Super Cloudbuilt cover
Super Cloudbuilt screenshot
PC PS4 XONE Steam
Genre: Platform, Adventure, Indie

Super Cloudbuilt

Super Cloudbuilt Publishing Changes and Updates

Hey everyone,

We would just like to inform everyone here that there are some updates coming.

Due to the publishing agreement for Super Cloudbuilt ending, there are some changes that need to be done and we want to be sure to be as transparent as possible about it and keep everyone in the loop.

While we are working to finish this update, the game will be temporarily taken down from sales here on Steam, and we hope to resume sales early next year.

For all the details about Super Cloudbuilt’s future, please check out the news post here on our website:
Full New Post

If you have any questions, just write below and we’ll do our best to get back to you as soon as we can.

We’re sorry if this causes concern or issues for anyone, but we hope to turn this into a good thing in the end. So please bear with us.

Thanks for your understanding and support as always.

The Coilworks Team

Spiritual successor on its way!

Sky Tracers, a spiritual successor to Super Cloudbuilt is now on it's way!

https://store.steampowered.com/app/862670/Sky_Tracers/

Sky Tracers is an all new rocket parkour experience, in an upgraded engine, and now in an online multiplayer setting.

If you liked Super Cloudbuilt or found promise in the mechanics or content, don't miss to check this out!

If Sky Tracers looks interesting to you, don't hesitate to add it to your wish list and share it with friends. It really helps us and the game a lot.

We'll announce more info soon and we hope to see you all on the race tracks and in the social hubs! :) For potential early access and testing, sign up and join the Sky Tracers Discord server:
https://discord.gg/EY6kKVM

Cheers,
Gafgar
The Coilworks team

Super Cloudbuilt - Patch Notes - 14/08/2018

Hey Everyone, just a quick fix for a bug that was pointed out to us on Twitter by @CalebAracous, see below for details.

PATCH DETAILS:
  • There was a bug with the input buffering during air dashes, where holding a direction and very quickly pressing the boost key two times would end up buffering multiple air dashes till your energy ran out unless you interrupted it with other actions. This has now been fixed and should work as expected.

Nothing super exciting unfortunately, but we like to iron-out annoying bugs like this for our fans. You can always get in touch if there are any bugs that are getting in your way of those S-Ranks!

Cheers!

Super Cloudbuilt - Patch Notes - 24/10/2017

The following tweaks and bug fixes have been uploaded in the latest build (2225093):

  • Fixed a crash for new users when accessing Rush Mode for the first time.
  • Improved a certain skin to make it feel more special.
  • An additional fix to input buffering in one specific case.
  • Fixed a crash in the Outfit menu.
  • Fixed a small bug with the new energy regeneration system.
  • Tiny tweaks to the amount of damage taken in various states.

Thank you for your continued support! :HappyDemi:

Super Cloudbuilt nominated for TIGA Games Award!

If you haven't spotted this already, we were shortlisted for the TIGA Games Awards, in the Action & Adventure category!

You check out the competition here (uh-oh, Lost Legacy and Hellblade are in our category).

There's even a player's choice poll for Game Of The Year, if you're so obliged as to vote for us!

THE WARDROBE UPDATE IS HERE!

The latest update for Super Cloudbuilt has just gone live and it's brought with it a whole bunch of extra outfits for Demi as well as some big changes to the energy system! :SlyDemi:

There are a total of 16 new outfits in the game which you can unlock by doing things like completing certain levels, taking on challenges, collecting items, improving your Cloud Rank or by completing Rush Packs.

The outfits are all brand new and feature items like boarder jackets, goggles, eye patches, razor sharp fringes and even... rocket powered teddy bears!?

The changes to the energy system came about because we love watching our community tearing through levels but hate it when you have to come to a complete stop while you wait for your energy to recharge.

Now once your energy has started recharging, it will continue to recharge as long as you don't try to spend any energy, this means that you can jump from platform to platform or wallrun without pausing the energy regeneration.

We think this change makes the whole game feel more fluid and opens up new exciting techniques, we’re excited to see how it could impacts the leaderboards!

As well as the above, the following tweaks and bug fixes have been uploaded in the latest build (2130726):

  • The small Arachtoids have changed their style too and are now sporting a new yellow paintjob.
  • There has been a tweak to how vertical wallruns interact with 90 degree corners to make it a bit more stable.
  • The mouse sensitivity range has been increased.
  • There has been some tweaks to some of the hints and when they trigger.
  • Improved the sound ducking on a few VO lines in the Initial Entry.
  • Fixed a bug with the Inventory UI where the controller input could sometimes could get locked after having an item selected that was used.
  • There are now a few more places where tutorial hints can be shown outside the tutorial.
  • When the player is in a Resistor Field the drain VFX that were previously only the floor are now applied to the jetpack to make it clearer when you are affected by it.
  • The Call and Initial Entry tutorial levels have had some tweaks to help players that might get lost.
  • A few minor tweaks to the level geometry in the Call tutorial level to make some areas a bit easier to navigate.
  • The buggy smoke pillar VFX from the small drones is now fixed.
  • There have been a few tweaks to high speed wall impacts, as it could feel quite underwhelming at times and not representing the force that was displaced.
  • The Pulse Core path lines are now visible!
  • Improved the input buffering in certain situations.
  • Improved a few edge interactions in the Regrowth level.
  • Hints about shooting something will now be hidden when they are not relevant anymore.
  • A few lines in the tutorial area can now be interrupted by playing journal entries.
  • Added additional green shields in the early levels to encourage the use of the Burst Shot.
  • Fixed a few camera based bugs.
  • Added some guidelines to certain walls to help new players judge where they should be jumping to and from.
  • Tweaked and added more FPS lock alternatives.
  • Added an option to centre the HUD in ultra-wide aspect ratios.
  • Added an option to automatically mute the game when focus is lost.
  • Various improvements to the hints display.
  • Various level design improvements in Mistakes to avoid players getting lost.
  • Made it so that the 'Place Checkpoint' hint in the Initial Entry pauses the game if they are struggling so we can ensure new players read it.
  • Various fixes to the Outfit menu UI.
  • Improved the scaling of the DoubleID menus to work in various aspect ratios.
  • Improved language support in the DoubleID menus.
  • Various leaderboard UI improvements.
  • Fixed a rare crash when trying to download a save file from the Steam Cloud.
  • Improved the shielding of some Sniper turrets.
  • Fixed a low frequency bug which could sometimes effect Air Dashes.
  • ...and maybe a few other things

We would like to once again say thank you to our awesome community, especially those of you running the 'PublicTest' branch, who helped us find these bugs and get them fixed and tested.

Good luck unlocking the new outfits and mastering the new energy mechanics everyone!

If you run into any problems, please keep using the Troubleshooting forum to let us know.

Thank you for your continued support! :HappyDemi:

Super Cloudbuilt - Patch Notes - 11/08/2017

The following tweaks and bug fixes have been uploaded in the latest build (2031386):












































We would like to once again say thank you to our awesome community, especially those of you running the 'PublicTest' branch, who helped us find these bugs and get them fixed and tested. We hope you are all having fun perfecting your runs and tearing up the leaderboards in Super Cloudbuilt! If you run into any other problems, please keep using the Troubleshooting forum to let us know.

Thank you for your continued support! :HappyDemi:

Super Cloudbuilt - Patch Notes - 28/07/2017

The following tweaks and bug fixes have been uploaded in the latest build:











We would like to say thank you to our awesome community who helped us find these bugs and get them fixed so quickly, we hope they didn't hamper your enjoyment of the game too much. If you run into any other problems, please keep using the Troubleshooting forum to let us know.

Thank you for your continued support! :HappyDemi:

Super Cloudbuilt out tomorrow with 10% launch discount!

Hey everyone!

I'm sure you're just as excited as we are, one day before Super Cloudbuilt rocket boosts onto Steam. We're also excited to let you know there's a cheeky launch discount of 10%, which is automatically applied. Make sure to pick it up this week to avoid disappointment!

If you've got any questions or just want to share in the hype, come take part in our Steam Community. We expect to see those leaderboards filling up quickly!

Natalie- Double Eleven