Early Access Update v0.76 - July 2019 Update - Knight Cup
The first Advanced Cup is here..
- - -
Please give a warm welcome to the Knight Cup! In a nutshell, Advanced tracks are basically Ultra style recreations of imaginary SNES/GBA style flat tracks which could have existed long ago if there had been some retro version of Super Indie Karts back in the day.
[Update v0.76]
Added NEW CUP - The Knight Cup is the first Advanced Cup!
The Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower
added a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look
added ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too
added more friction to the new suspension wheel physics added in the previous update
dampened the kart steering ability when a driftboost is fired, helping the driftboost to feel a lot more controlled in those initial moments
made changes to the camera while drifting so that it looks in the direction you're travelling more
weapons that fire forwards like Meloons and Pangapples go in a more forwards direction when fired while drifting now
smoothed out some of the camera movement when going in and out of a drift
fixed a rare bug that caused the kart to get stuck in first gear after a collision
fixed kart not fully facing in the direction of the grid positions on some race starts
fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
fixed a bug that made your kart sprite vanish for a splitsecond on contact with the new outdoor glare material shown coming out of indoor track sections
fixed a glitch that was preventing CPU karts from releasing any orbitting meloons
fixed the 3,2,1,Go vanishing too soon
fixed the lighting reflection maps getting unloaded when switching between fullscreen/windowed during a race
fixed a whole bunch of random mini bruh moments
Early Access Update v0.758 - June 2019 Update
The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.
[Update v0.758]
added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
added a small sideways camera tilt when drifting, making it look a lot more dramatic (also planning on making this optional this month in case anyone has a problem with it)
fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
wall deflections will now check that your kart is grounded before attempting to deflect you
fixed a few minor bugs
Other recent unannounced changes:
[Update v0.757c]
fixed cpu karts not hopping over pits in Runbow Road 64 (bug introduced in previous build)
fixed cpu karts never showing their kart 100% from their back
added turning status to cpu kart sprites, now you can see them tackling bends more
stopped walls on mode7 races interrupting the Drift Boost buildup
fixed the Gold Rush particles not facing the camera correctly
smoothed some possible camera judders on turning or drifting around bends
[Update v0.757]
fixed karts being put back on track twice after dropping off track in the Tesla Tower Super track
cooled down the cpu kart's aggressiveness on 150cc Super races a little
changed the way camera FOV works in splitscreenGP to match how FOV in single player behaves
cleaned up the winner's race-end camera that follows you around in splitscreen
fixed it so each player's speed streaks will only be shown on their own camera in splitscreen
the fast forward button on the podium scene now gets faster the longer it's held
patched a hole in the wall's collision mesh of the TJnE track behind the start grid that let you fall through into space
added a 2nd ramp to the Starr Mazer:DSP track, it was always an area that could be jumped as a shortcut if you were going fast enough, but now it's a little easier to pull off! The CPU karts won't attempt it as it's a little dangerous. (Pros only!)
fixed internal view not going gold when collecting the GoldShroom using Pip's kart
increased the volume of some of the custom invincibility music
[Update v0.756]
fixed wrong number of Gold Shrooms being shown in splitscreenGP
added a 12sec lifetime to Pumpkings
made Pumpkings destroyable by a Gold Rush collision
[Update v0.755]
added an explosive deflection to strong wall collisions in Ultra races, which knocks and turns the kart a bit away from the wall. This is something Super races already do.
light wall scraping in Ultra races will also now turn the kart away from the wall slightly
added some rough ground surface over half of the lava on the Knightmare Tower track, making things a little easier there!
fixed camera sometimes dropping below the road geometry in Ultra races after it gets dropped when the scoreboard slides on
TimeTrials and SingleRace menus will now remember which character you previously raced as
[Update v0.75c]
increased performance of the ground material checking code leading to a huge drop in memory garbage collection, giving big FPS increases in single player and splitscreen!
also reduced the load on the ground material checking function in SIK Stadium by splitting the road into 2 separate sections
fixed bug introduced in the previous update on the podium scene causing the karts to be invisible in splitscreenGP, and the end podium menu auto selecting Restart Cup
Early Access Update v0.75b - Apr 2019 Hotfix
fixed an issue, introduced in the previous update, where drifting wasn't as effective on dpad as it was with a thumbstick, it was flat out broken on keyboard and dpads! (sorry!)
added sideways physics forces to steering (should remove more of those slippy kart feels, could take a few races to get used to the extra grip!)
slowed down the game speed on Super/VRtrax to match the speed of the Ultra racing more closely
fixed rare bug that left CPU karts with a solo melon orbiting them
fixed bug that caused the Trailing Weapon to be dropped if the button was let go on the Pause Screen
trailing weapon particle system mess now inherits player velocity
trailing Gelato now also drops the Gelato when it's collided with
you can now see the trailing weapon when looking backwards in First Person View
As always, if there are any issues caused by this update just let me know here or in the update discussions thread
Cheers!
Early Access Update v0.75 - Apr 2019 Update
Main Changes <*> NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
<*> ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield
Powerups <*> the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
<*> Loconuts are now easier to read, with a more tropical look
<*> increased accuracy on Loconut heat-seeking
<*> multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
<*> added some animation to the Pangapple - they now glow red 3 times before exploding
<*> also added some pineapple rings and chunks flying out of the explosion
<*> Pangapples now have more friction so they stop faster when bouncing along ground after being launched
<*> the Pangapples on Super tracks now behave and look the way they do on Ultra tracks
<*> fixed weapons sometimes spawning on strange angles while in upside-down sections
<*> fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area
Cameras <*> slightly changed the camera tilt value so you can see much more of the road ahead
<*> fixed the First Person View camera not looking up during loopdeloops and upside-down transitions
<*> added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps
<*> fixed tyre flicker going way too fast in First Person View
HUD <*> HUD tips for button presses will now only show for the first 4 races you play
<*> the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved
Karts <*> fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!
<*> made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight
<*> fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving
Tracks <*> added some more arrow signs to the Canabalt ultra track
<*> removed collision meshes from arrow signs on Teslagrad64 track
<*> thickened the edge of the road on Edge Drifter in VRTrax
<*> fixed the kart bashing through some walls that come after ramps on some Super tracks
Sound <*> slightly reduced the volume on Carol's bike engine
<*> slightly reduced the volume of boostpads
Early Access Update v0.74 - Mar 2019 Mini Update 5
Several updates have happened since the last news announcement, so here's a rundown of what changed this month:
[Update v0.74]
culled some obstacles from 50cc and 100cc races (down to about 25% on 50cc, and 50% on 100cc) - making everything way less cluttered while trying to learn the basics of the game - some of those tough Super tracks are a lot less frantic now!
moved the 150cc Gold Shroom on the Fist Of Awesome track to between two barrels on that last bend
[Update v0.73i]
fixed a GoldRush bug where your kart wouldn't smash through a CPU kart if they had a triple melon powerup spinning around them
cleaned up the powerup icons in the powerup lottery window
added a middle of the road guideline to a couple of the Super Cup tracks
added a wall to a tricky corner on Canabalt's Super track
[Update v0.73h]
changed the speed class labels from 25,50,100,150 to read 50,100,150,200 to bring them in line with new players expectations of how those speeds would feel
rebalanced the CPU kart speeds for each speed class some more
moved 2 of the Gold Shrooms on Teslagrad64, removed the floor spikes in the tower area and reversed the direction of the floor travelators making them something you need to avoid
removed a ghost obstacle on the startgrid on the Whispering Willows track
Early Access Update v0.73g - Mar 2019 Mini Update
Hi all, I decided to put out another mini-update before the next big update as I had knocked off so many issues from my todo list that I didn't want to sit on for two months. Here's everything that was fixed/changed/nerfed
Changes List:
changed how analogue thumbstick steering feels, giving a less slippy feel if you're a thumbstick flicker
drifting has been tweaked to give a more controlled feel
all speed classes on Super mode7 style racing have been balanced out, and it's now much less like a game of pinball!
camera FOV values in 3-4 player splitscreen now match what 1-2 player modes have
the Teslagrad ultra track was shrunk down a little, and shroom 2 moved to an easier to grab spot
fixed ToeJam&Earl track billboards not showing correctly on 2-4 player cameras
fixed a bug causing a player to endlessly fall into the abyss below Dragon Valley in splitscreenGP
added shadows to the spikeballs in the MutantMudds track, making it easier to judge where they are
fixed sky vanishing on Fiji VRtrax when in First Person View
collecting the GoldShroom on Super tracks will no longer be a scary time as the speed increase and FOV changes now have more sensible values
Until the next update,
Cheers!
Early Access Update v0.73d - Feb 2019 Mini Update
Changes List:
added rez 2560x1080 (for 21:9 monitors)
added ability for camera to look up a little when going in and out of upside down transitions on the ToeJam&Earl track (for external camera only, internal camera in a later update)
reversed the polarity of the gold shroom card reveal effect added in the previous update
added some optimisation to the Ultra Podium scene which might prevent a crash some players were experiencing
The town I live in (Townsville, Qld) flooded really badly this month and was declared a disaster zone. It was a worrying time, and for obvious reasons I haven't really been able to get a lot of work done the last 2 weeks. We personally managed to avoid the worst of it, we didn't get any water inside our home, for which we are incredibly thankful. We had some family stay with us that were facing a more dangerous situation with a home that is very close to the dam, and helped each other get through it. Scores of people lost their homes and all of their possessions, and I can't begin to imagine how that feels.
I ziplocked all of my work drives and made sure to make plenty of backups of everything needed to be able to get back to work once everything had passed.
The next update will be a normal sized update (with a new cup being added), so it will take a longer time to get ready than a mini-update. With the downtime from the flood, and the extra time needed to get it all created, I think it will likely come sometime in April.
Until the next update, stay safe and happy karting!
Early Access Update v0.73c - Jan 2019 Mini Update
Just a quick mini-update to add some small bits of polish to a couple of elements.
Changes List:
cleaned up the cup icon scales on the GP Cup Select menu for each supported resolution for 1:1 pixel ratios
fixed up some audio effects that were sometimes getting lost like the powerup jar collection, the powerup lottery spin, the gold shroom collection sound, and more
added some extra polish to the gold shroom cards in the top left corner of the HUD, a nice ghosted BG so it's easier to see which ones you haven't collected yet, and a little outline pixel animation when the card is collected (still needs a bit of work)
added a light reflection that moves across the powerup window when the lottery ends
fixed audio volume bars all setting to zero after wiping all of the player times and ranks (all data is deleted when pressing key "D" + key "0" (zero) together on the main menu - also, doesn't ask if you're sure.. so be sure!)
Until the next update, happy karting!
Early Access Update v0.73 - January 2019 - Ruby Cup Update
Happy New Year! The second Ultra Cup is ready to go, featuring 4 fantastic new tracks to race on and 4 amazing new karters to race as! Check it out!
Change List:
added the Ruby Cup, featuring Ultra race tracks for ToeJam & Earl, Mutant Mudds, Burrito Bison, and ROM 2064!
added new crossover characters ToeJam, BigEarl, Max from Mutant Mudds, and Burrito Bison!
added a Sega Megadrive / Genesis style fade to black when falling off and being placed back down on the track, more retro feeling than just a straight cut
fixed being able to build up the slipstream value with your own slipstream on 25cc Super Cups
raised the speed of 25cc a chunk
main menu now remembers which Speed Class and Mirror Mode status you selected on your previous play
switched Super and Ultra cup tabs on cup select menu
fixed overhead race position indicators for cpu karts in splitscreenGP
cleaned up a bunch of other bugs
Going forward, the next big update should be around March/April with a new Cup. But before then there should be a couple of minor bugfix updates coming too.
Upcoming minor fixes:
fix to stop Pangapples and Gelatos sitting in mid-air
Some HUD improvements like ghosted GoldShroom cards so you can see which ones you haven't found yet
Podium scene race info pages need to show which Race Stars you got on each race
Better race position calculations
Other than that, I hope you all have a great 2019!
See you in the discussions area if you have any issues with the latest build.
Until the next update, happy karting!
ICYMI : ToeJam & Earl will be joining the Super Indie Roster!
Yo! Sup?
The 2nd Ultra Cup, the Ruby Cup, is planned for release over the December holiday period.
Check out the first reveal trailer here.
It's gonna be a pretty special cup so keep your eye open for it dropping!