Genre: Fighting, Platform, Hack and slash/Beat 'em up, Adventure, Indie
Super Catboy
Super Catboy Soundtrack FREE for #BandcampFriday!
Hey there! 🐱💥
This weekend is extra special—it's not only my birthday, but it's also #BandcampFriday, and to celebrate, we're giving away the Super Catboy soundtrack for FREE on Bandcamp! This offer is only available for the weekend, so don’t wait!
💡 How to claim your FREE soundtrack:
Head over to our Bandcamp page, and download it completely FREE! And if you feel like supporting the amazing musicians behind the soundtrack, you can "pay what you want" and 100% of the money goes straight to them! 🎶💖 🎵 Grab the Super Catboy Soundtrack here 🎵
But hurry, it's a limited-time offer! Snag it before it's gone! 😺
Thanks for all your support, and happy #BandcampFriday from your Pixelpogo team! 🙌
PS: If you haven't joined our Discord Community yet, now's the perfect time! We might drop a sneak peek of our next project there very soon™.
Happy Fur-thday, Super Catboy!
Dear Super Catboy Fans,
We are purr-fectly thrilled to celebrate the one-year anniversary of Super Catboy! It's been an incredible journey, and we couldn't have done it without your clawsome support and enthusiasm.
Over the past year, we've been amazed by the love and creativity you've shown for our game. Your feedback, fan art, and community spirit have been truly a-meow-zing.
As we mark this special occasion, we want to extend our heartfelt thanks to each and every one of you. Your dedication has made Super Catboy the cat's pajamas, and we're excited to continue this adventure together.
Thank you for being a part of the Super Catboy community. Here's to many more memories of feline fun and paw-some gameplay!
With gratitude, The teams @ pixelpogo & Assemble Entertainment
GAMES GERMANY IS LIVE!
Pawsitively exciting news for indie game lovers!
Super Catboy is proudly participating in the Steam event "Games Made Baked in Germany." 🥳🥳
This celebration of German indie developers showcases some of the finest indie games from the region to a global audience. As part of the event, "Super Catboy" is available at a claw-some 50% discount. Don't miss this purrfect opportunity to experience the action-packed adventure and support indie devs from Germany!
https://youtu.be/OzTLp-PFU68
Meowth that's right! (sorry guys we had to do this - its so much fun)
Today, the Steam Awards 2023 kicked-off and we would be super honoured and thrilled if you choose to vote for Super Catboy as the Best Game You Suck At!
Thank you for your support! - the guys at pixelpogo
1.0.4a brings all the 1.0.4 changes to MacOS, and fixes a recently introduced bug for both Windows and MacOS. So both versions are identical again.
1.04a Hotfix:
- Bats during the flame thrower event spawn at the correct heights again.
1.0.4 Changes:
Quality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.
Critical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock
Localisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.
Minor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air
Level Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.
Other Changes - Changes to item drop rates: - Smaller enemies can now drop items. - Larger enemies have a reduced chance of dropping items. - Crates have a higher chance of containing items.
If you haven't seen it in the latest news post, we have created a Community Discord Server, feel free to join and chat with the devs and each other, share fanart or discuss speedrun strategies.
Quality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.
Critical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock
Localisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.
Minor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air
Level Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.
Other Changes - Changes to item drop rates: - Smaller enemies can now drop items. - Larger enemies have a reduced chance of dropping items. - Crates have a higher chance of containing items.
If you haven't seen it in the latest news post, we have created a Community Discord Server, feel free to join and chat with the devs and each other, share fanart or discuss speedrun strategies.
Feel free to join and have a chat with the devs or each other.
Gamescom 2023
We are part of the Indie Arena Booth at this year's Gamescom in Cologne, Germany! (23.-27.08.2023) You will find us in hall 10.2.
We look forward to meeting you there! Who else is coming? 😺
Super Catboy Patch #2 has arrived!
Thanks for all the feedback! We worked hard to fix most of the noted bug and issues players have experienced. Most outstanding might be the changes to the Airship Outside level and the Dobermann Boss. On top of that a lot of smaller and bigger bugs where fixed.
Level Changes
Airship Outside
Added visual indicator before wind takes full effect
Wind duration adjusted.
You can now climb and hold on to walls while the wind is blowing without being permanently disconnected.
Fixed some colliders so that you don't fall through the floor on the wing platforms when landing on the edge of them.
Added a little secret passage
Doberman Boss
Spreads his shots over a wider angle, giving the player more time to avoid them.
It is now easier to jump over or duck under.
Grenades can now also be punched back after landing on the ground.
Reduced the time it takes for a grenade to explode.
Added a visual indicator just before the grenade explodes.
The ceiling in the second battle is higher, making it easier to dodge his shots.
Canyon 1
Fixed wrongly placed colliders that would allow you to glitch through a wall and not be able to return to the main area.
Factory 1
Added a collider so you can't go out of bounds anymore.
Factory 2
Some oil barrels now have alternating flames
Treetops
Added a collider and camera limiter so you can't go out of bounds anymore.
*Various mini-adjustments in some more levels
Quality of Life (QoL)
Slightly increased iframes (invincibility time)
Increased the damage collider for Catboy's punches, making it easier to hit enemies when they are standing in the same spot as Catboy himself.
Flamethrower punch sound removed
Spring gun sounds now have a stereo effect and get quieter the further away they are.
Bug Fixes
You can now punch during the landing animation
Cat parts display in bike levels now counts correctly
Fixed >100% score in certain levels
Fixed not being able to reach 100% in airship outside level
Fixed jitter of catboy sprite when standing still
Fixed black screen when dying for two different reasons at the same time
Catboy no longer drops a weapon immediatly when collected while in the air
Swat Dog Enemy shows the correct damage sprite now
Various other mini fixes.
Thank you very much for your support!
Super Catboy Patch #1 has arrived!
Catlovers! The first patch for Super Catboy has already been released thanks to your overhwelming feedback!
Find all details below:
Quality of Life [QoL]
Added an option to turn screen shake off in the graphics menu
Adjusted certain sfx volumes
Adjusted the volume of music
Made chaining of dash jumps slightly easier
Bug Fixes
Fixed final boss becoming permanently invulnerable
Fixed being able to go out of bounds in most levels
Fixed ceilings in Mansion 2 Level in which Catboy could get stuck
The Fortune Cat pieces no longer respawn after using a checkpoint
The Fortune Cat pieces now display correctly when collected after respawning from a checkpoint
The Fortune Cat pieces now display correctly in the bike level
Fixed a bug leading to invulnerability when landing on a spring in a damaged state
Fixed a bug causing boss gauntlet coins to land in unreachable places, soft-locking progression
Fixed incorrectly displayed default audio settings on first launch
Thank you so much for your support. Please feel free to provide us with any feedback!
-Your Teams of Pixelpogo and Assemble Entertainment-
It’s Time to Test Those Nine Lives! - Super Catboy Out Now!
Pspspspsps! We're running around with the zoomies because we've just launched our fast-paced run-n-gun adventure platformer Super Catboy here on Steam. Become the titular hero Catboy and his sidekick Weapongirl as you battle through hordes of enemies in stunning 16-bit locations. Take down the evil Dr. Ungefug and finally get back to doing cat stuff.
Don't miss the exclusive 20% off launch-discount on Super Catboy!
Super Catboy is an exciting, 90s-inspired platformer that combines elements of run-n-gun and beat ‘em up games. In his mission to eliminate Dr. Ungefug, Catboy must run, jump, dash and fight his way through the game’s diverse biomes, from snow-capped mountains to derelict factories. And clearly, someone left the catnip out because Catboy is going wild. Along the way, players must take down countless dastardly and despicable doggos equipped with powerful weapons. So this is why cats hate dogs.
Watch the Super Catboy Release Trailer now!
Players won’t only be testing their skills on foot as Super Catboy also features challenging motorbike and mine cart chases as well as bosses to master, all while uncovering the fun and action-packed story of these adorable characters. Put away your crinkly toys, cough up that hairball and get ready to scratch some eyes out!
Features
Jump Into Nostalgia: Enjoy the 90s-inspired 16-bit graphics combined with catchy tunes that feel like you’ve jumped right into the past!
Run Kitty Run: Equipped with the latest dashing sneaker technology, Catboy must run, jump and dash his way through different brightly colored levels, including snow-capped mountain ranges, mystical forests and derelict factories.
Take Down Doggos: Use Catboy’s plethora of purrfect powers and weapons to take down hordes of dastardly anthropomorphic dog soldiers.
Tell Me A Story: Super Catboy features a unique story to unlock as you progress through each level. Learn more about the game’s loveable characters and challenging bosses the more you play!