Hi everyone, quick update about Episode 2 of my turn-based Japanese-style RPG series Light Fairytale.
After the full release of Episode 1 on Steam in May 2019, I've been working on the consoles ports - PlayStation 4 and Xbox One - until the last release in the end of November 2019.
I was only able to focus on Episode 2 since December 2019, though the development is progressing smoothly. I've implemented 2 towns and 1 dungeon, I'm currently working on the 2nd dungeon. I'm planning 3 towns and 3 dungeons overall for this episode which should release on Steam around July 2020.
If you haven't already, please add it to your wishlist to be notified on the release!
http://store.steampowered.com/app/1199760
You can stay updated about my projects by following me on Twitter: twitter.com/bakanekofr
Here's a few work-in-progress shots bellow. Thanks for your support and patience!
Light Fairytale: Wishlists are open for Episode 2!
The Steam page for Light Fairytale Episode 2 is live. Please add the game to your wishlist to be notified on the release!
http://store.steampowered.com/app/1199760
The store page also have many new screenshots and info in the description, so please to check it out. Thanks for your support!
Both Light Fairytale and Super Night Riders are now on sale during the Steam summer sale!
http://store.steampowered.com/app/539330
http://store.steampowered.com/app/444000
Bonus, here's a few shots from Light Fairytale Episode 2, coming later this year on Steam!
Update #8 - Anime, and more!
- Added a (very) short Anime that shows up once when clearing all the achievements.
If you've cleared the game prior to this update, you can still view this video in the Extras section on the Main Menu.
- Upgraded from Unity 5.6 to Unity 2017.3: Better performance and stability.
- Better compression. The game is now only around 90 MB on Windows.
- Added a few more vertical resolutions: 1.25x, 1.50x, which looks better than 1.00x yet are not as slow as 2.00x.
- Sharper artworks when playing in 4K.
- Added the Anime character sheet of Alice in the Instruction Manual.
Thank you for your support!
Update #7 - A Few More Improvements
- A bit more initial time on the endurance race (Course 1 to 6).
- You can now change the music in-game using LB and RB / B and N.
- Higher resolution textures. Now looks great in 4K!
- Improved in-game HUD: Font and colors.
- More graphic settings: Main Menu > Setup > Graphics.
And a few more minor improvements and fixes.
Please give this update a try, and leave your impressions here or on the discussions!
1st Anniversary Update - New Visual Style and More!
- 2 visual styles to choose from: Super and Classic. They share the same stats so feel free to try them both!
- New Graphics section added where you can toggle different visual effects and optimize the performance.
- New Extra section added with a retro inspired instruction manual.
- New music track: "Road to Retro".
And a few more minor improvements and fixes.
Please take the time to check out this update, and leave your impressions here or on the discussions!
Update #5 - Many Improvements!
- Mac OS version added!
- Much better frame-rate.
- The rival riders now appear at different positions for each stage. No more patterns!
- Better visibility in the night stages.
- New music track: "Until Sunrise".
And a few more minor changes / fixes.
Please take the time to check out this update, and leave your impressions here or on the discussions!
Update #4 - Improved Soundtrack DLC
Updated the soundtrack DLC which now also includes a FullHD wallpaper and a few concept artworks.
Update #3 - New Easy Mode
Added a new Easy Mode that can be toggled on the Race sub-menu. Here's the changes on this mode:
- More time on the timer at the start of each race.
- Crashing on a rival rider will still slow you down, but the rival will now disappear, making it easier to continue the race.
This won't happen anymore on the Standard Mode, as suggested in the comments.
- A few achievements are disabled.
- The leaderboards are still active, but the points you'll get are halved.
[EDITED] Update #2 - Improved Gameplay
- Crashing on a rival rider will still slow you down, but the rival will now disappear, making it easier to continue the race.
- When completing a race, you'll now get 25.000 points per second left on the timer (2x more than before).
- When passing close to a rival without crashing, you'll now get 5.000 points per rival (also 2x more than before).
- Added 2 help screens in the About sub-menu.
- Many fixes.
It is now possible to get even higher scores than before, so see you guys on the leaderboards!
[EDIT]
The rival disappearing will now happen only on the new Easy Mode, as suggested in the comments. Please check out Update #3.