That's right - The Bros are on sale! You can grab a 50% discount by purchasing the Bros today*! We've listened to your feedback and spent time building the latest update, which is now live! You can read about what we changed here http://steamcommunity.com/app/306000/discussions/0/152391995423951671/ Thank you for the support and we hope you enjoy Super Dungeon Bros, Upgraded! * Hurry, the sale ends soon!
10% OFF TODAY!
Super Dungeon Bros has joined the Steam Winter Sale!
This week we upgraded the Bros in a massive update, so there is no better time to download your copy!
Have a great Christmas!
DECEMBER UPDATE NOW LIVE!
Great news,
The Super Dungeon Bros mega update is now live! Also, we have now added compatibility for Mac - anyone who has downloaded on Steam will also be download the Mac version from today!
This features a number of major updates, from online multiplayer to overall usability and in-game functionality improvements, including;
Online Multiplayer – Bros and Broettes can now rock out with 2, 3 or 4 other players in On and Offline Co-Op Multiplayer with Private Lobbies also now available.
Improved Game Functionality – Significantly reduced load times, Single Player and Multiplayer revive functions now match each other, missions related to achievements have been corrected and characters now include an outline when behind set objects (pillars etc) plus much more.
Weapons Stability – Increased mobility and improved re-load times for ranged weapons as well as fixes for specific issues related to various weapons HP.
Multiple UI Enhancements – Various UI enhancements have now been implemented including an on-going score count, improved contextual prompts for the threat meter and weapon upgrades.
General Bug Fixes and Improvements – A host of general bug fixes and improvements, including significantly reduced loading times as well a considerable reduction in frame rate issues encountered by some users.
Patch Notes
NEW Bogheim now available in Online Multiplayer
NEW Chillheim now available in Online Multiplayer
NEW Outline of character now available when behind an object (i.e. Pillar, Chains etc)
NEW Bogheim Boss will be playable online
NEW A more descriptive tutorial prompt for Ultimate Attacks is now available
NEW Private Lobbies now available for 2 & 3 player Online Multiplayer
BUG Depth 4 Mini Boss escapes room in Chillheim
BUG Fixed frame rate drops when lots of enemies spawn
BUG Fixed Spookem spawning when players jump on a corner column.
BUG Fixed Glass Cannon, which emptied half the health bar when it halves health
BUG Fixed Tide Caller upgrade description, which was wrong
BUG Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.
BUG Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss
BUG Fixed the Relentless Cleaver only had 300 HP
BUG Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze
BUG Fixed text on the Records Saved screen was incorrectly sized
BUG Fixed error message displayed after accepting an invitation to an Online Multiplayer session
BUG Fixed a bug where under certain circumstances, matching online was breaking when there was more than one user per console
BUG Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session
BUG Fixed bug where players could spawn off map when playing in Cryptheim.
BUG Fixed loading times which have been significantly reduced.
BUG Fixed issue when coins earner would go into negative number instead of gain, or vice versa
BUG Fixed the Bogheim record award screen
BUG Fixed 'Relentless Cleaver' HP discrepancy
IMPROVEMENT Added running score total in-game
IMPROVEMENT Changed the Revive function in Single player to match Multiplayer
IMPROVEMENT Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage. Reloading is now faster for all crossbows.
IMPROVEMENT Multiple UI enhancements to improve the player experience
IMPROVEMENT Players will be able to drop from the Equip Screen without ending the game for everyone else
IMPROVEMENT Added contextual prompts in the first depth to replace the tutorial
IMPROVEMENT Redesigned Shrine room to be more descriptive for players
IMPROVEMENT Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc
IMPROVEMENT Made in-game text more concise
IMPROVEMENT Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT Threat Meter no longer increases in Depth 1 until the user gets past the Shrine Room
IMPROVEMENT Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT Removed Dizzy element from Dodge Roll. Players are now able to Dodge Roll with a slight delay between each Dodge instead.
You have just two more days to download the Broettes! From the 16th the free promo ends and the Broettes will be available to purchase in the Bro-Shack.
Incoming Update!
Hi all!
We've been working on a massive update that we're very excited about! We're testing it now and hope to give a date soon! ...Very soon! This update adds private lobbies, adds Bogheim and Chillheim online and much more! Check out the Patch notes below!
Patch Notes
NEW Bogheim now available in Online Multiplayer
NEW Chillheim now available in Online Multiplayer
NEW Outline of character now available when behind an object (i.e. Pillar, Chains etc)
NEW Bogheim Boss will be playable online
NEW A more descriptive tutorial prompt for Ultimate Attacks is now available
NEW Private Lobbies now available for 2 & 3 player Online Multiplayer
BUG Depth 4 Mini Boss escapes room in Chillheim
BUG Fixed frame rate drops when lots of enemies spawn
BUG Fixed Spookem spawning when players jump on a corner column.
BUG Fixed Glass Cannon, which emptied half the health bar when it halves health
BUG Fixed Tide Caller upgrade description, which was wrong
BUG Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.
BUG Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss
BUG Fixed the Relentless Cleaver only had 300 HP
BUG Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze
BUG Fixed text on the Records Saved screen was incorrectly sized
BUG Fixed error message displayed after accepting an invitation to an Online Multiplayer session
BUG Fixed a bug where nder certain circumstances, matching online was breaking when there was more than one user per console
BUG Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session
BUG Fixed bug where players could spawn off map when playing in Cryptheim.
BUG Fixed loading times which have been significantly reduced.
BUG Fixed issue when coins earner would go into negative number instead of gain, or vice versa
BUG Fixed the Bogheim record award screen
BUG Fixed 'Relentless Cleaver' HP discrepancy
IMPROVEMENT Added running score total in-game
IMPROVEMENT Changed the Revive function in Single player to match Multiplayer
IMPROVEMENT Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage
IMPROVEMENT Multiple UI enhancements to improve the player experience
IMPROVEMENT Players will be able to drop from the Equip Screen without ending the game for everyone else
IMPROVEMENT Added contextual prompts in the first depth to replace the tutorial
IMPROVEMENT Redesigned Shrine room to be more descriptive for players
IMPROVEMENT Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc
IMPROVEMENT Made in-game text more concise
IMPROVEMENT Adjusted Threat Meter behavior so it pauses when all players are dead
http://www.superdungeonbros.com/news/bros-update
Cyber Monday...
We heard a few gamers missed out on our Thanksgiving Day key hunt! So we've hidden another 20 keys at www.superdungeonbros.com! Get Hunting!
Happy Thanksgiving - FREE CODE HUNT
www.superdungeonbros.com
Super Dungeon Bros Update
S'up Bros!
Thank you for all your feedback and support since we launched November 1st! We're pleased to announce that we are rolling out an update that will see significant improvements to Super Dungeon Bros! Landing today the update adds the much requested ability to play online with just two or three players, as well as improved loading times (about half of what they were!). We also listened to feedback around the Pain Hailer, decreasing reload time, increasing movement speed whilst charging and increasing ammo capacity! There are general game-play fixes on issues raised by the community too.
Issue resolved
Purchased soundtracks not installing Spawn off map - Cryptheim Achievement "Well Rounded" broken Tweak Pain Hailer crossbow Allow for 2 & 3 player online sessions Improve Load Times Online MP - Cryptheim puzzle room has a blocker
Developer Q&A
S'up Bros and Broettes! We are going to host a Q&A next week and wanted to know the questions you want to ask! This could be about the history of the game, the development, questions around mechanics, working with Unity, Indie gaming life, the inspiration! Feel free to add anything here and we’ll include your tag when we ask the questions! We’ll send the link to the live stream once we’ve confirmed the date!
Super Dungeon Bros Gamepedia!
S’up Bros and Broettes!
As always, firstly a massive thank you for all your support! We’ve been working with Gamepedia and the community to create the ultimate Super Dungeon Bros resource! For the players, by the players! Which is now live! You can use this to help play through Super Dungeon Bros, learn more around weapons, Stats, Items, worlds and the best methods to battle through the dungeons!
Importantly, we want you to also help build the site!
To jump in and see what the community have been building and to start learning more, visit: