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Genre: Shooter, Strategy, Indie

Super Squad

Welcome to the Portal Realm - V0.01.81 - 17/06/2022



Hey all, we're bringing out a bunch of tweaks, improvements, and fixes to the game in this patch. From smarter bots to story starts, we've got a whole host of updates we're excited to dive into!


  • Welcome to the Portal Realm - the start of Super Squad's story.
  • Surge Defence Systems - hold points for longer to get more defences and keep the enemy at bay.
  • AI rework - taking map state, AoE abilities, and player actions into consideration.
  • The Military Base - our new map for the military faction.

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:



Welcome to the Portal Realm


When Sarge opened his eyes, he was no longer in the Military Base – instead he stood alone on a floating island of crumbling rock in front of a fantastical world he could never had imagined. Hues of bright blue and purple stung his eyes as he took it in: a vast space where collapsing ruins were suspended in the air, a tower lit up like a shining beacon in the centre, and large shards that each seemed to reflect Sarge’s own memories as he gazed into them. An eerie silence lay over the place like a smothering blanket, interrupted only by brief flashes of noise from the shards as they played out the sound of his memories. Underneath all of this was a colossal portal, much like the one that had transported him here.



You may notice there’s a whole new background to the game while navigating our menus and getting in and out from a match – that’s because we’re now bringing the first bits of lore into the game! We’d like to welcome you to the Portal Realm, a weird and wonderous place that the Troopers have found themselves in filled with strange shards and portals. We don’t want to give away too much at this moment but we can tell you the Portal Realm will be pivotal to the story, and they’ll be more lore content coming to the game soon – including lore-based challenges with exclusive skins to unlock!



Surge Defence Systems



Today we're introducing the Surge Defence Systems. These defences take the form of large and small mortars that periodically fire AoE rounds around the captured point, and energy walls that block movement and shots of the opposing team. The defences appear when a point is captured and increase in number with the surge value of the point - this caps off when the point hits a 50 surge.

While the defences can be healed they don’t regen health by themselves. Be careful to keep them up though as once they’re destroyed, they’re gone until the point is neutralised and captured again.



AI Rework



We’ve reworked the logic that the AI follows to make them a bit smarter when considering what points to go to or if they should stay at their current objective. Now, depending on the state of the map, the AI of each team will either be in attack or defence mode – making them more aggressive or defensive respectively. They will now also take you as a player into consideration, making them cover for you if you leave a point, or follow you to attack an objective. They should now feel like they're making sense in the second to second chaos of the match.

This change is all about both giving players a challenge and giving them a team of bots that they can rely on to make smart decisions. They will also now avoid Rain of Fire and other Area of Effect abilities on the ground, so apologies Scorch mains, but no more padding the damage stats by bots standing in your flames…




New Domination Map



The most secure training facility this side of the moon, this well-equipped base was the central hub of the Military Faction and their dangerous experiments. The spacious grounds are empty for once, so challenge yourself to the obstacle course, hunker down behind sandbags on the airstrip, or stake your claim over the tank depot.



Trooper Rotation



Damage:
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out in AoE damage.
- Our dwarven delver Tharlin is ready to burrow his team around the map and assassinate any target with but a minor inconvenience.

Tank:
- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:
- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.




Map Rotation:





Quality of Life Changes



  • Main Menu sound implementation – now there are various layers of foley sounds as you click through the menu tabs and through different layers inside of tabs.
  • Visual updates to various models inside of multiple maps.
  • Tweaks to server lobby, which should improve latency issues depending on ISP speed and bandwidth.
  • You can now buy multiple Boosters from the Store
  • Adjusted the Keep location on the Castle Grounds map to stop the camera interfering with combat – now you won’t get blocked by the camera and cut out materials when fighting.
  • Enemy Troopers will now flash white when you deal damage to them, while your Trooper will flash red when they receive damage.
  • An optimisation pass has started and is well under way to reduce sizes of textures and normals.
  • Restoration Rune, Bomb Drone, and Deploy Turret have had their collisions removed more quickly after they die.
  • The Abandoned Town map has had some visual tweaks, and Frosty Hallows now has an updated ice texture on the frozen lake.




Balance Changes:


Troopers:


Sarge
Frontal Assault

  • Cooldown nerfed from 6 seconds to 8

Suppressive Fire

  • Decreased Movement Speed from 850 to 790
  • Increased defence buff from 45% to 50%.


Crow
Knockback Shot:

  • Knockback distance nerfed from 15m to 10m


Skully
Health:

  • Nerfed from 1568 to 1508

Reserves:

  • Nerf – %HP auto trigger nerfed from 10% to 6%
  • Nerf – Self-heal Conversion nerfed from 75% to 60%
  • Buff – AoE Heal Conversion buffed from 75% to 100%


Fang
Health:

  • Nerfed from 1313 to 1283


Tharlin
Minor Inconvenience:

  • Move speed decrease from 5000cm to 4000cm during minor inconvenience


Flintlock
Gun:

  • Increased Gun Range from 2200cm to 2400 cm

Duellist’s Dance:

  • Reduced shot damage from 200 to 175

Double O’s:

  • 75 Damage put back onto the initial impact of double O’s


Xandark
Culminate Wounds:

  • Increased base damage of culminate wounds from 90 to 140

Poison Bomb:

  • Reduced Range of poison bomb from 3500cm to 2900 cm


Eve
Divine Intervention:

  • Cooldown increased from 25 seconds to 30
  • Range reduced from 4000cm to 3500cm

Restoration Rune:

  • Increased Cooldown from 25 to 30 seconds


Pan
Health

  • Nerfed from 1042 to 1002

Marching Band:

  • Increased damage buff from marching band from 22% to 25%
  • Reduce the move speed increase from 25% to 20%



Actives and Passives:


Actives:
Catch 22

  • Reduce damage taken from 100% to 60%

I am the Carry

  • Increased damage buff from 35% to 60%
  • Increased lifesteal from 20% to 50%
  • Increased movespeed debuff from 15% to 25%

Health is my Resource

  • Increased damage buff from 50% to 80%

Thorns

  • Reflect damage buffed from 30% to 45%
  • Cooldown nerfed from 20 seconds to 25


Passives
One-Two

  • Cooldown nerfed from 12 seconds to 16.

Mitigate Foes

  • Increased damage reduction from 12% to 20%

Berserker’s Rage

  • Damage window nerfed from 1.5 seconds to 0.9 seconds
  • Damage reduction nerfed from 20% to 15%

Healing Pods

  • Increased healing pod heal from 50 to 80
  • Slow duration increased from 1 second to 2 seconds

Battle Medic

  • Damage increased from 25% to 50%

Backline Carry

  • Damage and movement speed increase buffed from 10% to 15% per stack





Bug Fixes



  • Fix to some issues some players were having with Ram Slam not interrupting correctly.
  • Fixed an issue where if an active ability was used and sold while the effect was still active, the effect would indefinitely persist.
  • Fixed an issue where Hold the Line was double proccing.
  • Fixed an issue where Duellist’s Dance end shot could pass through scenery.
  • Fixed an issue where Bots would not stun correctly from abilities.
  • Fixed an issue where Skin Boosters would not visually show items correctly in squad select.
  • Fixed an issue where fullscreen video settings was not working in the locker section of Squad Select.
  • Fixed an issue where your avatar was not setting correctly in Squad Select.
  • Removed Strike Challenges from the game, so you will only get Domination challenges now.
  • Fixed an issue where the store would sometimes not open while in game.
  • Fixed an issue where a token inside of the game would make it so a few users couldn’t login to the server – apologies for the length this bug was in.
  • Fixed an issue where footsteps would not play correctly on various maps.
  • Fixed an issue where you could throw abilities further than their range if you moved back from negative space. The throwable arc now also follows the ground aiming icon instead of going to the cursor location.
  • Fixed an issue where podiums would not show in the correct location inside of the store.
  • Fixed a variety of issues where line abilities would get stuck on smaller objects/invisible volumes around the maps.
  • Fixed an issue where Troopers could be knocked through invisible walls around various maps.
  • Fixed an issue where Fang’s Menacing Bark ability would not silence Bots correctly.
  • Fixed an issue where dodge charges could get stuck when using multiple at a time.
  • Fixed an issue where in-base stores would not show up in match.
  • Fixed an issue where Scorch’s Rain of Fire would make his other abilities unavailable to cast until the projectile hit the floor.
  • Fixed an issue with the Mastery EXP calculation, so now achieving mastery levels is much more achievable.
  • Fixed an issue where some projectiles were not displaying their location correctly in game (Minotaur Skullcrusher).
  • Fixed an issue where Avatar and Emote descriptions were not showing correctly.



Known Issues



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.



Steam ID: 8956635
Epic ID: 11154

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.

Here's a teaser for next week's Surge Defence System patch!




Hey everyone,

We're going to be waiting to push the balance changes and Trooper and Map rotations until next Friday when we'll be pushing the Domination Surge Defences Patch!




This is the new map The Military Base with the Surge Defence System maxed out around B point! As a team increases a point's Surge Value, up to the a max of 50, they fortify defences around it. The defences always appear at at 30/40/50 surge values, but depending on the map and point a different combination of Energy Walls and Light and Heavy Mortars appear. They only block or damage attacking team, and while the defences can be healed they don’t regen health. Be careful to keep them up though as once they’re destroyed, they’re gone until the point is neutralised and brought back to the corresponding Surge value.

Next week will also come with an AI overhaul for Domination, along with a revamp of the main menu to fit into Portal World – the setting of Volume 1 of Super Squad’s story.

Finally, here's some hints to some of the balance changes that we'll be announcing next week in the patch notes:


  • Eve's Divine Intervention is going to be getting some nerfs.
  • Skully's Reserves is getting some nerfes and sideways balance changes.
  • Flintlock's getting some number tweaks across the board.
  • Sarge is getting some nerfes and buffs.
  • Tanks are getting a minor health reduction across the board.
  • Xandark's poison bomb is getting a range nerf.
  • Passives and Actives are getting some tweaks across the board.

We're super excited for next Friday to get this patch out and you're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs to help us shape the future of the game!

New Trooper and Map Rotations have just been made live!

Hi everyone, we’ve just pushed rotations for Troopers and Maps – check them out below!

New Trooper Rotation




Damage:


Tharlin: Our favourite tunnel hopping, mine dropping dwarf is ready to hit the battlefield.
Scorch: Watch out, he’s fired up and ready to bring the heat…
Xandark: The poison spewing, backstabbing menace herself!

Tank:


Skull Crusher: Our kind hearted Pirate Skull Crusher who dishes out as much damage as he soaks up.

Healer:


Florp: The king of duality – he always wants to help, but sometimes the enemies just won't let him heal them.

Support:


Pan: Our fantastical and mischievous faun. It says support, but the damage output makes us think he lied about his class.



New Map Rotation




Frosty Hallows: A snowy wonderland where Fantasy creatures of all shapes and sizes live in relative harmony, sat atop a picturesque mountain. Take command of this frozen landscape by locking off the Dwarven lake, enjoy the peaceful quiet of the Hobbit’s corner, or take your chances in the antisocial Troll’s cave.

Urban Battleground: Once a bustling metropolis brimming with life, this London-esque landscape is now only home to the pigeons determinedly staking their claim by pooping on the rooftops. Take advantage of the quiet to meander amongst the markets, enjoy a seat on the peaceful benches of the courtyard, and take in the classic architecture while supporting the local businesses.

Martian Town: This Martian Town is the site of Supreme Leader Nebular's first conquest, and the place to be if you’re one of his many fans – or just looking to fill up your UFO. Head over to the Junker's Village to bask in the monument to our glorious leader, visit the gigantic altar in the center of town, or stake your flag next to the Flag of Earth in the historic tourist quarter.

The Reef: Disturbed only by sunken ships for decades, the call of The Reef’s treasures attracted attention from Pirates throughout the world. If you think it will be easy to claim, don’t hold your breath- the Kraken guards his mountain of treasure with fierce jealousy and the ancient ruins give your enemies perfect hiding places, but at least the coral is pretty.



You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs to help us shape the future of the game!

Masters of the Trooperverse - V0.01.80 - 29/04/2022



Hey all, we’re bringing out an absolutely massive patch this week, so without further ado let’s dive in!


  • Trooper Mastery – play as your favourite Troopers and earn Mastery EXP to unlock exclusive avatars, podiums, and skins!
  • UI Revamps – we’ve updated the visual style of the in-game UI to improve clarity.
  • Avatars and Emotes – we’re bringing in Avatars to customize your profiles, and Emotes to use in game!
  • The Locker - Inside your Collection – browse your collection of skins, podiums, avatars, and emotes, and select default skins and podiums for each of your Troopers.
  • Tutorial – play through the tutorial to learn the basics of the game or refresh yourself!
  • Boosters – we’ve added boosters to help you earn Battlepass EXP, Mastery levels, and Trooper Tokens faster, as well as try out new skins.
  • Music Overhaul – there’s some new music in different sections of the main menu, as well as at the start and end of each match!
  • Temporary Removal of the Strike Gamemode - we’re focusing on Domination for the time being, and will be bringing back Strike and more gamemodes in the future

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:



Trooper Mastery



Trooper Mastery gives everyone the ability to earn EXP per Trooper through simply playing as them. The better you play, the more EXP you gain. At level 1 you’ll gain an Avatar, then at 5, 10, and 15 you’ll get an Emote, Podium, and Costume respectively. These items are used to reward long play time with a Trooper and, hopefully, true mastery of the Trooper.



UI Revamps


We’ve revamped the in-game UI – including the HUD, Scoreboard, and in-match store – to bring everything in line with the updated visual style. The aim has been to make everything more concise and easier to read while in the heat of battle.

In-match HUD



The in-game HUD has been re-styled and formatted to bring more clarity to the second-to-second gameplay. It’s all about clarity with these UI changes, bringing in your respawn timer, showing where your passives and actives slot in, and centralising everything you need to monitor at the bottom of the screen.

In-match Scoreboard



The new scoreboard is all about information! Now while playing the game, you will be seeing live stats (Damage, Healing, Damage Taken, etc.) of players – making it easier to see who’s the biggest threat on the battlefield. This is also somewhere where your Avatar will be shown off to everyone else in the game!

In-match Store



The in-match store has been redesigned to consolidate the information onto one quick and easy to read page. UX improvements have also been implemented to facilitate those speedy mid-fight purchases.



Avatars and Emotes


We’re bringing out a couple of new items for players to use in game – Avatars and Emotes!

Avatars



The Avatars are used to personalise your profile, allowing you to represent your favourite Faction, Trooper, or general vibe to other players. By Default you will have the Super Squad Avatar equipped, but more can be earned in Trooper Mastery or bought in the store.

Emotes



Emotes, which are by default bound to the T key, are used as an in-match kind of “firework” that explodes above your Trooper’s head. These range from Trooper faces to meme territory emotes to flex on your enemies. By default, you’ll have the Thumbs Up and Thumbs Down emotes, but more can be earned in Trooper Mastery or bought in the store.

We’ll be adding plenty more Avatars and Emotes for you to choose from in the future!



Boosters



The Boosters come in two forms – Squad and Solo – and have been designed to accelerate your progress through all of our different EXP systems or give you awesome temporary unlocks. Squad Boosters last for 1 match, but give a high EXP boost. Solo Boosters run for a set amount of time, but gain a smaller boost over that time. The Battlepass, Mastery, and Trooper Token Boosters have the Solo and Squad variants, whereas the Skin Booster only has the squad variant, allowing your whole squad to use any skin and podium for that match!



The Locker



The Locker, inside of your Collection tab, is where you’re able to view and equip all of your Skins, Podiums, Avatars, and Emotes! You can think of this as the heart of your collection as it shows all of your earned and bought loot from the game. You’ll be able to set a Skin and Podium as a default for each Trooper, as well as the Avatar for your profile, and the Emote that you will use in-match.



Tutorial



We’ve got a Tutorial – play through it to quickly learn the controls of the game and see the first hints of lore! It’s comprised of 7 rapid-fire stages which will take about 5 minutes from start to finish. At the end of each stage you will be given a grade and be able to repeat the stage if you want.
If you’re new to the game, the Tutorial will be the first thing you see when you load into the game; if you’re not a newbie but want a refresher, you can find the Tutorial at the bottom of the Learn Tab.




Music Overhaul



We’ve revamped the music throughout the game! Now the main menu has a selection of new music throughout its environments with more to come in the future. There’s also new music throughout the match – it’s kind of hard to describe music though, so get in game and listen for yourself!



Temporary Removal of Strike


Throughout Early Access we’ve been hearing the pros and cons of Strike and Domination from you all. Strike will be coming out of the game for the time being in order to focus players and feedback into the Domination mode. But don’t fret - Strike and even more gamemodes will be coming back in the future, so hold tight for the moment!



Map Rotation



We're introducing a form of rotation this patch - Map Rotation. Each week 4 maps will be selected to go on rotation. This is going to help us refine our maps by getting some more detailed data on which maps are popular compared to others and hopefully why!



House Keeping


Players will have their custom key-bindings reset in this patch, so make sure to set them before going through to a match.



Quality of Life Changes



  • New Passive and Active Icons
  • Further Map asset improvements
  • New loading screens for maps to go with the visual updates




Bug Fixes



  • Fixed a bug which still sometimes caused “waiting for 0 players” to pop up while going through to a match.
  • Fixed a bug where sometimes players in squad select were given a wider aspect ratio than intended.
  • Fixed an issue where players keys were reset randomly in the options menu while changing settings.
  • Fixed an issue where Trigger could sometimes disappear through the floor when using Fetch or Menacing Bark.
  • Fixed a bug where Skull Crusher could get stuck in some sections of the some of the maps when using Anchor's Away.
  • Fixed a bug where Florp's booster shot would not end correctly if Florp died when the ability was active.
  • Fixed a bug where Damage buffs from abilities could stack and break, causing the buff to not end correctly.
  • Fixed a bug where projectiles could go through walls at close range.




Known Issues



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.



Steam ID: 8650389
Epic ID: 10798

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.

Retiring the Super Pack - 28/04/2022

Hey all, we’ve got a little announcement ahead of the patch this Friday (tomorrow).

As we wade through Early Access and towards full launch, we’ve decided to retire future purchases of the Super Pack. We’d like to give a massive thanks to everyone in the community who picked it up, and assure those of you who have it that we will continue to support those purchases and you will continue to get Troopers as they are released. For us, the Super Pack was something special for our early players to reward them for starting the Super Squad community, sticking with us, and providing us with feedback, laughs, and copious bug reports!

The Super Pack will be removed from our in-game store on Friday the 29th of April, but will remain available for purchase on Epic and Steam until the end of the 13th of may.

The new Trooper Rotation has just been made live!




New Trooper Rotation




Hi everyone, here's the Trooper rotation that's just been pushed live!

Damage:
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out in AoE damage.

Tank:
- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.
- The king of duality Florp. He always wants to help, but sometimes the enemies just won't let him heal them.

Support:
- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.


You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs to help us shape the future of the game!

The new Trooper Rotation has just been made live!




New Trooper Rotation




Hi everyone, here's the Trooper rotation that's just been pushed live!

Damage:
- Scorch, our fiery handyman who excels at controlling the battlefield.
- Sarge, our rapid fire Soldier who specialises in AoE damage.
- Flintlock, the pirate duelist that can take on anyone as long as they don't have stun saved up for him.

Tank:
- Our kind hearted Pirate Skull Crusher who dished out as much damage as he soaks up.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:
- Our fantastical and mischievous faun. It says support, but the damage output makes us think he lied about his class.


You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs to help us shape the future of the game!

Beauty and the Bots - V0.01.70 - 25/02/2022

Hey all, this week we’re bringing you some improvements to AI behaviour, some visual updates, and a variety of bug fixes.




  • AI improvements – they’re hungrier for surges in Domination!
  • Visual updates: Models – we’ve added a little extra love and detail to some of our map assets
  • Visual updates: Troopers – the Troopers have hit the spa and they’re positively glowing thanks to the help of Subsurface Scattering!
  • Bug fixes – thanks to you guys, we were able to track down and fix a lot of bugs

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Speaking of Discord - we're running a Screenshot Competition and giving away 300 Super Coins to the winner! Head over to our server and check out the announcements channel for more info on how to enter.

Now, let’s take a look at the changes in more detail:



AI Improvements





Based on feedback from the last patch, we’re tweaked the AI and are trying some new things to improve their behaviour in Domination.

For one, the bots will now defend zones better and try harder to hold onto surges - rather than abandoning a freshly capped zone, they will prioritise locking down the area and racking up their surge values.

We've added in an additional tier of behaviour priority, so the bots now use Low, Medium, and High priority behaviours during the match. This will facilitate an extra level of diversity as to how bot matches play out.

There may still be issues with AI behaviour, so if you see an issues please let us know!



Visual Updates: Models






Some of our models were in need of a little TLC, so we gave it to them! Whether increasing the poly count, adding to the model itself, or giving the texture more flair, we’ve visited maps across the Factions to make sure they’re feeling fresh.



Visual Update: Troopers





We’re now making use of Subsurface Scattering on our Troopers, so their skin looks more alive – and they’re positively glowing with pride!



Trooper Rotation







Quality of Life Changes



Throwables – we’ve tweaked the timing on throwables to make them feel snappier but still allow the potential for players to dodge out of the way; overall the throw time has been reduced but longer ranged throws will take longer to land than shorter ranged throws.

Capture Time – we’ve lowered the capture time in Domination to make gameplay feel quicker and points more viable to cap for a single Trooper; the new times are listed below:
1 Trooper: 25 Seconds
2 Troopers: 20 Seconds
3 or more Troopers: 15 Seconds

Using Scoreboard – now when tabbing to the in-game Scoreboard, you can continue to control your Trooper behind the UI



Bug Fixes




  • Fixed a bug where ‘charge’ abilities and knock backs such as Anchor’s Away and Knock Back Shot caused Troopers to fall below the map – Troopers will now jump slightly into the air when charging or being knocked back
  • Fixed a bug where Divine Intervention would cause Eve to fly down to the middle of the map if the target disappeared whilst she was in the air
  • Fixed a bug where Eve could get stuck inside Relays after casting Divine Intervention on them
  • Fixed a bug where Backline Carry damage buff could stay applied for the duration of a match
  • Fixed a bug where some objects that could be shot over blocked shots at close range
  • Fixed a bug where Passive abilities could still proc after being sold
  • Fixed a bug where Troopers could enter and cast abilities into enemy spawn zones
  • Fixed a bug where Booster Shot was still working after Florp had been killed
  • The in-game store UI will now display over the top of all other UI
  • Fixed a bug where some info in the Learn Tab was displaying the wrong values



Known Issues




  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Your keys may be set randomly in the options menu while changing settings.
  • Sometimes in squad select some players are given a wider aspect ratio than intended.
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.



Steam ID: 8274884
Epic ID: 10197

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.

Across the Board Updates - V0.01.60 - 11/02/2022




Description


Hey all, we’re bringing in a massive patch this time! We’ve got 3 main features coming out today, with a whole bunch more smaller changes as well!

  • We’ve completely overhauled the menus, adding a bunch more information and bringing more of the Super Squad character into the menus. The in-game UI will be getting the same love soon, so watch our discord for more information!
  • We’ve tightened up how the cursor, and aiming of throwable abilities works with the aim of making it more intuitive and easier to land those devastating combos.
  • The AI in both Strike and Domination has been completely updated, so now it has smoother movement and decision making skills when trying to dominate the battlefield.

We’ll dive into more detail down below, but we are excited to get everyone involved with the latest changes!
You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

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Important Notes:



  • You may have to reset your controls when you go into game for the first time, so make sure to check if you had custom controls on!
  • With the new lock-in feature detailed below, make sure to lock in your Troopers, otherwise someone else could lock-in before you!


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Aiming Revamp:



The aiming revamp comes in two forms: tightening up of the cursor location and polish of how abilities choose a valid location to throw to.

The Cursor location now is at floor level, meaning that your abilities will always go where you aim them, as well as your bullets. This means that abilities like Backstab and Anchor’s Away will now go exactly where you want them every time!

The throwable preview arc now works differently. Up until this point it was very unforgiving, so if your cursor was slightly on a piece of scenery you would get a red X. This meant that you didn’t waste abilities, but kind of lead to spamming the ability button to try and get the right placement. As you can see in the image above, the cursor is off where the ability is actually going to throw. The throwable arc will now preview to the nearest valid location (within reason), so fighting in tight spaces won’t leave you spamming your abilities. If you’re trying to throw over an obstacle however, you can still get the red X as the place you’re aiming at is too far away from the nearest valid location.

Basically, throwing abilities are a lot nicer and more forgiving to use, so let us know what you think!

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Bot AI Rework:


The AI Bots in both Strike and Domination have been refined to give a smoother feel to gameplay. In both modes the bots will prioritise objectives over most other things, unless being attacked, meaning that you’ll have to fight to earn those wins. They’re a bit more tactical than before, so if you’re trying out the game for the first time watch what the bots do for how best to win the game. Their movement has also been smoothed out, so it’s easier to track and hit them once you know the gamemodes and can just focus on the fights!

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Restructure of Matchmaking Sequence:


The flow of going into a match has been tweaked, allowing players to have more information about what gamemode they’ll be playing and what map it will be based on, before picking their Troopers. This has been a heavily requested feature for some time now, so we’re excited to get it in and get everyone playing!


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Menu Revamp:



Throughout Beta and Early Access we’ve been adding more and more content to Super Squad, and we thought it was a good time to take a step back and really polish up all of our screens. Each screen has part of a 3D world behind it, a hint towards the more “interactive” Trooper Town that will be coming to Super Squad in the future. The Menus have been completely overhauled, with a focus on information and clarity, following the thread between each screen. We’ve also added video previews to the ability information pages in the learn tab and in squad select.

Squad Select has undergone the same treatment, and has a new lock in feature so you can go into game early when everyone has locked in.

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Trooper Rotation



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Quality of Life Changes



  • Scorch’s Turret and Tharlin's mines are now removed when they die.
  • Passives and Actives now have their cooldown in the ability descriptions.

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Bug Fixes



  • Bomb drone has had some fine tuning on its targeting
  • The ability descriptions and errors in numbers has been fixed
  • Deployable abilities (turret, rune, wall) now cast correctly and don’t angle as you get closer to your Trooper.
  • Fixed the dodge reset bug where dodges could be “double consumed”
  • The custom lobbies issue has been fixed where players were struggling to go through to a match.
  • Close range projectile bug fixed, should no longer randomly collide with objects when it should not at close range.
  • Keys should no longer stay on the minimap once they’ve been picked up
  • Potential fix for Troopers losing their overhead UI
  • Potential fix for the escape key not working when in various menus
  • Throwable ability models should no longer get stuck in the air
  • We’ve told the bots off and they should no longer pick Troopers in squad select
  • Eve’s face portrait in the store has been updated to match her new look!

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Known Issues



  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Your keys may be set randomly in the options menu while changing settings.
  • Sometimes in squad select some players are given a wider aspect ratio than intended.
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.

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Steam ID: 8186868
Epic ID: 10118
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.

This Week's Trooper Rotation has just been made live!




New Trooper Rotation



Hi everyone, here's the Trooper rotation that's just been pushed live for this week! Come and show your skills with our Troopers this week!

Damage Dealers:
- Crow our Sniper powerhouse who's range and damage are second to none,
- Sarge our rapid fire Soldier who specialises in AoE damage,
- and Xandark our high mobility sneaky alien assassin who's you never see coming.

Tank:
- Fang and Trigger are laying down the Crowd Control and throwing enemies around on the battlefield.

Healer:
- Our kindly Alien Florp is here to save her allies and destroy his enemies.

Support:
- Our Alien overlord Nebular is here to control the battlefield through his pressure and focused fire.


You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs!