Super Nate Adventure is going Free To Play on May 31st
Thank you for all the people who bought the game on initial launch. I hope you know you are not underappreciated. You helped this small game developer more than you know.
In the end, the game turned out to not be as popular as I had hoped. Apologises for the lack of updates on the game, it turned out to be a pain to update it and I didn't feel very motivated to.
If anyone out there is at all interested in making a game, heed some advice from a failed project creator: market your game long before release, add as much content as possible before launch, don't fall in love with the game you are making (you are making it for other people), and you might think a game is too easy but get some other people to test it before assuming (ever wonder why this game in particular is so difficult?).
Anyway, I hope other people can find this game and not have a price barrier before giving it a shot. I know its not the greatest game to other people, but I had a blast playing it. Sorry if you didn't.
Maybe you'll see another one of my games in the future, but until then...
See ya.
P.S. A special thank you to the music artist who definitely gave me a great deal on the music in the game. You should check them out, the music in this game is exactly what I wanted: Bandcamp
Update: Checkpoints and Cheat Codes
Changelog:
Checkpoints to save your progress half way through levels.
Cheat codes which can be cosmetic, make the game easier, or just break the game all together.
FAST - Makes you go super fast speeds.
MOON - Makes you jump like you are on the moon.
CATS - Gives you a cat friend to follow you around.
BABY - Activates baby mode where nothing can hurt you.
General bug fixes and changed placements of objects in a couple levels.
Please let me know if you encounter bugs and I'll be sure to fix them!