Super Cane Magic Zero cover
Super Cane Magic Zero screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Super Cane Magic Zero

The Road Ahead

Hello friends!
Now that the early access version has been launched it’s time to share with you our plans about the future development of Super Cane Magic ZERO.

Consider this thread a quick explanation of our Trello board for those of you who prefer the good old plain text.

We have three short term goals, that include the changes and new features we’re going to develop in the next couple of months.

Consolidation of the content

To be completed in a few weeks

  • Fix major and minor bugs
  • Upgrade enemy AI system
  • Improve loot system and game progression (difficulty scaling with loot)
  • Volcano Tileset improvement (new tiles, improved visuals)


More content


Likely to be developed in a few months

  • More rooms for the challenge mode
  • Upgraded level generation (secret and locked doors)
  • Hidden/invisible items (chests, ground traps, enemies, doors)
  • Redesign/rebalance coherent enemies and item set
  • More bosses
  • New arena


Story mode, Chapter I

Late October, planned for Lucca Comics and Games 2015

  • Tileset 2
  • New enemies
  • New bosses (Story mode area 1, 2)
  • NPCS


Remember that story mode chapters are going to be part of the early access process, no extra purchases will be required!

Early Access Build 6

CONTENT



  • New Item: 3D Glasses


FIX



  • Fixed a bug that reset unlocked items each game
  • Fixed a bug that caused enemies and other items to appear black or invisible
  • Fixed a bug with item hints remaining visible after quitting the game
  • Dodge action no longer plays an impact animation and sound
  • Fixed a bug that caused activated levers to appear yellow instead of green in the minimap
  • Fixed a bug that scrambled some bullet animations
  • Fixed a bug that occurred while dropping equipment in water
  • Fixed some visual bugs related to trap arrows
  • Fixed a monolith spawner not working properly


KNOWN ISSUES



  • The game crashes after launch with some MAC configurations
  • Sometimes the game camera loses track of the players when the entire party dies
  • Enemies sometimes are stunned while standing

Early Access Build 5

A new update for Super Cane Magic ZERO is available!

CONTENT



  • Fixed visual and enemy placement in some rooms of the volcano tileset
  • Added a new room filled with traps to test ... traps
  • Fixed a "typo" in the tutorial level that displayed RT instead of RB as the attack button
  • Added a super secret achievement
  • Added correct destruction effect when items are destryed by liquids


FEATURES



  • You can now use escape or the B button on the gamepad to exit menus
  • Other minor interface tweaks


BALANCE



  • Increased item drowning time from 3 sec to 5 sec


FIX



  • Fixed an issue that caused some players to spawn outside the map
  • Fixed various bugs that caused players and enemies to get stuck above map elements (braziers, pillars, etc.)
  • Fixed some translation labels that were missing
  • Fixed a bug with flying numbers while the game was paused
  • Fixed a bug that caused spash effect to remain visible after picking up an equipment item from liquids

Early Access Builds 3 / 4

We are happy to present you our first patch since the game is live!
If you want to know what we are working on, our dev-board/roadmap on trello is still WIP, but you can find it here.

EARLY ACCESS BUILD 4 HOTFIX



  • Fixed a bug where sometimes controls stopped working
  • Fixed a bug that caused unlockables to show two times in the unlock menu

EARLY ACCESS BUILD 3 PATCH NOTES



NEW FEATURES / IMPROVEMENTS

  • Now a campfire room should always spawn before boss rooms in Challenge Mode
  • You can now pause the game using the back button using a supported controller
  • You can now exit a game using a supported controller
  • You can now partially configure keyboard controls
  • The Inventory GUI now displays suggestions and advanced info
  • When a character dies in a co-op game, a "go to campfire" suggestion is now displayed over his health bar
  • Improved challenge mode interface to display biscuits and lives
  • You can now configure the game volume and mute the game from the main menu


CONTENT

  • Added a new internet favourite throwable item
  • Fixed few game rooms that were causing movement glitches
  • Improved some game rooms with more traps and more interesting enemy placement
  • Added a basic Tutorial Level
  • Fixed some translation issues and typos
  • Added content to non transalted interface labels
  • Added super secret 8 bit mode :D


BALANCE

  • Unlockable characters now cost much more dog biscuits
  • Common melee enemies deal significantly more damage
  • "Eyeman" enemies now attack much more frequntly
  • Eating items now grants less health or deals less damage
  • Mariangiongiangela recovers less health when eating items
  • Flascio has now 2% more base dodge chance
  • Melee items stun duration increased slightly
  • Salame coins and dog biscuits now disappear after a while


FIX

  • Fixed wrong sound effects when hitting stuff with melee weapons
  • Fixed a bug that made player characters unresponsive if they were stunned while eating an item
  • Fixed a bug that sometime disruped the spawn position of players at the beginning of a level
  • Fixed a bug that would remove tile strips from the level
  • Fixed the shadow for small "face" enemies
  • Fixed a bug that scrambled level tiles during subsequent games making levels unplayable