We are happy to show off our latest update for Super Dungeon Tactics!
Update includes...
Alienware AlienFX connection to improve game feedback and visual excitement
Full Controller support
Improved lighting and other visuals
Minor big fixes
NOTE: For existing players there was a change to the save data location. We will be updating the game to look in the older location but in the meantime you can change your save location from "Super Dungeon Tactics" to "SuperDungeonTactics" (spaces removed) - sorry about the hassle.
Thanks,
Dev Team
Coming Soon! Full Controller Support and More
We are excited to be in final testing of full controller support for Super Dungeon Tactics. Release is planned for some time between June 28-30th.
- Dev Team
1.3.0.d
A few people where having an issue with the tutorials so the dev team found a solution and released a Hotfix 1.3.0d.
Thanks for your patience and enjoy!
- Dev Team
New Update 1.3.0c
Hey we have been continuing to improve Super Dungeon Tactics. This update includes improved enemy squad mechanics, better UI, beta controller support, a new endless level and more...
Features
Update has been added to the Main Menu
Gamepad Support (Beta) - Visit the Steam Discussion for details and to provide feedback
Guildhall menus have more sounds and feedback now
Consumables remain in Inventory when equipped, displays equipped symbol
Backpacks and consumables can now be unequipped with right mouse button
Guildhall locations now remain in the same order when navigating
Glossary moved to top menu in Guild Hall
Dice now move to either side of tray when taken by heroes or consul
Consul squads will now reform at round start with nearby units
Added Endless Arena level
Fixes
Fiery Pwaacha! returned to affecting Burst 2, description text changed to match
Magic Missile ability now displays Magic icon on card
Vanishing Attack ability description now properly displays icons
Dazing Wapapow! description text changed to add Slow effect
Enlightenrage ability reduced to Strengthen 3, matching ability description
Load Game now only displays the first 3 profiles available
Update in the works!
Hey we wanted to keep everyone in the loop on the next update for Super Dungeon Tactics! Here are some highlights:
Controller Support - this is coming along great. Game feels fantastic in big picture mode.
Alienware FX - We have been working with our friends at Alienware and will have visual enhancements for Alienware systems using the lights in a meaningful way.
New levels - who doesn't want free content?
Dice Tray - improved usability of dice tray
Guild Hall - we are adding the "Hero Select Bar" to all screens and some other nice improvements
and yes, some bug fixes :)
Thanks everyone!
Dev Team
Update 1.2.3 New features and a few fixes
Update 1.2.3
Hey everyone, here is another quick update with a few new features and a couple fixes. The 2 biggest ones are that Aggro is now on the card and all abilities descriptions are shown - including Magitize (Magic + Magnetize) - yes we meant to spell it that way :)
Features:
Aggro now appears on Hero cards
Num Row keys can now be used to select Heroes
Ability name now shows above the Hero when cycling actions
Passive abilities on unit cards now have description tooltips
Glossary visual update
Players now retain all loot drops when Retreating from a quest for all difficulties (excluding Veteran and Extreme)
Aiming directional attacks should now be a bit easier
Units can now be selected during the Dice Phase
Fixes:
Armor items now display all abilities correctly
Completing the game Normal+ difficulty should now award the correct achievements
Magic Missile ability now displays Magic icon on card
Vanishing Attack ability description now properly displays icons
Update 1.2 is live!
We have released our biggest update for Super Dungeon Tactics. Our team addressed as many suggestions as we could and added some additional new features and content.
Highlights:
28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates!
Here is a detailed list of everything in the update:
Features
28 Achievements Added
6 Mini-Quests Added
Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light.
Locked Up - Gather as much as you can but stay alive or you lose it all!
Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one.
Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies!
Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring them back to town.
Farmers Strike Back - Send a guard to watch over the farms, but is it even needed?
End Encounter Panels
Encounter Stats - Damage dealt, symbols rolled, time taken, and so much more
Loot Drops - Loot, loot, and more loot! See the breakdown of what you earned each encounter.
Usability Updates
Damage and Healing previews, no need to keep checking the ability text
Select units to preview movement ranges, see how far enemies can move
Cards now display activation status, know who has already activated at a glance
Objectives are now sorted, keeping active tasks at the top
Select a unit by clicking on their card, stop looking for characters across the map
End a multi-attack sequence through the ability wheel, no more attacking the darkness needed
Dice symbol tooltips reworded to be less confusing
Hero Selection now combined with Hero Builder and renamed to Heroes. Add or remove heroes by right-clicking their portrait.
Input Changes
Escape Key now closes menus and tutorial popups contextually
Tab: Cycle forward through the active unit’s abilities
Shift + Tab: Cycle backward through the active unit’s abilities
NEW Q and E: Rotate camera
NEW Tilde: Cycle forward through units
NEW Shift + Tilde: Cycle backward through units
Brand New difficulty setting: Normal+. All the recovery benefits of Normal with all the stat adjustments of Veteran, this difficulty provides a smoother middle ground between them.
We've also added various sound effects to enhance story elements, creature believability, and user interactions.
Balance Changes
Death Recovery changed to Recovery, all heroes now recover the difficulty's amount between encounters, not just the fallen.
Increased hero count of Bottleneck bounty.
Questing Knight's "Turtle" blue specials no longer give Aggro and all Block values reduced by 1.
Death Spectre's "Absorption" and "Extra Absorption" now give Toughen status instead of healing to allow for overhealing.
Slicing Stabaroo changed description to attack adjacent enemies
Cursed Touch now affects Wave 2
Deathly Touch now affects Wave 2, added Weaken status to description
Fiery Pwaacha! now affects Burst 1
Burning Pwaacha! now affects Burst 2
Deadly Burning Slash now inflicts Tile Fire, no longer self-inflicts Fire
Fixed inconsistent Wave attack pattern targeting
Fixed text overflow issues on various UI elements
Fixed incorrectly painted squares on Bottleneck bounty
Fixed incorrect speaker for end encounter dialogue in Score Settling
Added missing hero descriptions in Guildhall
While dragging a hero, releasing the mouse while outside of the movement zone no longer snaps unit back to original position
Movement zones now reflect the unit’s faction color
Action Wheel item selection should work better now
Active units should now be more noticeable
Items should now be sorting correctly in the inventory
Coming Soon Update 1.2!
We are finishing work on Update 1.2 for Super Dungeon Tactics. Here are a few highlights:
- Achievements!
- 6 new levels (during current campaign)
- Guildhall combining "hero select" and "hero builder"
- Encounter results stats and loot counts
- All bugs in the "bug list" thread squashed
- plus a few other things
Thanks for your comments and suggestions - and for playing!
Dev Team
Update 1.1.1
The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy!
Features
Options Menu
Enemy Activation Speed
Decrease turn time roughly 30%
Sound Controls
Camera Focus
Auto-Confirm Toggle
Available on all major screens
New Input:
Right-click Active Unit to show Unit Action Wheel
Right-click a unit to select it
WASD and arrow keys now move the camera
Ability Descriptions rewritten
Left-click on Interactable Object to Auto switch to Interact Mode
Hero Cards are now a bit bigger and easier to read
Active Unit Circles now brighter and more visible
Guild Hall:
New Items now indicated with treasure chest
Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
Items are sorted by Highest Level then Rarity
Help index added to Builder and Items
New Training Grounds
2 small, 1 medium, and 1 large (similar to original)
Training grounds are more situational
Provide consumables on victory
Marked with Blue Tag in map
Tutorials Updated
New model for the Mage
Glossary Update
Additional Sounds
Bone Head and Rattlebone faces now animate between a few states
Balance Changes
Some red specials had damage increased
"Bump in the Knight" level tweaked to reduce bottleneck on bridge
Fixes
Higher value buff\debuff now replace lower value
Some dialog boxes behind story art
Sound optimization
Faster load times
Issues with Some bounties not being completable
Trading Cards!
Trading cards for Super Dungeon Tactics are now available!