing Food: Throwing normally edible food against enemies of obstacles now destroys it, so choose carefully not to waste your resources;
Potions: Potion effects now last until you die or load another area, chests and containers spawn potions less frequently, but there are more potion vending machines lying around.
Loot/Equipment Changes
Shops: Every shop has an additional item on sale, and rare colored items, including unique ones, are more commonly available;
Loot Rarity: Green, blue, purple and yellow loot is more common, so instead of finding a lot of white boring stuff you’ll find tons of interesting equipment with all sort of additional perks and abilities;
Loot Regional Availability: All equipment has been better thematically organized in the different regions of WOTF, and a bigger percentage of loot is available anywhere;
Stat Bonuses: We re-evaluated stat bonuses of all equipment and tweaked their distribution;
Affixes: Additional prefixes and suffixes of green, blue, and purple equipment grant slightly higher bonuses;
Negative Affixes: The few negative affixes we had before don’t spawn in the game anymore;
Shields: All shields now have the Block or Dash action and increase defensive stat;
Added a new type of expensive treasure chest that drops rare unique items needed to complete the Museum Collection.
Enemy Changes
Smarter Enemies: Many aspects of enemy behavior has been enhanced in order to have enemies spend less time idling still and instead actively chasing or attacking the player(s);
Rebalanced Enemies: Many enemies, including many bosses, had their damage, stats and life tweaked to improve the combat experience. Generally speaking, enemies deal less damage and have less HP;
Stun: Many enemy attacks deal less stun damage so it now takes more attacks before a player gets stunned;
Enemy Aggro: The range was drastically reduced to about half the screen horizontally (this was also necessary due to the camera now being closer to the player, see below);
Enemy Groups: The content of some enemy groups has been altered;
Enemy Spawners: They now spawn more often, but have a limited number of simultaneous enemies, providing a more interesting and fair challenge (this change also affects bosses that spawn minions).
Level Changes
Ease of Navigation: The layout of all the overworld areas and MANY other levels has been tweaked by removing some empty areas and making the main path more clear;
Rewards: More chest and piggy banks were added to many levels.
Pace: Many enemy spawn groups were removed or moved to a different location.
WOTF Jail: Overhaul of the entire level and its boss.
Poptarts Underground Archive: The final puzzle is functionally the same, but more clear, and there’s enough light in the level to see your surroundings (it was too much to ask to explore in pitch-black darkness so early in the game).
Nevola Park: Overhaul of the entire level, now quite shorter, and its boss.
Poptarts: The layout of the courtyard has been tweaked to make the main path toward Minestronya more clear, and to make it easier to find the shops (and there’s also a new shop inside the academy!);
WSS Orinoco: Overhaul of the entire level and its boss.
Ray Skeletron’s Crypt: Some quality of life changes and a new shortcut within the dungeon;
A lot of other small tweaks to levels here and there.
Other Changes
Starting Health/Mana/Lives: Player characters start the game with less health and mana, but with more lives (respectively 8 / 6 / 4 at Challenging / Hard / Party Hard difficulty);
Elite Adventurers Guild: The requirement for joining the guild is now level 20 and level 30 respectively;
Gameplay UI: The main gameplay UI can now show many more active-perk icons;
Arena Mode: Various changes according to the other changes of the update, with the goal of keeping or improving the original balance of this game mode;
MANY other smaller changes.
Fixes
Fixed some typos;
Optimized the resolution of several textures to improve performances;
Various bug fixes (this post is already too long XD).
Update 29 Beta
Hello everybody! The BETA version of a BIG new release of SCMZ is available. It’s a large update spanning the whole game balance and campaign, and we would really like to know what you think about it. What you can play if you op-in for the beta is stable, complete, and has been tested internally, but it might hide some troublesome bugs. So, back up your save data if you choose to join!
How To Back-up Your Save Data
Go to your “LIBRARY” page, right-click on “Super Cane Magic ZERO” and select “Manage”, Browse local files”;
Copy the “SavesDir” folder somewhere and keep it safe;
If needed, restore your old save data by copying the backed-up folder back to its original location.
How To Join The Open Beta
Go to your “LIBRARY” page, right-click on “Super Cane Magic ZERO” and select “Properties”;
Type or copy-paste the access code “passwordbeta29” in the corresponding field and click “CheckCode”.
In the “BETAS” tab use the dropdown menu and choose “beta29”.
The game will then automatically download the patch content and update.
How To Give Us Feedback
It has been a while since the last patch. During this whole time we’ve listened closely to your feedback and this update is the result. We value your opinion and your feedback would be invaluable once again!
You can get in contact with us through Steam’s SCMZ Forum or Studio Evil Discord.
Beta 29 Patch notes:
Main goals:
Making the game more friendly to new players, by rethinking everything that happens in the first few hours of gameplay and how you learn the game;
Improving the overall pace of the game, with more compact and richer overworld areas, and quicker and more engaging combat (and slightly fewer enemies);
Providing the player with more and better loot and equipment so they can truly experiment with different character builds.
Additions
New Off-hand “Weapons”: Boxing Gloves, Lid, Blaster, Parrying Dagger, Flintlock Gun, Gnomish Shield, Shield Generator (some with attacks similar to main weapons for real dual-wielding action!);
Candied Cavern: New mini-level connecting Minestronya to the Volcanic Wasteland area of WOTF;
Random Forest: Four new rooms for added variety;
Split damage: Some new and old weapons deal half physical and half elemental damage as displayed in the updated inventory UI;
Ego Scaling: The damage of some new and old weapons can now scale with the Ego stat instead of the Attack stat. This is displayed in the updated inventory UI, allowing for more diverse player builds;
New visual effects for some weapons, enemies, and throwable items.
Food System Changes
Health Gain: Eating food recovers a lot more health than before;
Food Perks: The effect of some of the perks gained by eating have changed, and the effects of food are generally more powerful and consistent, so that you can plan combat tactics around them, but you can have only one major food perk active at a time;
Throwing Food: Throwing normally edible food against enemies of obstacles now destroys it, so choose carefully not to waste your resources;
Potions: Potions effects now last until you die or load another area, chests and containers spawn potions less frequently, but there are more potion vending machines lying around.
Loot/Equipment Changes
Shops: Every shop has an additional item on sale, and rare colored items, including unique ones, are more commonly available;
Loot Rarity: Green, blue, purple, and yellow loot is more common, so instead of finding a lot of white boring stuff you’ll find tons of interesting equipment with all sorts of additional perks and abilities;
Loot Regional Availability: All equipment has been better thematically organized in the different regions of WOTF, and a bigger percentage of loot is available anywhere;
Stat Bonuses: We re-evaluated stat bonuses of all equipment and tweaked their distribution;
Affixes: Additional prefixes and suffixes of green, blue, and purple equipment grant slightly higher bonuses;
Negative Affixes: The few negative affixes we had before don’t exist in the game anymore!
Shields: All shields now have the Block or Dash action and increase defensive stats.
Enemy Changes
Smarter Enemies: Many aspects of enemy behavior have been enhanced in order to have enemies spend less time idling still and instead actively chasing or attacking the player(s);
Rebalanced Enemies: Many enemies, including many bosses, had their damage, stats and life tweaked to improve the combat experience;
Stun: Many enemy attacks deal less stun damage so it now takes more attacks before a player gets stunned;
Enemy Aggro Range: The range was drastically reduced to about half the screen horizontally;
Enemy Groups: The content of some enemy groups has been altered;
Enemy Spawners: They now spawn more often, but have a limited number of simultaneous enemies, providing a more interesting and fair challenge (this change also affects bosses that spawn minions).
Level Changes
Ease of Navigation: The layout of all the overworld areas and MANY other levels has been tweaked by removing some empty areas and making the main path more clear;
Rewards: More chest and piggy banks were added to many levels.
Pace: Many enemy spawn groups were removed or moved to a different location.
WOTF Jail: Overhaul of the entire level and its boss.
Poptarts Underground Archive: The final puzzle is functionally the same, but more clear, and there’s enough light in the level to see your surroundings (it was too much to ask to explore in pitch-black darkness so early in the game).
Nevola Park: Overhaul of the entire level, now quite shorter, and its boss.
Poptarts: The layout of the courtyard has been tweaked to make the main path toward Minestronya more clear, and to make it easier to find the shops (and there’s also a new shop inside the academy!);
WSS Orinoco: Overhaul of the entire level and its boss.
Ray Skeletron’s Crypt: Some quality of life changes and a new shortcut within the dungeon;
A lot of other small tweaks to levels here and there.
Other Changes
Starting Health/Mana/Lives: Player characters start the game with less health and mana, but with more lives (respectively 8 / 6 / 4 at Challenging / Hard / Party Hard difficulty);
Elite Adventurers Guild: The requirement for joining the guild is now level 20 and level 30 respectively;
Gameplay UI: The main gameplay UI can now show many more active-perk icons;
Arena Mode: Various changes according to the other changes of the update, with the goal of keeping or improving the original balance of this game mode;
MANY other smaller changes.
Fixes
Fixed some typos;
Various bug fixes (this post is already too long XD).
28.01 Mac Hotfix + Camera Tweaks
We just released an important update that should solve a critical issue that prevented some macOS users from playing.
This patch also includes an improvement to the game camera to make combat and exploration more focused. We increased the overall zoom of the camera to enhance the readability of our combat encounters and make the explorations of new areas more interesting.
We hope you will enjoy the new visual settings and apologize to the macOS users affected by the problems of the previous release.
Update 28
Super Cane Magic ZERO is getting a technical renovation with this patch. We updated SCMZ to a more recent version of Unity (We were using a release from 2017!). This was a tricky task, but we’re happy with the result. SCMZ will play, look and feel exactly as you remember it, but loading times should be up to 30% shorter on old hardware, and overall performance and stability will be better too. This also makes the project a little more future-proof and will help us a lot with any future updates.
We also took this opportunity to address many miscellaneous bugs. This new build of SCMZ should fix all the ugly crashes you have reported during the last few months. The support (and patience) we received from the community was invaluable and helped us greatly in identifying and fixing those issues, so thank you again for helping us make SCMZ a better game!
Check out below a complete log of all the changes:
Improved loadings, now up to 30% faster on older computers
No more crashing during loadings in long game sessions
Full support for 4k resolution, with various tweaks on all game UIs
Improved the collision detection of thrown items, beam-type attacks, and dashes against destructible elemental blocks and destructible enemy spawners
Improved the AI of “evader-type” enemies (e.g. golden slimes) with new behaviors that better match their intended design
Addition of social network links on the main and the pause menus - Join our discord! :D
Fixed a couple of bugs that sometimes made the player character or the door hinges disappear after the final boss fight
Fixed a bug that sometimes caused the sushi cannons on the moon to be displaced from their intended position;
Fixed a rare item that was missing its image and appeared as “no image”
Fixed the Salami Counter on the UI so that it always displays correctly
Fixed the graphics on the retry screen that sometimes showed glitched background graphics
Tweaked the positions of the perk icons (effects of skills, equipment, and food)
Various optimizations and minor bug fixes
Enjoy this new patch right now on Steam and let us know how you feel about these new changes. This update will roll out to Nintendo Switch and Playstation 4 in the near future.
Patch 27 - Missy Talia joins the team!
Hello adventurers! We are proud to present you a brand new content update for Super Cane magic ZERO! This update introduces a new playable character, a new arena, a bunch of new monsters and treasures and re-balances unique items rarity. We also added a couple of important combat and gameplay tweaks.
We know some of our players around the world are facing difficult times at the moment, we really hope this update can keep you company for a little while.
Let's see what's new:
NEW CHARACTER: Missy Talia
From the pages of Sio’s Scottecs Magazine, super-heroine Missy Talia joins your team, ready to unleash the power of PIZZA! Missy has high survivability and can recover health and mana by collecting Salami. Her “Mozzarella Beam” special power doesn't inflict much damage but can quickly stun many enemies from a distance. To unlock Missy Talia talk to her in Nevola Park after rescuing Biscuit the Wizard!
NEW ARENA: Pizzinapple
This freshly baked arena is designed for intense, close-quarters brawls. The play-field is surrounded by lava and the only available weapon is a large pineapple! What secrets does the pineapple hold? None.
Angry Fungi
We added two new enemy types to the Minestronya area
Angry Chests
A monster chest can now appear instead of any regular treasure chest. When opened, these chests drop no treasure and spawn a deadly Skeleton Mini-boss. Kill it for a greater reward!
Revised Rage
Enemy rage was rethought entirely. When enemies recover from stun or get enraged by other effects they are now faster and “unstoppable”. This means that their actions will not be interrupted when they get damaged. On the other hand, they don't get a damage and critical boost anymore so if you act carefully, you'll surely manage their more predictable attacks.
Revised Shield Counter
We tweaked the effect of shield counters for both players and enemies. When a counterattack effect is triggered by using a shield, the character now gets a damage reduction and the “unstoppable” bonus, while the critical chance of each hit rises from 50% to 100%. Also, a counterattack doesn't grant a 10% damage boost as before, but the duration of the other bonuses is increased. These changes allow for some new interesting character builds that focus on critical damage!
More and Re-balanced Unique Items
We re-balanced several old unique items and added 3 new ones to the list. Acquiring unique items should be easier than before. We increased the chance for a unique item to be sold in a shop. We also added 4 more unique chests scattered around the game world, for a total of 7. Explore the most remote and dangerous places of WOTF to find them!
Other Fixes and Tweaks
• Most shops now sell items of green rarity or better; • Fixed a bug that was still preventing Refrigerators from attacking properly; • Fixed a bug that prevented the unlock of the Unpleasant potion in the Museum; • Fixed a bug that prevented a custom character name to be saved correctly if you quit a game before completing the first level; • Fixed a bug that granted more lives then intended at the start of a new campaign; • Fixed a bug that under certain conditions displayed a message when you entered the “Spooky Dank Crypt”; • Sopheye’s default equipment now includes a Water Gun; • Fixed a bug that prevented the player from talking to Master Photon and Master Phase just after defeating them in the Laser Monastery; • Fixed a bug that generated an impassable spot around an elevating platform in "Crypt, West Wing" • Ice Cream enemies were changed from pink to light blue to have their appearance suggesting they inflict ice damage.
UPDATE 26!
The focus of this update is to make the game more accessible to new players and to reward exploration rather than repetitive enemy grinding. Let's see what we changed:
PUNCHES! Players can now attack and dash even without weapons or items equipped. The basic actions are much weaker compared to having a real weapon in hand, but the game should feel much more responsive and fun now. Being able to punch and dash in every arena should also make matches much more interesting!
Levels: We tweaked a few levels in the early hours of the game campaign and optimized several areas. We also added extra loot and new connections between early levels to allow multiple exploration paths. If you look carefully, you should also find a new challenging "mini-dungeon" in the Poptarts area.
Tweaked and redesigned the first part of the WPD Jail tutorial
Added a generous amount of loot after you defeat the Wise Tree
Improved the design of a secondary area in the Lava Bakery
Removed a lot of empty space in the Poptarts Academy and added new connections to other levels
In Poptarts, the location of a "certain item" required to complete the game should be much easier to identify now.
Minimum rarity level of items available in most shops has been set to green instead of white
Added a new "low quality" shop in Poptarts, available from the beginning. Players can buy and sell items there
Nevola park, Poptarts Underground Archive, and the Secret Cave should now be much more interesting... and dangerous.
Economy Rebalance:
Kibbles and Salami spawn have been rebalanced. On average, you should earn more resources, and earn them more steadily.
Supply crates now also drop Salami and Kibbles
Salami stacks drop more Salami and no Kibbles
Piggybanks now drop only Kibbles
Kibbles' amount is now displayed in the game UI outside of the inventory
Bug Fixes and other tweaks:
Fixed some dialogues in Spanish, Brazilian Portuguese and Simplified Chinese that caused the game to freeze
Fixed a bug that could cause a reset of the rarity of the item in the inventory
Fixed a bug that could cause enemy health bars to show an incorrect status when the enemy was healed
Dash and warp skills now follow the direction of the character movement instead of the direction of the aim.
Fixed a minor bug with the "pizza quests" that prevented the secondary subquests to complete, even if the "Main Pizza Quest" was resolved.
The number of throwables random dungeons first room has been increased
Tomatomen now move faster
Minor dialogues changes
Join the world of WOTF online with Steam Remote Play Together beta!
Awesome news! The world of WOTF can now be explored in online multiplayer with friends on Steam. Valve launched Steam’s Remote Play Together into public beta today, and we are excited to hear about your first experiences with this new incredible system!
In order to play Super Cane Magic ZERO online remember to follow this procedure:
Launch Super Cane Magic ZERO
Open the Steam Overlay (default shortcut is shift+tab)
Click on the friend you want to invite from your list
Select “Remote Play Together."
Ensure your friend accepts the invite
Save the Dog, Save the World!
Enjoy this new feature and don't forget to share with us screenshots and videos of your adventure!
Update 25.10
Welcome back, Adventurers! During the last few weeks we have collected feedback from all of you users and put together some fixes and improvements. Loading times are now improved and many game elements had been rebalanced. After all this work, Patch 25.10 here is now available! Let's see the detailed changelog:
Re-worked level loading to improved loading times. The game will take slightly longer to load at launch, but levels should be load much faster
You will now have a visual feedback when you have the perk that allows you to walk on lava
Killing grass no longer grants experience points
Elemental blocks now drop resources
Koji special attack has been now rebalanced, raising its mana cost
Potato King and explosive potatoes attack has been rebalanced
Lasers in the Laser Duel Arena had been rebalanced
Carrot Gun and Pirate Gun now cost more mana and have a reduced range
Custom names are not used in the arena mode character selection anymore
Asian languages translations have been updated to fix a few missing lines
GUI now resizes correctly when in 4k resolution
Fixed a bug that caused the player name to be lost when restarting in some rare cases
Fixed a bug that made impossible to pass through some narrow passages of tutorial level
Fixed a bug that allowed you to walk on some stands
Fixed a bug that was preventing refrigerator enemies from jumping.
Fixed a few tile and item placement errors in the Poptarts Academy.
Fixed a rare issue that was preventing NPCs to properly choose their targets.
This patch has already been released on PlayStation 4 and will soon reach Nintendo Switch as well! Don't forget to follow us on Facebook, Twitter or Instagram to receive all our updates!
And, if you haven't already, leave us a review and share with us your favorite game screenshot!