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Genre: Racing, Sport, Indie

Super Indie Karts

Early Access Update v0.40

*Update v0.40* - September 19th 2015

Here comes the release of the third Indie Cup, The Triangle Cup!

Here's what's included in this update:

  • New Crossover races with Runbow, Duck Game, Shutshimi, & Freedom Planet!
  • New karts: Val & Hue from Runbow in 8 colours each, 3 new Ducks, & Juan from Guacamelee!
  • Added a costume selector for crossover games with more than one character or costume change.
  • Added some Ghost-Filos obstacles to avoid in Whispering Willows track
  • Added more variety to the kart collision sounds
  • Fixed a bug in the music ducking code which stopped it ducking on some tracks
  • Added more voice sound events (for falling off track, getting blown up, and choosing a character)
  • Added underwater kart handling in the Shutshimi track
  • Added poles to the bottom of the street signs
  • remade some of the older track previews bringing them up to date
  • Small random bug fixes


Known issues:

  • Alternative costume selection doesn't work correctly in BattleMode
  • Pressing "Start" on xbox360 joypad before a race begins, to quit to menu, causes the joypad rumble to stay active through the main menu
  • Selecting Blue Toto in GP mode will half give a costume option, making the selector look broken


Cheers!

Early Access Update v0.38

*Update v0.38* - August 2nd 2015

Small update this time. I've got a new track completed and I'm currently working on 3 crossovers right now simultaneously, but instead of releasing them one at a time like I usually do, I'd like to release them as a full cup.

So the plan is to release the third Indie Cup (The Triangle Cup) at the end of August in one update.

Here's what's included in this update:

  • Newly reworked graphics in the ReadOnlyMemories track
  • Race now starts on "Go!" not a second later..
  • Renamed the Indie Cups, instead of "Indie Cup A" etc. they're now the Square Cup, Circle Cup, Triangle Cup, and Diamond Cup
  • Small random bug fixes


Cheers!

Early Access Update v0.37

*Update v0.37* - July 22nd 2015

  • New Indie crossover with Teslagrad, play as TeslaKid and race at the electric Tesla Tower!
  • Indie Cup 2 can now save cup data!
  • Press 'F' key to switch retro TV filter on/off at any time
  • Another new Indie character added, Titus from Indie Assault!
  • Widened some sections of the Canabalt track
  • Introduced some subtle 3d walls for those who don't like mode7 walls (switchoffable in the settings)
  • Tightened the non-drift turning
  • more varied horns :D

Cheers!

Early Access Update v0.36

*Update v0.36* - July 8th 2015


- Migrated game project to Unity5.1 (from 4.5) to future proof it a little

- Mirror Mode is now working perfectly! (thanks to Unity5 features)

- started redesigning the main menu popup window giving room for more options and settings

- added a resolution selector, giving access to a lower res (640x360) to give even better FPS on older systems, and medium res (960x540) on not so old systems, and full res (1920x1080) for HD capable hardware.

- added a cool fullscreen pixelation screen-wipe when loading levels, adding greatly to the SNES vibe!

- added a retro TV filter, making the game look like it's running on a tv from 1992 (it's pretty power hungry though and not recommended on older hardware)


The next build will have a new track and two new karts, uploading this week coming.

Cheers,
Paul

Early Access Update v0.35

Changes and additions include:

- Early build of local split-screen Battle Mode is now open, for 2-4 players - with two arenas / battle-styles available. A standard weapon jar battle and a Fist Of Awesome themed boxing match!

- New larger Shroom sprites - making them easier to see / collect

- Added a slight glow to ramps to help them stand out a little more

- Added a little rumbling when boosting

- Added a manual kart horn. Just press the weapon button to use it. Quack, quack, quack, quack, quack, quack!

Early Access Update v0.345

Changes and additions include:

- A beautiful new race track in the second Indie Cup, a crossover with CrossCode, "Rhombus Square Oval"

- Firing a Loconut from first place will make it aim for the kart behind you (they previously aimed for nobody)

- More balancing to the 150cc difficulty, making it less impossible

- Smoother music transitions

Early Access Update v0.34

Changes and additions in the latest update include:

- A new Indie crossover! This one is The Fishy from Shutshimi.

Shütshimi is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas.

Armed with your trusty bullet-morphing shotgun, defeat or navigate through waves of enemies and collect powerups as you battle your way through each of the game's bosses. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece, so you'd better act fast!

Coming soon to PS4, Vita, Wii U, Steam, and perhaps elsewhere!

You can check it out at http://totallychoice.com/games/shutshimi


- Testing some particle effects along some of the walls (in WhisperingWillows, FistOfAwesome, and PowerDrive2000 tracks) to give them more visibility/height. Let me know if the framerate drops too low for you, it might be something that needs to be added to the upcoming options screen.

- The onscreen button labels might now support the PlayStation joypads too

Cheers!

Early Access Update v0.33

Changes and additions in the latest update include:

- A new Indie crossover! This one is with Power Drive 2000, an epic sci-fi racing game with a talking car straight out of an '80s super car ad. This crossover includes the car "C.A.T." and a new racetrack in IndieCupB. - Power Drive 2000 is currently KickStarting and was recently Greenlit, go check it out, it has an amazing soundtrack coming!

- Introducing a new ability: "Gold Rush!". When you get awarded the RaceStar for the Shrooms you'll go Super Golden making you invincible to attacks, benefit from a slight speedup, and be able to knock competitors out of the way! Gold Rush lasts for 12 seconds. (I'll be tweaking this ability over the next couple of weeks)

- After a few valid comments about roads feeling a little slippy like an ice stage, I've made some more changes to how drifting works. It now turns a lot more than it used to and feels a lot grippier. Also, there should be less chance of landing the kart in an undesired drift direction.

- The onscreen button labels should now automatically change to show the device you're using (keyboard/x360/snes) once a button is pressed. (PlayStation joypad support coming soon)

- Various cleanups in the menus, bug fixes, and code optimisations to smooth things up a little.

Cheers!