Super Dungeon Maker: Fink's Awakening cover
Super Dungeon Maker: Fink's Awakening screenshot
Genre: Adventure, Indie

Super Dungeon Maker: Fink's Awakening

Release Day Party!

Hey my friends
today is finally the day! Super Dungeon Maker early access starts right now and we all can't wait to play your new dungeons!

[previewyoutube="wEPR09Qf1K8;full"]

Last call ;)
Don't forget to enter the competition before time runs out, the countdown is on!



We look forward to welcoming more great dungeon builders and players!
And of course we can't wait to play your fantastic dungeons ourselves. We have had endless fun so far.

Thank you so much for your support and love, we´ll share a roadmap asap with all of you!


[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and FIRECHICK

Price reveal time with some more sweets for you!

Hey my friends,
We're finally revealing the price of Super Dungeon Maker at the start of the German Games Sale here on Steam! Come over and visit us!



And of course we have a cherry on top for you! Take a look and save not only through the early access price but also 20% Discount on top!

And the best part? you don't have to pay again for more content later!

https://store.steampowered.com/app/1622800/Super_Dungeon_Maker/

Thank you so much for your support and love!

[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and FIRECHICK

Countdown T - 1 Week

Finally the time has come to share the early access release day with you all!

We have decided:
15.02.2022


To celebrate this big milestone we have something sweet for you! Just click on our image and jump into our giveaway party on Twitter!



That day will be the day you can finally get started and try out all the new stuff so far!
Wait! You don't know what awaits you?

Dungeon Gameplay:

  • Improve controls
  • fixed key/button (shift/RB) for feather item
  • camera always centered on player so mouse attack direction stays consistent
  • Highlight interactable objects with an outline (e.g. pots that can be picked up)
  • Rework Gameplay Button UI
  • better arrangement
  • clear distinction between item buttons and other buttons (sword & interact)
  • Restrict bomb item to one active bomb

Dungeon Builder

  • Big Key and Big Door
  • Ability to adjust light intensity (dark dungeon)
  • Improve Door Placing
  • Improve Gamepad controls (snap to grid)
  • Ability to delete (and re-upload) an online dungeon
  • Switch between tile & object mode by clicking the buttons

Forest Setting:

  • Unique Feature: Fog
  • Add water to forest setting (change colours a bit)
  • Fix Water "magnetic" bug

Castle Setting:

  • a new "classic" Dungeon setting
  • Unique Feature: Flying Tiles


Thank you for being part of our journey, development and Community!

[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and FIRECHICK

Sneak Peak part 2!

New week new sneak peak my friends!

Today we share ( imagine some drumrolls here ːsteamhappyː) Dungeon Builder improvements!!




  • Big Key and Big Door
  • Ability to adjust light intensity (dark dungeon)
  • Improve Door Placing
  • Improve Gamepad controls (snap to grid)
  • Ability to delete (and re-upload) an online dungeon
  • Switch between tile & object mode by clicking the buttons


Thank you all for your support!

[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and FIRECHICK

Fasten your seatbelts and be ready for the early access!!!

Hey Super Dungeon Maker family,

We have the hottest news in town and today we proudly share some insides!
To brighten up the time until the release, we'll give you little insides every week about what to expect!



Today we share some Dungeon Gameplay updates with you!

  • Improve controls
  • fixed key/button (shift/RB) for feather item
  • (disable attack in mouse direction)?
  • Highlight interactable objects with an outline (e.g. pots that can be picked up)
  • Rework Gameplay Button UI (see Link's Awakening)
  • better arrangement
  • clear distinction between item buttons and other buttons (sword & interact)
  • Restrict bomb item to one active bomb


Thank you all for your support!

[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and FIRECHICK

Whats going on Super Dungeon Maker?

Hey Dungeon builders and conquerors!


SDM Vlog 19 - 07.12.2021 - Watch Video


Version 2021.12.1 - 06-Dec-2021



What's new?

  • Added a "Restart Dungeon"-Button to the pause menu - If you're stuck in an online dungeon you can now restart the dungeon.
  • Added a "Random Dungeon"-Button to the online dungeon finish screen - HELP! I'm stuck in an endless loop of dungeons!


Bug-Fixes

  • Minor Performance improvement for multiple crystal switches.


Version 2021.11.4 - 29-Nov-2021



What's new?

  • Traps can now be toggled between different variants (e.g. differently timed Spikes) by clicking on them in build-mode. Duplicate Traps (Spikes) will be removed from the palette.


What's changed?
[Internal] Implemented new Sword Slash VFX. Press F1 to toggle between the different versions for comparison

Bug-Fixes

  • Egg-Slimes would not correctly hide in their shell after getting hit.
  • Fink would not do the correct spin attack animation when looking to the side.


Thank you for being part of our journey, development and Community!

[table noborder="1"]
[tr]
[th][/th]

[th][/th]
[/tr]
[/table]


Your team @rokaplay and @FIRECHICK