Minor Early Access Update - UI fixes & Swimming tweaks
We're going to be trying to update more frequently as we get closer to release, so the change logs may not be huge from now on. That said, there are some good updates to the swimming mechanics this time, so we'll be interested to hear how folks are enjoying it.
GAMEPLAY
Tweaked physics around falling into water
Tweaked physics around swimming to surface of water to hopefully make it easier to jump out of water
Increased gold coin bounce height to what it used to be
AUDIO
Reduced the volume of a particular hit sound to be more in-line with the rest of the game
UI
Updated Level End panel to say "Return to Map" instead of "Continue" when appropriate
Removed a couple of UI re-bind options that didn't really add value
FIXES
Fixed problem where re-bind overlay wouldn't appear when re-binding some controls in some situations
Fixed community level tagging UI not working on controller
Fixed messed up difficulty selection panel in some situations
Fixed updated control bindings not being respected for some UIs
OTHER
Worked on bosses, to be announced soon!
There are probably other changes that we missed calling out here!
Minor Early Access Update - UI polish & lots of fixes
This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update.
GENERAL
- Updated game select screen. There are now only 3 save slots. If you already had more than 3 saves they will still show up, but the screen may scroll and behave oddly.
TECHNICAL
Added 'Run in Background' option to Options -> Gameplay
Removed 'vecima' as default text for sign-in
GAMEPLAY
Reduced gold coin bounces to 2
LEVELS
Fixed camera bias in 4-6
ART
Fixed lighting on Player characters' raised arms
LEVEL EDITOR
Updated select tile tool to pull from other layers based on visibility
Added 'Move To Layer' tool
Added play & stop buttons for music dropdown
Fixed level validation bug
Fixed level timer stuck displaying in editor
Various small UI bug fixes and improvements
UI
Overhauled the look of the UI, especially buttons
Added the ability to rebind UI controls
FIXES
Fixed bug that would sometimes drop the player through platforms when landing on them
Fixed bug where player is not in control of character on level start
Fixed Steam's floating keyboard not working on Steam Deck
Fixed problem where single resource pickup could spawn charact AND count towards powering up
Fixed backtracking from 4-8 not working properly
Fixed bug when reading signs
Fixed audio intialization bug on items spawned when something dies
Laid the groundwork for Achievements, which will be activated upon release!
There are probably other changes that we missed calling out here!
Major Early Access Update - All New Sounds & Campaign Levels Done!
It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
GENERAL
Finished the world map
Updated UI that asks questions the first time the game is launched
Made many small tweaks to levels
Improved text entry with gamepad
Updated credits
Updated world map so button mashing goes to next level correctly
Updated home level to add some resources
Re-implemented wind
TECHNICAL
Made changes related to playing on Steam Deck
GAMEPLAY
Tweaked swimming mechanics a bit more
Removed explosive vulnerability from pig enemies
Removed falling rock vulnerability from enemies
AUDIO
Most of the sound effects in the game have been replaced with new ones by Jordan Hartsfield
LEVELS
All campaign levels are now in the game!
Added Level 4-6
Added Level 4-7
Added Level 4-8
Made many small tweaks to levels
ART
Added final art for Blowfish enemy
Added final art for Countryside backgrounds
Added final art for Sea backgrounds
Added final art for first boss platform
Added final art for Saw
Added final art for Propeller
Updated signs to stand out more
Made ricocheted bullets tumble
LEVEL EDITOR
Improved Smart Tile behavior in Industrial Forge
Improved auto-collision in Industrial Forge
Improved documentation in Industrial Forge
Updated empty spaces in templates to erase tiles when template is pasted
Fixed zoom issue in editor at some non-game-native resolutions
UI
Added an optional game timer - this doesn't limit time, it just counts up in case that is helpful for speed run purposes
Improved language in editor documentation
Improved concept art panel
Added buttons for discord and mailing list
Improved UX when leaving game to play community levels
FIXES
Fixed bug where platform descend wouldn't work while moving
Fixed baton-pass prompt
Fixed scuba pig disappearing when stomped
Fixed a problem with scrolling backgrounds
Fixed bullets interacting with spikes
Fixed fade music during pause bug
Fixed vtonic music bug
Fixed main menu camera problem
OTHER
Updated Credits
There are probably other changes that we missed calling out here!
Major Early Access Update - All New Music & Tons of Changes!
This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
TECHNICAL
Added native support for Linux, Max, and 32 bit Windows
GAMEPLAY
Updated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws, Spikes)
Tweaked swimming mechanics, holding "up" now aids in swimming up faster
Updated camera during Mansion Siege to center on the action
Tweaked Victory Tonic state to last one second longer
Starting a New Game and Game Over now reset lives to 3
Added a particle showing the weapon being lost when hit on Babushka difficulty
Added "Best Time" display to the World Map for the campaign levels
Added controller rumble
LEVELS
Added Level 4-1
Added Level 4-2
Added Level 4-3
Added Level 4-4
Added Level 4-5
Made small tweaks to every level in the campaign
Improved checkpoints in some levels
Fixed misplaced world tiles in some levels
ART
Completely overhauled music created by Nicole Marie T
Added final art for Scuba Pig
Added final art for Mine
Added final art for Anchor
Added final art for Drone
Added final art for Sign
Added art for Conveyor Belts (near final, we have one tweak planned)
Added ability to load all campaign levels as examples in Industrial Forge
Added ability to resize levels from the properties panel in Industrial Forge
Added Right Stick camera movement when using a controller in Industrial Forge
Added some controller shortcuts in Industrial Forge
Added controller shortcuts informational display in Industrial Forge
Added toggle for auto-drawing collision in Industrial Forge
Added configurable settings for backup interval and max backups in Industrial Forge
Animated the 4 main panels in Industrial Forge
Improved Smart Tile behavior in Industrial Forge
Improved documentation in Industrial Forge
UI
Addressed odd text size for "FEATURED" in Common Good
Fixed navigation issue in Common Good
Removed Resource total display from Game Select screen and World Map
FIXES
Fixed bugs around death and character swapping
Fixed bug when using "Retry" after death
Fixed bug where finishing level swaps characters
Fixed camera following the player character on death
Fixed missing animation transition between walking and swimming
Fixed not being able to whistle when only 1 twin is alive
Fixed characters showing up darkened during the mansion siege
Fixed signs showing controller prompts for the wrong controller in co-op
Fixed non-leading player biasing camera by holding up or down
Fixed exploit allowing jumping up steep slopes
Fixed Flame Pillar flames being solid
Fixed Spike trap rendering on wrong layer
Fixed dragging objects in Industrial Forge
Fixed several other bugs in Industrial Forge
OTHER
Updated Credits
There are probably other changes that we missed calling out here!
Major Early Access Update - World 3 Levels Done!
Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes.
GAMEPLAY
Added ability to deflect bullets - deflected bullets will kill enemies
On "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die.
Tweaked simming
Applied terminal velocity upward so wind and waterspouts can only launch players a limited height
Re-Implemented "gap runs" - walking will allow crossing a 1-tile gap, and running will allow crossing a 2-tile gap
Reduced effect of bouncing off of pig enemies
Rifle pigs will no longer charge through hotspots that would otherwise cause them to reverse
Smart bombs now stop and flash near the player, and their explosion can now detonate other nearby smart bombs
Updated spike trap object to be able to face any direction
Removed level names (levels will be named 1-1, 1-2, etc)
Updated some object soundss (Wind, Watersputs, Bullet Ricochet, etc) to not play when off-screen
Removed unused object behind the scenes that was causing unnecessary errors to be reported
Stopped some unecessary error reporting
Fixed handling of players and player characters around death and respawn
Fixed several problems related to hanlding co-op play
Fixed signs and their prompts not responding to the player who used them
Fixed character animation bug around death
Fixed character animation bugs around swimming
Fixed character animation bugs involving incorrect arm frames
Fixed flying and swimming enemies ignoring the "Reverse All" hotspot
Fixed level editor issue where objects couldn't be clicked (moved or erased)
LEVELS
Added Home
Added level 3-3
Added level 3-4
Added level 3-5
Added level 3-6
Added level 3-7
Added level 3-8
Fixed messed up tiles in level 2-7
Fixed messed up tiles in level 2-8
ART
Added Jetpig (the previous placeholder art was a pig with wings - he got upgraded to a jetpack)
Made real smart bomb art to replace the placeholder art
Added a few background variations for levels (Ocean, Islands, Hills variant)
Improved mountain background
Improved boss art and animation (boss is pretty much done, but his environment still needs work)
Improved character weapon sprites and reworked weapon in some frames
Updated world map to be somewhat more complete (still in-progress, especially worlds 3 and 4)
Changed clouds on the world map
Added metal skins for platform objects
OTHER
For the Free Demo version we're removing the ability to download community levels, but retain access to the built-in community levels (Boneyard & Bog of Eternal Stench)
Fixed XBox Series controller icons
There are probably other changes that we missed calling out here!
Update Notes for EA-20220511
GAMEPLAY
Fixed a bug where checkpoints sometimes didn't work when only one character was unlocked
Fixed a bug where the attract mode camera wouldn't follow the characters
Fixed a bug where dying didn't always raise the "Death" screen, leaving the game stuck
Fixed various errors that didn't break the game but clogged up the reporting tools
OTHER
Added more start screen slogans
When selecting a level in The Common Good the "Report" and/or "Hide" buttons will no longer be auto-selected
Update Notes for EA-20220508
FIXES
Fixed an issue where the game could be stuck in convention demo mode.
Update notes for EA-20220502
GAMEPLAY
Added local co-op (still needs some work)
When a follower character attacks due to a whistle they will now attack in the direction the leader is facing
ART
improved hammer and sickle art for increased readability
OTHER
fixed attract mode
added tutorial signs to the first 2 levels
in the level editor, when drawing on the "World" layer collision tiles will now be auto-added
Update notes for EA-20220407
UI
Added Concept Art page
ART
Fixed position of icon on Ludmil's hat
OTHER
Work-around for bug failing to swap to living character after character death.
Altered character death slightly so they don't move after getting hit.
Update notes for Alpha 20220325
UI
- updated first time launch experience - cleaned up some UI issues - fixed instruction booklet size at higher resolution - moved controls to front of instruction booklet - fixed level tagging page at higher resolution - changed keyboard "previous" navigation from Shift+Tab to Ctrl+Tab to avoid colliding with Steam overlay
LEVELS
- added the Sign level object - added switches, logic gates and wiring - improved prompt for Doors
ART
- added new art for the bomber pig (not yet animated)
OTHER
- updated unity version and fixed some bugs introduced by that