Super Dungeon Maker cover
Super Dungeon Maker screenshot
Genre: Adventure, Indie

Super Dungeon Maker

Sneak Peak part 2!

New week new sneak peak my friends!

Today we share ( imagine some drumrolls here ːsteamhappyː) Dungeon Builder improvements!!




  • Big Key and Big Door
  • Ability to adjust light intensity (dark dungeon)
  • Improve Door Placing
  • Improve Gamepad controls (snap to grid)
  • Ability to delete (and re-upload) an online dungeon
  • Switch between tile & object mode by clicking the buttons


Thank you all for your support!

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Your team @rokaplay and FIRECHICK

Fasten your seatbelts and be ready for the early access!!!

Hey Super Dungeon Maker family,

We have the hottest news in town and today we proudly share some insides!
To brighten up the time until the release, we'll give you little insides every week about what to expect!



Today we share some Dungeon Gameplay updates with you!

  • Improve controls
  • fixed key/button (shift/RB) for feather item
  • (disable attack in mouse direction)?
  • Highlight interactable objects with an outline (e.g. pots that can be picked up)
  • Rework Gameplay Button UI (see Link's Awakening)
  • better arrangement
  • clear distinction between item buttons and other buttons (sword & interact)
  • Restrict bomb item to one active bomb


Thank you all for your support!

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Your team @rokaplay and FIRECHICK

Whats going on Super Dungeon Maker?

Hey Dungeon builders and conquerors!


SDM Vlog 19 - 07.12.2021 - Watch Video


Version 2021.12.1 - 06-Dec-2021



What's new?

  • Added a "Restart Dungeon"-Button to the pause menu - If you're stuck in an online dungeon you can now restart the dungeon.
  • Added a "Random Dungeon"-Button to the online dungeon finish screen - HELP! I'm stuck in an endless loop of dungeons!


Bug-Fixes

  • Minor Performance improvement for multiple crystal switches.


Version 2021.11.4 - 29-Nov-2021



What's new?

  • Traps can now be toggled between different variants (e.g. differently timed Spikes) by clicking on them in build-mode. Duplicate Traps (Spikes) will be removed from the palette.


What's changed?
[Internal] Implemented new Sword Slash VFX. Press F1 to toggle between the different versions for comparison

Bug-Fixes

  • Egg-Slimes would not correctly hide in their shell after getting hit.
  • Fink would not do the correct spin attack animation when looking to the side.


Thank you for being part of our journey, development and Community!

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Your team @rokaplay and @FIRECHICK