There's new content to check out in Super Fancy Pants Adventure!
The Arcade
The arcade in the Bathtub Tower has been opened up! Right now there's four different things to try out:
FPA: World 1 Remix! The entirety of the World 1 Remix with all Fancy Key stages unlocked by default! For the first time ever you can experience the World 1 Remix with friends! (1-4 players)
Races! Race the clock in 6 different fancy courses! Challenge yourself or your friends to find skips and get the best times!
The Arena! A smash-lite minigame where you can use all your fighting skills against your friends!
Come check out our Discord and let us know what you think of the update, and get a look at what's coming next (https://discordapp.com/invite/aCHC493)!
Thanks so much for playing, and we're excited to bring more to you all in the future!
Squashing spiders (bugs too!)
We just patched a TON of bugs in the recent update which helps with stability, quirky problems, and provides some stronger frame rates on slower machines.
If you have any more bugs, feel free to post, we're all ears and want to address as many as we can. You can post them in the unofficial bug thread or if there's a larger issue feel free to create a new thread and we'll see what we can do.
Feel free to join the SFPA Discord if that's more up your alley: https://discord.gg/bd8gXwF
Major fixes, no spoilers (thanks beta testers, Steam reports, you rock!):
White screen crash fixed for majority of players
Massive performance increases on low-mid range machines
Removed infinite-jump shooting glitch
Increased gamepad support/choices
Boss no longer soft-locks game if attacked late
House colors constrained
Health bar texture issue resolved
Exit portal on wrap level at 4:3 ratio breaking
Boss platforms on correct Z axis
Missing camera triggers in early level 3 fixed
Problem resolving hurt animation + ink pits
Controls no longer reset between doors/rooms
Block collision problems resolved
Shells now damage enemies (fun!)
Shell no longer gets stuck above top of screen
Headbutt achievement triggered now at goal instead of when combo is cleared
Getting pants twice confused the game, now fixed
Boss #2 wasn't properly resetting on second play, now fixed
Intro sequence could break if you were standing on the stairs, fixed
Portals made bigger due to rendering issues
Increased text sizes in places where hard to read
"Press Up to Enter Door" artwork looks way better now
Some events were not resetting properly on reset. These should now all be resolved
Thank you so much for supporting Super Fancy Pants Adventure. We appreciate all the speedrunners, videos, let's plays, and artwork coming out!
We're Ready.
Washed, rinsed, dried and... darn it, stained! Ack, the ink from these levels are NOT coming out!
We're all ready for the release of Super Fancy Pants Adventure! Brad Borne (aka DrNeroCF) has pulled out all the stops. This game has been years in development and we're ready to push the button to send it live!
Everything By Hand
To give you an idea of what went into this game, Brad (with a bit of help from his team) hand-created every single level, first drawing out the stage into simple shapes and then carefully redrawing and polishing every single surface of the game.
This includes animations as well. Each animation had to be pain-stakingly done frame-by-frame.
Its done this way on-purpose. Ever since the first Fancy Pants game way back on web, the game has been hand-crafted. Its a trademark of the original Flash game that follows through to the release of this title.
Launch Date
We're excited and proud to launch Super Fancy Pants Adventures this Wednesday. The series has come quite a long way since it released back in 2006. A major thanks to all the fans (especially you from Newgrounds, Armor Games, Kongregate, and now Steam) for supporting this series so passionately. We can't wait to see you slide, jump, run, and of course, be fancy.